Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,289
  • Joined

  • Last visited

  • Days Won

    145

Everything posted by Wrench

  1. paulo has to 2-tone in one of the Skytrain/Dakota paks, which can easily be repainted using the templates available in the D/L section. it's what I based the AC-47 on (which I keep forgetting to release....)
  2. a STOCK aircraft as DLC without the proper STOCK terrain to fly it on?? (not speaking about add-ons, as those are NOT taken into consideration at the Top Level) Doubtfull. but I voted yes anyway, 'cause I'm a Contrary
  3. Another Birthday!

    WOOT!!! happy birthdy, florian!!!
  4. afaik, the game engine still needs to know there's tanks there, and how much fuel they hold, hence the need for the weaponsdata entry. no lods needed (like the stock birds), just the data
  5. on problemo!!! the "final product" bmp has to square, 128x128, but it stretchs to the rectantle shape you see in game
  6. it never occured to me to make any for them! Or even what they might look like! for ideas, here's a good place to start: http://www.crwflags.com/fotw/flags/ edit: ok, here's a little something I whipped out... the top one is Paran, bottom is Dhimar (reflecting they association with the UK) Obiviously, modified from real contry flags
  7. 2 off a new terrain (re)build... AUP Phantom departing Araxos Libyan Foxbat over Benghazi
  8. forgot to mention, in the MidWestUSA terrain, there are LOTS of custome tiles and TODs for the stock IME set ... feel free to use what you wish! edit -- linky: http://combatace.com/files/file/12535-midwest-usa-terrain-for-sf2/
  9. new map (well, a complete rebuild of a WW2 map), and yes -- it uses the dreaded/hated/much disliked IME tile set --and about 20odd new transitions for IME. i'll post screenies later in the screenshots thread -- actually, there's 2 already up in the old, locked screenshots thread, near the last 2 pages. look for an EAF phantom, and an EAF Fishbed, with the orange triangle id markers (new skin, soon to be released)
  10. shoot, there's LOTS of screwy stuff in these inis!!! Glad you got it sorted!
  11. Ian really did a great job, in picking up my slack ... he and Dan deserve all the credit
  12. you're joking right, little brother??? its in the MiG-21 folder, of course!! Known in shorthand as 'the aircraft's main ini ie: MiG-21MF.ini, for example follow the instructions on the link above, and you'll be able to fix all the made-flyables with my (patent pending) "One Click Fix"
  13. expect to spend several hundred hours hand-tiling a lot of areas, expecially coastlines -- just wait till you get the do the cities (to say nothing of building the targets ini) Insert Evil Laugh ™ --> HERE <--- I also have a s**t-load of new IME transition tiles (that you'll most likely be needed -and other folks as well-) that'll be released sometime soon when I finish the Eastern Med terrain (Libya/Greece/Crete/Egypt/w.Turkey)
  14. that's a a normal occurance ... as covered here: http://combatace.com/topic/55746-patching-made-easy-part-deux/ after patching or DLC intalation, EVERY originally AI-controled aircraft made player usable will revert back to non-flyable. follow that link above, and follow the instruction I give in there.
  15. you 3D just absolutely amaze me!! I don't understand half of that, but the results ... oh yeah!!
  16. uuuuuhhhhhhhhhhh..... twins!!!!
  17. LimitedNations=TRUE for GermanyCE; check the terrain's nations.ini, and add USMC?? the "NationName" decal is tied to the service (in this case, usaf instead of usmc) So if the nation shown on the 1st page is Navy, it should read "NAVY" (experiment with the stock F-15A, and see what happens!) interestering to note, the 'nation' is grayed out on the loadout page; did you paint the stars on, and not using an insignia decal?
  18. you mean an M1939?? it has a shadow issue, so leave it turned off --- I don't think you can add things either, but I've never tried, but really doubt it
  19. the remove component don't work on ground objects - I've tried it too! hey, if Monty is on the case, you'll get what you need. He's DA MAN!!! here's a 'detuned' version of the Oerlikon 35 dual mount, without radar, as originally produced in the early 60. You'll need the 35mm_KDA gun (also used on the Gepard SPAAG), but you should have that. It's called "2ZLA", and just ignore the userlist it's not active, and designed for the later version with Skygurad
  20. wasn't ther something like that in the Falklands mods?? edit: yes, its called "OerlikonAAA", and is a dualmount 35mm. It'll need some updating, and a userlist as more than just Argentina used it. edit: http://en.wikipedia.org/wiki/Oerlikon_35_mm_twin_cannon part of the Skyguard system, so will definately need updating for SF2. Problem being, if you hand-place, and call specifically the radar and gun mounts, they won't show on the RWR. Standard bug
  21. the tiles go in the main TE folder, for example... (since I have many of them, broken down by tile type...) C:\Terrain Editors\WoI_Only_TE\*name-of-tile.bmp* texturelist.ini can go in either, but I usually have it in the terrain folder, since I use so many custom-made tiles... C:\Terrain Editors\SF_Persian Gulf\PersianGulf\TextureListPersianGulf.ini
  22. Geo is closing his site down. He wanted to know what do with all his 'stuff'. I said "Upload it here!" If you'll notice in the file announcements for First Eagles (and EAW as a well -and SF soon to come!), some of his work is already starting to appear. Just want to say thanks, George, for all the work over the years; all your efforts will not get wasted or lost. They'll all find good homes! So, gents, there you have it!
  23. Go For It, Brother!! I'm QUITE interested to see how looks/turns out! maybe one sided mesh???
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..