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Everything posted by Wrench
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Removing Fuel Tanks from A/C Model?
Wrench replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
fueltanknodename= leave blank or comment out at the very worst, you edit the compenent, and remove it -
Light colors can be changed?
Wrench replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, in the data ini.... [LeftPositionLight] SystemType=LIGHT Position=-10.95,-4.59,0.35 LightSrcOffset=-0.20,0.00,0.00 Color=0.98,0.25,0.25 <----- Brightness=0.07 LightSrcRange=0.5 CanFlash=FALSE MovingLight=TRUE AttachedNodeName=WingO_L but you need to convert the RGB values to this decimal thingy (hexidecimal?) try this site: http://www.javascripter.net/faq/rgbtohex.htm edit: that one might not work, as it's full hex (3digt/3digit/3digit) cause white in game is 0.88,0.88,0.88, not 255/255/255 im out of ideas! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
....and it works, too!! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Damascus is about to have a very bad day......if the photo dosen't fall off the insturment panel.... -
late skywarrior schemes
Wrench replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
(re) modded pit ... was able to move the AoA indexers back into sight. As I'd forgotten how important those are for getting the bird back on the boat.... however, was unable to move the standby compass to upper frame; kept disappearing behind it,so you won't have one and yes, the cockpit ain't perfect, and has much more sophisticated avionics than it should (and the radar screen should be shifted right .25 m, and Whales did NOT have gun/bombsight -was all handled via radar and it's operator next to the pilot, and most assuredly didn't have an RWR!!), but everything works and is MUCH closer then the pit that was issued with their release. Had even given thought to using the Intruder pit...but that would require way too much work to get to fit right. Too many meshes linked to move thing properly. Maybe at another time, when I'm not too buried with terrains... (yah, like THAT'll ever happen!) -
Wot TK thinging with this iPad business?
Wrench replied to crl848's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that first post in this thread is what my high school history teacher would call "a perfect example of yellow journalism" In other words, in plane, simple Americanese, it horses**t -
? on Strike Fighters 2: NA (Not Available)
Wrench replied to CptHadad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
easy enought fix to edit the title. You all just sit down, take slow breaths, and let your heart rate return to normal. Got it handled for you -
SF2 Q/A-5 Fantan Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
given a 'known' number of aircraft in service, I usualy extrapolate from a whole number up and down. example: Myanmyr has 10, with a know serial of 108; I'd start at 100, go to 110, and use the randomization feature -
Eritrea/Ethiopia Terrain for SF2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yeah, edit the terrain Nations ini, and activate the LimitedNations=TRUE in the main ini. (btw, the game's Nations.in classes Etiopia as 'Friendly', all others are Enemy. Just extract it, and have a look see. I don't see WHY you'd need to ... Somailia is set as ENEMY, as is Sudan, Eritrea, Yemen and several "visiting teams" Ogadenen War was in my mind, when building this, as well as the 'incidents' between Ethiopia and Eritrea. -
Idea for a campaign
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
you ain't lying, brother!! of course, one could just use my Patent Pending set of Generic Target Buildings : Every city gets at least one of each: Generator Building1 (as 'Admin Building') Building2 (as 'Ops Building') CityBuilding3 (as 'telephone/telegraph office'*) warehouse (just a couple scattered around) HQ building (well, depending if you don't use...) GovtBldg (repurposed CityBuilding1) Fire department watertower and of course, the Star of Every Terrain Targets Ini.... The EvildamnCommBuilding!!!! *=which is a type of Comm_Building! Oh! the Humanity!! For Extra Credit: what with Europe having bunches and lots of rivers ... there's all them damn bridges!! edit: just for grins and giggles, Gepards BoB terrain contains MANY landmark buildings ... Arc de Triumph, Tower of London and other buildings from all over Europe. The Effiel Tower seems to cause CTDs for some reason, though... -
Mig-15 / Mig-15 bis / Mig-17 cockpit
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
your' kidding, right??? Exp1 gave us the Mig15, 2 spitfires, vampires, meteor, mustang, dakota (which is the skytrain to me) get with the program, baby!! (or, get THE program!!) -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i've got the Vigi all tweekified for SF2 as well. just never assembled a package!! -
Idea for a campaign
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
that's the one! It's just too screwed up to convert to SF2 -- and sooooooooooo many issues that I can't even remember them all! it's a pit too, as it's got the size/region required -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
according the SSP "Gunships" book, they used both kinds; the SUU-13 pod is the later variant. I'll take either!! I'm easy (but not cheap!) -
Idea for a campaign
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
forgot about the Deutschland terrain ... got it here somewhere; I'll look when I can! IIRC, Ansons covers pretty much all Western Europe, down to the Med. He's got a thread in 1stGens somewhere; maybe the older posts will show the HFD, giving some idea. just a quickie from SFMap (found the terrain in my one remainig 1stGen instll...) for some reason, the Red Side bases aren't showing....and Gerwins TFD tool won't open it all (tile errors it sayd) but, at least, this'll give some idea (also, for some reason, things seem a bit "displaced" from their postions -- have to check the targets ini) -
late skywarrior schemes
Wrench replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the Whale tail marking is cool! by the skyline, I'd guess NAS Alameda (been there!) -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
cool Russ!!! The pics show the barrels black, and 'mechanism' more a dull metal color. We have the M134 miniguns already (the gundatat), so after pod location, it just a matter of dailing in the 'muzzle flashs' WEll, more or less -
WOOOOTT!!!!! Happy Birthday man!!! here's 2 round on me!
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been having some issues with the dell studio xps, with the GTX240 vid card ... damn thing seemed to be overheating, and shutting down. Not loosing the computer, like a bad PS - everything's still running (speaking working, HD spinning, all power on -in fact the mission I was flying was still running in the background) so, only way out was a hard shut down with the power switch (we all know how much WinDoze loves that!) Pulled the side panel, blew out all the fans, ducts, etc. Even pulled the vid card and blew out ITs fan. but it still did it. Spent half the night reading the boards at nvidia.com; seems to be a chronic problem with dells with this card as there were 5 or 6 posts on the same problem This morning, I pull the vid card again, and THIS time , I take off the heatsink/fan housing cover. And find the edges clogged with crud. Blew it out, and picked at the rest with a toothpick. The pic below is the crap that came out -- packed hard. I used a cig for scale (ya, as a smoker cleaning the insided is more important!) Sorr for the huge size ...I wanted to make sure folks could see these mini-turds The moral of the story .... not only BACKUP YOU HD!!! but clean out the insides once in a while! The fan is so quite now, I can't even hear it, but can feel the airflow from the side vent
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late skywarrior schemes
Wrench replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I can have the VAH-13 done in a few days....needs BuNums. Completly revamped pit (based off my work on Buny's B-66), fixed lights, wing folds, avionics, loadout, canopy glass, lots of little details, etc etc etc. (unfortunately, unable to fix the massive decal bleed on the right rear fues, right smack dab where the insigina goes!) in screenie below, all markings are decals (partly retemplated to remove stuff) most of those showing in the picc are "Queers" -- the elint birds (EA-3B?). look at all the antenna bulges/blisters -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
gettin' there....still more decals to make (and if a 3d guy wants to build 3 minigun mounts ... I'll place them!) -
A Little Contest
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oh!.... that's just mean!!! -
SF2 Q/A-5 Fantan Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
simple decal swap (well, new skin for IRIAF) the xdecalname is because I didn't have any serials