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Wrench

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Everything posted by Wrench

  1. if all else fails the templates for the F-16A Netz are in the /tools and Utilities downloads section....
  2. from the isrealme terrain?? if it's using stary's tiles, re-download that tile pak, install and see what happens or remove all the tilse (tga and bmp) from taht terrain folder, point it ot the israelme.cat, and see what happens
  3. are you s**tting me???? It looks like any other windows executable....
  4. isn't it part of the A-16 download??? I seem to have a vague recollection of doing and uploading something reaalllllllllllllllllllllllllllllllllllllllllllllllllllllllllllly similiar.....
  5. yup, each exe create it's own mods folder, thereby making is super easy to customize each and every one to YOUR liking! (fer instance: removing all but the Arab and Isreali aircraft from the SF2:I) you just simply delete the offending folders
  6. is that an aboukir filter I see under the nose???
  7. there should be templates for Del's Hercs, so taht's not a problem! maybe use the overall desert as a base?
  8. ok, here's another one, for today's glitch list... why does a terrain, that was fixed, and working perfectly YESTURDAY, all of a sudden NOT work today??? CubaOTC has just decieded that is don't like anything, and was just fine yesturday afternoon. i'm so close to just walking away from this whole stinking, pestulant, feculant mess....and just kiss last 7 years of my life goodbye. Having done mostly nothing else BUT terrains (and the occasional skin, aircraft, etc). This is just going too far. OTH, the Persian Gulf terrain is working fine...although the IR2003 places the CVBG in a completely different region than where I painted the green zone. There is absolutely no rhyme or reason to the function, and MALfuncitons we're seeing. And we sure ain't getting answers from The Man. I too, am beyond my wit's end (and found some rather interestering territory beyond That Wall...)
  9. right now, the terrain dosen't work AT ALL ... locks up, etc at 40%; used to lock at 80%. So, I have not clue at this point in time if it will ever be released. It makes no sense to release aircraft for the proper timeframe, without having the single most detailed terrain ever built for this game, playable on. We have to wait unitl TK fixes whatever is killing most of the add-on terrains before even thinking about releasing. so, in essence, don't hold your breath
  10. actually, just remove them fromthe _targets ini. That's what I did on waterworld ... (and the old OHP is working .. I'll have to update that). The PLANDD i'm not sure of ... hae to check again. I've added the new lines in the data and main ini, made a namelist (which is quite funny, actually!) now, I have tofigure out why KAW Korea is locking at 40%....the s**t never ends
  11. well.... swap it back!!! see if that fixes it.
  12. was the stock seat swapped out for something else?
  13. I'd say go for it; as long as the original builder is a Freeware signatory, or if it's TMF, permission is obtained.
  14. so, it's the ship ground objects, being used as terrain object then.... iirc, on Waterworl, there should only be a few of those; cargo ship, "The Dez" (which I'll update), and a single docked OHP, and the PLAN DDs... i'll have a look at them
  15. wouldn't it have been easier to zip up the data ini, and then just attach the zip file (the boards do/allow for that!)
  16. all the SAMS seem to work ... from SA-2 throuh SA5 (I don't have the 10, 11, or 12 atm) Stingers and strela's are ok all AA guns, SPAAA (Roland, ADATS, the hummers and strykers) ok. very much narrowed it down to a ship .... I'd start looking at the MV series; the RO-ROs that we've all 'liberated' from the Falklands mods. The smallcargoships is fair -- I've updated it, as is the USNCargoShip attached are some ships that I've fixed so far... most are replacement for thos that came in some terrains; the FSS is a brand NEW vessel, that comes from the Persian Gulf terrain mod -- you all get to see it first (it's a general "Fleet Support Ship" FSS HEC (Hig Endurance Cutter, USGC, from cubaotc) Oiler OreCarrier (from CenUS) SmallCargoShip Tanker2 USNCargoShip please unzip and allow the overwrites for whatever they replace there are several other 'new' ships (ie: repaints/repurposed), but they'll have to wait edit: these arejust the ship, without the guns and stuff
  17. As is seems that something between 30-50% of our add-on terrains have "malfunctioned" to some degree or another since the April 2012 patch; the question is as stated.
  18. ini edit = something not right in the ships -- and of course, now that we've found an issue, I'm not going to be home for the next 72 hours ... got 3 or 4 ships updated, and with all but a few ships in the GO folder, CubaOTC, Libya and another I forget, are working again -- even with carriers. of course, KAW is a hole 'nother story ... since we're lacking straight-decked Essexes (Essesi??)
  19. Libyans shoot SAMs at us, we gonna shoot HARMs back at them! aka "You did NOT shoot that telephone pole at ME!!!"
  20. ok, right now I can tell you what it's NOT... a tank (including IFVs) a truck a SAM launcher a SAM radar an EWR a AAA gun, MAPADS, or AD vehicle a group of infantry (including my Zombies & Hangar Hos!) an artillery gun (incudling rocket arty) are we seeing a pattern emerging??? my USNCargoShip seems to work ok ... although I DID update it as per the stock cargoshop, with a _COL.lod unfortunately, I'm leaving in a couple of hours, won't be back till late tonight, and then gone all weekend, with no comp/net access until Sunday night. so, somebody pleaset start testing all the 'little boats'. I've got a feeling it's either one or more of the warships or the various cargo vessels; even though many are being used at terrain objects (albeit called from the GO folder) when docked in port.
  21. dave, here: http://combatace.com/topic/71809-game-crashes-at-80-loaded-with-add-on-terrains-and-sf2na/
  22. well, than I guess you're one of the lucky ones, eh Dave?
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