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Wrench

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Everything posted by Wrench

  1. A Hunter Departs for the Night's Work....
  2. File Name: B-57B Canberra Tweeks Pak -for SF2- File Submitter: Wrench File Submitted: 06 March 2012 File Category: B-57 B-57B Canberra Tweeks Pak = For SF2, Any and All = * Note: Full-4 Merged reccomended, but can be used in any game with access to the STOCK B-57B * Some ini mods for the stock B-57B that add a usable cockpit (albeit not perfect!,but VERY usable), new avioncs ini, and adds the Nuclear Delivery Capability ™ they had from inception. Note: the various Mk.7 series nukes and nuke effects are NOT included -- they're from one of the lindr2 weapons paks. For those wishing the physical models for the Mk 7s, they're in my original F-84F Update Pak available at the following link: http://combatace.com/files/file/11430-f-84f-thunderstreak-skin-inis-upgrade-pak/ However, as stated above, the effects are NOT with them. An extra main ini, called "xB-57B.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' ™ will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below. Data ini tweeks 're-aim' the guns to fire through the gunsight, add ECM and CM dispensers (chaff ONLY!). Now, if I could only figure out the proper LABS 'bomb toss' that don't fall a bit short ... or long ... (lol!). The Loadout ini, for mission builders, has a "Strike_Nuke" callout. However, the weapons ARE selectable on the games loadoutscreen as well, after removing any other bombs from the bombbay. No Hangar or Loading screens are included, cause I just plane forgot...maybe later! As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein Click here to download this file
  3. Version

    539 downloads

    B-57B Canberra Tweeks Pak = For SF2, Any and All = * Note: Full-4 Merged reccomended, but can be used in any game with access to the STOCK B-57B * Some ini mods for the stock B-57B that add a usable cockpit (albeit not perfect!,but VERY usable), new avioncs ini, and adds the Nuclear Delivery Capability ™ they had from inception. Note: the various Mk.7 series nukes and nuke effects are NOT included -- they're from one of the lindr2 weapons paks. For those wishing the physical models for the Mk 7s, they're in my original F-84F Update Pak available at the following link: http://combatace.com/files/file/11430-f-84f-thunderstreak-skin-inis-upgrade-pak/ However, as stated above, the effects are NOT with them. An extra main ini, called "xB-57B.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' ™ will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below. Data ini tweeks 're-aim' the guns to fire through the gunsight, add ECM and CM dispensers (chaff ONLY!). Now, if I could only figure out the proper LABS 'bomb toss' that don't fall a bit short ... or long ... (lol!). The Loadout ini, for mission builders, has a "Strike_Nuke" callout. However, the weapons ARE selectable on the games loadoutscreen as well, after removing any other bombs from the bombbay. No Hangar or Loading screens are included, cause I just plane forgot...maybe later! As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein
  4. RB-57A Canberra for SF2

    Version

    351 downloads

    RB-57A Canberra = For SF2, Any and All = * Note: Full-4 Merged reccomended; can be used in any game install with access to the STOCK CanberraB2, as it uses this lod (probably SF2:E?? IIRC!!) * This is a full, complete aircraft mod containing everything needed to just unzip and fly! 2 new skins and decal sets are provided, representing the 30th TRS, 66th TRW at Sembach during 1956/58 (Natural Metal) 363rd TRW at Shaw AFB, South Carolina from initial delivery to the late 1950s (Night Intruder Black) All serial numbers are 100% historically accurate for the aircraft and units depicted, excpeting the last 3 for the 30th ... they're fillers, but ARE for RB-57As (most likely from the 345th BW). With the exception of the tail marking (yes, I had to paint them on!), all others are decals. Minor ini edits add an audio RWR, and a very simple ground mapping radar (see notes for other explinations and such). Although designed with RECON in mind, like the actual aircraft, it still carries it's offensive bombload for Strike (ie: Night Interdiction). However, the A models (like the Canberra B2 they're derived from) carry NO guns, so I've limited the Mission Tasking to RECON and STRIKE. All weapons used (well, ok -the bombs!-) are stock in-game items. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Good Hunting! wrench kevin stein
  5. ObjectData020.cat has the main inis you need empyt out the 15 and 15bis folders of everything, extract the 2 main inis, and let it rebuild.
  6. File Name: A-4Ku Skyhawk for SF2 File Submitter: Wrench File Submitted: 05 March 2012 File Category: A-4 A-4Ku Skyhawk (Kuwait AF) Update Pak = For SF2, Any & All (Full-4 Merged Reccomended) = *NOTE: usable in any and all SF2 versions that have access to the A-4F_78 lod and A-7D cockpits. Hence, the Full-4 Merged Reccomendation* Based "loosely" off dtmdragon's SF1 port. Completely new skins, from a Home Grown Template ™, and all new BuNum* decals (in fact, as usual, ALL markings are decals). The 2 skins supplied are, well, identical! Excepting the "Free_Kuwait" skin will automatically start in 1991, for ODS, and have the "FREE KUWAIT" fuselage banner decal. The cockpit used, while not correct, does have pretty much everthing working as the A-4M this is based on should; research has pointed to them having the APR-53 radar, so I added it back. Therefore, 100% accuracy is NOT claimed for this mod. Loadouts are pretty standard, dumb bombs and so forth. The aircraft is LGB capable, but no evidence has turned up the KuAF used Paveways. Canopy operates via the Standard Animation Key ™, Shift/0. All loadouts use stock in-game items. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Enjoy! wrench kevin stein * yes, the KuAF birds carried their USN BuNums on the tail! Click here to download this file
  7. did you edit the IsrealME_Nations.ini, and add the Americans?
  8. http://www.youtube.com/watch?v=1D1cap6yETA
  9. A-4Ku Skyhawk for SF2

    Version

    330 downloads

    A-4Ku Skyhawk (Kuwait AF) Update Pak = For SF2, Any & All (Full-4 Merged Reccomended) = *NOTE: usable in any and all SF2 versions that have access to the A-4F_78 lod and A-7D cockpits. Hence, the Full-4 Merged Reccomendation* Based "loosely" off dtmdragon's SF1 port. Completely new skins, from a Home Grown Template ™, and all new BuNum* decals (in fact, as usual, ALL markings are decals). The 2 skins supplied are, well, identical! Excepting the "Free_Kuwait" skin will automatically start in 1991, for ODS, and have the "FREE KUWAIT" fuselage banner decal. The cockpit used, while not correct, does have pretty much everthing working as the A-4M this is based on should; research has pointed to them having the APR-53 radar, so I added it back. Therefore, 100% accuracy is NOT claimed for this mod. Loadouts are pretty standard, dumb bombs and so forth. The aircraft is LGB capable, but no evidence has turned up the KuAF used Paveways. Canopy operates via the Standard Animation Key ™, Shift/0. All loadouts use stock in-game items. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Enjoy! wrench kevin stein * yes, the KuAF birds carried their USN BuNums on the tail!
  10. get ready to smile for the camera, Uncle Joe!!
  11. 1) check cockpit folder for *nameofgunsight*.tga 2) check cockpit ini for proper listing of *nameofgunsight*.tga do that for EVERY aircraft don't forget, SF2 reads cockpit locationg completly different, and you'll probably be editing the CockpitPositon= line on just about every single aircraft. oh, and posting a screenie of cockpit might help, too.
  12. open meshes closed, so there's no more shadow issues.
  13. Hopefully, NOT my modern Libya terrain.... http://combatace.com/topic/26131-freeware-licensing/page__view__findpost__p__545949
  14. Miss May!!! WHOOOT!!! -- for someting completly different... be vewry vewry quite ... we're hunting ships...
  15. how many forums are you posting this in?? answered in your original SF/Wo* forum post
  16. ace: try using decals. One of the many reasons I use them pretty much exclusively! ian: why do you think I put so many bridges on terrains??? awsome skins Ant!! (wondering ... has anyone converted the the DLC EJ into the Kai?)
  17. the knowledge base is your freind ... follow these instrucitons in reverse http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ mind you, it WAS rebuilt with SF2 in mind, so tweek at your own risk
  18. what DLC birds I really like to sea, are the aformentioned F-4N & S, but late model Scooters -- a real A-4N, and A-4M to say nothing of the OzMirages hinted at last year....
  19. oh!!! excellent!!! I've been trying to figure out that 'spotty' look for years!!! thankyouthankyouthankyou, etc!!!
  20. that's what got me bugged == what to use as a stand in cockpi9t for Viggen. Started ini work last night Oh man! I am NOT a FM guy!!
  21. ace888: is it just me, or are all the roundels distorted on those HAF Mirages??
  22. well, in that case .. thanks! don't forget the data ini edits in the haredpoint section to call the nodes not loaded thingy
  23. gimp and paint.net BOTH do tgas for with no problems ... you can't do multi layer tgas, they have to be flattened into a single layer (even in photoshop)
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