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Everything posted by Wrench
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SF2NA Tools Request
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
uploaded ... as I approved my own upload, HOPEFULLY!!!! (please gods!) this one'll work! -
SF2NA Tools Request
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm surprised that hasn't happened yet!! I'm on it!! -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
safe to assume that you need the carrier stations in the _targets.ini?? -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
one must spread one's wings before flying .... -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
here's one for us terrain & targets guys ... changes in the movement ini ... no more plotting x/y positions [Route001] RouteType=GROUND_ATTACK StartArea=Reykjavík EndArea=Selfoss [Route002] RouteType=GROUND_ATTACK StartArea=Selfoss EndArea=Vík í Mýrdal [Route003] RouteType=GROUND_ATTACK StartArea=Vík í Mýrdal EndArea=Kirkjubæjarklaustur [Route004] RouteType=GROUND_ATTACK StartArea=Höfn EndArea=Kirkjubæjarklaustur [Route005] RouteType=GROUND_ATTACK StartArea=Egilsstaðir EndArea=Höfn [Route006] RouteType=TRUCK StartArea=Keflavík EndArea=Reykjavík [Route007] RouteType=TRUCK StartArea=Reykjavik EndArea=Selfoss [Route008] RouteType=TRUCK StartArea=Selfoss EndArea=Vík í Mýrdal (note the lack of shipping routes....there's something VERY odd going on here...) -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
this is a GOOD one!! there are over 150 'tree' items in the _types ini!!! Those must've been fun to place.... standard targets (warehouse, fueltanks) are at or below the MinimumStrikeValue= in the single mission ini. So, that'll need editing for both the Miniumu and NormalStrikeValue (which is 200 -- too high!) The types ini is also gonna need some "modifications" to values, to test the strike missions btw ... our favorite target is conspicious (sp?) by it's absence from the terrain -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
WeaponType=7 is the 'cruise missle' tag... time to start updating the Harpoon, SeaEagle and Excocets... interstering to note, it changes the guidence type (usually CGR) to ASM edit: and to confirm there are absolutely NO lods in the IcelandNA terrain .. just inis and textures -
Texture experiments = i am bored too
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
lots of birds seem to be able to read both ... the DLCs are skined in jpg, ferinstance -
Indestructible runways?
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
runway have no destroyed model; craters just 'spawn' on them, so they'll still be there visually did you get a mission succcess? -
How to get animations from stock Aircrafts to work?
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
stock aircraft have the canopy animation id listed in the /Crew section below, from A-4F: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=PilotN3 SetCockpitPosition=TRUE Position=0.0,3.08,0.69 SeatModelName=seat_a-4 SeatPosition=0.00,3.02,0.26 MinExtentPosition=-0.25, 2.61,-0.35 MaxExtentPosition= 0.25, 3.46, 0.91 CanopyNodeName=Canopy CanopyAnimationID=5 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 foldy wings is trial and error (if anyone knows the one for the phantoms ... pleas share it!) -
Tools are released!
Wrench replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
navla map true ... that's gonna come in REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL handy for the persian gulf!!! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what, you didn't pull the photo into PS, and do it as multi layers??? Howdcha think I did all the 100% historic nose arts for the P-61??? I'll venture a guess ... Camoflague & Markings #17 (nice side shot on pg15 -- that wouldv'e been the easiest one to use) Personally, I think it should be uploaded. It sharp looking (although I'd add the 4-digit BuNum, and the full BuNum tags on the tail ) -
Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
finally figured out which terrain it was, and tested the new version ; works perfect on planning map generation now thanks again!! -
What does March 2012 patch change in Full merged WITHOUT NA installed?
Wrench replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just noticed that today meself, when making a bunch of new ones. -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hmm...the guy that did that Matador, looks like he did a pretty good job!!! exhausted: (aren't CVE/CVL 43 and later??) -
Swedish Campaign (The Scandinavian Front)
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
that looks really good!!! -
SF2: North Atlantic
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
so.... just to change the subject is anyone else NOT getting land attack missions, in the Single Mission screen? Or CAS or ARMED Recon??? what I mean, known aircraft, with know STRIKE, CAS, ARMED_RECON etc, cannot select those mission types on the IcelandNA map. Nor, Anty Shipping. They're not even selectable (or visible!) on the drop down. When I select STRIKE, all I get tasked with is hitting the Russkie carriers -- not a destroyer, or cruiser or fueltank or runway or even the EvilDamnCommBuilding. Methinks the carriers are the new CommBuildings! flyin for USAF/USMC/USN/RAF/FBCAF/LSMFT or whomever. Not showing up SOmething new and different in the IcelandNA terrain inis me things??? we need that extractor ------------- SOONEST!!! :yes: -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
some 111B tweeks ... VF-84, (correct period markings for Rosie), over the Med. CAG Bird markings are decals; line birds have plane rudders VF-161, over the North Pacific coming soon... -
Making A-6E Flyable
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i don't think we ever assembled one, like we did for the Zipper (from SF1 to WoV) best thing to do, extarct everything with the A-6 prefix, expecially looking for bmps and tgas for the cockpit (theres a LOT edit: ok, looking at the 08 WoE Objects cat, it starts with A6A Attitude.bmp and ends with VDI component bmp don't forget the avionics and cockpit inis!!!!! (and the LOD!!!) -
Can someone explain THIS one?
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A bug or feature??...... you deceide.... below, is from my base SF2 install (the all-is-everything mods folder), fully merged, with exp1, exp2, and NA. YOu can see the "tiles" or whatever terrestrial material applied, is missing on most of the land the 2nd shot, taken in almost exactly the same location, in the SF2NA folder (ie: run from the SF2NA.exe), is perfect (or as much as it is) I now offer for consideration, the renaming of Iceland to "WTFland??". no idea why one is perfect, one is fouled up, and they all run off the same core cats, dlls and whatnots. And...it was working perfectly this morning, and yesturday.... -
Can someone explain THIS one?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
explain that, if you would, please? cause all that renaming the folder does, is remove EVERYTHING in it from the Game Engine's sight. As all others withOUT the modified flightengine.ini are working fine. (don't forget, all you RWR lists & tgas, enviromental mods -btw, stary's SARCASM mods is working perfectly in NA- and stuff like the seeker heads, etc) all are still working -
Mod ideas for SF2NA
Wrench replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
like so?? -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you can use the F model for the SB-17, as they had all the turrets removed (ok, chin turren replaced by a radome). Unless, of coure, you want the PB-1W for Korea, which had the the turrets put back on -
SF2: North Atlantic
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
HEY!!! I resemble that remark!!! well, kiddies, time to get out the goats/chickens/cows/*animal of choice* for to sacrifice to the gods for that triple cursed extractor ... we can't get it soon enough -
Making A-6E Flyable
Wrench replied to macelena's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fubar is working on that ... trying to get Jon to activeate the RWR lights irrc, the node is 'fuel_probe' and can be hidden via a cockpit ini edit try this: [CockpitSeat001] HideExternalNode=Fuel_Probe ModelName=A-6A.LOD //Offset=-0.004,0.00,0.01 //Position=-0.35,2.55,0.74 Offset=-0.004,0.00,0.01 //Position=-0.35,3.30,0.74 Position=-0.38,1.25,0.95 note: this is for the Razbam pit ONLY!!! should look like below...(btw, this is zoomed back, so to show more)