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Everything posted by Wrench
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help me please a strange problem
Wrench replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's a a normal occurance ... as covered here: http://combatace.com/topic/55746-patching-made-easy-part-deux/ after patching or DLC intalation, EVERY originally AI-controled aircraft made player usable will revert back to non-flyable. follow that link above, and follow the instruction I give in there. -
Project 877 Paltus (Kilo class) submarine
Wrench replied to ID(io)T Team's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice work gents!!! -
Canopy charge textures
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you 3D just absolutely amaze me!! I don't understand half of that, but the results ... oh yeah!! -
request for a twin AA gun
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
uuuuuhhhhhhhhhhh..... twins!!!! -
Issues when adding Nation/Aircraft to stock campaign
Wrench replied to HomeFries's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
LimitedNations=TRUE for GermanyCE; check the terrain's nations.ini, and add USMC?? the "NationName" decal is tied to the service (in this case, usaf instead of usmc) So if the nation shown on the 1st page is Navy, it should read "NAVY" (experiment with the stock F-15A, and see what happens!) interestering to note, the 'nation' is grayed out on the loadout page; did you paint the stars on, and not using an insignia decal? -
request for a twin AA gun
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you mean an M1939?? it has a shadow issue, so leave it turned off --- I don't think you can add things either, but I've never tried, but really doubt it -
request for a twin AA gun
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the remove component don't work on ground objects - I've tried it too! hey, if Monty is on the case, you'll get what you need. He's DA MAN!!! here's a 'detuned' version of the Oerlikon 35 dual mount, without radar, as originally produced in the early 60. You'll need the 35mm_KDA gun (also used on the Gepard SPAAG), but you should have that. It's called "2ZLA", and just ignore the userlist it's not active, and designed for the later version with Skygurad -
request for a twin AA gun
Wrench replied to whiteknight06604's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wasn't ther something like that in the Falklands mods?? edit: yes, its called "OerlikonAAA", and is a dualmount 35mm. It'll need some updating, and a userlist as more than just Argentina used it. edit: http://en.wikipedia.org/wiki/Oerlikon_35_mm_twin_cannon part of the Skyguard system, so will definately need updating for SF2. Problem being, if you hand-place, and call specifically the radar and gun mounts, they won't show on the RWR. Standard bug -
My South West Africa Terrain Project
Wrench replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the tiles go in the main TE folder, for example... (since I have many of them, broken down by tile type...) C:\Terrain Editors\WoI_Only_TE\*name-of-tile.bmp* texturelist.ini can go in either, but I usually have it in the terrain folder, since I use so many custom-made tiles... C:\Terrain Editors\SF_Persian Gulf\PersianGulf\TextureListPersianGulf.ini -
Geo is closing his site down. He wanted to know what do with all his 'stuff'. I said "Upload it here!" If you'll notice in the file announcements for First Eagles (and EAW as a well -and SF soon to come!), some of his work is already starting to appear. Just want to say thanks, George, for all the work over the years; all your efforts will not get wasted or lost. They'll all find good homes! So, gents, there you have it!
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What Am I Missing Here?
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Go For It, Brother!! I'm QUITE interested to see how looks/turns out! maybe one sided mesh??? -
What Am I Missing Here?
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
chain link fencing surrounding the entire airport perimeter??? You're a glutton for punishment, Enda!!! assuming 100m section lenghts, and depending on how far out from 0/0 .... (even my supply base/army base used over 200 seperate entries -and those were only 375m from 0/0 ....) you're talking over 1000 entries. I think the max listings are 999 for target areas. be a good experiment! better still, would be to have a fence built into the TOD for the airfield permiter tiles; assuming an airfiled2farm 25/50/75 type of thing. For desert/desert airfield tiles ... I shudder to think! but that chain link fence can be used in MANY places!! as to the barbed wire by Monty, you can find in a lots of my terrains, DS,ASW,IR, IR2003, etc. the lods are barbwire01 barbwire02 barbwire03 and barbedwire.tga the fence your showing is (and you obviously know this already) Fence.lod FenceLong.tga it's definatley more of a security wall; as used in IR2003 at the base near the Iraqi/Iranian border NE of Basra hope that helps! -
What Am I Missing Here?
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's NOT the wire fence! that's more like a Hesco wall you talking the barbed wire fencing? -
Nations Decals
Wrench replied to Vavavava's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
each national insignia is controled by the game's Nations.ini. the decals are numerical; each number (Insignia001) cooresponding to the number of the nation (Nation001), as listed in the Nations.ini And yes, DO try to post in the correct forums. -
Nations Decals
Wrench replied to Vavavava's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it might really help to know WHAT game you're asking about, so that 1) we can move this topic to the correct Forum and 2) give you the right answer! -
My flights are starting off the map...?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
interesting to note, the bottom left corner of EVERY terrain is the 000000,000000 point. all 'places' are measured from that spot -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Land of the Pharaohs ... -
HH-60 Pave Hawk
Wrench replied to JimBeamer5's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
you have to deal with the DAT directly ... follow the instructions they give on their front page. http://cplengineeringllc_bb.cplengineeringllc.com/Forum/viewforum.php?f=6&sid=6719810597431d33dd8989377f13afbd I'd reccomend READING everything there, and following their instructions basically, it's their file, and to get it -and access-, you follow their policies. -
Any success at adding decals to fuel tanks?
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
same as I did on a couple of scooters .... the difficult part is not finding the node name; that's listed in the aircraft's data ini , but the location coord. I'll see if I can find the example... edit: from the A-4L: [Decal028] MeshName=droptank_c DecalLevel=0 DecalFacing=Left FilenameFormat=A-4L/VC13/D/tankstripe Position=0.16,-1.20 Scale=3.0 DecalMaxLOD=2 [Decal029] MeshName=droptank_c DecalLevel=0 DecalFacing=Right FilenameFormat=A-4L/VC13/D/tankstripe Position=0.16,-1.20 Reverse=TRUE Scale=3.0 DecalMaxLOD=2 [Decal030] MeshName=droptank_r DecalLevel=0 DecalFacing=Left FilenameFormat=A-4L/VC13/D/tankstripe Position=0.30,-1.20 Scale=3.0 DecalMaxLOD=2 [Decal031] MeshName=droptank_r DecalLevel=0 DecalFacing=Right FilenameFormat=A-4L/VC13/D/tankstripe Position=0.30,-1.20 Reverse=TRUE Scale=3.0 DecalMaxLOD=2 [Decal032] MeshName=droptank_l DecalLevel=0 DecalFacing=Left FilenameFormat=A-4L/VC13/D/tankstripe Position=0.30,-1.20 Scale=3.0 DecalMaxLOD=2 [Decal033] MeshName=droptank_l DecalLevel=0 DecalFacing=Right FilenameFormat=A-4L/VC13/D/tankstripe Position=0.30,-1.20 Reverse=TRUE Scale=3.0 DecalMaxLOD=2 -
LA-9 FM
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
thanks, Baff!! -
Adding a VHF antenna to the A-4E
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
damn!!! that screenie is sharp!!! -
Adding a VHF antenna to the A-4E
Wrench replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
there's one for the Argie Scooters, but it has the round 'hump' as well ... looks like you'll need some 3d guy to make one! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Gents, DO remember we have a "What If..." screenshots thread. Use it for the fictional stuff, if you please (btw: nice skins!!!) Egypt!!! -
F-8E Crusaider Area 88
Wrench replied to Warwolf01's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
since this, and the other Area88 skins are considered fictional.. PLEASE upload them to the correct download category, the "CombatAce What If.. Hangar" It makes file moderation easier. I've moved them to the correct section. Thank you