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Everything posted by Wrench
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LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
perfect! I just want to state, here and now and for all eternity.... how jealous I am of 3d guys!!! thanks Russ! -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
or considering they go up like mini-nukes, maybe just a smoking hole in the ground!! the 'half-broken' egg is great idea!! -
Need A 3D Guru
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just wondering how these were coming along? I've 'reserved' some parking slots for them (Ledbeds) at Busher and Khrag(ho) island, so whenever they're released.... I'm all set to place them on the PG map -
SFP1 vs. SFP2
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope. not without Win7 and it's native DX10 support. however, having said that, you'll be slightly ahead of the curve by already having SF2 when it's Computer Upgrade Time , and not have to run around too terribly much to catch up -
OMG!!! How did I miss this!!! Happy (belated) Birthday(s) Gents!!! my apologies!!
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SF2 Reloaded Community Mod
Wrench replied to ErcVitez's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
sorry, pal ... the general use vehicles (GAZ, MBZs, etc) are not -- they're set as they should be for general international usage. I'd suggest looking over the supplied userlist inis I created for them. That goes for bunches and lots of the others as well. The ones that I modded ARE correct He can always pick and choose which vehicles and whatnots to install, can't he? -
SF2 Reloaded Community Mod
Wrench replied to ErcVitez's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
use groundobject pak from Operation Darius -- they're the most recent, improved and corrected for SF2 (will need the corrected SF2 weapons, too) -
EB-57B 158th DSES
Wrench replied to pappychksix's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
some of the lods had things 'repositoned' for SF2 try using the decal positons from the stock decals ini, and see where they sit, ajust as necessary -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, at least the poor SOB has something to sit on! ---- testing object placments for some new goodies from Cocas (I repainted them Daniel...just to be different!) -
Nation Specific Loadouts?
Wrench replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yeah, it has to match the callout in the aircraft's data ini (I found that out just like you did!! ) -
Mods folder silly question
Wrench replied to Canadair's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes/no ... they'll always show / can't remove them (linked via the common dlls used by the game from the core directory) -
USN Phantom questions
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, you can still look with the hex editor (pre may/june/whatever) which has helped for other aircraft mods unfortunately in this case, it didn't gain us anything, and I apoligize for that. I'd hoped there was something there, but as it turned out.... -
Copyright
Wrench replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, maybe not for free, but how about "deeply discounted"? (75% or so??? can't hurt to try!) -
Nation Specific Loadouts?
Wrench replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
look at the Super Etendard pak ... I think I added a Argentine loadout for thiers... [Anti-Ship_ArgN] Nation=ArgentineNavy DefaultFor=Anti_Ship Loadout[01].WeaponType=Pod_SUE Loadout[01].Quantity=1 Loadout[02].WeaponType=AM39 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 there is a limit, iirc ... maybe 2 nations max???? disremember.... i remember malibu43 having some issues with the Skyraiders for USAF/VNAF nation-specific loadout. -
Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
aren't they in the downloads section already???, in the WW2/AlliedBombers??? I distincly remember doing a whole bunch of nekked women.... I mean, as decals for noseart ... opps! -
well, I have a rather large collection of apocalypse and post-apocalypse movies and books. Something of a hobby of mine it's fun to watch this movie ... please take special note of the phone modem, when Broderick's character calls out
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Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just a plane jane F-15, as it's the one (currently) in my 'target placement mission', over the Persian Gulf. When I get to the Iranian side targets, prolly one of their Phantoms. -
USN Phantom questions
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've looked in all 3 F-4B (B, B_65, B_67) lods -all 1/28/11 extraction dates- and there's no drooping aileron listed. looking at the F-4J its the only with the droop i think, it might have had to be set in MAX when the LOD was constructed (via dual animation thingy?? -not sure about that exactly) -
"Global Thermonuclar War"???? what's next, Tic, Tac, Toe??
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USN Phantom questions
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, he dosn't want pirates reverse-engineering the LODs anymore, hence the locking of ObjectData.002. and the reason some of us folks have archived pre-june 2011 extracted cats. So we can look into The Abyss (and have it look back at us... sorry...was watching the movie again) -
Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
*I'd have made new ones for CubaOCD, but like it says in the readme, SFMap crapped out* YES it does!!! I used it to make the planning maps for the MidWestUSA. Prolly use it again for Central America and the Persian Gulf. Other than having to do some reworking it's great!(ie: 87-odd layers so I could paint over the exsiting tags, and relabel with different more visible text) It's the best feature in it! (well, for me that's all I need it for!) -
Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's right ... we've known that for years. Not only the inis, but the HFD/TFD too. ALL names must match you might also want to leave the OTC+ alone ... other than those outdated tiles (which I really didn't like to start with - Flordia/Cuba kinda sorta don't really look like that...), it's a near perfect as the Engine allows -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, if it creates a footprint like the oiltank1, that'd be 32x32 meters. So, maybe assume 50 meters side to side? (not diameter, full width -makes it easier to place in rows with semi-even numbers!) -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's frakking perfect!!! -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oi vey!! i suck at math!!