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Wrench

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Everything posted by Wrench

  1. s**tcan the old one, and extract a new one.
  2. and that terrain ain't nowhere's near as accurate as mine Just so's everyone know, it ain't dead --no matter what Taz may think-, it's jsut sleeping very deeply. If you all haven't been following the posts (Taz -looking right at you), you're aware of the problems. Information will be released, when and if it becomes available For now, that's the end of this thread.
  3. Sometimes I despair at the Human Race

    and you're just figuring that out now??? once our fore-brains developed, evolution was done with us.
  4. because it was a pirated model, and therefore banned from CA
  5. thanks Eric! you know the code, right? I've only done the 20B, as that has the Libyan skin I wanted for the screenie...don't know if they all use the same node name [LeftPositionLight] SystemType=LIGHT Position=-6.75,-6.7,0.35 LightSrcOffset=-0.3,0.00,0.00 Color=0.98,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE MovingLight=TRUE AttachedNodeName=wing_left_outer [RightPositionLight] SystemType=LIGHT Position= 6.8,-6.7,0.35 LightSrcOffset=0.30,0.00,0.00 Color=0.25,0.98,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE MovingLight=TRUE AttachedNodeName=wing_right_outer ----- [AvionicsData] Name=SRD-5M GunsightRangingOnly=TRUE RangeUnit=Meters TrackRange=1000.0 ScanBeamAngle=10.0 MinAltitude=1828.8
  6. Happy Birthday to...

    WOOT!!! HAPPY BIRTHDAY! have a superb day -- and here's a round on me!
  7. this is a great pak... the only things needed are tweeking all the data inis to 'attach' the position light to wings so the move when swinging, and adding the gun ranging radar to all the avionics inis.
  8. found another Dos Gringos ya'll might like:
  9. excellent job guys!!! many thanks!
  10. the original pylons were done by Cocas for me. the Horten was done by pasko, the fake pilot is FastCargo's the pylons actually ARE sidewinde/atoll rails that were originally done for Pakistani Mig21s (early model, chinese variant, with 4 pylone -J7??)
  11. it's a frakking nightmare to do ... trust me. When the SF2 WW2 section opened, took me 8 hours to rearrange it AND the What If section. I can just imagine breaking the Aircraft (and SKINS!!!) into Cold War/Modern/Post-Modern. makes my sphincter slam just thinking about it...
  12. Happy Birthday to....

    HAPPY BIRTHDAY Ken!!! have a great day!
  13. the closest tileset would be the hated/dreaded/missing transitions IsrealME set. The farms and desert tiles would be closest; although all new mountain tiles would be needed --stock is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to purplish for the region
  14. thanks guys!! (all this, again!, just to take a screen over the new 'Eastern Med' terrain ... the lengths I go too.... Gotta be the OCD!!)
  15. we can edit that easily ... in fact, you'll see I changed the 'main title' for you!
  16. having some oddities with the front line on the persian gulf map...as seen in the screenie below there's this 'extra line' that I didn't plot, that no matter how I re-plot the dividing front line, keeps showing up. This is the statement in the movements ini: [FrontLine] FriendlyBase=Doha EnemyBase=Bandar Abbas Position[001]=101088,861538 Position[002]=419906,453846 Position[003]=688958,358461 Position[004]=752773,374262 Position[005]=931859,492200 StartShow=1 EndShow=5 some of my questions are: does the location of the EnemyBase have any bearing on how the lines are drawn? If so, should the EB be placed more towards the center of the map? Do the new 'naval zones' (which are well within friendly waters) have anything to do with this? (meaning: they're well to the south of iranian waters, between Qatar and the UAE) any and all help is appriciated!! This has always been a bug-a-boo for me!!
  17. sound like the post-April Patch Bug. several threads about it scattered around (read: ships missing colisison lods)
  18. and all that land region will be behind The Wall. Need to go east about 500 km
  19. copy/paste this into a blank notepad sheet: [LOD001] Filename=pit1.lod Distance=6000 [shadow] CastShadow=FALSE ShadowCastDist=500 MaxVisibleDistance=2000 "save as..." Pit1.ini, and place into EVERY SINGLE TERRAIN FOLDER!!! You8'll also find it in just about everyone one of my terrai mods (from last year, forward)
  20. a little less information, please. worthwhile reading, this: http://combatace.com/topic/51162-a-reminder-before-you-upload-a-mod/
  21. letting TK know, over at the 3rdWire Forums might also be a good idea!
  22. oh, so it's only an F-16 shoot, I thought is was Dave .... coming out ....
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