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Wrench

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Everything posted by Wrench

  1. don't forget the twinbomb rack in the kit... If you want me to take a look at the skin, I'll be happy to! ------- flying over the ramp, all I could think of was "man, I hope a flock of Floggers with RBKs don't show up! They'd make a hell of a mess of place!
  2. it's also missing its gunpods...that would further reduce it's range, as they sit on the external pylons, in place of fuel tanks what it needs is it's "auto-escape" routine!!!
  3. you're mapping is off ... you'll need to find on which skin bmp, and where on said skin bmp, the rails are mapped to. Use the panel finder, available somewhere in the 1stGen downloads (or maybe still at simmerspaintshop.com) DT interference is a known issue. edit: look on the _3 and 4 maps ... looks like lower rith on the 3, lower left on the 4 (gr1/av8a templates available in the sf2 d/l section -i do remember uploading them) edit -again! look for the 4 red triangle in the corner; those are the pylons you're DEFINATELY gonna need those templates!! the aircraft: http://combatace.com/files/file/11938-av-8a-harrier-for-sf2/ the templates: http://combatace.com/files/file/11943-templates-for-3w-harrer-gr1/ and you've seriously overloaded that bird!!!
  4. that's more than just a simple "bumping" incident!!
  5. yah, no matter how broke I get, I just can't see that happening. Been too long building stuff for free. And there's the quality measurement -- paywhere has to be better than ANYTHING produced by The Manufacturer ™ (which, in many casses of terrains, is actually true...as 3rd party modders working for free, we can take the time and make things super-detailed and accurate, as we have no budget constraints) like you, just trying to smack a little sense into some thick skulls
  6. yes. all naval aircraft start on carriers
  7. The Pub is NOT the place for SF/Wo* specific threads. It is possible that you can actually TRY and make these posts in the relevant Forums??? The Mods and Admnins are getting kinda tired of having to constantly move these where they belong. Please! Pay more attenion!! thanks!
  8. Not possible. Look at the map size, the location of The Wall (even with the expanded borders trick), the Real World ™ locations of the places mentioned. The map is as it is; work within it.
  9. 20 bucks you say????..... .....hmmm..... maybe the Persian Gulf and Central America terrains should go payware??????.... I sure as f*** could use the money (have to split it with Gepard for PG, as it was his original TFD/HFD I rebuilt). Central America is all mine, though... ....food for thought.....
  10. gerwin: don't think there IS a TFD/HFD anymore -- this terrain is LOD based. Just like an airplane, or ships or tank. There may not even be texture tiles like we're used to; everything may applied as a material. but again ... without the frakking extractor, we're just farting in the wind
  11. I hear you, Michael!! has anyone even tried the (as I've only heard of this...) some kind of a beta DX10 for XP?? I know nothing about it, just read it somewhere on some board someplace... it may be worth some investigating for the XP users.
  12. ok...lets get this straightened out once and for all... the new terrain engine ™ is for SF2NA ONLY. It has abso-frakking-loutley NO effect on the Original 4 Terrains ™, and 3rdParty addon terrains, as they still use the original terrain engine. As to the XP/DX9 thing, the Manufacturer said "it ain't gonna work". It can't and don't get any clearer than that.
  13. wouldn't this be better uploaded the /Missions Campaigns downloads section, where it can be properly archived and easily found for use??? btw, great idea!
  14. Not since the Battle of Samar....
  15. had to import and test the Viking .... we need nuke Harpoons, with MUCH longer range!!! The lack of actual shipping routes is a major bummer....can't wait for that new frakking extractor...
  16. The Knowledge Base Is Your Friend ... http://combatace.com/topic/55746-patching-made-easy-part-deux/ happens with EVERY patch, dlc or other factory add-on. The very reason I wrote this little monograph
  17. exhausted: one simple word...... Piracy I won't speak of the group known for it on an open Forum not funny Pete!!! no, really ... are we looking for a mesh to move??
  18. lods are located in ObjectData002.cat. Which is locked out since early 2011. No extractor will open it, not even TKs. Which is why several of us keep archived pre-may2011 extracted cats 'off board'. what are you looking for, in particular?
  19. Don't want to miss this....

    I know everyone's all moist and sticky over the release of SF2:NA, but we mustn't forget our friends... It's Sony Tuckson's Birthday Today!!!! happy birthday man!! here's a couple round from me!!!
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