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Wrench

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Everything posted by Wrench

  1. the original pylons were done by Cocas for me. the Horten was done by pasko, the fake pilot is FastCargo's the pylons actually ARE sidewinde/atoll rails that were originally done for Pakistani Mig21s (early model, chinese variant, with 4 pylone -J7??)
  2. it's a frakking nightmare to do ... trust me. When the SF2 WW2 section opened, took me 8 hours to rearrange it AND the What If section. I can just imagine breaking the Aircraft (and SKINS!!!) into Cold War/Modern/Post-Modern. makes my sphincter slam just thinking about it...
  3. Happy Birthday to....

    HAPPY BIRTHDAY Ken!!! have a great day!
  4. the closest tileset would be the hated/dreaded/missing transitions IsrealME set. The farms and desert tiles would be closest; although all new mountain tiles would be needed --stock is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay to purplish for the region
  5. thanks guys!! (all this, again!, just to take a screen over the new 'Eastern Med' terrain ... the lengths I go too.... Gotta be the OCD!!)
  6. we can edit that easily ... in fact, you'll see I changed the 'main title' for you!
  7. having some oddities with the front line on the persian gulf map...as seen in the screenie below there's this 'extra line' that I didn't plot, that no matter how I re-plot the dividing front line, keeps showing up. This is the statement in the movements ini: [FrontLine] FriendlyBase=Doha EnemyBase=Bandar Abbas Position[001]=101088,861538 Position[002]=419906,453846 Position[003]=688958,358461 Position[004]=752773,374262 Position[005]=931859,492200 StartShow=1 EndShow=5 some of my questions are: does the location of the EnemyBase have any bearing on how the lines are drawn? If so, should the EB be placed more towards the center of the map? Do the new 'naval zones' (which are well within friendly waters) have anything to do with this? (meaning: they're well to the south of iranian waters, between Qatar and the UAE) any and all help is appriciated!! This has always been a bug-a-boo for me!!
  8. sound like the post-April Patch Bug. several threads about it scattered around (read: ships missing colisison lods)
  9. and all that land region will be behind The Wall. Need to go east about 500 km
  10. copy/paste this into a blank notepad sheet: [LOD001] Filename=pit1.lod Distance=6000 [shadow] CastShadow=FALSE ShadowCastDist=500 MaxVisibleDistance=2000 "save as..." Pit1.ini, and place into EVERY SINGLE TERRAIN FOLDER!!! You8'll also find it in just about everyone one of my terrai mods (from last year, forward)
  11. a little less information, please. worthwhile reading, this: http://combatace.com/topic/51162-a-reminder-before-you-upload-a-mod/
  12. letting TK know, over at the 3rdWire Forums might also be a good idea!
  13. oh, so it's only an F-16 shoot, I thought is was Dave .... coming out ....
  14. just testing some new tiles ... 'filling the blanks' we don't yet have
  15. LA-9 FM

    i've added some armor -even if as above, to only represent the wing skin and fuel tank itself , and self-sealing to all of them ... i know for a fact that NONE of the western powers (US,UK) DIDN'T use some kind of protection and/or selfsealing on any aircraft manufacutred after 1941. I would make the same assumption (Oh! that word!!!! ), that even the Soviets would use something similiar.
  16. the line is ther at all zoom levels, on the highest, it's just further down the map interestering thought about the naval zones, and DEFINATELY something to experiment with. The terrain is finished; just waiting for the next patch that fixes the 'navalmap' issues with CAS/ArmedRecon/AuntieShip having no primary targets listed/shown during the mission. immage below is the 'as is' water bmp 'CYA' is a very old term, was much in vogue when I was a mechanic -- it measn 'cover your ass'
  17. I've always built mine with airfields down 3 or 4 target listings
  18. for you that don't seem to be reading the full thread....and as stated just a few post above... here's the link again: http://combatace.com...post__p__565140
  19. it almost looks like the RAF font from simmerspaintshop ??
  20. A straight-decked Essex (post-WW2) for Korea. We don't have one for KAW. and it's holding things up. Quite a bit. and the patch from 3W that fixes the CAS/Armed Recon/Aunti-Shipping Issues ™
  21. and extracting the data ini to find out -- as it IS listed post-april, wasn't an option??
  22. so, based on GE and Pureblue's terrain, how green really is the eastern Agean/Anatolia region?? revamping one of the old terrains (see screenie below -- it shows too much desert and mountain). Mind you, I'm sticking to the desert tileset due to libya needing such. Altough some thought has been given to using JSF_Aggie's enchaned desert like I did for eatrea/ethiopia - if I have enough of the right tiles (casue I'm lazy and and really don't want to make more....) so, from our friends/memebers that have been or live in the region ... advice please! edit: targeting will go no higher than Athens, so some stuff will be needed to add on the east coast of Turkey TIA
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