Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,157
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. 1) check cockpit folder for *nameofgunsight*.tga 2) check cockpit ini for proper listing of *nameofgunsight*.tga do that for EVERY aircraft don't forget, SF2 reads cockpit locationg completly different, and you'll probably be editing the CockpitPositon= line on just about every single aircraft. oh, and posting a screenie of cockpit might help, too.
  2. open meshes closed, so there's no more shadow issues.
  3. Hopefully, NOT my modern Libya terrain.... http://combatace.com/topic/26131-freeware-licensing/page__view__findpost__p__545949
  4. Miss May!!! WHOOOT!!! -- for someting completly different... be vewry vewry quite ... we're hunting ships...
  5. how many forums are you posting this in?? answered in your original SF/Wo* forum post
  6. ace: try using decals. One of the many reasons I use them pretty much exclusively! ian: why do you think I put so many bridges on terrains??? awsome skins Ant!! (wondering ... has anyone converted the the DLC EJ into the Kai?)
  7. the knowledge base is your freind ... follow these instrucitons in reverse http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ mind you, it WAS rebuilt with SF2 in mind, so tweek at your own risk
  8. what DLC birds I really like to sea, are the aformentioned F-4N & S, but late model Scooters -- a real A-4N, and A-4M to say nothing of the OzMirages hinted at last year....
  9. oh!!! excellent!!! I've been trying to figure out that 'spotty' look for years!!! thankyouthankyouthankyou, etc!!!
  10. that's what got me bugged == what to use as a stand in cockpi9t for Viggen. Started ini work last night Oh man! I am NOT a FM guy!!
  11. ace888: is it just me, or are all the roundels distorted on those HAF Mirages??
  12. well, in that case .. thanks! don't forget the data ini edits in the haredpoint section to call the nodes not loaded thingy
  13. gimp and paint.net BOTH do tgas for with no problems ... you can't do multi layer tgas, they have to be flattened into a single layer (even in photoshop)
  14. what, like below??? (backwards because that' show the skin is mapped -backwards and inside-out) it's a simple extra layer with the text typed in. Same is done for the various warning, rescue and so forth tags
  15. the ripply terrian may be ATI related ... they're always had problems of some kind yes, set shadows to HIGH only -- there's still some small anomoies with shadows cast by ground and TOD objects.
  16. not finished yet (obivous to all as those are MAX renders)) Luf46, possibly an Ju EF132, iirc
  17. got the colors as close as I can, but need some serial number for decals. Don't need all of them, just a sampling (apporx 18-24 numbrs) TIA!!
  18. i don't suppose we have the MAX files?? Got some shadow issues to deal with.... (on the JA, the AJ needs a new cockpit!!)
  19. weather generator = Dave. Dave = methane generator more methane,(ie: highter concentrations of greenhouse gasses) = modified EnviromentalSystem.ini modified EnvroinmentalSystem.ini = different weather patterns, globaly no problem!
  20. gotta go with the F-4EJ ... like was said, wicked cool paint jobs!
  21. I'd go with "Doing the Time Warp" .... again
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..