Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,157
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. pardon the Intrusion ... but we have a delivery to make....
  2. no, cause the stock runway textures are stored in the terrain cat. wonder if this may be related to the newly locked terrain cats, but Im just speculating.. nonstock terrains are working fine
  3. i'm trying to get the Daring destroyer names (all the decals were done by me like 3-4 years ago) working for RN CVBGs, too. Damn things won't show up! anybody wants to carry on with it, and get it sorted out, PM me!
  4. steam vents ... wouldn't be hard .... take a small object, very small and unobtrusive (sp?) like oildrum1 (or even with NoLod), give it an effect (ship smoke is too dark -- maybe LargeSAMTrail) place it where you want and it'll 'emit'. Same as was done by Gepard for the Reactor Cooling Towers. I guess nobody noticed the ever-lasting Springfield Tire Fire on the CenUS map? as to the new terrain engine ... I refuse to comment or state my opinion
  5. unicode or ansi has 100% NO bearing on anything ... the game reads both equally well (all my terrain mods ini are ansi ... and nobody's bitched yet) the problem, as always ... lies eleswhere. 1st and Foremost: check the MiniumBaseSize= on the Spirt ... if set the LARGE (as it should be), be triple certain that you're flying on a terrain that HAS the large airfield (Runway4)
  6. well, one can always (now -that we have to tools!!!-) edit the FlightEngine ini, and kick The Wall back a few dozen KMs
  7. how about just using plain text, like everybody else does? Having to edit out all the nonesene is too much!! once exported, LODs can't be changed
  8. it's nice to see my Harrier's get a proper home!!
  9. yes, it's not only masochism ... it's akin to insanity. there ain't a f***ing wrong the IIAF/IRIAF TMF Tomcat, that a few little ini tweeks won't fix. Most of which have already been done, as mentioned just above. If you enjoy spinning your wheels in the mud, go right ahead. Have fun figuring out the mapping for 3-tone camo -- nightmares galore. It's something I'd wouldn't waste time on, what with everything else needing to be done to NA. ---- bring on the MEUs!!! Got those nice Harriers (and skins) looking for home base!!
  10. a very well know issue ... there is NO fix for it, other than completely rebuilding the model. So, editing the ini IS the only solution
  11. NP, Stratos ... people SHOULD know the whys and wherefores, and consequenses thereof
  12. yes, doing double work ... it's what we live fore
  13. wasn't that what the original Gen1 DBS was about, as I recall?? and don't discount Cuba; they'll be the new financial and military powerhouse in the Western Hemisphere after the Zombie Apocalypse!!!
  14. yupers ... ever since TMF released their first Kittys -- the IRIAF was included in the pak, and gone through several updates too the most recent one can be had in the Operation Darius packages (disremember which one excatly, but most likely in the /Aircraft DL) If ya'll would take a few minutes, and study the latest TW F-14 inis, you find: not exported no userlist and so forth
  15. yes, it DO get quite annoying with our bi-montly threads on "what TK should realy do with these games" and the "I Want This Feature -fillintheblank-" For those of us that've been around since Day1 or nearly Day1 ...
  16. sure, go ahead and support piracy ... the reason they're no longer with us, as that's Marcello's Flanker that they 'reenginnered' by decompiling the LOD*, screwing around with it and releasing it under they're name *yes, that is doable -- and highly illeagle
  17. very early wip ... trying to get colors matched... drawing panel lines is easy comapred to that!! (note: not dirtied or weathered yet) decals are placeholders (and stock!)
  18. that a MIDWAY or an ESSEX ... looks like 43 on funnel. I LIKES it!!!
  19. take the cockpit position from the STOCK WoV A-6A. Didn't give me any problems (even for the EA-6B)
  20. SZ: that dosen't really help us for all the other CV out there, do it??? To say nothing of DDs, DEs, CL/CAs we have that need updating to current standards.
  21. trees are in 'clumps' now AND are destroyable!! Since they're LOD based now. They don't have a destroyed model, but show up as little areas burning.
  22. so's the F-104s ... they've been backwards (well, oppposite side) since Day One in SFP1
  23. it's allowed ... we do it all the time with skins!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..