Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,157
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. a couple of Phantom skin revamps, one for the F-4M_80 and DLC15, the FAA F-4K (both by Sundowner, both from my F-4K 'standalone' mod from a year or so ago)
  2. as has been outlined elsewhere, in several posts about the non-sinkable cargoships and tankers.... if you have an 08 or 06 level object cat, extract the 2 lods: cargoship.lod tanker.lod place them IN their respective /GroundObjects folders (ie: /Cargoshop and /Tanker) RENAME each lod as follows: cargoship_col.lod tanker_col.lod extratify and place IN both the ship's folders!, their respective data inis... add the following lines in the GroundObjectData section in EACh data ini... CollisionMesh=CargoShip_COL.lod and CollisionMesh=tanker_col.lod
  3. just to be safe, as I'm the High Priest of CYA, rename the cockpit folder to xCockpit. using the pointers in the main ini, will pull all the needed bits from the relevant ObjectData cat. like so: CockpitDataFile=F-8C_cockpit.ini AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-8C_avionics.ini alos, what's up with all the odd-ball coding stuff at the top of you post??? Try not to use ANYTHING other than the stock fonts available here. We (the moderators) hate having to edit posts. Thanks!
  4. ok...lets get this straightened out.. THERE ARE NO TEMPLATES AVAILABE FROM 3W FOR =ANY= AIRCRAFT FOR SF2. PERIOD We have to make our own (unless you know the secret handshake and walk)
  5. yup, as simple as it gets ... nothing but copy/paste
  6. unfortuneately, there's no way (at least, none we've ever discovered) to add them to the airfield inis
  7. or just swap it out for a stock one, like the Phantoms or something close
  8. i'll bet the game engine is reading the CG position, which on pretty much MOST of the 3rdParty birds isn't 0/0/0
  9. and, for our next Lo-Viz Projet...(yes, still wip .. lots and lots for rivets to draw...)
  10. "Rose!!! Rose!!!" ah...shut the f*** up and drown already, Leo!!
  11. zip it up, and then it should attach (I do it that way all the time!)
  12. Birthdays!

    alll riiiiightt!!! happpy birthday gents!!!
  13. I'd also rethink the IR water .. no BG commander worth his stars is gonna pin his boats that far up the Gulf...they'd stay down near the UAE where there's plenty of sea room same thing with Libya... the enemy should be down more in the Gulf of Sidra (with maybe one between Greece and N.Africa) NATO pretty much owns the Med! as for cuba (I know that map is NOT for OTC...but more like the one below (nearly historical placements) a couple also have the 'regions' too clsoe to The Wall (Darwin example- that western bad guy zone)
  14. Version

    246 downloads

    A-6E TRAM (aka "A-6E_79) Skin Pak 1 = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- = Again, as stated above this is for the stock 3rdWire A-6E_79 ONLY!! If you do not possess SF2NA, DO NOT download this mod, as you will =NOT= be able to use it. The skin pak is designed to be used with my A-6E_79 Upgrade/Fixit/WhatHaveYou Pak, located here at CA at the following URL: http://combatace.com/files/file/12760-3w-a-6e-tram-upgrade-kit/ The shins herein are conversions from the 1stGen A-6E Tram by MontyCZ. I'm really not sure who created the original skins/decals, but suspect it may have been Paul Nortness. The Lo-Viz skins are new creations, from the TRAM template I created a few weeks back, and the stock 3W Gray/White skin is used for VA-128, so =ONLY= the decals are being reused. The skins in this pak are: =Standard GullGray/White: VA-128 "Golden Intruders" =In Lo-Viz: VA-42 "Green Pawns" (called VA42lo) VA-52 "Knight Riders" (called VA52lo) VMA-533 "Hawks" (called VMA533lo) as seen during Desert Shield/Storm when based in Bharain. There is no "StartDefaultDate=" line for the Lo-Viz skins, as yet. When more have been created/converted, then it's suggested to add that line to the textureset inis with the date of 1985. That's a fair apporximation of the transition. For now, you'll just have to select them from the drop down on the loadout screen. Some of the decals have been modified from their original form to give a better 'fit' on the 3rd Wire model. To that end, some will notice the checks on the rudder for the Hawks is a seperate decal, whereas it was a single piece before. For the "Knight Riders", I've tried as best as possible to get the notch on the knight's helmet to line up with the position light (same as in Real Life; the light represented the Knight's eye). Decal Randomization is set to TRUE, but be advised of some oddities; these may be caused by the lack of a full squadron's numbers (TK has always reccomended a minimum of 18) or something odd induced by NA or 3/2012 patch. I personally suspect it's the lack of numbers. As always, fairly easy to follow, yet detailed install instructions are included. Please read them before installing! Happy Landings, and Good Hunting! wrench kevin stein
  15. Finally got around to downloading this. (cause I needed a 'working' drop tank!) Great job on this Champ!! one small "fix it" for the wing position lights: copy/paste the statements below directly OVER the existing position light statements: [LeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.03 Position=-5.1127,-3.3142,-0.3166 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE MovingLight=TRUE AttachedNodeName=Left_Outer_Wing [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.03 Position=5.1127,-3.3142,-0.3166 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE MovingLight=TRUE AttachedNodeName=Right_Outer_Wing they'll now move along with the wing when folding.
  16. File Name: SF2NA A-6E TRAM (aka "A-6E_79") Skin Pak 1 File Submitter: Wrench File Submitted: 01 April 2012 File Category: A-6 A-6E TRAM (aka "A-6E_79) Skin Pak 1 = For SF2, Full-5 Merged Required; and/or SF2:NA -ONLY!!- = Again, as stated above this is for the stock 3rdWire A-6E_79 ONLY!! If you do not possess SF2NA, DO NOT download this mod, as you will =NOT= be able to use it. The skin pak is designed to be used with my A-6E_79 Upgrade/Fixit/WhatHaveYou Pak, located here at CA at the following URL: http://combatace.com/files/file/12760-3w-a-6e-tram-upgrade-kit/ The shins herein are conversions from the 1stGen A-6E Tram by MontyCZ. I'm really not sure who created the original skins/decals, but suspect it may have been Paul Nortness. The Lo-Viz skins are new creations, from the TRAM template I created a few weeks back, and the stock 3W Gray/White skin is used for VA-128, so =ONLY= the decals are being reused. The skins in this pak are: =Standard GullGray/White: VA-128 "Golden Intruders" =In Lo-Viz: VA-42 "Green Pawns" (called VA42lo) VA-52 "Knight Riders" (called VA52lo) VMA-533 "Hawks" (called VMA533lo) as seen during Desert Shield/Storm when based in Bharain. There is no "StartDefaultDate=" line for the Lo-Viz skins, as yet. When more have been created/converted, then it's suggested to add that line to the textureset inis with the date of 1985. That's a fair apporximation of the transition. For now, you'll just have to select them from the drop down on the loadout screen. Some of the decals have been modified from their original form to give a better 'fit' on the 3rd Wire model. To that end, some will notice the checks on the rudder for the Hawks is a seperate decal, whereas it was a single piece before. For the "Knight Riders", I've tried as best as possible to get the notch on the knight's helmet to line up with the position light (same as in Real Life; the light represented the Knight's eye). Decal Randomization is set to TRUE, but be advised of some oddities; these may be caused by the lack of a full squadron's numbers (TK has always reccomended a minimum of 18) or something odd induced by NA or 3/2012 patch. I personally suspect it's the lack of numbers. As always, fairly easy to follow, yet detailed install instructions are included. Please read them before installing! Happy Landings, and Good Hunting! wrench kevin stein Click here to download this file
  17. odds are, yes. TK likes to keep the mapping nearly (operative word!) identical between variants of the same aircraft. BUT... one would need to inspect EACH and EVERY one of the seperate skin maps to be 100% certain.
  18. yes, it was. See the recent thread about some Intruders I'd uploaded. simple fix, use your imaging program of choice (GIMP, PhotoShop, Paint.net, even IrfanView) to 'save as..' bmp. and patch that damn install up!!!
  19. ain't nothing too it Sidd! The 3W positions are known (except for the electronics bulge). The decals are from the very old 1stGen TRAM by Monty 4 skin pak for the SF2NA TRAM coming very soon!
  20. Golden Intruders getting in a little Range time before deploying
  21. this help some, maybe?? http://military-machine.blogspot.com/2009/10/on-target-profiles-3-bae-hawk-in.html
  22. I wonder if we could ask or talk Ron into just selling the Intruder cockpit??? I know there's folks out there willing to pay for something like that!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..