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Wrench

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Everything posted by Wrench

  1. I just had a terrible thought (well, for me, since I can't make working water bmps....) 99.9 percent of all terrains will be needing new water bmps, to take advantage of this new feature. OTH, this is a FANTASTIX plus for WW2 PTO NavAir Ops!! and every single one of our existing ships, carrier, escorts (ie: ALL warship!!) are going to need all the new parameters, expecially the new radar statements (yes, they're FINALLY networked) well, boys, roll up them sleeves ... we got a job of work to do!!!
  2. Ian: do it manyually, via a direct data ini edit. The WepEd won't change it.
  3. Read my post above, #6 ... it ain't possible, without a completly new terrain
  4. need to test this in PG ... PB, can you create a _water.bmp from the bmp generated from TE?? (once I locate the CV stations? or are CV station even necessary?
  5. yes, that parked animationid is for the wing folds (tested on Hawkeye)
  6. dave got me interestered in looking at the other VF33 skins .... here's Mytai's other one, convrted to SF2 "a nice day to fly over the Med" edit: opps! forgot pic!
  7. and even removing the AllowedMissions= statement, does NOT bring back CAS/Armed_Recon/Strike against land targets for me (using either land based OR carrier based); even after editing the SingleMission.ini and _types ini to raise up (or lower in SI.ini) the target values. For me, something be broke bad...
  8. uploaded ... as I approved my own upload, HOPEFULLY!!!! (please gods!) this one'll work!
  9. I'm surprised that hasn't happened yet!! I'm on it!!
  10. safe to assume that you need the carrier stations in the _targets.ini??
  11. one must spread one's wings before flying ....
  12. here's one for us terrain & targets guys ... changes in the movement ini ... no more plotting x/y positions [Route001] RouteType=GROUND_ATTACK StartArea=Reykjavík EndArea=Selfoss [Route002] RouteType=GROUND_ATTACK StartArea=Selfoss EndArea=Vík í Mýrdal [Route003] RouteType=GROUND_ATTACK StartArea=Vík í Mýrdal EndArea=Kirkjubæjarklaustur [Route004] RouteType=GROUND_ATTACK StartArea=Höfn EndArea=Kirkjubæjarklaustur [Route005] RouteType=GROUND_ATTACK StartArea=Egilsstaðir EndArea=Höfn [Route006] RouteType=TRUCK StartArea=Keflavík EndArea=Reykjavík [Route007] RouteType=TRUCK StartArea=Reykjavik EndArea=Selfoss [Route008] RouteType=TRUCK StartArea=Selfoss EndArea=Vík í Mýrdal (note the lack of shipping routes....there's something VERY odd going on here...)
  13. this is a GOOD one!! there are over 150 'tree' items in the _types ini!!! Those must've been fun to place.... standard targets (warehouse, fueltanks) are at or below the MinimumStrikeValue= in the single mission ini. So, that'll need editing for both the Miniumu and NormalStrikeValue (which is 200 -- too high!) The types ini is also gonna need some "modifications" to values, to test the strike missions btw ... our favorite target is conspicious (sp?) by it's absence from the terrain
  14. WeaponType=7 is the 'cruise missle' tag... time to start updating the Harpoon, SeaEagle and Excocets... interstering to note, it changes the guidence type (usually CGR) to ASM edit: and to confirm there are absolutely NO lods in the IcelandNA terrain .. just inis and textures
  15. lots of birds seem to be able to read both ... the DLCs are skined in jpg, ferinstance
  16. runway have no destroyed model; craters just 'spawn' on them, so they'll still be there visually did you get a mission succcess?
  17. stock aircraft have the canopy animation id listed in the /Crew section below, from A-4F: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=PilotN3 SetCockpitPosition=TRUE Position=0.0,3.08,0.69 SeatModelName=seat_a-4 SeatPosition=0.00,3.02,0.26 MinExtentPosition=-0.25, 2.61,-0.35 MaxExtentPosition= 0.25, 3.46, 0.91 CanopyNodeName=Canopy CanopyAnimationID=5 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12 Armor .Thickness=12 Armor .Thickness=12 Armor[REAR].Thickness=12 Armor[bOTTOM].Thickness=12 foldy wings is trial and error (if anyone knows the one for the phantoms ... pleas share it!)
  18. navla map true ... that's gonna come in REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL handy for the persian gulf!!!
  19. what, you didn't pull the photo into PS, and do it as multi layers??? Howdcha think I did all the 100% historic nose arts for the P-61??? I'll venture a guess ... Camoflague & Markings #17 (nice side shot on pg15 -- that wouldv'e been the easiest one to use) Personally, I think it should be uploaded. It sharp looking (although I'd add the 4-digit BuNum, and the full BuNum tags on the tail )
  20. finally figured out which terrain it was, and tested the new version ; works perfect on planning map generation now thanks again!!
  21. I just noticed that today meself, when making a bunch of new ones.
  22. hmm...the guy that did that Matador, looks like he did a pretty good job!!! exhausted: (aren't CVE/CVL 43 and later??)
  23. so.... just to change the subject is anyone else NOT getting land attack missions, in the Single Mission screen? Or CAS or ARMED Recon??? what I mean, known aircraft, with know STRIKE, CAS, ARMED_RECON etc, cannot select those mission types on the IcelandNA map. Nor, Anty Shipping. They're not even selectable (or visible!) on the drop down. When I select STRIKE, all I get tasked with is hitting the Russkie carriers -- not a destroyer, or cruiser or fueltank or runway or even the EvilDamnCommBuilding. Methinks the carriers are the new CommBuildings! flyin for USAF/USMC/USN/RAF/FBCAF/LSMFT or whomever. Not showing up SOmething new and different in the IcelandNA terrain inis me things??? we need that extractor ------------- SOONEST!!! :yes:
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