-
Content count
26,879 -
Joined
-
Last visited
-
Days Won
132
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A Hunter Departs for the Night's Work.... -
B-57B Canberra Tweeks Pak -for SF2-
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: B-57B Canberra Tweeks Pak -for SF2- File Submitter: Wrench File Submitted: 06 March 2012 File Category: B-57 B-57B Canberra Tweeks Pak = For SF2, Any and All = * Note: Full-4 Merged reccomended, but can be used in any game with access to the STOCK B-57B * Some ini mods for the stock B-57B that add a usable cockpit (albeit not perfect!,but VERY usable), new avioncs ini, and adds the Nuclear Delivery Capability they had from inception. Note: the various Mk.7 series nukes and nuke effects are NOT included -- they're from one of the lindr2 weapons paks. For those wishing the physical models for the Mk 7s, they're in my original F-84F Update Pak available at the following link: http://combatace.com/files/file/11430-f-84f-thunderstreak-skin-inis-upgrade-pak/ However, as stated above, the effects are NOT with them. An extra main ini, called "xB-57B.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below. Data ini tweeks 're-aim' the guns to fire through the gunsight, add ECM and CM dispensers (chaff ONLY!). Now, if I could only figure out the proper LABS 'bomb toss' that don't fall a bit short ... or long ... (lol!). The Loadout ini, for mission builders, has a "Strike_Nuke" callout. However, the weapons ARE selectable on the games loadoutscreen as well, after removing any other bombs from the bombbay. No Hangar or Loading screens are included, cause I just plane forgot...maybe later! As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein Click here to download this file -
Version
539 downloads
B-57B Canberra Tweeks Pak = For SF2, Any and All = * Note: Full-4 Merged reccomended, but can be used in any game with access to the STOCK B-57B * Some ini mods for the stock B-57B that add a usable cockpit (albeit not perfect!,but VERY usable), new avioncs ini, and adds the Nuclear Delivery Capability they had from inception. Note: the various Mk.7 series nukes and nuke effects are NOT included -- they're from one of the lindr2 weapons paks. For those wishing the physical models for the Mk 7s, they're in my original F-84F Update Pak available at the following link: http://combatace.com/files/file/11430-f-84f-thunderstreak-skin-inis-upgrade-pak/ However, as stated above, the effects are NOT with them. An extra main ini, called "xB-57B.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below. Data ini tweeks 're-aim' the guns to fire through the gunsight, add ECM and CM dispensers (chaff ONLY!). Now, if I could only figure out the proper LABS 'bomb toss' that don't fall a bit short ... or long ... (lol!). The Loadout ini, for mission builders, has a "Strike_Nuke" callout. However, the weapons ARE selectable on the games loadoutscreen as well, after removing any other bombs from the bombbay. No Hangar or Loading screens are included, cause I just plane forgot...maybe later! As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein -
Version
351 downloads
RB-57A Canberra = For SF2, Any and All = * Note: Full-4 Merged reccomended; can be used in any game install with access to the STOCK CanberraB2, as it uses this lod (probably SF2:E?? IIRC!!) * This is a full, complete aircraft mod containing everything needed to just unzip and fly! 2 new skins and decal sets are provided, representing the 30th TRS, 66th TRW at Sembach during 1956/58 (Natural Metal) 363rd TRW at Shaw AFB, South Carolina from initial delivery to the late 1950s (Night Intruder Black) All serial numbers are 100% historically accurate for the aircraft and units depicted, excpeting the last 3 for the 30th ... they're fillers, but ARE for RB-57As (most likely from the 345th BW). With the exception of the tail marking (yes, I had to paint them on!), all others are decals. Minor ini edits add an audio RWR, and a very simple ground mapping radar (see notes for other explinations and such). Although designed with RECON in mind, like the actual aircraft, it still carries it's offensive bombload for Strike (ie: Night Interdiction). However, the A models (like the Canberra B2 they're derived from) carry NO guns, so I've limited the Mission Tasking to RECON and STRIKE. All weapons used (well, ok -the bombs!-) are stock in-game items. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Good Hunting! wrench kevin stein -
Borked my Mig-15bis...help please
Wrench replied to redwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ObjectData020.cat has the main inis you need empyt out the 15 and 15bis folders of everything, extract the 2 main inis, and let it rebuild. -
A-4Ku Skyhawk for SF2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: A-4Ku Skyhawk for SF2 File Submitter: Wrench File Submitted: 05 March 2012 File Category: A-4 A-4Ku Skyhawk (Kuwait AF) Update Pak = For SF2, Any & All (Full-4 Merged Reccomended) = *NOTE: usable in any and all SF2 versions that have access to the A-4F_78 lod and A-7D cockpits. Hence, the Full-4 Merged Reccomendation* Based "loosely" off dtmdragon's SF1 port. Completely new skins, from a Home Grown Template , and all new BuNum* decals (in fact, as usual, ALL markings are decals). The 2 skins supplied are, well, identical! Excepting the "Free_Kuwait" skin will automatically start in 1991, for ODS, and have the "FREE KUWAIT" fuselage banner decal. The cockpit used, while not correct, does have pretty much everthing working as the A-4M this is based on should; research has pointed to them having the APR-53 radar, so I added it back. Therefore, 100% accuracy is NOT claimed for this mod. Loadouts are pretty standard, dumb bombs and so forth. The aircraft is LGB capable, but no evidence has turned up the KuAF used Paveways. Canopy operates via the Standard Animation Key , Shift/0. All loadouts use stock in-game items. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Enjoy! wrench kevin stein * yes, the KuAF birds carried their USN BuNums on the tail! Click here to download this file -
custom Israel campaign problem
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
did you edit the IsrealME_Nations.ini, and add the Americans? -
http://www.youtube.com/watch?v=1D1cap6yETA
-
Version
330 downloads
A-4Ku Skyhawk (Kuwait AF) Update Pak = For SF2, Any & All (Full-4 Merged Reccomended) = *NOTE: usable in any and all SF2 versions that have access to the A-4F_78 lod and A-7D cockpits. Hence, the Full-4 Merged Reccomendation* Based "loosely" off dtmdragon's SF1 port. Completely new skins, from a Home Grown Template , and all new BuNum* decals (in fact, as usual, ALL markings are decals). The 2 skins supplied are, well, identical! Excepting the "Free_Kuwait" skin will automatically start in 1991, for ODS, and have the "FREE KUWAIT" fuselage banner decal. The cockpit used, while not correct, does have pretty much everthing working as the A-4M this is based on should; research has pointed to them having the APR-53 radar, so I added it back. Therefore, 100% accuracy is NOT claimed for this mod. Loadouts are pretty standard, dumb bombs and so forth. The aircraft is LGB capable, but no evidence has turned up the KuAF used Paveways. Canopy operates via the Standard Animation Key , Shift/0. All loadouts use stock in-game items. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Enjoy! wrench kevin stein * yes, the KuAF birds carried their USN BuNums on the tail! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
get ready to smile for the camera, Uncle Joe!! -
BoB Inquiry
Wrench replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
-
Wings over Africa Conversion
Wrench replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
1) check cockpit folder for *nameofgunsight*.tga 2) check cockpit ini for proper listing of *nameofgunsight*.tga do that for EVERY aircraft don't forget, SF2 reads cockpit locationg completly different, and you'll probably be editing the CockpitPositon= line on just about every single aircraft. oh, and posting a screenie of cockpit might help, too. -
Hawk T1A and T45 Fixes.7z
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
open meshes closed, so there's no more shadow issues. -
BoB Inquiry
Wrench replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hopefully, NOT my modern Libya terrain.... http://combatace.com/topic/26131-freeware-licensing/page__view__findpost__p__545949 -
noisenormal & waternormal questions
Wrench replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wetter water or dryer water??? -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Miss May!!! WHOOOT!!! -- for someting completly different... be vewry vewry quite ... we're hunting ships... -
Iran/Iarq 2003+
Wrench replied to Gabriele's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
how many forums are you posting this in?? answered in your original SF/Wo* forum post -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ace: try using decals. One of the many reasons I use them pretty much exclusively! ian: why do you think I put so many bridges on terrains??? awsome skins Ant!! (wondering ... has anyone converted the the DLC EJ into the Kai?) -
Iran/Iraq 2003+
Wrench replied to Gabriele's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
the knowledge base is your freind ... follow these instrucitons in reverse http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ mind you, it WAS rebuilt with SF2 in mind, so tweek at your own risk -
My Favorite DLC
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what DLC birds I really like to sea, are the aformentioned F-4N & S, but late model Scooters -- a real A-4N, and A-4M to say nothing of the OzMirages hinted at last year.... -
If tomorrow i learn to stencil a skin...
Wrench replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
oh!!! excellent!!! I've been trying to figure out that 'spotty' look for years!!! thankyouthankyouthankyou, etc!!! -
Look What I Found
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's what got me bugged == what to use as a stand in cockpi9t for Viggen. Started ini work last night Oh man! I am NOT a FM guy!! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ace888: is it just me, or are all the roundels distorted on those HAF Mirages?? -
Hawk T1A and T45 Fixes.7z
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
well, in that case .. thanks! don't forget the data ini edits in the haredpoint section to call the nodes not loaded thingy -
Canberra WIP
Wrench replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
gimp and paint.net BOTH do tgas for with no problems ... you can't do multi layer tgas, they have to be flattened into a single layer (even in photoshop)