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Wrench

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Everything posted by Wrench

  1. Version

    819 downloads

    EA-6A Electric Intruder, for SF2, by The Intruders = For SF2, Any and All (but designed for Full-5 Merged and/or SF2:NA) = *Note: operation era would be towards the end of the Vietnam War* REMINDER: you =MUST= install this update package to the original download. The location URL and Full instructions ™, are below in the "To Install" section. It is also HIGHLY reccomended you read this entire document, after unzipping but BEFORE installing over the original download. This is a semi-complete mod, with almost everything needed to unzip and install. All aircraft inis, lods, new drop tank, the ALQ-76 jammer pod (with corrected start date) etc are included (uses the same drop tank as the KA-6D recently uploaded). However, the cockpit, is =NOT=!! You'll have to supply your own, as outlined in posts on the CA Message Boards. You must also have 1stGen WoV or WoE in your possession to extract the necessary cockpit parts =FROM= to install to this mod. All I've suppled are the updated inis, and the single RWR bmp (that replaces the dash clock). Skins suppled are: VMCJ-1 VMCJ-2 (early) VMCJ-2 (late, black tail) VAQ-33 VAQ-209 As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too. No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....and equally important, to follow the instructions exactly as I've given them to you! Full credits to the originators, hopefully all are listed in the 'Credits' section. Good Hunting! wrench kevin stein 9/23/2015 -- V.2 uploaded. some small changes
  2. Version

    473 downloads

    KA-6D Refuling Intruder, for SF2 by The Intruders = For SF2, Any and All (meaning: Full-5 Merged and/or SF2:NA) = This is a semi-complete mod, with almost everything needed to unzip and install. All aircraft inis, lods, new drop tank, etc are included. However ... the cockpit, other than an RWR bmp is NOT! You'll have to supply your own, as outlined in posts on the CA Message Boards. You must also have 1stGen WoV or WoE in your possession to extract the necessary cockpit parts to install to this mod. All I've suppled are the updated inis, and the single RWR bmp (that replaces the dash clock). You must also have the original 1stGen Download of this aricrat to install this Pak to. See "To Install" for more detailed instructions. And follow them to the letter! A wealth of skins are included in the pak; pretty much ALL the 1stGen KA-6 skins I could find. Most, if not all, are the work of AllenJB & Paul Nortness. You'll have, in Full Color: VA-35 (USS Nimitz?) VA-35cs (USS Coral Sea) VA-42 (USS Forestall) VA-52 (USS Kitty Hawk) VA-65 (USS Independence) VA-65e (USS Enterprise) VA-115 (USS Midway) VA-128 (no ship listed) VA-145 (USS Ranger) In Lo-Viz markings: VA-35lo (USS Saratoga) VA-42lo (USS Forestall) VA-52lo (USS Kitty Hawk) VA-75lo (USS John F. Kennedy) VA-85lo (USS Enterprise) VA-95lo (USS Abraham Lincoln) VA-176lo (no ship listed) VA-185lo (USS Midway) VA-196lo (USS Coral Sea) All Lo-Viz skins have a default start date of 1985 (my best guess as to the date-of-transition. Feel free to correct, and post the actual date). Decal radiation is set to TRUE for all skins, due to they're extreamly low amount (4-5 Modex/BuNum) per aircraft. All inis have been brought as close as possible to the latest (3/2012 and/or SF2:NA) standards. The FM remains untouched, but small changes in the Data INI add manually folding wings (Shift/9), and I've adjusted the auto deployment speeds for the refueling drogue. The avionics have also been slightly adjusted. Again, there have been some statement added that may only work with installs patched to 3/2012 and/or SF2:NA. Use in other, earlier dated installs is at the End Users risk. It should be noted, as AFR is NOT supported in-game, this aircraft mostly exists as "Eye Candy", to be seen parked on deck, airfield ramps, and just flying around turning jet fuel into noise. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too. No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so.... Happy Landings! wrench kevin stein
  3. I don't think i't abandonware, and Wolf dosn't answer PMs either here or SIMHQ, so .... I'll take the chance and here it is: don't forget to change the pointer in the main ini. let me know if worked!
  4. i forgot the mention, the stock SFP objects image shows the 'footprint' in meters. IIRC, Polack generated that image. I, unfortunatley, can't remember who did the WoV one (and it dosen't have all the VNSEA newer objects, just the more important ones)
  5. Version

    101 downloads

    Simple, multi-layered templates for the new SF2NA A-6E TRAM. Improvements are welcomed!! And Encouraged!!! (just post so we all can have them) Don't forget, to "Save As..." jpg format (even though the Game Engine will read both jpg and bmps) Jpgs are smaller, and look just as nice (sorta) Enjoy ... and let's see some new skins!! wrench kevin stein
  6. 3W A-6E TRAM Upgrade Kit

    Version

    341 downloads

    A-6E TRAM (aka "A-6E_79) Skin/Ini UPgrade Pak = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- = Again, as stated above this is for the stock 3rdWire A-6E_79 ONLY!! If you do not possess SF2NA, DO NOT download this mod, as you will NOT be able to use it. Some adjustments, tweeks and General Fiddling With ™ for the new SF2NA A-6E TRAM. The package includes a new skin, in Lo-Viz Gray for VA-75 "Sunday Punchers", circa 1990s Several inis are included (data, loadout, avionics, main ini*), but NO COCKPT or cockpit ini is included -- you must locate and install these yourselves! The data and loadout inis have been adjusted to include LGB capabilities, a built in laser designator. Wingfold and canopy operation are controled via manual animation keys. Wingfold uses the Shift/9 and the canopy the Shift/0 keystrokes. I've included a main ini, with the cockpit line left blank, so you can insert whichever cockpit ini name you're using. Weapons (in particular the Navy GBU-10D_N is NOT supplied. It comes from the GunnyPak, so having that would be good idea....) New Hangar & Loading screen are included, as is a new loadout.tga for use on the Loadout Screen. The Loading Screen is actually a jpg conversion of the original 1stGEn bmp for the old TRAM. The new skin was created from a "Home Grown Templates" ™, with many new decals. Others are stock items. Decal randomization is set to TRUE. The skin is "clean", as all markings are decals, making it a simple matter to create other squadron users. (the mid-fueslage slimer is part of the skin map) A "StartDefaultDate=" line was NOT added, as doing so would limit you to ONLY this one skin (locking out the Gull Gray/White skins). As more Lo-Viz skins are created, it's reccomended that the actual transistion to Lo-Viz year be discovered, and added to this and any subsuquent new skins. A simple text edit of the textureset ini and adding said line to this skin's listing the A-6E_79.ini. On the Numbers.lst, those Modex marked with a star (*) have their actual BuNums when assigned to this squadron. The others, rest assured, ARE real A-6E BuNums. The templates will be uploaded seperately to the SF2/Tools & Utililties section in the Combat Ace Downloads. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! In fact, it's reccomened (read: REQUIRED!!, you read this document through before installing to you Mods Folder) The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too. Happy Landings! wrench kevin stein (*=my PatenPending "One Click Restoration Main Ini" is NOT included, due to cockpit use choices. I'd suggest you make one,after installation, as per the tutorial at http://combatace.com/topic/55746-patching-made-easy-part-deux/ That should get you started...)
  7. I gotta ask .... does the chair have heating/cooling/ventilation and massage functions? (cause you'll be sittng there a LOOOONNNNNNNNNNNNNNNNNNNNGGGGGGG time, and should be comfy!)
  8. sf/woe/woi/ (and all SF2): tower1 (red & white checked) tower2 ( wooden one) wov/sf2v: vtower1 (square concrete base, metal supports)
  9. So does this Intruder just need to write the readme, and assemble the upgrad pak. and the Home Grown ™ templates
  10. about targeting. this little tutorial may help http://combatace.com/topic/44621-adding-objects-to-your-target-areas/ good luck Carlo!!! insert Evil Laugh >HERE<
  11. thank you exhuasted .. just what I was looking for!!!
  12. terrific ... good job there Dave. You and your frakking nukes .... worse than Cylons....
  13. yeah, it's real easy: 1) back up all objects and terrains folders -- in particular all aircraft, ground objects, decals, weapons, etc. 2) DELETE ALL MODS folders 3) Uninstall ALL game files 4) run scan and defrag (just something I like to do) 5) reinstall all games using the original exes (NOT the latest ones!!) 6) Patch to Nov 2011 7) rebuild mods folders from backups -- be advised, that anything created by SF2NA or March 2012 patch will need to be deleted and there you have it
  14. that could be why all my 'stangs are using the V2lod ... i vaguely remember somehing being 'off' in the v3. And why I painted on the wing stars!
  15. Marines, as usual, out looking for trouble..........
  16. you're gonna make me look for it, aren't you JR??? well, I can't find it either! I know pureblue wrote the post! what you need to do, is have the water bmp, and add in the areas, like below (pureblue did this one for me for the Persian Gulf -- it actually needs another in the Arabian Sea, to the east, and several small 'enemy' surface action group stations in the straits of hormuz, near busher and in the middle near kish island) anyway, you see the color swatches on the left? the dark green is for friendly, the pukey light green is enemy. Taken from the example seen on the IcelandNA_water.bmp now, how the enemy station will work for an enemy withOUT carriers, I don't think we've figured out yet. (in this case, the Iranians only have firgates, destroyers, FABs, etc)
  17. yeah, sorry, that what I meant .. 'copy/paste' the ini into a post here ok, now we need to know WHICH version of the P-51D-30 lod you've got ... wolf created 3 versions, the later one is P-51D30_v3.LOD and is dated 10/14/2004 I know there were some changed implemented from the _V2 lod try these positions: [Decal009] MeshName=Left_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=P-51d-30/462/D/STAR Position=-4.10,0.0 Scale=1.65 DecalMaxLOD=3 [Decal010] MeshName=Right_Wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=P-51d-30/462/D/STAR Position=4.10,0.0 Scale=1.65 DecalMaxLOD=3 the bold numbers.
  18. yes, we need more info (like I wasn't gonna ask???? ) screenie please, and can you post the decals ini. I honestly don't recall those skins for Wolf's Mustang....
  19. (smaks head against wall) oh, dopey me!! didn't notice the missing middle fins ... thought it was the new Hawkeye. Senility must be creeping in ...
  20. russ, wasn't that for DBS2, that got aborted???
  21. Viking Pit, Sid?? (also, reccomend using Del's C-130 engine sound -- nice turbine whine) we need some tail codes for that puppy!
  22. by Modder Consesus, Shift/0 make sure your animation keys are set in the controls ini. You can set (or change them), from the /Options/Controls/Customize panel basically, following standard numbering; animaitonID=1 , Shift/1 and so for until animationID=10, Shift/0
  23. Yup!!! Extends at approx 285-290 kts, retracts somewhre around 225-200 (AUTOMATIC_AERODYNAMIC_LOAD). still need to fine tune it a bit. Unfortunately the wings don't fold ... so NA ops are questionable (ie: parking on the boat). Unless Monty (?) still has the max files.... I know wpnssgt did some 3d work on it too... And, what with no AFR, it's not like it really useful for more than eye candy ... but it'd be nice to have parked arund
  24. Remember too, people.... If you have issues/problems/question for DAT releases, YOU MUST TAKE THE QUESTIONS TO THEIR SITE!!! Capun even posted over there, that as they can't get to CA, they can't help you. Also, as he said there it still a very beta release, so problems ARE to be expected. Reporting there will help them refine the release.
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