Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,879
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by Wrench

  1. once again, moved to a more correct Forum, where it'll actually be seen by people that can answer And, once again... DO NOT POST QUESTIONS IN THE KNOWLEDGE BASE!!!! Use the regular Forums, for cryin' out loud!!
  2. IR missiles, being 'passive seeker' in nature, do NOT show on the RWR. You just have to be more alert to radio messages (warnings from wingmates), and keep your head on a swivel. Game-wise, it's emulating Real Life ™
  3. File Name: Ethiopian AF MiG-23BN Flogger-H File Submitter: Wrench File Submitted: 17 February 2012 File Category: MiG-23 Ethiopian AF MiG-23 Flogger-H Skin Pak = For SF2, Any and All = *Note: Full-4 Merged reccomended, but can be use in any game with access to the MiG-23BN* A new skin/decal pak for the stock 3rd Wire MiG-23BN "Flogger-H", representing EtAF Floggers from the late 1970s to the present. This is a complete package, containing Ordway's cockpit mod (just in case you haven't made it flyable). Modified data and loadout inis, and so forth. The canopy has been activated via animation key, the Usual Suspect ™, Shift/0. An extra main ini, called "xMiG-23BN.ini" is supplied so after patching, or DLC installation, a simple 'one click' will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below. The skin is based of the stock 3W one for the SyAF, as it has the closest colors and camo pattern, with all new decals and serials. Insignia decals are stock in-game items. Serials for 26 aircraft are supplied. Decal randomization is set to TRUE, and has a default start date of 1977 (when they recieved their first ones). The number sequencing (10**) is correct for these aircraft (some may have also used the 11** sequence, as there were 2 full squadrons of Flogger-Hs in the EtAF) A new, SF2 style hanger screen is also included. The GunnyPak or other weapons pak is reccomended, as the CAS/Armed_Recon loadout calls for RBK cluster bombs. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! At least once!! Happy Landings! wrench kevin stein Click here to download this file
  4. *** *** correction: should read "number sequecing (12**) is correct for these aircraft" 10** series is on their Fishbeds (also coming soon!!)
  5. no. tried it some years ago, and it don't work
  6. File Name: Eritrean AF MiG-29 Fulcrum-C (for TMFs MiG-29) File Submitter: Wrench File Submitted: 17 February 2012 File Category: MiG-29 Eritrean AF MiG-29 Fulcrum-C Skin Pak = For SF2, Any and All = A new skin/decal pak for the TMFs MiG-29C, representing ErAF Fulcrums from the late 1990s to the present. Inis tweeks were made to the data, loadout inis. You'll want to back up your original before installing this pack. A new "Userlist.ini" is included (may not be fully accurate, and changes/updates are welcomed!). Weapons are =NOT= included, so you'll need the GunnyPak or some other full WeaponsPak for SF2. You also =MUST= have TMF's MiG-29C in your game install (doh!) to install this pak to. These skins have been partly repainted (with redrawn panel and rivet lines) in several areas to remove the painted-on markings, creating a 'blank' canvas to allow for the use of decals for ALL markings. The side effect of that, is other countries can easily be created by simple edits of the decals ini. On this version, as stated above, ALL the markings used here are decals. Serial numbers are 'best guess' based on the limited information (both text and photographic) available. In actuality, the ErAF only has 7 MiG-29s; I've cheated and extraploated numbers for 12 aircraft. So, it's not 100% historically accurate. As always, fairly easy to follow, yet detailed install instructions are included. Please read them after unzipping, and before installation!!! Happy Landings! wrench kevin stein with thanks to TMF for creating this bird; especially to BPAO. Click here to download this file
  7. Ethiopian AF MiG-23BN Flogger-H

    Version

    156 downloads

    Ethiopian AF MiG-23 Flogger-H Skin Pak = For SF2, Any and All = *Note: Full-4 Merged reccomended, but can be use in any game with access to the MiG-23BN* A new skin/decal pak for the stock 3rd Wire MiG-23BN "Flogger-H", representing EtAF Floggers from the late 1970s to the present. This is a complete package, containing Ordway's cockpit mod (just in case you haven't made it flyable). Modified data and loadout inis, and so forth. The canopy has been activated via animation key, the Usual Suspect ™, Shift/0. An extra main ini, called "xMiG-23BN.ini" is supplied so after patching, or DLC installation, a simple 'one click' will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below. The skin is based of the stock 3W one for the SyAF, as it has the closest colors and camo pattern, with all new decals and serials. Insignia decals are stock in-game items. Serials for 26 aircraft are supplied. Decal randomization is set to TRUE, and has a default start date of 1977 (when they recieved their first ones). The number sequencing (10**) is correct for these aircraft (some may have also used the 11** sequence, as there were 2 full squadrons of Flogger-Hs in the EtAF) A new, SF2 style hanger screen is also included. The GunnyPak or other weapons pak is reccomended, as the CAS/Armed_Recon loadout calls for RBK cluster bombs. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! At least once!! Happy Landings! wrench kevin stein
  8. f***ing-A right bubba!!! here's an idea....lets stop speculating and guess, and wishing for things we don't (and can't) know about until it comes out?
  9. Thanks Ron! Insky's, iirc, modded by lindr2, converted to SF2 & reskinned by me (Sudan AF)
  10. Naval variant a CHINESE plane!!!????? For Soviet use? That'll never happen! Why not just navalize the Frogfoot, like they'd planned to?? the 3 I have (and updated) are Q-5D Q-5E(also called E/F) Q5II based off lindr's mods. As the original models are not longer available here.... there is a slight gunsight/aim angle issue I haen't fully resolved on one of them-- they shoot stright through the sight on AG, but for 'generic' AA the sight a bit high, and will require some eyeballing of fall-of-shot (aka: Kentucky windage) Also, 'exported' the 5E, as it's reall close to some of the A-5 variants now in use some parts of the globe. (see screenshot thread) the q5II is mapped slightly differently than the others ... there's a 4 bmp that seems to be the intakes; other small difference issues in mapping. Maybe in "2 Weeks" ... need to finish other things ... Erireat/Ethiopia rebuld is this --> <--- close to completion, then back to the Gulf, then Panama, and finishin retargeting Formosa (which is why I startd fiddiling with these in the first place!)
  11. found these parked the other day, while testing the Ethipoia/Eritrea terrain ... I think I been ripped off!!! Vandels have broken onto my base, and stole the noses off my Tornados!! Obviously, it's an AMI one (IDS/ECR???) ... but what is missing that cuases this? (it actuall is quite funny to see!)
  12. actually, it's what I get for parking in downtown Newark!!!
  13. How about NOT using all that weird off-the-wall linking and formatting,hmm? How about just plain, easy to read text? I just love trying to read a post so full those, as to make it completly unintelligable. And spending time reediting it, so it makes at least some sense for other people. 1st Warning: next time, instead of editing ....
  14. as reported over the Darfur region....
  15. I think that's the idea...always there -- that's how we did it before FP. commenting the NOSE section brought it back, with the probe assemlby sitting were it's supposed to.... (there is, I noticed, some severe decal bleed on the nose. it's an old model, what can ya say?)
  16. pretty much what i figgured... something being used in the loadout ini, as opposed to fake pilot. we'd had the same problem with the A-4L and other skyhawks that used the avionics hump as a jammer pod -- never showed up on parked birds until converted to the fake pilot method now, to find that missing bit....
  17. you don't need extra ones, if using a stock one ... so, NONE of the AB effects are working, even on STOCK aircraft (Phantom, Crusader, any MiG made flyable)??? If that's the case, your install is borked, and should be deleted (the mods folder), and started from fresh with abso-frakking-lutely NO addons, to make sure the stock, out-of-the-box game is working correctly. This'll help narrow down the issue to 'game files' or "machine issues". That's something I'd reccomend in any case, given the recent problems you seem to be having. you can just rename the mods folder (assuming SF2) with a x, run the SF2.exe, let it rebuild the mods folder, move your defalut.ini to the /Controls folder so yo don't have to remap all the controls, and see what works. With STOCK aircaft -no add ons!!! More and more it's starting to sound like a machine issue, not a mods issue.
  18. copy/paste the statements off a stock aircraft data ini. Quickest and easiest! AfterburnerEmitterName=AfterburnerEmitter2 (from MiG-23)
  19. oddly, only seems to show when on the ground (see below). in flight (above 30-odd meters), it's casts normally. SF2 also seems to not recognize the old 1stGen, 06 level shadow lods -- I have the Mig19 shd IN the folder, pointed to in the ini with the correct statments, and it don't work either. can it be fixed? only by them....and that raises other problems as to cockpit-wise, all mine work fine. Of course, I'ved edited the living daylights out things (moved, copy/pseted, fiddled inis, etc). HUDs still a little wacky on the Q-5D .... but, what can ya do?
  20. what about using the new nation-specific loadout? call the exact tank you want for each nation, in a seperat listing?
  21. I did a bunch of work on one model (Q-5II??? maybe???); redid the FM based off the stock Farmer, cockpit replacement/fixes etc. I'll have to go through my birds again, and see which one I did (in between all the terrain work....). Yes, the LOD needs MAJOR reworking to close the holes in it ... expecially for the shadow (missing the center of aircraft!)
  22. Not that far behind you; be 55 in April! one of the major issues of conversion to SF2 (other than physical model and FM issues....), is are userlist inis needed? Many of the PTO axis aircraft weren't EXPORTED=TRUE; damn near all the Allied are! in ETO/MTO, lots of Axis aircraft were used amongst the various 'member nations' (Rumainian & Regia Aeronatica 109s, RA Stukas, etc). Then, there's the 'new allied' Italian AF (Co-Beligerent) after Sept 44. Allied stuff...goes without saying, with few exceptions it gonna get interesting, when it starts to happen Of course, the availability of the downloads is always an issue...
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..