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Everything posted by Wrench
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
this scence just caught my eye, and I liked it! (damn photo-phlash bombs don't work tho... wasted a trip over Havana!) -
A-3 Skywarrior Skin/Ini Update Pak (for DAT A-3D)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
oh, RATS!!! did I miss those maxlod entires??? Odd, the decal ini in the main folder has them. Shoot!! wonder if I didn't copy over the decls ini!!! ratcrap!! well, it's a simple text edit. ya'll can fix that easy enough -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
see above: refueling reel/drogue pod. look in the weapons pak for "bdouglas". that's also Buny's EB66, repainted EDIT: this one'll be next out of the hangar ... just have to make new serial decals. all ini/cockpit edits are done -
A-3 Skywarrior Skin/Ini Update Pak (for DAT A-3D)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I did forget to mention in the readme, that templates ARE included ... they'll need some reworking (like panel line redrawing), but that'll get folks started. if you don't want folding wings, and a 3d Guru builds a Skywarrior refueling probe, Bunyap's EB66C* can be a good stand-in. Also for the EK-3s as well, as we've had the belly refueling pod since 2007 *=also in the works for SF2 revamping -
BAe Hawk FG.2A
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
but i'll sure change the refelection, specular and glossiness in the textureset.inis to be sure!! -
A-3 Skywarrior Skin/Ini Update Pak (for DAT A-3D)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
don't say that until you try to get back on the boat!!!.... sigh.....I hate falling short (project completion wise. I'm only 5'10" !! ) -
Version
270 downloads
A-3D Skywarror Upgrade/Update Pak = For SF2, Any and All = For the Dev A-Team's A3D-1 *PLEASE NOTE: this is =NOT= a complete aircraft mod! A major component, the aircraft's LOD is NOT included!! This file is propritary of the Dev A-Team, and cannot be shared. You =MUST= be a Registed User at their site, with access to their downloads, to make use of the Pak. If you do not have, or cannot get access, DO NOT DOWNLOAD THIS MOD, AS YOU WILL NOT BE ABLE TO USE IT!!!* It should be noted at this time, that while the folder & main ini are called "A3D-1", the aircraft in actuality is an A3D-2 (late)/A3B, as evidenced by the 'shovel nose' radome. Lots of changes have been effected, to try and bring it close to SF2 standards; much more work is STILL needed by those that know how (FM rebuild). A new cockpit, adjusted loads (included a Nuke specific STRIKE loadout, and a Strike_Heavy -with MK.84s, for use with the 3W Mission Editor), a 61kt USN-spec Mk.7 atomic bomb is included (nuke effects are NOT included). All other loadouts use stock in-game items. See "Notes" for partial change list. Wingfold operates by the standard manual animation keystroke, Shift/9. 3 skins and decal sets are included: VAH-1, by ChampionVA56 VAH-3, also by Champ VAH-13, based on Champ's, by me, with all new decals and markings (all markings are decals) Decal Randomization for all skins is set to TRUE. New hangar and loading screens are included (yes, I know the artwork loading screen is the early -1 version, but it's an R.G Smith, Offical Douglas Aircraft litho ... so there ya go!) The base skin for VAH-13, being "clean" can be used for many other units by simply creating new squadon codes and tail markings. 23 600 series modex decals are included (601-624). Serial/Bu numbers should be considered 'generic' in nature, but are 100% accurate for the model depicted. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Also, the "Notes" section is requied reading, as well. Seriously; READ the Notes ... it contains vital comments and requests. I've done everything I can ... now it's up to someone else. Following DAT policy, all their documentation is included. But NOT the aircraft LOD. Just so's you know for sure. Happy Landings! wrench kevin stein -
BAe Hawk FG.2A
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
or, as complete as I can ... given I'd like to finish off the Persian Gulf map before the whole region disappears in a flash of Hydrogen!! I will most definately look at Marcellos! (of, course, they'll probably need major decal work...but that's easy!) thanks allen! -
BAe Hawk FG.2A
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
"2 weeks" -
BAe Hawk FG.2A
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Comes with an RAF camo (although a later all-gray will prolly be needed) unfortunately, like the T-45 that's built from it, has some major 'shadow tractor beams' maybe, with the right bribe, we can talk Russo into having a look at the lod??? -
Light colors can be changed?
Wrench replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
colors that I know (mostly from WW2 mods, adding fromatin/positin lights): yellow/amber: Color=0.9126,0.8814,0.0429 blue: Color=0.1755,0.275,0.858 -
BAe Hawk FG.2A
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Russo did a T.1A a llooooooooooooooooooooggg time ago http://combatace.com/files/file/5888-bae-hawk-t1-by-russouk2002/ (could use some SF2 TLC, however) I wonder why Florian's bird is a the DAT site only?? -
It's The Pits
Wrench replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wolfsberg Edition??? -
late skywarrior schemes
Wrench replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
guys, i'm at my wits end with this POS ... canNOT get the bird back on the boat!!! It just won't catch the wires. I'm gonna try ONE more thing.........then package it with the 'no-carrier functionaly' caveat, and release it "as is". Maybe somebody eles can figure out what hell I missed! -
Can't change paint scheme
Wrench replied to End1e551's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
We aim to please, at times! (so, we ask everyone to please aim.... ) -
Can't change paint scheme
Wrench replied to End1e551's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's because the Netz is a single-user ONLY aircraft (IDFAF). You need a 'mult-user appropriate mod why not download a package some kind soul assembled, that has USAF and NATO users all set up?? AND creates a new F-16A for USAF & NATO usage? http://combatace.com/files/file/12643-f-16a-falcon-generic-usafnato-gray-skindecalini-pak/ -
? on Strike Fighters 2: NA (Not Available)
Wrench replied to CptHadad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey!! somebody edited my edit!! I didn't change the tile name!! to quote Jimmy Cagney (from a famous movie).. "All right...who did it? Who did it???" -
Back to WOV/WOE 06 patch
Wrench replied to Stwa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I guess extracting the InstantAction.ini, and editing the date, terrain and aircraft listed was too much work. Ssoooooooooo much easier just rebuilding menus to remove them. Yeah, that works -
? on Strike Fighters 2: NA (Not Available)
Wrench replied to CptHadad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
its ok, I know CPR, LSMFT, CIA, FBI, MI6 and whole bunch of other alphabet soup acronyms!! -
Removing Fuel Tanks from A/C Model?
Wrench replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
fueltanknodename= leave blank or comment out at the very worst, you edit the compenent, and remove it -
Light colors can be changed?
Wrench replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, in the data ini.... [LeftPositionLight] SystemType=LIGHT Position=-10.95,-4.59,0.35 LightSrcOffset=-0.20,0.00,0.00 Color=0.98,0.25,0.25 <----- Brightness=0.07 LightSrcRange=0.5 CanFlash=FALSE MovingLight=TRUE AttachedNodeName=WingO_L but you need to convert the RGB values to this decimal thingy (hexidecimal?) try this site: http://www.javascripter.net/faq/rgbtohex.htm edit: that one might not work, as it's full hex (3digt/3digit/3digit) cause white in game is 0.88,0.88,0.88, not 255/255/255 im out of ideas! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
....and it works, too!! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Damascus is about to have a very bad day......if the photo dosen't fall off the insturment panel.... -
late skywarrior schemes
Wrench replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
(re) modded pit ... was able to move the AoA indexers back into sight. As I'd forgotten how important those are for getting the bird back on the boat.... however, was unable to move the standby compass to upper frame; kept disappearing behind it,so you won't have one and yes, the cockpit ain't perfect, and has much more sophisticated avionics than it should (and the radar screen should be shifted right .25 m, and Whales did NOT have gun/bombsight -was all handled via radar and it's operator next to the pilot, and most assuredly didn't have an RWR!!), but everything works and is MUCH closer then the pit that was issued with their release. Had even given thought to using the Intruder pit...but that would require way too much work to get to fit right. Too many meshes linked to move thing properly. Maybe at another time, when I'm not too buried with terrains... (yah, like THAT'll ever happen!)