-
Content count
26,879 -
Joined
-
Last visited
-
Days Won
132
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
UK map issues.
Wrench replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
a lot of maps seem to be doing that lately. Amongst other pecularities... is there enough room between them and the wall? (in reference to the above screenie, and that western-most base) -
How high can you go? Pick an aircraft, hit max altitude, pop flare!
Wrench replied to garyscott's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
got booted out of the cockpit, as I think I hit "The Roof", but it was still climbing, according to the display lower left very ODD!! pic 1 is the view I got stuck with, pic 2 is one the way down; could't pass up the sun/moon/horizon shot (and, so's you could see the aircraft itself) -
Euro 1 Hercules
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
HERE HERE!! for how many months have I been saying that very same thing, to the yutz's that keep asking about stock skin templates??? -
Game crashes at 80% loaded with add on terrains and SF2NA
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
please note the "smapans" are TERRAIN Objects, not ground objects. They reside in the /Darwin folder, and act like any other 'building' All the stock 3W ships should work fine -- they do in my install, after the expected End User update with the addition of a collision lod I'd remove all the DAT ships -- they probably are causing some problems. I have an upgraded HMAS Australia (after all, it's realy just the SCB-125 repurposed), if anyone wants it. -
SF2 TOD buildings shimmering bug
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
happens a lot on non-stock TOD buildings ... could be a mesh error?? Flipped face?? -
How can I use the stock SF2-NA mig-21 skin ?
Wrench replied to skulz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if you know the name of the skin, edit the MiG-21MF.ini, moving that skin to the #1 postion... example: of course, you'll have to do that EVERY time a patch or DLC comes out that 'de activates' the AIs made flyable... -
Royal Australian Navy F-14's
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I just recently updated the Australia (that came with the Modern Darwin terrain) to SF2NA standards ... wasn't hard, as it's baciclly an Essex class .. simple copy/paste of the newest statements in the data ini. any interest? If so, I'll upload it to the 'what if' section -
Desert Storm for SF2 Released.....
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
PB: I think I left them out, as they're too far west and too close to The Wall you'll also notice I never to got the rivers/lakes/marshes/etc in like I did on the Iran/Iraq maps. (to say nothing of some of the iraqi s/e targets are actually IN Iran!! opps!) someday, if I can ever get the TE to stop crashing on the map, I'd love to go over it again and correct the several dozen mistakes I made (the whole Basra/Um Qasr/Shat-al-Arab region is wrong!) -
Water.BMP File Weirdness
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if they're revesed, I'd say 'make a new one' (had to do this several times already....) to say nothing of sometimes CVBGs NOT showing up in the naval zones, but cruisng across the enemy 'land zones' very much oddness here!! -
I was wondering if someone was going to post a rememberance .... been watching the documentaries/docu-dramas all week. Thanks Ed! They that go down to the sea in ships, that do business in great waters; These see the works of the LORD, and his wonders in the deep. For he commandeth, and raiseth the stormy wind, which lifteth up the waves thereof. They mount up to the heaven, they go down again to the depths: their soul is melted because of trouble. They reel to and fro, and stagger like a drunken man, and are at their wits' end. Then they cry unto the LORD in their trouble, and he bringeth them out of their distresses. He maketh the storm a calm, so that the waves thereof are still. Then are they glad because they be quiet; so he bringeth them unto their desired haven
-
I just encountered it on the Kamchatka terrain ... no matter what 'time of day' was selected, it was always night. So, being the terrain guy I is, I took a look as to 'what would cause only nights, on a normal terrain'. the latitude and longitude values were reversed! remember: lat will always be 0 thru 90, INCLUDING minus numbers for the southern hemisphere long will always be 0 thru 180 (although I've never tested minus numbers for east/west of the Prime Meridian, theoreticly those should work as well. moral of the story: open the name-of-terrain.ini, and check those lines!
-
Today is my First Anniversary!
Wrench replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Congrats, and MANY thanks Stephen. As has been said, you've brought new life to FE -
E-2C Hawkeye, JASDF Skin Pak (SF2NA)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: E-2C Hawkeye, JASDF Skin Pak (SF2NA) File Submitter: Wrench File Submitted: 13 April 2012 File Category: Other SF2NA Nor/Grum E-2C Hawkeye, JASDF Skin Pak = For SF2, Full-5 Merged Reccomended and/or SF2:NA ONLY! = REMINDER: you MUST have SF2:NA to access the the E-2C. If you do not meet this minimum requirement, do NOT download this mod, as you'll not be able to use it! A very simple reskin/redecaling of the recently added E-2C Hawkeye as used by the Japanes Air Self-Defense Force. 99.99999% Historically accurate decals replicate the 13 aircraft as used by 601 Hikotai. All markings are decals. No other inis or other mods are included (read: cockpit, avionics, data, etc); it's just the skin for now. I'm working on tweeking a few items missed or misplaced, and will upload a 'fixit' pak in the near future, with corrected lighting, a 'passable' cockpit', and manually folding wings. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein (it'd look great on the Kamchatka map, along with the F-4EJs!!) Click here to download this file -
Looking for a Kilo.....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SWEET!!!! It don't even need to be very fancy! thanks Russ -
Version
126 downloads
SF2NA Nor/Grum E-2C Hawkeye, JASDF Skin Pak = For SF2, Full-5 Merged Reccomended and/or SF2:NA ONLY! = REMINDER: you MUST have SF2:NA to access the the E-2C. If you do not meet this minimum requirement, do NOT download this mod, as you'll not be able to use it! A very simple reskin/redecaling of the recently added E-2C Hawkeye as used by the Japanes Air Self-Defense Force. 99.99999% Historically accurate decals replicate the 13 aircraft as used by 601 Hikotai. All markings are decals. No other inis or other mods are included (read: cockpit, avionics, data, etc); it's just the skin for now. I'm working on tweeking a few items missed or misplaced, and will upload a 'fixit' pak in the near future, with corrected lighting, a 'passable' cockpit', and manually folding wings. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein (it'd look great on the Kamchatka map, along with the F-4EJs!!) -
Losing stock made flyable with each game start
Wrench replied to Twilly's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"AAAAAAAHHHH" as in the most famous scream of all time? i even use it for my empty recyle bin wav!! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just some Harrier shots.... RN FRS.1, and INAS Mk.51 'stand in' (using the stock GR1 lods ... yes, I know the nose is different, but the original Mk.51 model is sorta messed up in SF2. and so is the IndoPak terrain ... nice how things that worked 5 weeks ago, just plane DON'T all of a sudden) -
Carrier Operations II
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
edit part 2!! checking my SF2 'all is everything' folder.... I actually have the FRS.1 99.9% converted fro SF2; if you want, I"ll zip it up and shoot it your way if you want to finish it. all the avionics are updated to approx May, 2011 standard. -
Ground Object Waypoints?
Wrench replied to KiwiBiggles's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
don't remind me!!! I remember mis-writing a GA route on the SoCal terrain ... had a very involved and exciting tank battle in the Santa Catalina Strait, about 10 miles off shore!!! And they weren't even amphibious tanks! never use the mission editor meself for that ... which is why I create such 'involved' movement inis. I remember attacking convoys in USNF/ATF/FA, and if you took out the lead vehicle -which is ALWAYS the best tactic- the whole column would halt, and not even try to move away/around/back from the destroyed 1st one. Miss that -
Carrier Operations II
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
change the RWR to vector, it's probably more correct look at the stock hud statments, for avionics60.dll, use the A-7A's statements (or for the harrier, maybe even FROM the stock Harriers!) from my AV-8A mod, which pretty much uses all stock bits: [HUD] HUDMaterial=HUDMaterial HUDColor=0.36,1.0,0.82,0.8 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.105,-0.090 ViewportBottomRight=0.105,0.180 GunBoresightAngle=-2.5 RocketBoresightAngle=0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE positioning of the text, however, will most likely be different. NOTE: the AV-8A mod uses avionics70.dll -
Losing stock made flyable with each game start
Wrench replied to Twilly's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it seems to be more prevelant than ever before in this series. Hence, the greater need for my "One Click Ini Fix", of which I've written a tutorial on, and can't find the cursed thing!!!! Here's how it works... make the AI bird flyable via the usual method. Save that ini. Now, with it still open, "Save As..." x-nameofaircraft.ini then, after it malfunctions again (and it WILL!), it's a simple reopen the xnameofaircraft.ini, "Save As" nameofaircraft ini (remove the x!!), and viola! back to flyable. -
Empty Aircraft Inertia Values. What do they mean?
Wrench replied to mosherec's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
judging how 'things are done' (like pilot positons or lights postions) -- and I'm probably WAAAAAAAAAAAAAAAYYYY off base here --, my guess is X/Y/Z just a wild-ass-guess, so don't take it as gospel! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nice one Dave!! Stary, the Jag pit look MUCH better, too!! ---------------- just needs a readme, and data ini tweeks .. the postions of the postion lights are all fouled up (and missing the tail light) 99.99999% historic serials/markings now...if I could only figure out WHY it starts against The Wall on the Kamchatka terrain....(and the terrain aint even navalized!!) -
Early WWII fighters & bombers WIPs
Wrench replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
shooot....we're still using the Skyraider!!! 'specially for Korea!! right model (-4) and everything! nice start on the stuka!! -
Carrier Operations II
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget to update the avionics ini to add the SF2 shader/texture statements for the HUD!!!