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Everything posted by Wrench
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SF2NA Iceland Classic TFD/HFD terrain
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
no as it references the SF2NA IcelandNA terrain cat, which as everyone know ... is DX10 -
Tools are released!
Wrench replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
C:\Program Files (x86)\ThirdWire\Strike Fighters 2\Objects that's what known as 'the core install' -
Looking at redoing the new Iceland terrain
Wrench replied to corey's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just use baltika's Full Scale ver2.0 save yourself the time and effort -
Version
258 downloads
Meteor F8, RAAF, 77 Squadron Skin/Decal Pak - For SF2, Full-4 Merged Installs =WITH= Expansion Pak 1 (REQUIRED!) - As stated above, you MUST have -at the very least, SF2:I and Expansion Pak 1 to gain access to the Meteor F8. If you do NOT have these minimum requirements, Do Not Download this Mod, as you'll be unable to use it. This pak contains a skin a decal set replicating Meteor F8s from RAAF 77 Squadron, 1951-ish time frame, during the Korean War. The serial numbers are 100% historicaly accurate for those airframes assigned 77 Sqdn during Korea. Number randomization has been activated, so make sure you're at LEAST at the June, 2011 patch level. Three historical Korean-Era nose arts are included. They are 'name listed' next to their serial numbers, selectable from the drop-down on the Loadout Screen. Several inis are also included, as I've made some changes to loadouts (making sure the belly tank is ALWAYS loaded), data ini and year-adjusted Userlist ini. The data ini also as the canopy activated; as usual, use Shift/0 to open and close it. As always, fairly easy to follow, detailed install instructions are included. So, please read them ....Also, it's advisable to read the "Notes" section for important comments, other instructions and general rambling. Good Hunting! wrench kevin stein -
SF2: North Atlantic
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
apparently not, right now. sounds like a BIGASS bug to me!!! (ya know, Giant Ants in the LA storm drain kind!!) with some luck, and maybe sacrficing a viggen to a volcano ... hopefully fixed in the patch -
SF-2 series March 2012 Tools Kit
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
so, it's WORKING!!!!????? -
Carrier Operations in Single Missions, implementing for other terrains
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I just had a terrible thought (well, for me, since I can't make working water bmps....) 99.9 percent of all terrains will be needing new water bmps, to take advantage of this new feature. OTH, this is a FANTASTIX plus for WW2 PTO NavAir Ops!! and every single one of our existing ships, carrier, escorts (ie: ALL warship!!) are going to need all the new parameters, expecially the new radar statements (yes, they're FINALLY networked) well, boys, roll up them sleeves ... we got a job of work to do!!! -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Ian: do it manyually, via a direct data ini edit. The WepEd won't change it. -
Operation Odyssey Dawn
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Read my post above, #6 ... it ain't possible, without a completly new terrain -
Carrier Operations in Single Missions, implementing for other terrains
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
need to test this in PG ... PB, can you create a _water.bmp from the bmp generated from TE?? (once I locate the CV stations? or are CV station even necessary? -
How to get animations from stock Aircrafts to work?
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
yes, that parked animationid is for the wing folds (tested on Hawkeye) -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
dave got me interestered in looking at the other VF33 skins .... here's Mytai's other one, convrted to SF2 "a nice day to fly over the Med" edit: opps! forgot pic! -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
and even removing the AllowedMissions= statement, does NOT bring back CAS/Armed_Recon/Strike against land targets for me (using either land based OR carrier based); even after editing the SingleMission.ini and _types ini to raise up (or lower in SI.ini) the target values. For me, something be broke bad... -
SF2NA Tools Request
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
uploaded ... as I approved my own upload, HOPEFULLY!!!! (please gods!) this one'll work! -
SF2NA Tools Request
Wrench replied to Baltika's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm surprised that hasn't happened yet!! I'm on it!! -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
safe to assume that you need the carrier stations in the _targets.ini?? -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
one must spread one's wings before flying .... -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
here's one for us terrain & targets guys ... changes in the movement ini ... no more plotting x/y positions [Route001] RouteType=GROUND_ATTACK StartArea=Reykjavík EndArea=Selfoss [Route002] RouteType=GROUND_ATTACK StartArea=Selfoss EndArea=Vík í Mýrdal [Route003] RouteType=GROUND_ATTACK StartArea=Vík í Mýrdal EndArea=Kirkjubæjarklaustur [Route004] RouteType=GROUND_ATTACK StartArea=Höfn EndArea=Kirkjubæjarklaustur [Route005] RouteType=GROUND_ATTACK StartArea=Egilsstaðir EndArea=Höfn [Route006] RouteType=TRUCK StartArea=Keflavík EndArea=Reykjavík [Route007] RouteType=TRUCK StartArea=Reykjavik EndArea=Selfoss [Route008] RouteType=TRUCK StartArea=Selfoss EndArea=Vík í Mýrdal (note the lack of shipping routes....there's something VERY odd going on here...) -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
this is a GOOD one!! there are over 150 'tree' items in the _types ini!!! Those must've been fun to place.... standard targets (warehouse, fueltanks) are at or below the MinimumStrikeValue= in the single mission ini. So, that'll need editing for both the Miniumu and NormalStrikeValue (which is 200 -- too high!) The types ini is also gonna need some "modifications" to values, to test the strike missions btw ... our favorite target is conspicious (sp?) by it's absence from the terrain -
New entrys on SF2 NA
Wrench replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
WeaponType=7 is the 'cruise missle' tag... time to start updating the Harpoon, SeaEagle and Excocets... interstering to note, it changes the guidence type (usually CGR) to ASM edit: and to confirm there are absolutely NO lods in the IcelandNA terrain .. just inis and textures -
Texture experiments = i am bored too
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
lots of birds seem to be able to read both ... the DLCs are skined in jpg, ferinstance -
Indestructible runways?
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
runway have no destroyed model; craters just 'spawn' on them, so they'll still be there visually did you get a mission succcess? -
How to get animations from stock Aircrafts to work?
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
stock aircraft have the canopy animation id listed in the /Crew section below, from A-4F: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=PilotN3 SetCockpitPosition=TRUE Position=0.0,3.08,0.69 SeatModelName=seat_a-4 SeatPosition=0.00,3.02,0.26 MinExtentPosition=-0.25, 2.61,-0.35 MaxExtentPosition= 0.25, 3.46, 0.91 CanopyNodeName=Canopy CanopyAnimationID=5 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 foldy wings is trial and error (if anyone knows the one for the phantoms ... pleas share it!) -
Tools are released!
Wrench replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
navla map true ... that's gonna come in REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL handy for the persian gulf!!! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what, you didn't pull the photo into PS, and do it as multi layers??? Howdcha think I did all the 100% historic nose arts for the P-61??? I'll venture a guess ... Camoflague & Markings #17 (nice side shot on pg15 -- that wouldv'e been the easiest one to use) Personally, I think it should be uploaded. It sharp looking (although I'd add the 4-digit BuNum, and the full BuNum tags on the tail )