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Everything posted by Wrench
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Looking for a Kilo.....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that'd be great Ken!!! Like I said, it's not gonna do anything be sit there and look ready to sink! -
Ground Object Waypoints?
Wrench replied to KiwiBiggles's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
target areas are defined in the _targets.ini -
Early WWII fighters & bombers WIPs
Wrench replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
FLYING PENCIL!!!! -
Looking for a Kilo.....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yah, would like them in-port at bandar abbas... it don't have to DO anything but sit there and get sunk if it's DAT, that takes care of dat! -
Ground Object Waypoints?
Wrench replied to KiwiBiggles's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
oh, I beg to differ ... on the Iran/Irag, and IR2003 terrains (ok, they're really the same map..). And the unreleased KAW map too. the vehicles WILL follow the roads. I also recall that the orignal GermanyCE had the trucks driving down roads (for the most part) It's a nightmarish, painstaklying, eye-crossing process. You have to fly a mission from the 'start point' (usually 1 tile width away is best ... don't start in cities!!!), 'fly' down the road, moting down the x/y coords, and the TURNS!!. Do this for the length of the route, to the deistination city (again, stopping at least 1 tile width away) winding mountain roads, however are to cmplete frakking insanity! (like below -- they do sometime go 'off roading'!!) [Route016] RouteType=TRUCK StartArea=Huichon EndArea=Magon-ni RoutePosition[001]=269031,533747 RoutePosition[002]=269054,533151 RoutePosition[003]=268922,432533 RoutePosition[004]=269112,531489 RoutePosition[005]=269447,531121 RoutePosition[006]=269986,531000 RoutePosition[007]=270697,530777 RoutePosition[008]=271031,529738 RoutePosition[010]=271503,529096 RoutePosition[011]=272649,528817 RoutePosition[012]=272961,528277 RoutePosition[013]=272994,526104 RoutePosition[014]=273065,525205 RoutePosition[015]=272924,524617 RoutePosition[016]=273076,523304 as for ground attack (ie: CAS), make sure they overlap so to 'mix up' enemy and friendly forces, as would be in a real tank battle. Meaning: making sure the middle points are witin 1km of each other (ie: the crappy gun ranges we have). You don't want them cruising around each other like it's 1916 at Jutland!! edit: forgot to add, the routes are only set (afaik) in the terrain's _Movements.ini -
time sam launch
Wrench replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
translated: don't use specific 'called' SAMs and SAM Radars, use the generic tags of 'SAMRadar', 'EWR' and 'SAMLauncher', even when that give the wrong type ... it's the only way to have them show the TEWS. (hence, again, the need for proper userlist.inis for said objects...) a bug that drives me bat-s**t-crazy, especially when one knows exactly which type of SAM/Radar, and exactly where they go in what country... -
Carrier Operations II
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I belive (but don't actually remember!!!...) that it came with the original download. The skins date's closely match the LOD date, so I'd guess yes .. it comes with it -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
surprised nobody'd thought of this one yet... -
Carrier Operations II
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the AV-8B(plus) has an Italian skin already. Might need soem other updating; i've seen pics with what looks like AMRAAMS under the wings.. nice to see the Garabaldi being updated! will look good on the libya terrain (with the 2011 update!) -
Finally patched up to April 2012 and need some clarification
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
did you paint in the 'naval zone' on the water bmp? -
Douglas A-4E(UK) Skyhawk FG.2
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
very small differences ... wings, body and iirc, tail are identical. might be some differences on the nose map ... I haven't studied the E maps too much (although I've done the tail on B/C -- those are mapped the same) best way to check, pull the 5 skins for each, and compare side-by-side -
I Wonder Why?
Wrench replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this might help answer the questions: http://military-machine.blogspot.com/2009/02/7-corsair-ii-in-detail-and-scale.html -
LOOK! Forger Vertical TKO!
Wrench replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
in a huff or a minute and a huff (thank you Groucho!!) -
a round on me for both yous!! have a GREAT day my friends!
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Douglas A-4E(UK) Skyhawk FG.2
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
which is why, unfortunately, we have to upscale to at minium, 2048, and redraw every-frakking-thing!! Like I've done recently for the A-7 and A-6 (and the Netz) ... it takes about 5-6 hours per skin map, depending on detail (and most importantly!!) skill levels!! of course, one of the cheats I use, is duplicate and invert the background layer. And a LOT of edumacted guesswork! EDIT: forgot, I have a full template set for the A-4F; had to make one to do the new Kuwaiti Scooter skin -
Looking for TW F-16A Euro / Lizard skin
Wrench replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, as I said above!!! -
default acft auto-repopulate mods folder ea time launched
Wrench replied to bubu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
seems like .. it did that for me when rebuilding the KAW mods folder. Of course, flying in 1950 prevents anything 'wrong' from showing (well, sometimes a J5 or Mig17 in 53...but that's rare) I left them in only because I need to place/test the NK SAM batteries from ~1972 onwards also, for inexplicable reasons, the non-flyables MADE flyable (Migs, C/F-104s, etc) revert back at random intervals. With no rhyme or reason, or patch/dlc upgrad or install can you saw coding glitch? I knew you could!! -
SF2 Sfi Fi Mods
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
well, could use some Udajeets and F-302s, too. I've got a butt-load of decals (including all the starship tailcodes) for the DATs everlastingBeta Mongoose, that are looking for a home! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no title; just a low-level buzz -
Desert Storm Part 1 For SF2
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
thanks for clearing that up Eric! -
anybody else having this?
Wrench replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
with the old tile style, I'd say incomplete alpha on the sea1 tile ... but with this; gotta be a mesh issue report it to TK! macelena: do you have an old FlightEngine.ini in your /Flight folder? If so, rename or delet it. I had the same issue unitl I extracted a new one -
Desert Storm Part 1 For SF2
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I also noticed the odd tiling mismatches, too. the desert tiles are visibly different that their neighboring, for example, sea2desert -- most likely a noise normal or HM issue there that did't exist on the originl terrain. Pity I can't get the frakking terrain to load in the TE ... I'd still LOVE to add the triple cursed rivers and correct the locations for Um Qusar, Basra, and several others at the head of the gulf -
Desert Storm Part 1 For SF2
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
hmmm.. somebody's name is conspiciously absent from the readme ... the guy that built and targeted the terrain.... -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nice Hawkeye skin Brian! required screenshot... -
Mig Alley Update Thread
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
see ths post: http://combatace.com/topic/58773-mig-alley-update-thread/page__view__findpost__p__565140