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Wrench

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Everything posted by Wrench

  1. Copyright

    well, maybe not for free, but how about "deeply discounted"? (75% or so??? can't hurt to try!)
  2. look at the Super Etendard pak ... I think I added a Argentine loadout for thiers... [Anti-Ship_ArgN] Nation=ArgentineNavy DefaultFor=Anti_Ship Loadout[01].WeaponType=Pod_SUE Loadout[01].Quantity=1 Loadout[02].WeaponType=AM39 Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank_SUE Loadout[03].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 there is a limit, iirc ... maybe 2 nations max???? disremember.... i remember malibu43 having some issues with the Skyraiders for USAF/VNAF nation-specific loadout.
  3. aren't they in the downloads section already???, in the WW2/AlliedBombers??? I distincly remember doing a whole bunch of nekked women.... I mean, as decals for noseart ... opps!
  4. Viva Las Vegas!

    well, I have a rather large collection of apocalypse and post-apocalypse movies and books. Something of a hobby of mine it's fun to watch this movie ... please take special note of the phone modem, when Broderick's character calls out
  5. just a plane jane F-15, as it's the one (currently) in my 'target placement mission', over the Persian Gulf. When I get to the Iranian side targets, prolly one of their Phantoms.
  6. I've looked in all 3 F-4B (B, B_65, B_67) lods -all 1/28/11 extraction dates- and there's no drooping aileron listed. looking at the F-4J its the only with the droop i think, it might have had to be set in MAX when the LOD was constructed (via dual animation thingy?? -not sure about that exactly)
  7. Viva Las Vegas!

    "Global Thermonuclar War"???? what's next, Tic, Tac, Toe??
  8. no, he dosn't want pirates reverse-engineering the LODs anymore, hence the locking of ObjectData.002. and the reason some of us folks have archived pre-june 2011 extracted cats. So we can look into The Abyss (and have it look back at us... sorry...was watching the movie again)
  9. *I'd have made new ones for CubaOCD, but like it says in the readme, SFMap crapped out* YES it does!!! I used it to make the planning maps for the MidWestUSA. Prolly use it again for Central America and the Persian Gulf. Other than having to do some reworking it's great!(ie: 87-odd layers so I could paint over the exsiting tags, and relabel with different more visible text) It's the best feature in it! (well, for me that's all I need it for!)
  10. that's right ... we've known that for years. Not only the inis, but the HFD/TFD too. ALL names must match you might also want to leave the OTC+ alone ... other than those outdated tiles (which I really didn't like to start with - Flordia/Cuba kinda sorta don't really look like that...), it's a near perfect as the Engine allows
  11. well, if it creates a footprint like the oiltank1, that'd be 32x32 meters. So, maybe assume 50 meters side to side? (not diameter, full width -makes it easier to place in rows with semi-even numbers!)
  12. well, for that specific skin, just don't call out the 4-digit BuNum in the decal ini Level3 is for killmarks only and Russ suggetion also works; take my SqTail decal from the A-12 'flying dorito', rename it and use that. It's 1 pixel using less decals would be the best answer, however the sharkmouth decal would be a nightmare ... i'd just use a skin (use Ant's templates!!!!) for that specific squadron of course, without screenies....
  13. DA, if I had another copy, I'd ship it over to ya! It's one of the 'must have/read' for gamers!
  14. to answere the question, if you want the RAF/RN birds in SF2, they MUST be added to the SF2 mods folder. If you want them only in Europe, they go in the SF2E mods folder (along with any/all appropriate weapons, pilots, etc) Think if each mods folder as a seperate game, running as it does from seperate, individual exes. Only the stock 3W aircraft are available by default in all installs (ie: mods folders). Anything 3rd Party ™ must be added where you want them to go.
  15. we sure do ... someplace! Prolly in the GunnyPak (I know I've had working Silkworms for 3-4 years now; used 'em the DS mod)
  16. Bpao gets the credit for discovering the 'remove nodes trick'. I just repeated it back!
  17. end users can just edit it in the terrain's _Types.ini [TargetType0****] Name=ASR FullName=ASR Radar ModelName=asr.lod TargetType=RADAR ActiveYear=1950 TargetValue=200 UseGroundObject=FALSE DamagePoint=1.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DamagedModel= DestroyedEffect=SmallFire DestroyedModel=asr_destroyed SecondaryEffect=SmallExplosionEffect SecondaryChange=100 AnimationID=1 AnimationTime=2.0 <--- right here!! and.... if you really want to get tricky, grab the ASR_Data.ini from any of my recent terrain mods, and toss it into the terrain folder. It's been tweeked to act as a search radar, and will show up on the RWR and TEWS (mostly)
  18. somebody's missing whatever the lod is that the 'fake pilot' using ... better recheck your download! (or didn't install it properly)
  19. it's just a simple as matching serial numbers on that 63 split-window fuelie vette!! everything has to be named the same.
  20. apparently, there's a plethora of different kinds and shapes!! here's a link to google images: http://www.google.com/search?q=lng+storage+tanks&hl=en&sa=N&prmd=imvns&tbm=isch&tbo=u&source=univ&ei=kY4PT-uSMuOJiAL6va3RDQ&ved=0CGIQsAQ&biw=1006&bih=550 hope it works! is there a formula to compute the physical size based upon internal volume of sphere/cylinder?? this (hopefully!) is the spherical kind i was asking about: http://images.businessweek.com/cms/2011-08-10/comp_ing34__01__popup.jpg
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