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Everything posted by Wrench
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Hanger Missing
Wrench replied to MiG Killer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, as said above. The First Rule/Question of Diagnostics : Common to One, or Common to All??? -
Mig-15 / Mig-15 bis / Mig-17 cockpit
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
re: Flora pit looks awfully close to the Yak-3 pit we have from Kesselbrut. If he's still around, one can't be wonder if the MAX file could be obtained, and whatever small tweeks needed, be made -
Ethiopian AF MiG-21MF Fishbed-J
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Ethiopian AF MiG-21MF Fishbed-J File Submitter: Wrench File Submitted: 20 February 2012 File Category: MiG-21 Ethiopian AF MiG-21MF Fishbed-J Skin Pak = For SF2, Any and All = *Note: Full-4 Merged reccomended, but can be use in any game with access to the MiG-21MF* A new skin/decal pak for the stock 3rd Wire MiG-2MF "Fishbed-J", representing EtAF MiGs from the late 1970s to the present. This is a complete package, containing Paladrain's cockpit (just in case you haven't made it flyable yet). Modified data and loadout inis, and so forth. The canopy has been activated via animation key, the Usual Suspect , Shift/0. An extra main ini, called "xMiG-21MF.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below. The skin is based of the stock 3W one for the SyAF, as it has the closest colors and camo pattern, with all new decals and serials. (note: some as originally delivered were in Natural Metal. Camo looks better to me!) Insignia decals are stock in-game items. Serials for 25 aircraft are supplied. Decal randomization is set to TRUE, and this skin has a default start date of 1977 (when Ethiopia recieved their first ones). The number sequencing (10**) is correct for these aircraft as there were at least 2 full squadrons of Fishbeds of varying marks in the EtAF, including some 21bis. Many of which were captured or defected to Eritrea during the civil war. A new, 'generic Fishbed' SF2 style hanger screen is also included. All weapons called for are stock, in-game items from/for a Full-4 Merged install. A new 'year specific' loadout for all users has been added to the loadout ini, based on several profiles and pictures I came across doing research. (adds more missles, similar to 21bis - apparently, =MANY= MFs were modified this way) As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein Click here to download this file -
Version
211 downloads
Ethiopian AF MiG-21MF Fishbed-J Skin Pak = For SF2, Any and All = *Note: Full-4 Merged reccomended, but can be use in any game with access to the MiG-21MF* A new skin/decal pak for the stock 3rd Wire MiG-2MF "Fishbed-J", representing EtAF MiGs from the late 1970s to the present. This is a complete package, containing Paladrain's cockpit (just in case you haven't made it flyable yet). Modified data and loadout inis, and so forth. The canopy has been activated via animation key, the Usual Suspect , Shift/0. An extra main ini, called "xMiG-21MF.ini" is supplied so after patching, or DLC installation, a simple 'One click Operation' will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below. The skin is based of the stock 3W one for the SyAF, as it has the closest colors and camo pattern, with all new decals and serials. (note: some as originally delivered were in Natural Metal. Camo looks better to me!) Insignia decals are stock in-game items. Serials for 25 aircraft are supplied. Decal randomization is set to TRUE, and this skin has a default start date of 1977 (when Ethiopia recieved their first ones). The number sequencing (10**) is correct for these aircraft as there were at least 2 full squadrons of Fishbeds of varying marks in the EtAF, including some 21bis. Many of which were captured or defected to Eritrea during the civil war. A new, 'generic Fishbed' SF2 style hanger screen is also included. All weapons called for are stock, in-game items from/for a Full-4 Merged install. A new 'year specific' loadout for all users has been added to the loadout ini, based on several profiles and pictures I came across doing research. (adds more missles, similar to 21bis - apparently, =MANY= MFs were modified this way) As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein -
Carrier queston agine WOI ?
Wrench replied to Foxbat1966's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yes, they can -
Why is this happening?
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
all the game-generated parked aircraft do something similiar (up or down). Live with it... we all do!! -
WOE for WWII
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
by editing the targets & types ini, and adding the WW2 style hangars. Very basic stuff you'll also be needing to edit the movemnt ini (to reflect pre-Battle of the Bulge front lines), the terrain's nations ini (to add the the WW2 nations, and LimitedNations=TRUE) and some other rather easy edits. HOWEVER.... the map does NOT go far enough west to be of actual use for WW2 (unless you doing the Soviet advance toward Berlin) not enough, or even existing places in France and the Low Countries -
North American F-100S (Flygvapnet)
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
well, why just have a Swedish built Bullpup??? that's a no-brainer!! -
instant action aircraft
Wrench replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
get used to using the cat extractor; it's the single MOST important tool you'll have for the series -
Ground objects
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I been using that as the CVL since the WW2 mods.... You'll find it in the Okinawa map (which you've probably already got) Use the CVL, not CVL_T. That's a targetable and destroyable version, but can't carry/use aircraft cause I removed the flight deck mesh callouts so it could be destroyed/sunk iirc, there's one under construction for KAW (along with Atlanta, Manchester CLs and some other boats) -
instant action aircraft
Wrench replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope, sorry, WRONG!! You have to extract the InstantAction.ini from the MissionDat001.cat, as that's the only control file for what appears, place it in the /Flight folder, THEN change the aircraft. How do you think we've been doing it (and WHO do you think was doing it) for era specific intalls (ie: WW2, Korea, etc), when all 'modern' aircraft have been removed? You can change the map, all the aircraft, weather, time, whathaveyou -
Runway Center Line Fix
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just paint the numbers out on the runway maps, cause I'm always rotating airfields to proper headings. That is, if I'm not too lazy! I honestly don't think it's possible, or implemented to change the heading decal (actually a bmp, for the runway itself). Which DO exist in the terrain cats. Look for the "Runway TH***.bmps" in any terrain cat. iirc, the 'drm' listed in the airfield inis are for the little signs at the head/tail of the taxiways and runway ends. Never noticed if they change, after airfield rotation -
Can this be corrected?
Wrench replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
iirc, lindr used the TMF Floggers, not the stock 3W ones -
mongol B lights and gp fix
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
sitting on plastic milk crates, were they??? Done that a few times, when we had vehicles in the shop with the seats pulled and sent for re-upholstering. Not fun!! But, at least they were plastic and not steel wire! (ouch!) -
what is the speed limit for WOV/WOE
Wrench replied to patriotDJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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North American F-100S (Flygvapnet)
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
this is one of the most plausable What Ifs you've done Alfie!! the splinter looks awesome!! -
Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wouldn't it already be part of the game, if one has ExpPak2?? or the DLC?? I guess it all depends on the final price of NA ...????? NOT having it would be weird.... -
Single Year based Decal for Anniversay Tail Art?
Wrench replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
things I use, that have known positions: tail light wing light pilot position hardpoint positions similar sized aircraft, when pre-plotted decal positions are known with a lifetime of guestimating distnaces and sizes (no jokes! please! ), it's not all that hard for me! might still be able to pick up and bolt or nut, and tell you its size, thread pitch and if it metric or US Standard! -
Ground objects
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for the WW2 hawaii map, I tried removing the cargo booms from the DAT Liberty ship, to make it more resemble the hospital ship SOLACE. Nothing happened! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm not. Working on some MiGs.... -
mongol B lights and gp fix
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
must be a real back-breaker to add the SeatModelName=KV1 line to the /Pilot secion of Data ini, huh? all corrected/included in the recently uploaded SF2 Mongol Pak -
what is the speed limit for WOV/WOE
Wrench replied to patriotDJ's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
max speed limit: 300,000 kmps -
DESERT TEXTURELIST
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
once again, moved to a more correct Forum, where it'll actually be seen by people that can answer And, once again... DO NOT POST QUESTIONS IN THE KNOWLEDGE BASE!!!! Use the regular Forums, for cryin' out loud!! -
Ethiopian AF MiG-23BN Flogger-H
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Ethiopian AF MiG-23BN Flogger-H File Submitter: Wrench File Submitted: 17 February 2012 File Category: MiG-23 Ethiopian AF MiG-23 Flogger-H Skin Pak = For SF2, Any and All = *Note: Full-4 Merged reccomended, but can be use in any game with access to the MiG-23BN* A new skin/decal pak for the stock 3rd Wire MiG-23BN "Flogger-H", representing EtAF Floggers from the late 1970s to the present. This is a complete package, containing Ordway's cockpit mod (just in case you haven't made it flyable). Modified data and loadout inis, and so forth. The canopy has been activated via animation key, the Usual Suspect , Shift/0. An extra main ini, called "xMiG-23BN.ini" is supplied so after patching, or DLC installation, a simple 'one click' will return this aircraft to Player-Usable status. Instruction on how-to are in the "To Install" section below. The skin is based of the stock 3W one for the SyAF, as it has the closest colors and camo pattern, with all new decals and serials. Insignia decals are stock in-game items. Serials for 26 aircraft are supplied. Decal randomization is set to TRUE, and has a default start date of 1977 (when they recieved their first ones). The number sequencing (10**) is correct for these aircraft (some may have also used the 11** sequence, as there were 2 full squadrons of Flogger-Hs in the EtAF) A new, SF2 style hanger screen is also included. The GunnyPak or other weapons pak is reccomended, as the CAS/Armed_Recon loadout calls for RBK cluster bombs. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! At least once!! Happy Landings! wrench kevin stein Click here to download this file