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Wrench

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Everything posted by Wrench

  1. 42106 is right one! and here's a little trick TK taught me for adding and then flattening airfields, when no citylist.ini exists, or you're adding a new one. Create a new citylistlini (I call my kj_*terrain-name*Cities.ini) then you just add the one place that needs flattening....the example below is from the Persian Gulf, now in the works [City001] Name=King Kahlid IAP <--name of base TextureType=2 Randomness=0 PositionX=240.000000 <--location coordinates, taken from debugged HUDData.ini) PositionY=284.000000 Width=6.000000 Height=6.000000 <--- average size for runways1,2,3,5,6 HasAirfield=TRUE runway4 (the semi-x 2 crossing airfield) is a different story, as it reques not 6 tiles, but 10-14 due to it's size save it IN the working terrain's subfolder in the TE (C:\Terrain Editors\Woe_ONLY_TE\GermanyCE) (please note that I name EACH terrain editor for the base terrain, and have one for everyone, plus specific versions for other terrains being worked on) another little hint for airfield placement --- do NOT put them within one tile widt of the ocean or other water feature. When flattened, they tend to really screw up the coastline. edit: adding screenie to illistate airfield tileing
  2. have you checked the main aircraft ini (F-16C-40, or whatever, .ini) for the required line: HangarScreen=*name-of-hangar-screen.jpg* (or bmp -- jpgs take less space)
  3. or just build lo-poly statics, like we have for WW2 (look in the WW2 terrains folders)
  4. might want to let TK know about that over at the 3rd Wire site .. so he can fix it BEFORE SF2NA comes out nice catch!! (and thanks for the walkaround book ... didn't have that one in my collection!)
  5. mavherc: might want to give this a read: http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/ lots of still usefull information in the SF/Wo* Knowledge Base
  6. remember guys, I didn't build the model ... what ever is wrong with the lod, is Insky's fault. And there's no support from them available here, due to their banishment If you find something that's fixable, why not post said fix??? I just assembled it "as is", with whatever I could to do straighten things as best I could.
  7. make sure you're using the right TE ... it's NOT the Desert TE, but the WoV/WoI/WoE version. Has slightly better functionality TE work is the very last thing any modder should attempt, cause it just a plane out bitch-and-a-half. as to the runway, have you looked at airfield4????
  8. AV-8A Harrier for SF2

    Version

    1,402 downloads

    MDD/HSA AV-8A Harrier, USMC -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! -- As stated, above, you =MUST= have a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit that is ONLY found in SF2E or Full4 Merged game installs. This package represents AV-8A Harriers as used by the USMC when first delivered. The skins (located for me by CA Member Amariani -many thanks!!) have been run through my HomeGrown ™ template, for to reuse the tail markings, courtesy of 331KillerBee/SFP1Ace's WoE-to-SF2 AV-8A conversion pak (which this expands upon) Skins and decals in the pak are for: VMA-231 'Aces' VMA-513 'Flying Nightmares' VMA-542 'Tigers' New decals for the serial, service name and BuNums are incuded. Some decals are modified from stock ones. These make use of the full color National Insignia, and not the LoViz as seen after 1980-ish (or thereabouts). All weapons used are stock in-game items, excepting the 'new' units included. These are either clones of existing or, in the ALE-37s case, from the GunnyPak. The canopy is NOT activated, as there are no more animation slots available for it. Sorry! However, in compensation, there IS a working landing light!! <grin> As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. As usual, the expected "Notes" section for notes and other insane ramblings Good Hunting! Wrench Kevin Stein
  9. trying to get a little more cooling for some reason, my GPU seems to overheat occasionaly (yes, I keep the case interior as clean as I can...*), and I loose video (SF2 stilll running ... just no vid) want to try and change the fan 'stragety' So, anyone use it, and how to configure? *unless this is a GTX240/Dell issue???
  10. like i replied in another thread.... how about using known positions....???? wing lights tail lights pilot position hardpoint position and so forth...
  11. i wonder what vid card they're using......
  12. SF2 Q/A-5 Fantan Pak

    Version

    976 downloads

    Q-5 Fantan Series Pak = For SF2, Any and All* = *Note: Full-4 Merged reccomended, but can be used in any game with access to the F-4F Phantom from SF2:E* A new skin/decal pak for the Q/A-5 Fantan series, upgraded for SF2. This package is based off lindr2's work for 1stGen, which in turn is/was based off the Insky release, with some modifications/tweeks/fiddling around and general 'messing with' to bring it more in line with SF2 This is a complete package, of 3 aircraft containing various and sundry cockpits - Remember!!! you must have a Full-4 Merged, or at least acess to SF2:Es BLW F-4F Phantom, as the Q-5II references that cockpit. All other pits are included. Rebuilt data inis use the latest (Nov 2011) MiG-19 FM; while not perfect, work much better than before. A new userlist ini is included, for all models, regardless of A or Q naming. They're still Fantans, no matter what. Some name changes have been implemented by me; what was called the D is more closer to the A, so you have the following aircraft, keeping their PLAAF designation, regardles of export status Q-5A Q-5E (called Q-5D/E/F in the displayed name -they're nearly identical) Q-5II The original skins, of course, are included, as is a NEW Sudan AF for the Q-5E. New serial numbers for the SuAf are 'best guess' based upon the 2 photos I could find (SuAF shown in the screenie above) of them. New DDS damage textures are included, but they don't work as advertised. It's your choice to use them or not (turns the aircraft black for some reason -probably a mapping issue) A 'home grown' template for A/D/E/F series is included for skinner. PLAFF weapons, for the most part, are included, as are the pilots & ejection seats. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! As well as the "Notes" section Any/All faults, mistakes, etc are mine & mine alone. Happy Landings! wrench kevin stein
  13. seriously? Our download section is chock FULL of "DLC*" terrains. *which, by the pure defination of the term, are DownLoadable Content
  14. i don't know if you'd call it missing, but it seem greatly reduced in size!!
  15. naaaah.....17P/PF/PFU, and 19P/etc -- the radar equipifiyed bird!! (yea, let's just pile on the work!!! ) --runs away..........................
  16. yes, as said above. The First Rule/Question of Diagnostics ™: Common to One, or Common to All???
  17. re: Flora pit looks awfully close to the Yak-3 pit we have from Kesselbrut. If he's still around, one can't be wonder if the MAX file could be obtained, and whatever small tweeks needed, be made
  18. File Name: Ethiopian AF MiG-21MF Fishbed-J File Submitter: Wrench File Submitted: 20 February 2012 File Category: MiG-21 Ethiopian AF MiG-21MF Fishbed-J Skin Pak = For SF2, Any and All = *Note: Full-4 Merged reccomended, but can be use in any game with access to the MiG-21MF* A new skin/decal pak for the stock 3rd Wire MiG-2MF "Fishbed-J", representing EtAF MiGs from the late 1970s to the present. This is a complete package, containing Paladrain's cockpit (just in case you haven't made it flyable yet). Modified data and loadout inis, and so forth. The canopy has been activated via animation key, the Usual Suspect ™, Shift/0. An extra main ini, called "xMiG-21MF.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' ™ will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below. The skin is based of the stock 3W one for the SyAF, as it has the closest colors and camo pattern, with all new decals and serials. (note: some as originally delivered were in Natural Metal. Camo looks better to me!) Insignia decals are stock in-game items. Serials for 25 aircraft are supplied. Decal randomization is set to TRUE, and this skin has a default start date of 1977 (when Ethiopia recieved their first ones). The number sequencing (10**) is correct for these aircraft as there were at least 2 full squadrons of Fishbeds of varying marks in the EtAF, including some 21bis. Many of which were captured or defected to Eritrea during the civil war. A new, 'generic Fishbed' SF2 style hanger screen is also included. All weapons called for are stock, in-game items from/for a Full-4 Merged install. A new 'year specific' loadout for all users has been added to the loadout ini, based on several profiles and pictures I came across doing research. (adds more missles, similar to 21bis - apparently, =MANY= MFs were modified this way) As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein Click here to download this file
  19. Ethiopian AF MiG-21MF Fishbed-J

    Version

    211 downloads

    Ethiopian AF MiG-21MF Fishbed-J Skin Pak = For SF2, Any and All = *Note: Full-4 Merged reccomended, but can be use in any game with access to the MiG-21MF* A new skin/decal pak for the stock 3rd Wire MiG-2MF "Fishbed-J", representing EtAF MiGs from the late 1970s to the present. This is a complete package, containing Paladrain's cockpit (just in case you haven't made it flyable yet). Modified data and loadout inis, and so forth. The canopy has been activated via animation key, the Usual Suspect ™, Shift/0. An extra main ini, called "xMiG-21MF.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' ™ will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below. The skin is based of the stock 3W one for the SyAF, as it has the closest colors and camo pattern, with all new decals and serials. (note: some as originally delivered were in Natural Metal. Camo looks better to me!) Insignia decals are stock in-game items. Serials for 25 aircraft are supplied. Decal randomization is set to TRUE, and this skin has a default start date of 1977 (when Ethiopia recieved their first ones). The number sequencing (10**) is correct for these aircraft as there were at least 2 full squadrons of Fishbeds of varying marks in the EtAF, including some 21bis. Many of which were captured or defected to Eritrea during the civil war. A new, 'generic Fishbed' SF2 style hanger screen is also included. All weapons called for are stock, in-game items from/for a Full-4 Merged install. A new 'year specific' loadout for all users has been added to the loadout ini, based on several profiles and pictures I came across doing research. (adds more missles, similar to 21bis - apparently, =MANY= MFs were modified this way) As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein
  20. all the game-generated parked aircraft do something similiar (up or down). Live with it... we all do!!
  21. by editing the targets & types ini, and adding the WW2 style hangars. Very basic stuff you'll also be needing to edit the movemnt ini (to reflect pre-Battle of the Bulge front lines), the terrain's nations ini (to add the the WW2 nations, and LimitedNations=TRUE) and some other rather easy edits. HOWEVER.... the map does NOT go far enough west to be of actual use for WW2 (unless you doing the Soviet advance toward Berlin) not enough, or even existing places in France and the Low Countries
  22. well, why just have a Swedish built Bullpup??? that's a no-brainer!!
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