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Wrench

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Everything posted by Wrench

  1. iirc, one model never moved for me ... and as I'm all SF2.... I can check the ones I have. edit: F-89D/H/J [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 AnimationTime=3.0 AnimationID=7 Edit#2: ok, anything using the F89C lod will NOT have a working canopy ... just check ALL of them, only those using the F89D lods have cut meshs that support opening windows. from the readme, for the full package for SF2: sorry! on those that do (D/H/J) make sure the CanopyNodeName= reads CanopyFrame. It's down in the /crew sections, where the pilots are
  2. I sent Spinners a WHOLE butt-load of B-49 mods, that I never really finished. They're still 1stGen style (and the FM will not doubt need work), but if you want/can use them, let me know. Also have the skin template
  3. they werent' 117s in the book .. they were F-19s (oddly, 2 seaters!) I'm like Dave ... know the book (almost) backwards and forwrds
  4. cause the stock movement ini dosen't have start/stop positions?? removing the airfields is easy ... clone the base that sits there, give it a 0 point value (like we did for the ChiCom bases in Korea), and just replace that types callout with the 'null unit' tell me the bases, and I'll whip out a null base OTH ... maybe waiting for the patch to arrive? Just in case it changes more things.... edit: change the base alignments to NEUTRAL ... no other editing needed (of couse, they'll be unsuable forevermore)
  5. really????? I think we better save the tsunami mod for December of this year, ya know ... to go with the whole Mayan thing.
  6. like I'm imagining the P-59s, too!!! (seen the real one a Chino) somewhere, I had a better WW2 skin for that ... or was it the B-36??? I totally disremember!
  7. outstanding! I like the 2nd one better, it makes the flight deck not so busy
  8. oh man, these long over-water flights suck!!
  9. well, I can sure use a job!! if you want to use the shomo skin on the V3 lod, yous the zip attached. mind you, there is a small mis-map on the aft section of the stripe ... due to very slight mapping changes from the original first reales lod, to the V3. (you can see it on the pic ... aft of the canopy, the leading edge of the back stripe.) Personally, that stripe and star could easily be done as a decal ... but that's just me. you'lll not the tire mismaping is also gone (although the rolling radi are way off...) Wing stars are painted on if I ever get the templates finished for TK ... and figure out some of mapping ... that would be the way to go
  10. yup. even TKs stock Mustangs are doing it hhhmmmm..... I spy some B-35s in the background....
  11. http://combatace.com/topic/62302-what-is-the-mod-folder/
  12. File Name: 3W A-6E TRAM Upgrade Kit File Submitter: Wrench File Submitted: 20 March 2012 File Category: A-6 A-6E TRAM (aka "A-6E_79) Skin/Ini UPgrade Pak = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- = Again, as stated above this is for the stock 3rdWire A-6E_79 ONLY!! If you do not possess SF2NA, DO NOT download this mod, as you will NOT be able to use it. Some adjustments, tweeks and General Fiddling With ™ for the new SF2NA A-6E TRAM. The package includes a new skin, in Lo-Viz Gray for VA-75 "Sunday Punchers", circa 1990s Several inis are included (data, loadout, avionics, main ini*), but NO COCKPT or cockpit ini is included -- you must locate and install these yourselves! The data and loadout inis have been adjusted to include LGB capabilities, a built in laser designator. Wingfold and canopy operation are controled via manual animation keys. Wingfold uses the Shift/9 and the canopy the Shift/0 keystrokes. I've included a main ini, with the cockpit line left blank, so you can insert whichever cockpit ini name you're using. Weapons (in particular the Navy GBU-10D_N is NOT supplied. It comes from the GunnyPak, so having that would be good idea....) New Hangar & Loading screen are included, as is a new loadout.tga for use on the Loadout Screen. The Loading Screen is actually a jpg conversion of the original 1stGEn bmp for the old TRAM. The new skin was created from a "Home Grown Templates" ™, with many new decals. Others are stock items. Decal randomization is set to TRUE. The skin is "clean", as all markings are decals, making it a simple matter to create other squadron users. (the mid-fueslage slimer is part of the skin map) A "StartDefaultDate=" line was NOT added, as doing so would limit you to ONLY this one skin (locking out the Gull Gray/White skins). As more Lo-Viz skins are created, it's reccomended that the actual transistion to Lo-Viz year be discovered, and added to this and any subsuquent new skins. A simple text edit of the textureset ini and adding said line to this skin's listing the A-6E_79.ini. On the Numbers.lst, those Modex marked with a star (*) have their actual BuNums when assigned to this squadron. The others, rest assured, ARE real A-6E BuNums. The templates will be uploaded seperately to the SF2/Tools & Utililties section in the Combat Ace Downloads. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! In fact, it's reccomened (read: REQUIRED!!, you read this document through before installing to you Mods Folder) The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too. Happy Landings! wrench kevin stein (*=my PatenPending "One Click Restoration Main Ini" is NOT included, due to cockpit use choices. I'd suggest you make one,after installation, as per the tutorial at http://combatace.com/topic/55746-patching-made-easy-part-deux/ That should get you started...) Click here to download this file
  13. don't have that prob with the one from the GunnyPak (simply cause I never got ravenclaws!)
  14. File Name: KA-6D Refuel Intruder, For SF2 by The Intruders File Submitter: Wrench File Submitted: 20 March 2012 File Category: A-6 KA-6D Refuling Intruder, for SF2 by The Intruders = For SF2, Any and All (meaning: Full-5 Merged and/or SF2:NA) = This is a semi-complete mod, with almost everything needed to unzip and install. All aircraft inis, lods, new drop tank, etc are included. However ... the cockpit, other than an RWR bmp is NOT! You'll have to supply your own, as outlined in posts on the CA Message Boards. You must also have 1stGen WoV or WoE in your possession to extract the necessary cockpit parts to install to this mod. All I've suppled are the updated inis, and the single RWR bmp (that replaces the dash clock). You must also have the original 1stGen Download of this aricrat to install this Pak to. See "To Install" for more detailed instructions. And follow them to the letter! A wealth of skins are included in the pak; pretty much ALL the 1stGen KA-6 skins I could find. Most, if not all, are the work of AllenJB & Paul Nortness. You'll have, in Full Color: VA-35 (USS Nimitz?) VA-35cs (USS Coral Sea) VA-42 (USS Forestall) VA-52 (USS Kitty Hawk) VA-65 (USS Independence) VA-65e (USS Enterprise) VA-115 (USS Midway) VA-128 (no ship listed) VA-145 (USS Ranger) In Lo-Viz markings: VA-35lo (USS Saratoga) VA-42lo (USS Forestall) VA-52lo (USS Kitty Hawk) VA-75lo (USS John F. Kennedy) VA-85lo (USS Enterprise) VA-95lo (USS Abraham Lincoln) VA-176lo (no ship listed) VA-185lo (USS Midway) VA-196lo (USS Coral Sea) All Lo-Viz skins have a default start date of 1985 (my best guess as to the date-of-transition. Feel free to correct, and post the actual date). Decal radiation is set to TRUE for all skins, due to they're extreamly low amount (4-5 Modex/BuNum) per aircraft. All inis have been brought as close as possible to the latest (3/2012 and/or SF2:NA) standards. The FM remains untouched, but small changes in the Data INI add manually folding wings (Shift/9), and I've adjusted the auto deployment speeds for the refueling drogue. The avionics have also been slightly adjusted. Again, there have been some statement added that may only work with installs patched to 3/2012 and/or SF2:NA. Use in other, earlier dated installs is at the End Users risk. It should be noted, as AFR is NOT supported in-game, this aircraft mostly exists as "Eye Candy", to be seen parked on deck, airfield ramps, and just flying around turning jet fuel into noise. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too. No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so.... Happy Landings! wrench kevin stein Click here to download this file
  15. try this: http://www.aeroflight.co.uk/waf/americas/cuba/Cuba-af-all-time.htm it's where I got them for the ones I've done
  16. now....if you want to use the V3.lod, you'll need this pak: http://combatace.com/files/file/5502-f-51d-mustang-generic-natural-metal-skin-ini-pak/ it's got tweeked inis, so some of the v3 issuse were fixed. However ... for some reason none of the wing markings show (during my testing). That's an easy fix, and I can just add them through the template, and shoot you the new skin. (in fact, it's already done, as I tested that too!) The main problem is, it's just one dudes plane ... the game engine needs to see at least 18 different serials/ID numbers, i believe, for things to work properly. One of the reasons I do most things at squadron level (18-24 aircraft)
  17. File Name: 3rd Wire A-6E TRAM (A-6E_79) PSD Template Set File Submitter: Wrench File Submitted: 20 March 2012 File Category: SF2 Patches and Tools Simple, multi-layered templates for the new SF2NA A-6E TRAM. Improvements are welcomed!! And Encouraged!!! (just post so we all can have them) Don't forget, to "Save As..." jpg format (even though the Game Engine will read both jpg and bmps) Jpgs are smaller, and look just as nice (sorta) Enjoy ... and let's see some new skins!! wrench kevin stein Click here to download this file
  18. WOOT!! many thanks WBS!!
  19. File Name: EA-6A "Electric Intruder" by The Intruders File Submitter: Wrench File Submitted: 20 March 2012 File Category: A-6 EA-6A Electric Intruder, for SF2, by The Intruders = For SF2, Any and All (but designed for Full-5 Merged and/or SF2:NA) = *Note: operation era would be towards the end of the Vietnam War* REMINDER: you =MUST= install this update package to the original download. The location URL and Full instructions ™, are below in the "To Install" section. It is also HIGHLY reccomended you read this entire document, after unzipping but BEFORE installing over the original download. This is a semi-complete mod, with almost everything needed to unzip and install. All aircraft inis, lods, new drop tank, the ALQ-76 jammer pod (with corrected start date) etc are included (uses the same drop tank as the KA-6D recently uploaded). However, the cockpit, is =NOT=!! You'll have to supply your own, as outlined in posts on the CA Message Boards. You must also have 1stGen WoV or WoE in your possession to extract the necessary cockpit parts =FROM= to install to this mod. All I've suppled are the updated inis, and the single RWR bmp (that replaces the dash clock). Skins suppled are: VMCJ-1 VMCJ-2 (early) VMCJ-2 (late, black tail) VAQ-33 VAQ-209 As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too. No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....and equally important, to follow the instructions exactly as I've given them to you! Full credits to the originators, hopefully all are listed in the 'Credits' section. Good Hunting! wrench kevin stein 9/23/2015 -- V.2 uploaded. some small changes Click here to download this file
  20. just waiting for TK to reply to my mesh name requests over at the 3rdWire site. Got 3 skins for the SF2NA Prowler, needing those locations for decals. I proll will NOT be upgrading the older Prowler by Monty; there's no real reason I don't think we're going to really need a seperate SF2NA section; we just tag them as such (like I did), or the newer carrier parking statements will just be ignored by non-sf2na installs. That' how it's worked before; it the game dlls don't have something, and the ini does, it just ignores the ini. Besides, that only for wing fold
  21. unfortunately, like every other target .... one at a time.* you can blame the Terrain/Targets Guys for NOT putting them in the usual 'batteries' around the Whiff or Firecan radars, but spreading them all around.... (*=unless your Dave and use tactical nukes. in the 60 kiloton range)
  22. some (if not all) are your skins, right Pete? Wanna make sure the credits are right! and thank you!!!
  23. ok ...reworked the thing. throw out what you've got (the skin/decals), and use this pak below. All set up for SF2. I rewrote the decals ini, added the "shroud" decal for the exhausts; everything works for me. It's set for the _V2.lod looking closer at the model, it's really showing it's age badly...
  24. that skin is NOT for that lod, as V2 & V3 were remapped... probably for the original P-51D-30.lod. We sure that skin is even FOR Wolf's mustang, and not the even older one? best to not use that skin. edit: check the main folder for the "Main_Tire.bmp"
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