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Wrench

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Everything posted by Wrench

  1. a lot of maps seem to be doing that lately. Amongst other pecularities... is there enough room between them and the wall? (in reference to the above screenie, and that western-most base)
  2. got booted out of the cockpit, as I think I hit "The Roof", but it was still climbing, according to the display lower left very ODD!! pic 1 is the view I got stuck with, pic 2 is one the way down; could't pass up the sun/moon/horizon shot (and, so's you could see the aircraft itself)
  3. HERE HERE!! for how many months have I been saying that very same thing, to the yutz's that keep asking about stock skin templates???
  4. please note the "smapans" are TERRAIN Objects, not ground objects. They reside in the /Darwin folder, and act like any other 'building' All the stock 3W ships should work fine -- they do in my install, after the expected End User ™ update with the addition of a collision lod I'd remove all the DAT ships -- they probably are causing some problems. I have an upgraded HMAS Australia (after all, it's realy just the SCB-125 repurposed), if anyone wants it.
  5. happens a lot on non-stock TOD buildings ... could be a mesh error?? Flipped face??
  6. if you know the name of the skin, edit the MiG-21MF.ini, moving that skin to the #1 postion... example: of course, you'll have to do that EVERY time a patch or DLC comes out that 'de activates' the AIs made flyable...
  7. I just recently updated the Australia (that came with the Modern Darwin terrain) to SF2NA standards ... wasn't hard, as it's baciclly an Essex class .. simple copy/paste of the newest statements in the data ini. any interest? If so, I'll upload it to the 'what if' section
  8. PB: I think I left them out, as they're too far west and too close to The Wall you'll also notice I never to got the rivers/lakes/marshes/etc in like I did on the Iran/Iraq maps. (to say nothing of some of the iraqi s/e targets are actually IN Iran!! opps!) someday, if I can ever get the TE to stop crashing on the map, I'd love to go over it again and correct the several dozen mistakes I made (the whole Basra/Um Qasr/Shat-al-Arab region is wrong!)
  9. if they're revesed, I'd say 'make a new one' (had to do this several times already....) to say nothing of sometimes CVBGs NOT showing up in the naval zones, but cruisng across the enemy 'land zones' very much oddness here!!
  10. 100 years ago tonight

    I was wondering if someone was going to post a rememberance .... been watching the documentaries/docu-dramas all week. Thanks Ed! They that go down to the sea in ships, that do business in great waters; These see the works of the LORD, and his wonders in the deep. For he commandeth, and raiseth the stormy wind, which lifteth up the waves thereof. They mount up to the heaven, they go down again to the depths: their soul is melted because of trouble. They reel to and fro, and stagger like a drunken man, and are at their wits' end. Then they cry unto the LORD in their trouble, and he bringeth them out of their distresses. He maketh the storm a calm, so that the waves thereof are still. Then are they glad because they be quiet; so he bringeth them unto their desired haven
  11. I just encountered it on the Kamchatka terrain ... no matter what 'time of day' was selected, it was always night. So, being the terrain guy I is, I took a look as to 'what would cause only nights, on a normal terrain'. the latitude and longitude values were reversed! remember: lat will always be 0 thru 90, INCLUDING minus numbers for the southern hemisphere long will always be 0 thru 180 (although I've never tested minus numbers for east/west of the Prime Meridian, theoreticly those should work as well. moral of the story: open the name-of-terrain.ini, and check those lines!
  12. Today is my First Anniversary!

    Congrats, and MANY thanks Stephen. As has been said, you've brought new life to FE
  13. File Name: E-2C Hawkeye, JASDF Skin Pak (SF2NA) File Submitter: Wrench File Submitted: 13 April 2012 File Category: Other SF2NA Nor/Grum E-2C Hawkeye, JASDF Skin Pak = For SF2, Full-5 Merged Reccomended and/or SF2:NA ONLY! = REMINDER: you MUST have SF2:NA to access the the E-2C. If you do not meet this minimum requirement, do NOT download this mod, as you'll not be able to use it! A very simple reskin/redecaling of the recently added E-2C Hawkeye as used by the Japanes Air Self-Defense Force. 99.99999% Historically accurate decals replicate the 13 aircraft as used by 601 Hikotai. All markings are decals. No other inis or other mods are included (read: cockpit, avionics, data, etc); it's just the skin for now. I'm working on tweeking a few items missed or misplaced, and will upload a 'fixit' pak in the near future, with corrected lighting, a 'passable' cockpit', and manually folding wings. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein (it'd look great on the Kamchatka map, along with the F-4EJs!!) Click here to download this file
  14. SWEET!!!! It don't even need to be very fancy! thanks Russ
  15. Version

    126 downloads

    SF2NA Nor/Grum E-2C Hawkeye, JASDF Skin Pak = For SF2, Full-5 Merged Reccomended and/or SF2:NA ONLY! = REMINDER: you MUST have SF2:NA to access the the E-2C. If you do not meet this minimum requirement, do NOT download this mod, as you'll not be able to use it! A very simple reskin/redecaling of the recently added E-2C Hawkeye as used by the Japanes Air Self-Defense Force. 99.99999% Historically accurate decals replicate the 13 aircraft as used by 601 Hikotai. All markings are decals. No other inis or other mods are included (read: cockpit, avionics, data, etc); it's just the skin for now. I'm working on tweeking a few items missed or misplaced, and will upload a 'fixit' pak in the near future, with corrected lighting, a 'passable' cockpit', and manually folding wings. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein (it'd look great on the Kamchatka map, along with the F-4EJs!!)
  16. "AAAAAAAHHHH" as in the most famous scream of all time? i even use it for my empty recyle bin wav!!
  17. just some Harrier shots.... RN FRS.1, and INAS Mk.51 'stand in' (using the stock GR1 lods ... yes, I know the nose is different, but the original Mk.51 model is sorta messed up in SF2. and so is the IndoPak terrain ... nice how things that worked 5 weeks ago, just plane DON'T all of a sudden)
  18. edit part 2!! checking my SF2 'all is everything' folder.... I actually have the FRS.1 99.9% converted fro SF2; if you want, I"ll zip it up and shoot it your way if you want to finish it. all the avionics are updated to approx May, 2011 standard.
  19. don't remind me!!! I remember mis-writing a GA route on the SoCal terrain ... had a very involved and exciting tank battle in the Santa Catalina Strait, about 10 miles off shore!!! And they weren't even amphibious tanks! never use the mission editor meself for that ... which is why I create such 'involved' movement inis. I remember attacking convoys in USNF/ATF/FA, and if you took out the lead vehicle -which is ALWAYS the best tactic- the whole column would halt, and not even try to move away/around/back from the destroyed 1st one. Miss that
  20. change the RWR to vector, it's probably more correct look at the stock hud statments, for avionics60.dll, use the A-7A's statements (or for the harrier, maybe even FROM the stock Harriers!) from my AV-8A mod, which pretty much uses all stock bits: [HUD] HUDMaterial=HUDMaterial HUDColor=0.36,1.0,0.82,0.8 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.105,-0.090 ViewportBottomRight=0.105,0.180 GunBoresightAngle=-2.5 RocketBoresightAngle=0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE positioning of the text, however, will most likely be different. NOTE: the AV-8A mod uses avionics70.dll
  21. it seems to be more prevelant than ever before in this series. Hence, the greater need for my "One Click Ini Fix", of which I've written a tutorial on, and can't find the cursed thing!!!! Here's how it works... make the AI bird flyable via the usual method. Save that ini. Now, with it still open, "Save As..." x-nameofaircraft.ini then, after it malfunctions again (and it WILL!), it's a simple reopen the xnameofaircraft.ini, "Save As" nameofaircraft ini (remove the x!!), and viola! back to flyable.
  22. judging how 'things are done' (like pilot positons or lights postions) -- and I'm probably WAAAAAAAAAAAAAAAYYYY off base here --, my guess is X/Y/Z just a wild-ass-guess, so don't take it as gospel!
  23. nice one Dave!! Stary, the Jag pit look MUCH better, too!! ---------------- just needs a readme, and data ini tweeks .. the postions of the postion lights are all fouled up (and missing the tail light) 99.99999% historic serials/markings now...if I could only figure out WHY it starts against The Wall on the Kamchatka terrain....(and the terrain aint even navalized!!)
  24. shooot....we're still using the Skyraider!!! 'specially for Korea!! right model (-4) and everything! nice start on the stuka!!
  25. don't forget to update the avionics ini to add the SF2 shader/texture statements for the HUD!!!
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