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Everything posted by Wrench
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A question for the moders
Wrench replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just to be safe, as I'm the High Priest of CYA, rename the cockpit folder to xCockpit. using the pointers in the main ini, will pull all the needed bits from the relevant ObjectData cat. like so: CockpitDataFile=F-8C_cockpit.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-8C_avionics.ini alos, what's up with all the odd-ball coding stuff at the top of you post??? Try not to use ANYTHING other than the stock fonts available here. We (the moderators) hate having to edit posts. Thanks! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yet another to come soon.... -
Thirdwire Phantom FG.1 template?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok...lets get this straightened out.. THERE ARE NO TEMPLATES AVAILABE FROM 3W FOR =ANY= AIRCRAFT FOR SF2. PERIOD We have to make our own (unless you know the secret handshake and walk) -
A question for the moders
Wrench replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup, as simple as it gets ... nothing but copy/paste -
Emergency arresting gear
Wrench replied to Intruder7011's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
unfortuneately, there's no way (at least, none we've ever discovered) to add them to the airfield inis -
SF2NA’s problems
Wrench replied to F24A's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
or just swap it out for a stock one, like the Phantoms or something close -
Taildraggers
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i'll bet the game engine is reading the CG position, which on pretty much MOST of the 3rdParty birds isn't 0/0/0 -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and, for our next Lo-Viz Projet...(yes, still wip .. lots and lots for rivets to draw...) -
"Strike Fighters : Everything" Announced
Wrench replied to SkateZilla's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"Rose!!! Rose!!!" ah...shut the f*** up and drown already, Leo!! -
SF-2NA Ark Royal
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
YIIIPPPPPPEEEEE!!!! -
Water_Maps_1.02.zip
Wrench replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
zip it up, and then it should attach (I do it that way all the time!) -
alll riiiiightt!!! happpy birthday gents!!!
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"Strike Fighters : Everything" Announced
Wrench replied to SkateZilla's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
APRIL FOOLS!!! -
Water_Maps_1.02.zip
Wrench replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I'd also rethink the IR water .. no BG commander worth his stars is gonna pin his boats that far up the Gulf...they'd stay down near the UAE where there's plenty of sea room same thing with Libya... the enemy should be down more in the Gulf of Sidra (with maybe one between Greece and N.Africa) NATO pretty much owns the Med! as for cuba (I know that map is NOT for OTC...but more like the one below (nearly historical placements) a couple also have the 'regions' too clsoe to The Wall (Darwin example- that western bad guy zone) -
Version
245 downloads
A-6E TRAM (aka "A-6E_79) Skin Pak 1 = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- = Again, as stated above this is for the stock 3rdWire A-6E_79 ONLY!! If you do not possess SF2NA, DO NOT download this mod, as you will =NOT= be able to use it. The skin pak is designed to be used with my A-6E_79 Upgrade/Fixit/WhatHaveYou Pak, located here at CA at the following URL: http://combatace.com/files/file/12760-3w-a-6e-tram-upgrade-kit/ The shins herein are conversions from the 1stGen A-6E Tram by MontyCZ. I'm really not sure who created the original skins/decals, but suspect it may have been Paul Nortness. The Lo-Viz skins are new creations, from the TRAM template I created a few weeks back, and the stock 3W Gray/White skin is used for VA-128, so =ONLY= the decals are being reused. The skins in this pak are: =Standard GullGray/White: VA-128 "Golden Intruders" =In Lo-Viz: VA-42 "Green Pawns" (called VA42lo) VA-52 "Knight Riders" (called VA52lo) VMA-533 "Hawks" (called VMA533lo) as seen during Desert Shield/Storm when based in Bharain. There is no "StartDefaultDate=" line for the Lo-Viz skins, as yet. When more have been created/converted, then it's suggested to add that line to the textureset inis with the date of 1985. That's a fair apporximation of the transition. For now, you'll just have to select them from the drop down on the loadout screen. Some of the decals have been modified from their original form to give a better 'fit' on the 3rd Wire model. To that end, some will notice the checks on the rudder for the Hawks is a seperate decal, whereas it was a single piece before. For the "Knight Riders", I've tried as best as possible to get the notch on the knight's helmet to line up with the position light (same as in Real Life; the light represented the Knight's eye). Decal Randomization is set to TRUE, but be advised of some oddities; these may be caused by the lack of a full squadron's numbers (TK has always reccomended a minimum of 18) or something odd induced by NA or 3/2012 patch. I personally suspect it's the lack of numbers. As always, fairly easy to follow, yet detailed install instructions are included. Please read them before installing! Happy Landings, and Good Hunting! wrench kevin stein -
McDonnell F3H-2M Demon Ultimate for SF2
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Finally got around to downloading this. (cause I needed a 'working' drop tank!) Great job on this Champ!! one small "fix it" for the wing position lights: copy/paste the statements below directly OVER the existing position light statements: [LeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.03 Position=-5.1127,-3.3142,-0.3166 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE MovingLight=TRUE AttachedNodeName=Left_Outer_Wing [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.03 Position=5.1127,-3.3142,-0.3166 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE MovingLight=TRUE AttachedNodeName=Right_Outer_Wing they'll now move along with the wing when folding. -
SF2NA A-6E TRAM (aka "A-6E_79") Skin Pak 1
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2NA A-6E TRAM (aka "A-6E_79") Skin Pak 1 File Submitter: Wrench File Submitted: 01 April 2012 File Category: A-6 A-6E TRAM (aka "A-6E_79) Skin Pak 1 = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- = Again, as stated above this is for the stock 3rdWire A-6E_79 ONLY!! If you do not possess SF2NA, DO NOT download this mod, as you will =NOT= be able to use it. The skin pak is designed to be used with my A-6E_79 Upgrade/Fixit/WhatHaveYou Pak, located here at CA at the following URL: http://combatace.com/files/file/12760-3w-a-6e-tram-upgrade-kit/ The shins herein are conversions from the 1stGen A-6E Tram by MontyCZ. I'm really not sure who created the original skins/decals, but suspect it may have been Paul Nortness. The Lo-Viz skins are new creations, from the TRAM template I created a few weeks back, and the stock 3W Gray/White skin is used for VA-128, so =ONLY= the decals are being reused. The skins in this pak are: =Standard GullGray/White: VA-128 "Golden Intruders" =In Lo-Viz: VA-42 "Green Pawns" (called VA42lo) VA-52 "Knight Riders" (called VA52lo) VMA-533 "Hawks" (called VMA533lo) as seen during Desert Shield/Storm when based in Bharain. There is no "StartDefaultDate=" line for the Lo-Viz skins, as yet. When more have been created/converted, then it's suggested to add that line to the textureset inis with the date of 1985. That's a fair apporximation of the transition. For now, you'll just have to select them from the drop down on the loadout screen. Some of the decals have been modified from their original form to give a better 'fit' on the 3rd Wire model. To that end, some will notice the checks on the rudder for the Hawks is a seperate decal, whereas it was a single piece before. For the "Knight Riders", I've tried as best as possible to get the notch on the knight's helmet to line up with the position light (same as in Real Life; the light represented the Knight's eye). Decal Randomization is set to TRUE, but be advised of some oddities; these may be caused by the lack of a full squadron's numbers (TK has always reccomended a minimum of 18) or something odd induced by NA or 3/2012 patch. I personally suspect it's the lack of numbers. As always, fairly easy to follow, yet detailed install instructions are included. Please read them before installing! Happy Landings, and Good Hunting! wrench kevin stein Click here to download this file -
Skins F8A crusader
Wrench replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
odds are, yes. TK likes to keep the mapping nearly (operative word!) identical between variants of the same aircraft. BUT... one would need to inspect EACH and EVERY one of the seperate skin maps to be 100% certain. -
[Fictional] Douglas A-4D Skyhawk 'USAF'
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes, it was. See the recent thread about some Intruders I'd uploaded. simple fix, use your imaging program of choice (GIMP, PhotoShop, Paint.net, even IrfanView) to 'save as..' bmp. and patch that damn install up!!! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ain't nothing too it Sidd! The 3W positions are known (except for the electronics bulge). The decals are from the very old 1stGen TRAM by Monty 4 skin pak for the SF2NA TRAM coming very soon! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Golden Intruders getting in a little Range time before deploying -
Bae Hawk 128
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this help some, maybe?? http://military-machine.blogspot.com/2009/10/on-target-profiles-3-bae-hawk-in.html -
Razbam Banshee download?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I wonder if we could ask or talk Ron into just selling the Intruder cockpit??? I know there's folks out there willing to pay for something like that! -
A-6E TRAM - Wing Fold?
Wrench replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ah, that's too bad. So, I'll just go ahead and covnert them for NA usage. what I would try on the old one, is do a search in the data ini for "AnimationID=", write down ALL the numbers that show, the add the wingfold statements, using any of them that aren't being used (this is what I did for both the EA-6A and Agemmenon/Hawker's EA-6B). Remember, there is a max number of 10 slots at the very worst, it dosent work! edit: after adding the statement & ID number, obviously, test each one. but you prolly knew that! -
Grumman TBF/TBM Avenger & FAA Tarpon Update/Upgrade Pak (DAT) View File Grumman TBF/TBM Avenger & FAA Tarpon Update/Upgrade Pak -For the Dev A-Teams Avenger/Tarpons- For SF2, Any and All (full 4/5 Merged Prefered) *Note: may also for in 1stGen SF/Wo* WW2 Installs. This has NOT been tested!* *Note Deux: You =MUST= have the DATs original Avengers to apply this pak to!! If you do not or cannot access those downloads, -DO NOT DOWNLOAD THIS MOD- as you'll be unable to use it!!! This pack is a complitation of several other mod packs I've released for the Avenger ... it replaces any and all previous versions. Some relatively minor tweeks for the Dev A-Team Avenger/Tarpon WW2 carrier based torpedo bomber. Ini tweeks add my corrected lighting, switch the canopy and wingfold to manual animation keys (wings: shift/9 canopy: Shift/0 -the Usual Suspects). Those equipped with ASV or Yagi radars get a new avionics ini for the surface-search radar. Most other things remain pretty unchanged. All decal inis have been corrected for the proper pathways, and decal randomization is set to TRUE. New textureset & decal inis are included for those skins originally created by Gramps, as are a couple of new skin bmps that add the 'visible internal bulkheads' when the wings are folded. The new SF2NA carrier statements HAVE been added, but until we get all the terrains have been upgraded with the new/correct/proper water bmps, it may be a moot point. However, in campaigns when carrier-based, they should work fine. New Userlist.inis have also been created & supplied. It may not contain all users, as it's basiclly designed for USN/USMC usage. RNZAF can be added easily; if there's a skin for them! To soften that blow, I've done up a new skin for the TBM-3; VT-82 from USS Bennington in G system markings. To make things easier (and to pad the download), I've included ALL the skin and decal sets previously seen in the 1stGen downloads, or on my recently closed site that I've done. The readme for that is pak is included, just for historical purpses, as it has some "What If' background. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! As well as the usual "Notes" section. Good Hunting! wrench kevin stein Submitter Wrench Submitted 03/31/2012 Category DAT Mods