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Wrench

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Everything posted by Wrench

  1. Med, 2011.... AdA Rafale's depart Luqa, Malta to support the Libyan Rebels bid for freedom. -- Juls: It's custom tile, with many 'flat objects' making up the quay/piers/docks (ie: gepards kai gross and kai klein). I can post a better pic of the full harbor/turning basins, if anyone wants (Bandar Abbas)
  2. small tweek to the textureset.ini, and main ini replase the Squadron= lilne with this: Squadron=7-1FAF should activate the correct display (especially when using the 'cheater' decal -attached!) unzip and drop the sqtail.tga into the TOP of the /Decals folder (ie: Decals/SqTail.tga) add this to the decals ini: [Decal011] MeshName=Fuselage DecalLevel=1 DecalFacing=TOP FilenameFormat=Decals/SqTail Position=0.0,0.0 Scale=0.00000.1 DecalMaxLOD=2 this is VERY cool! Congrats! edit: I also changed the animation key for the canopy to shift/0. It's what all the modders have been doing.
  3. there's a max limit on attached pic. YOu can just to to your Profile, Manage Attachements, and delete the older/oldest ones. another way would be to upload to the CA Gallery, and then just link to them. Don't think there's a limit on that
  4. objectdata006, iirc, for bot 2 and 3 digit modex
  5. why is it, not matter what country, the Air Force always feels like it has to mess with the Navy??? (russo's new docked Kilos!)
  6. here's one for fun, can be used on either gerwin's or the stock INA terrain... [TargetArea058] Name=Mt.Snaefllsjokull Position=279698,552538 ActiveDate=0 Location=1 Alignment=FRIENDLY add to your IcelandNA_Targets.ini. Unfortunately, on the 3W map, you can't add any 'terrain objects' (buildings). which kinda sucks. But, at least, you can let Prof. Lindenbrook have someplace to hang out!
  7. by having the 'custom' decals in the seperate (don't let them be pulled from the cats) /A-6E_79/*skninname*/D/*numbers*, and by renumbering them (after removing the 00 sequences). That's the only way I know! Or, have each squadron's skin decal set for the Modex required. seperate squadrons should have their own specific modex decals
  8. actually, no. I didn't even try ... of cousre, without knowing the node name, we could guess, and mabye.... dave: ou want that book???
  9. change it 0? as all level 2 decals SHOULD start with nameofdecal000.tga
  10. all that really would be needed is a partial template, if one wanted to paint the tail markings on the fins (and I've no idea on the mapping yet), or something to make decals from -which is MUCH easier! there's some nice profiles in the Checklist #3 on the Hawkeye, which I finally got converted from djvu to pdf. It's 220mgs, so if anyone want to try ... I'll pm them the book (if I can squeeze it into my pm box!)
  11. is this something newly broken??? testing the shipping routes on the PG map, and the ships show up where they're supposed to, but no "PRIMARY TARGET" tag on the E key display. or is this just something to do with the add on ships? In this case, it's the container ship (carguero?). They get hit and explode nicely, but 'mission fail'. or do we now have to only use the 2 stock boats????? I'm not understanding this at all....
  12. as ebruger noted over at 3W forum (and I'm exceptionally happy he did!! -- MANY MANY thanks Eric!!!), it seems to be related to any/all terrains which have had the NavalMap=TRUE statement set. It also seem to put waypoints (at least in my testing yesturday on the PG terrain), wwwwaaaaaaaaaaayyy off sometimes for CAS which is why on stock and/or unmodded terrains the Primary Target tag shows. Which reinforces my initial premise of something hard coded is "just ain't right". With us doing the diagnostic, perhaps we can help TK narrow it down, and not let the last 6 years of my life's work go down the s**tter. To say nothing of the 3-5 terrains/terrain mods still in the works (I'm sure we could get away with it in Panama, not having carrier stations...)
  13. enjoy it, guys! however, -- I made a mistake on the VAW112 skin -rename the folder BACK to USNGrey1, so that squadron will appear in the Iseland campaign
  14. no, not of weed, but the Sub!!! would like to have them 'in port' on certain map I thought we had, but can't find it!!
  15. thanks Russ! I'll get it 'docked' today, and post some screenies later!
  16. nope, but the old one works just fine, thank you very much
  17. File Name: SF2NA E-2C Hawkeye Upgrade Pak File Submitter: Wrench File Submitted: 18 April 2012 File Category: Other SF2NA Nor/Grum E-2C Hawkeye Upgrade Pak = For SF2, Full-5 Merged Reccomended and/or SF2:NA ONLY! = REMINDER: you MUST have SF2:NA to access the the E-2C. If you do not meet this minimum requirement, do NOT download this mod, and you'll not be able to use it This pak is a compilation of the 5 skins now available, and adds several new and/or tweeked inis, including a cockpit, that make this aircraft Player Usable. Importantly included is my (Patent Pending) "1 Click Restoration Main Ini", for when the aircraft reverts to AI controled after patching or DLC installation. The skins/decals included are: 601 Hikotai, JASDF VAW-112 (renamed from it's 'USNGray') VAW-121 VAW-123 VAW-124 The cockpit supplied is a very slightly modified version of the S-3B Viking. New avionics and data inis are supplied. Mods to the data ini add manually folding wings (use the Usual Suspect manual animation key, Shift/9), and all lighting positions have been corrected, and other running lights added as needed. Wingtip position lights will now 'move' with the wings when folded. Landing lights have NOT been added. A new turbine engine sound, borrowed from Del's C-130s is used, and supplied as well. New Hangar & Loading screens are included. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein see the rest of the readme for full credits! Click here to download this file
  18. well, that's cool! End Users ™ can just rename that folder.
  19. if I could just get the rotodome to rototate.... that would be awesomecool with the Screwtops markings..... hypnotic!! all 3 USN and the JASDF skin pak?? I'll need to do up a hangar screen...no problems. One of the few things that are still working....
  20. CHEATER!!! on my copies of Del's templates, there's 3 layer of various 'noise' small noise large noise weathering maybe fiddle their opacity a bit?? and/or take the specular, reflectivity and glossiness from the camo A-10 textureset ini?
  21. there's some screenies in The Gallery, illustrating the points. http://combatace.com/gallery/album/763-wrenchs-stuff/ you can see the targets are marked, just not tagged PRIMARY TARGET (to say nothing of having modern AFVs NOT showing all of a sudden...WTH is actually going on here???)
  22. unprimaried tanks

    From the album Wrench's Stuff

  23. unprimaried truck

    From the album Wrench's Stuff

  24. unprimaried ship

    From the album Wrench's Stuff

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