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Wrench

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Everything posted by Wrench

  1. just testing some new tiles ... 'filling the blanks' we don't yet have
  2. LA-9 FM

    i've added some armor -even if as above, to only represent the wing skin and fuel tank itself , and self-sealing to all of them ... i know for a fact that NONE of the western powers (US,UK) DIDN'T use some kind of protection and/or selfsealing on any aircraft manufacutred after 1941. I would make the same assumption (Oh! that word!!!! ), that even the Soviets would use something similiar.
  3. the line is ther at all zoom levels, on the highest, it's just further down the map interestering thought about the naval zones, and DEFINATELY something to experiment with. The terrain is finished; just waiting for the next patch that fixes the 'navalmap' issues with CAS/ArmedRecon/AuntieShip having no primary targets listed/shown during the mission. immage below is the 'as is' water bmp 'CYA' is a very old term, was much in vogue when I was a mechanic -- it measn 'cover your ass'
  4. I've always built mine with airfields down 3 or 4 target listings
  5. for you that don't seem to be reading the full thread....and as stated just a few post above... here's the link again: http://combatace.com...post__p__565140
  6. it almost looks like the RAF font from simmerspaintshop ??
  7. A straight-decked Essex (post-WW2) for Korea. We don't have one for KAW. and it's holding things up. Quite a bit. and the patch from 3W that fixes the CAS/Armed Recon/Aunti-Shipping Issues ™
  8. and extracting the data ini to find out -- as it IS listed post-april, wasn't an option??
  9. so, based on GE and Pureblue's terrain, how green really is the eastern Agean/Anatolia region?? revamping one of the old terrains (see screenie below -- it shows too much desert and mountain). Mind you, I'm sticking to the desert tileset due to libya needing such. Altough some thought has been given to using JSF_Aggie's enchaned desert like I did for eatrea/ethiopia - if I have enough of the right tiles (casue I'm lazy and and really don't want to make more....) so, from our friends/memebers that have been or live in the region ... advice please! edit: targeting will go no higher than Athens, so some stuff will be needed to add on the east coast of Turkey TIA
  10. well, I took a slight "different" route .... used the tileset I swore up and down I'd never use again (I reallly DO hate it!!) Plus imported/create/modified some of my other 'special' tiles below are 2 views of athens; i don't particualry LIKE the mountain tiles ... and really don't want to make another set, but if you all think they're too 'purpley' (??), i can figure something out. Don't forget, those same mountains will be showing up in Egypt and Libya.. There is an alternate tile, thats more brown, but without all the nice 3d-ish 'folds and furrows' (ie: valley tiles)
  11. why would you need to attach it to the node? It's not exactly like the wing lights... use this for the landing lights, example is from a Skyhawk... [Landinglight] SystemType=LIGHT Color=0.88,0.88,0.88 Brightness=0.05 Position=1.44,1.20,-1.29 LightSrcOffset=2.6046,49.0560,3.50 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE LightNodeName=LandingLight IsLandingLight=TRUE it'll automaticlly turn off as the gear starts retraction having done hundreds of lighting corrections.....
  12. SF2NA E-2C Hawkeye Upgrade Pak

    Version

    469 downloads

    SF2NA Nor/Grum E-2C Hawkeye Upgrade Pak = For SF2, Full-5 Merged Reccomended and/or SF2:NA ONLY! = REMINDER: you MUST have SF2:NA to access the the E-2C. If you do not meet this minimum requirement, do NOT download this mod, and you'll not be able to use it This pak is a compilation of the 5 skins now available, and adds several new and/or tweeked inis, including a cockpit, that make this aircraft Player Usable. Importantly included is my (Patent Pending) "1 Click Restoration Main Ini", for when the aircraft reverts to AI controled after patching or DLC installation. The skins/decals included are: 601 Hikotai, JASDF VAW-112 (renamed from it's 'USNGray') VAW-121 VAW-123 VAW-124 The cockpit supplied is a very slightly modified version of the S-3B Viking. New avionics and data inis are supplied. Mods to the data ini add manually folding wings (use the Usual Suspect manual animation key, Shift/9), and all lighting positions have been corrected, and other running lights added as needed. Wingtip position lights will now 'move' with the wings when folded. Landing lights have NOT been added. A new turbine engine sound, borrowed from Del's C-130s is used, and supplied as well. New Hangar & Loading screens are included. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein see the rest of the readme for full credits!
  13. happy independence day Israel .

    Happy Birthday Isreal!!
  14. PLEASE!!!! do NOT post questions in the Knowledge Base!!!! topic moved to a more appropriate location.........
  15. i just can't remember!!! something with ground objects? pilots? goats/chickens/barnyard critters?? trying to figure out WHY the Indo-Pak terrain Lockups/CTD at 80. When it worked pre-March 2012. TIA!
  16. vietnamsea.cat extrat them, place themin the /VietnamSEA terrain folder and edit away!
  17. all this just to test the SHar 51 over the right terrain... finally said "hell with this!!', pulled my backup IndiaPak mods folder off the external, created a new exe, ran it, let it rebuild, moved everything over.... ...and the damn thing works just like it did before. if it's naval objects; that's kinda interesting as the 3 indian navy ships aren't even placed on the terrian! Has to be some fault with the objects themsleves oh, well, at least it's working now. But the terrain ain't getting navalized ... don't want to lose all the routes I painstakingly built well before all this insanity that NA has caused. thanks guys!
  18. that stuka is looking pretty good monty! -------- i know this should go in the 'what if' screenies, but it just looks so good. stary's SARCASM mod reallly rulz!!!
  19. File Name: HMAS Australia R-22 (SCB-125 "What If..." File Submitter: Wrench File Submitted: 24 April 2012 File Category: Aircraft Carriers HMAS Australia R-22 (SCB-125 "What If..." = For SF2, Full-5 Merged Reccomended and/or SF2NA = *Note: Full-5 Merged reccomended, but can be used in any game with access to the SCB-125 Essex CVs at the April 2012 Patch Level* A complete 'modernization' of the RAN "What If..." aircraft carrier HMAS Australia, as first seen in/on the Darwin (Modern) terrain. The ship has been brought fully compliant with SF2NA standards (well, after all it IS just a small repaint and ini edit!). This will give the RAN players, with the DLC A-4G (or other pre-existing variants thereof), and any "What If..." RAN birds somewhere to roost. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Any/All faults, mistakes, etc are mine & mine alone. I didn't write up a backstory, but you can make up your own! Be advised of some "oddities" when playing -- in other words, don't be surprised if you see USN aircraft on the deck! It's just how the game works, now, with carriers. Happy Landings! Wrench Kevin Stein Click here to download this file
  20. Version

    278 downloads

    HMAS Australia R-22 (SCB-125 "What If..." = For SF2, Full-5 Merged Reccomended and/or SF2NA = *Note: Full-5 Merged reccomended, but can be used in any game with access to the SCB-125 Essex CVs at the April 2012 Patch Level* A complete 'modernization' of the RAN "What If..." aircraft carrier HMAS Australia, as first seen in/on the Darwin (Modern) terrain. The ship has been brought fully compliant with SF2NA standards (well, after all it IS just a small repaint and ini edit!). This will give the RAN players, with the DLC A-4G (or other pre-existing variants thereof), and any "What If..." RAN birds somewhere to roost. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Any/All faults, mistakes, etc are mine & mine alone. I didn't write up a backstory, but you can make up your own! Be advised of some "oddities" when playing -- in other words, don't be surprised if you see USN aircraft on the deck! It's just how the game works, now, with carriers. Happy Landings! Wrench Kevin Stein
  21. thanks Paulo! both for the compliment, and more importantly, for airplane! (and to Cocas too!)
  22. like this: (you can also see how it's done, if you have SF2NA and the new icleland terrain) TerrainFullName=Vietnam, Southeast Asia DataFile=VietnamSEA_data.INI TargetFile=VietnamSEA_targets.INI TargetTypeFile=VietnamSEA_types.INI MovementFile=VietnamSEA_movement.INI NationsFile=VietnamSEA_nations.INI LocationMap=VietnamSEA_Location.bmp WaterMap=VietnamSEA_Water.bmp BriefingText=VietnamSEA_briefing.INI DogfightFile=VietnamSEA_dogfight.INI DogfightOnly=FALSE Longitude=106 Latitude=16 LimitedNations=TRUE GroundObjectTexture=green NavalMap=TRUE there is no mission extractor; you mean the cat extractor?? There IS a mission bulider from 3W; it isnt updated for SF2NA/other yet. year editing: http://combatace.com/topic/68224-adjusting-beginning-end-year-spread/ after adding the naval statement, don't be surprised when you CAS & Armed Recon missions go to s**t; there's a fault that needs correcting with 'Primary Targets' (that they ain't tagged as such) that hopefully the next patch will fix
  23. water map goes into the terrain folder the NavalMap=TRUE statement goes in the terrain's main ini (VietnamSEA.ini) btw, SF2V dosen't go farther than 1973 ish. well before the operational start year for the Hornets. you'll need to adjust the games operation year spread (there's an how to in the knowledge base)
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