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Everything posted by Wrench
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Copyright
Wrench replied to hi ho silver's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, maybe not for free, but how about "deeply discounted"? (75% or so??? can't hurt to try!) -
Nation Specific Loadouts?
Wrench replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
look at the Super Etendard pak ... I think I added a Argentine loadout for thiers... [Anti-Ship_ArgN] Nation=ArgentineNavy DefaultFor=Anti_Ship Loadout[01].WeaponType=Pod_SUE Loadout[01].Quantity=1 Loadout[02].WeaponType=AM39 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 there is a limit, iirc ... maybe 2 nations max???? disremember.... i remember malibu43 having some issues with the Skyraiders for USAF/VNAF nation-specific loadout. -
Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
aren't they in the downloads section already???, in the WW2/AlliedBombers??? I distincly remember doing a whole bunch of nekked women.... I mean, as decals for noseart ... opps! -
well, I have a rather large collection of apocalypse and post-apocalypse movies and books. Something of a hobby of mine it's fun to watch this movie ... please take special note of the phone modem, when Broderick's character calls out
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Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just a plane jane F-15, as it's the one (currently) in my 'target placement mission', over the Persian Gulf. When I get to the Iranian side targets, prolly one of their Phantoms. -
USN Phantom questions
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've looked in all 3 F-4B (B, B_65, B_67) lods -all 1/28/11 extraction dates- and there's no drooping aileron listed. looking at the F-4J its the only with the droop i think, it might have had to be set in MAX when the LOD was constructed (via dual animation thingy?? -not sure about that exactly) -
"Global Thermonuclar War"???? what's next, Tic, Tac, Toe??
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USN Phantom questions
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, he dosn't want pirates reverse-engineering the LODs anymore, hence the locking of ObjectData.002. and the reason some of us folks have archived pre-june 2011 extracted cats. So we can look into The Abyss (and have it look back at us... sorry...was watching the movie again) -
Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
*I'd have made new ones for CubaOCD, but like it says in the readme, SFMap crapped out* YES it does!!! I used it to make the planning maps for the MidWestUSA. Prolly use it again for Central America and the Persian Gulf. Other than having to do some reworking it's great!(ie: 87-odd layers so I could paint over the exsiting tags, and relabel with different more visible text) It's the best feature in it! (well, for me that's all I need it for!) -
Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's right ... we've known that for years. Not only the inis, but the HFD/TFD too. ALL names must match you might also want to leave the OTC+ alone ... other than those outdated tiles (which I really didn't like to start with - Flordia/Cuba kinda sorta don't really look like that...), it's a near perfect as the Engine allows -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, if it creates a footprint like the oiltank1, that'd be 32x32 meters. So, maybe assume 50 meters side to side? (not diameter, full width -makes it easier to place in rows with semi-even numbers!) -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's frakking perfect!!! -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oi vey!! i suck at math!! -
question for Wrench and Spinners
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, for that specific skin, just don't call out the 4-digit BuNum in the decal ini Level3 is for killmarks only and Russ suggetion also works; take my SqTail decal from the A-12 'flying dorito', rename it and use that. It's 1 pixel using less decals would be the best answer, however the sharkmouth decal would be a nightmare ... i'd just use a skin (use Ant's templates!!!!) for that specific squadron of course, without screenies.... -
Ladies and Gentlemen
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so, why the long face? -
Hey daddyairplanes
Wrench replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
DA, if I had another copy, I'd ship it over to ya! It's one of the 'must have/read' for gamers! -
SF2 and and SF2Europe
Wrench replied to Wodin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
to answere the question, if you want the RAF/RN birds in SF2, they MUST be added to the SF2 mods folder. If you want them only in Europe, they go in the SF2E mods folder (along with any/all appropriate weapons, pilots, etc) Think if each mods folder as a seperate game, running as it does from seperate, individual exes. Only the stock 3W aircraft are available by default in all installs (ie: mods folders). Anything 3rd Party must be added where you want them to go. -
Hey daddyairplanes
Wrench replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
we sure do ... someplace! Prolly in the GunnyPak (I know I've had working Silkworms for 3-4 years now; used 'em the DS mod) -
Dagger_M (South America)
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Bpao gets the credit for discovering the 'remove nodes trick'. I just repeated it back! -
Updated Default SF2 Terrain by Piecemeal V 1.2
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes -
Hurc's Nellis Range Mod
Wrench replied to hurc's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
end users can just edit it in the terrain's _Types.ini [TargetType0****] Name=ASR FullName=ASR Radar ModelName=asr.lod TargetType=RADAR ActiveYear=1950 TargetValue=200 UseGroundObject=FALSE DamagePoint=1.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DamagedModel= DestroyedEffect=SmallFire DestroyedModel=asr_destroyed SecondaryEffect=SmallExplosionEffect SecondaryChange=100 AnimationID=1 AnimationTime=2.0 <--- right here!! and.... if you really want to get tricky, grab the ASR_Data.ini from any of my recent terrain mods, and toss it into the terrain folder. It's been tweeked to act as a search radar, and will show up on the RWR and TEWS (mostly) -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
beauty! thanks Russ! -
F-15 Super Pack (Version 2.4)
Wrench replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
somebody's missing whatever the lod is that the 'fake pilot' using ... better recheck your download! (or didn't install it properly) -
Hurc's Nellis Range Mod
Wrench replied to hurc's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
it's just a simple as matching serial numbers on that 63 split-window fuelie vette!! everything has to be named the same. -
LNG storage?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
apparently, there's a plethora of different kinds and shapes!! here's a link to google images: http://www.google.com/search?q=lng+storage+tanks&hl=en&sa=N&prmd=imvns&tbm=isch&tbo=u&source=univ&ei=kY4PT-uSMuOJiAL6va3RDQ&ved=0CGIQsAQ&biw=1006&bih=550 hope it works! is there a formula to compute the physical size based upon internal volume of sphere/cylinder?? this (hopefully!) is the spherical kind i was asking about: http://images.businessweek.com/cms/2011-08-10/comp_ing34__01__popup.jpg