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Wrench

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Everything posted by Wrench

  1. that old AC-130 uses the stock 3W C-130A lod that was discontinued with the 08 patch. You'll need a 06 level Objectcat to extract the needed bits from
  2. Forum language

    shoot, we American's have enough trouble with English!! (or so we've told!) This could make things much worse!!!
  3. try placing them 'in port'!!! Gotta twist them around to fit the docks! Yes, they seem to have been 'launched' sideways! think that's bad? try making the 'Soviet Freighter' from the original OTC operational ... it sail backwards!! (could be a Russkie propaganda move ... by sailing backwards, maybe folks will think they're leaving???)
  4. yes,there's been severla posts of that very subject ... I'd try a search "Apache helicopter in SF1" (with the quotes)
  5. I'd start by looking our conviently located SF/Wo* download section ... http://combatace.com/files/category/409-strike-fighters-1-series-by-thirdwire/
  6. the modex you need must be IN the decals folder for that squadron's skin (been dealing with that issue for yeeeeeaaaaaarrsss!!!) otherwise, it'll pull the the whole sequence from the cat. (edit: broke the rule: NO POSTS WITHOUT A SCREENSHOT!!) so.. Demons of the North Atlantic (btw, anyone have working drop tanks for this bird?? mine don't!)
  7. any interest in something like this??? For the DATs Avengers animiation key controled canopy, folding wings, my 100% correct lights now follow the wings when folding, TBM-3 gets working surface-search radar, and some small adjustments. Like the SF2NA carrier statements (that would be ignored in eariler installs) If so, let me know and I'll assemble a package, including fixes for the FAA Tarpon. One or two skins will need some fixing, but that's pretty easy.
  8. anyone else, who player "eariler era stuff" notice that no carriers are available before 1956?? Even those we have already (WW2/Korea wise)??? that's a bit of a bummer....expecailly for KAW
  9. the Mk.46 is available in the Atlatntic and Nimrod mods recently uploaded
  10. and I just cracked my water_bmp issue*!!! I now have carriers operating off the coast of Panama!! Now...on to Korea! (of couse, I still need straight=decked Essex...but the SCB125 will work for now!) *couldn't have done it without Gerwin's help in that shot showing the proper color palette!!
  11. many thanks Grinch!!
  12. Problems with water

    looks more like a missing alpha channel on the river tile (tga) but if you got it working, no worries!
  13. RAF Coningsby 27/3/12

    is it me, or does the Typhoon just look cool?? great shots ant!! thanks!
  14. chck for an open mesh; maybe it's decal bleed??? (like we see on older 1stGen aircraft)
  15. what terrain, grinch?? IcelandNA dosen't use them (it's all lod stuff, with 4 textures) all other terrains work like they did before.
  16. have you looked in the SF/Wo* (aka: 1stGen) Terrains section? There are MANY
  17. Version

    211 downloads

    Showa/Nakajima L2D "Tabby" WW2 IJN Transport == For WW2 PTO SF2, Any and All, =WITH= SF2:I Expansion Pak1 == *Note: can be used in any PTO centric install, BUT you MUST have Expansion Pak 1 to gain access to the stock 3W C-47A this is based on.* This is a mod of the stock 3rdWire C-47A into the Japanese-built L2D, code named "Tabby" by the Allies. This mod also replaces my eariler 1stGen version, based off the DAT C-47, and reuses those very same decals. The cockpit ini, whilst the standard Skytrain one, has been converted to metric measurments. ALL insturmentation labeling remains in English. A new nation has been added, and instructions for adding "IJN" to your WW2 nations ini are included in the "To Install" section. Although not required, it's an option The aircraft has been reskinned in a redish-brownish color seen on many IJN aircraft, and represents aircraft from the 4th Kantai Transport Division (the only unit I could find references and tail codes for). Tail code decals for 18 aircraft are included. Decal randomization is set to TRUE. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Just another mod I had sitting on the HD, collecting stray electrons. Thought I finish it off, and get it out the door. Although of no practical use in-game, it will give you another parked aircraft to strafe. have at it! wrench kevin stein
  18. Lighting Fixes for Pasko's Wildcats: This will fix the non-moving/attached formation, position and landing lights for the following aircraft (assuming the later folding wing variants, and all the lights are already there) These are mostly for PTO, and these aircraft mods done by me. F4F-4 FM-2 copy/paste the following DIRECTLY over the existing light statements (at the bottom of the data ini) I have not checked the FAA Martlets, as I don't have ETO or MTO centric mods folders built yet. Waiting for the SF2NA patch, as I really hate having to go through and reedit things over and over and over and over again. But, if any of the late-model Martlets DO have folding wings, and the lighting has bee updated as per the -4 Wildcat, these will work exactly the same.
  19. oh MY!!!! I actually experimented with that for KAW ... using Diego's train, and setting it up as a ground vehicle. They may not follow tracks (but DO follow truck routes). Unfortunatly, his was an anti-gravity 'hover train', riding 3-4 feet off the ground; but it did WORK! (they also travel in pack ... which is funnier than hell to see a gaggle of trains rolling around!) had a screenie of it, but can't find it!
  20. isn't the Fletcher by Grinch, iirc?? he should be around here somewhere, unless he was abducted by aliens!! a 'call paulo' message has been posetd for Hinch over a SHQ. Now, we wait
  21. there's a "stand in" Tribal class (based off the Daring), and Hinch's Cavailier Class too floating (oh! a pun!) around somewheres 25deMayo is around too Clemencau is the biggest loss ... since the owner won't allow it's re=release. I'd do the ini edits, and in the readme point folks to where the model can be found. since hinch is difficult to get ahold of, I'd just go ahead with the ini edits. I'll post a 'calling Hinch' request at SHQ. But I'm pretty sure he won't release the MAX files (can't hurt to ask though!)
  22. File Name: Hawker's EA-6B Prowler Upgrade/Update Pak for SF2 File Submitter: Wrench File Submitted: 22 March 2012 File Category: A-6 EA-6B Prowler, for SF2 by Hawker, Agemmenon & 331KillerBee = For SF2, Any and All (but designed for Full-5 Merged and/or SF2:NA) = *It should work fine in non-SF2NA installs* REMINDER: you =MUST= install this update package to the original download. The location URL and Full instructions ™, are below in the "To Install" section. It is also HIGHLY reccomended you read this entire document, after unzipping but BEFORE installing over the original download. There are a couple of extra steps you'll be taking... The package builds further on the original SF2 conversion done by 331KillerBee, and expands the usable skin set "a bit." Included is a mix of early Hi-Viz markings, and later Lo-Viz markings. They've been diferentiated by a "guesstimated" transition year of 1985, when the LoViz automaticlly appears. The HiViz skins are listed normally; the LoViz have the "lo" suffix. Decal randomization is set to TRUE. Skins contained herein are: HiViz - VAQ-132 "Scorpions" VAQ-134 "Garudas" VAQ-140 "Patriots" VMAQ-2 "Death Jesters" (later version?) VMAQ-2 "Playboys" (early - folder is called Playboy) Lo-Viz - VAQ-130lo "Zappers" VAQ-135lo "Black Ravens" VAQ-136lo "Guantlets" VAQ-138lo "Yello Jackets" VAQ-139lo "Cougars" VMAQ-1 "Banshees" The folder and main ini have been renamed "EA-6B_AH" (for Agemmnon & Hawker) to keep this aircraft seperate from the stock TW EA-6B version that comes with SF2:NA. To further differentiate it from the 3W model, on the Aircraft Selection Drop-down, it will read as "EA-6B Prowler ICAP II" (KB's work -not mine!) The install method being used here will cause you to do a few more steps =BEFORE= installing, but they are all outlined in the "To Install" section. The new carrier lines for SF2NA have been added, but for End Users without SF2NA, it should pose no issues for use. The earlier Game Engine will simply ignore them. You will still be able to set them for carrier usage via the mission editor or campaigns. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too. No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....and equally important, to follow the instructions exactly as I've given them to you! With thanks to all the skinners and ini dancers to kept this old mod from disappearing! KB's original readme is included, as are one or two from the skin downloads. Happy Jamming! wrench kevin stein Click here to download this file
  23. File Name: Showa/Nakajima L2D "Tabby" (for SF2 WW2 PTO) File Submitter: Wrench File Submitted: 27 March 2012 File Category: Other Showa/Nakajima L2D "Tabby" WW2 IJN Transport == For WW2 PTO SF2, Any and All, =WITH= SF2:I Expansion Pak1 == *Note: can be used in any PTO centric install, BUT you MUST have Expansion Pak 1 to gain access to the stock 3W C-47A this is based on.* This is a mod of the stock 3rdWire C-47A into the Japanese-built L2D, code named "Tabby" by the Allies. This mod also replaces my eariler 1stGen version, based off the DAT C-47, and reuses those very same decals. The cockpit ini, whilst the standard Skytrain one, has been converted to metric measurments. ALL insturmentation labeling remains in English. A new nation has been added, and instructions for adding "IJN" to your WW2 nations ini are included in the "To Install" section. Although not required, it's an option The aircraft has been reskinned in a redish-brownish color seen on many IJN aircraft, and represents aircraft from the 4th Kantai Transport Division (the only unit I could find references and tail codes for). Tail code decals for 18 aircraft are included. Decal randomization is set to TRUE. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop). Just another mod I had sitting on the HD, collecting stray electrons. Thought I finish it off, and get it out the door. Although of no practical use in-game, it will give you another parked aircraft to strafe. have at it! wrench kevin stein Click here to download this file
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