Jump to content

Wrench

ADMINISTRATOR
  • Content count

    27,075
  • Joined

  • Last visited

  • Days Won

    134

Everything posted by Wrench

  1. File Name: F-4E Phantom II, "Air Inferiority Orange" Skinpak File Submitter: Wrench File Submitted: 09 December 2011 File Category: The Combat Ace What If Hangar F-4E "Air Inferiority Orange" Skin Pak = For SF2 (Full-4 Merged Reccomended*) *Note: can be used in any install with access to the F-4E* This actually started as a joke, during the building of "Operation Darius", and took on -as usual- somewhat of a life of it's own. It's being placed here, in the "What If..." skins simple because I can't think of a better location. This represents F-4E (no variant) aircraft painted in a VERY bright Orange. It's called "Air Inferiority Orange" for several reasons: Many smaller, less powerful airforces still use the Phantom. Sometimes alongside more modern 5th Generation fighters. The reasoning is you take a known aircraft, with the some of smokiest engines in history, well documented radar signatures (both from it's on-board and skinpaints) paint it an exceedingly bright, highly visible color, and use it to lure enemy aircraft into traps (your more modern, angrier, birds are hiding in the weeds, running silent). It's set up for IRIAF markings, but a simple edit will allow any F-4E user to be selected from the drop-down menu. It'd also make a very good Drone, too! With simple skin bmp renaming, it can be used for any other F-4E variant. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Remember, this was done as a joke, so have fun with it!! Happy Landings!! wrench kevin stein ps: forgot to mention in the Credits, without Sundowner's templates this craziness wouldn't have been possible. Thanks Ant!! Click here to download this file
  2. so, if my translation is correct, if the world dosen't end on Dec 21 of this year, the PAK-FA will be released???
  3. Jonathan: AWESOME!! one of the best of the worst!!
  4. AWSOME!!!!! FC!!! prolly my fav of the Real World ™ What Ifs.... So many possibility for skinning that bird. now, if I could only find that out-of-print paperback "Last Flight of the Arrow" (well, it's availble ... just short of funds as usaal!)
  5. well, i can tell you right off the bat, 98% of that land will be unsable, as it either too close or behind The Wall. Safe to assume that "auto texture" and "transition textures" didn't work??? (notwithstanding the fact that you'll still be hand-tileing the coastlines for proper transitions) EDIT: for those wishing to actually see the images, I offer these below, converted from bmp (who uses that anymore for images???) to jpg so as to see what's what and to the point I was mentioning....about the transitions somehow, they're out of order - mine's the 'desert tiled' screenie)
  6. s**t, that's easy!! add the SystemName to a main component (nose or fuelage) then, add the actualy LD below the hardpoints...(I always add a commentedout header, so I know what it is!) //sensors----------------------------------------------------- [LaserStation] SystemType=LASER_DESIGNATOR CameraFOV=2.500000 SightTexture=AVQ26_lock.tga CameraPosition=0.700000,3.500000,-0.245 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 EODisplayFlags=268763136 MaxSeekerRange=27.000000 SeekerGimbleLimit=180.000000 DualFOV=TRUE SearchFOV=10.000000 SearchTexture=AVQ26_track.tga We've been 'adding' them like that since around 2004/5
  7. Happy Birthday to

    Yah!!! Happy Birthday!!!
  8. yes, that's right ... you can only hit primarys. that's how the engine works. as you see from the data ini above, the LD built into the aircraft, therefore it ain't necessary to add one via loadout ini mods.
  9. how about a picture of the open TE, with the display set to 'show height field'??? like below.... this is what i meant, in 'is the hfd showing water'
  10. Korea

    Google Earth is your friend... make sure you have 'pictures' and 'places' turned on. There's a boatload of things to see and do in Seoul
  11. Falika Island?? It's supposed to look like that. If you'd gotten closer (less than 100m alt), you'll see how it blends to the surrounding tiles. That's the city 'on the corner', right next to the 7-11. (look in the terrain folder for sea2city-mountain25b.tga) and the water effect is just fine for the region it's representing (nobody else has ever complained, since ODS -same tileset/effects- and the original Iran/Iraq mods were released 5+ years ago)
  12. Moved to a more better Forum, where it can be seen by "those that know" =========================== Don't we all!!! ------------------ are you using a complete terrain texture list ini? Do you have all the tiles IN the TE, converted to bmp format --ESPECIALLY all the sea, river, and sea/land transitions? Does the DEM have water on it? Is the HFD showing the 'blue' regions for said water??? not enough info a present to accurately answer the question or find the fault! More info needed!!!
  13. or just do this the HUDData.ini... [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE that way, you have the switch already to activate/deactivate
  14. anybody have any LNG spherical storage tanks and LNG 'tankers'?? (with the storage spheres) it appears they're needed in the PG the tanks should have the approximate footprint of the stock oiltank1 (which is 32x32 m, so, call it 35x35 or anything close!) TIA!!
  15. oh yeah!!!!!!!!!!!!!!!! that's what I call as perfect as it gets!! edit: change pic, after changing label to something more appropriate (and silly)
  16. Eritera/Ethiopia/Dabootie, retiled with the new Desert set (JSF_Aggies??). Just sort of experimentating till the new terrain objects are passed to me for Persian Gulf ... it needs more work than I can give it at the moment (well, it's all fully retiled and some quickie targets adjustments within the last 24 hours) I could actually release it 'as is', if someone else wants to regtart -and the eventual retiling that'll be needed after misplaced targets are moved- if not, it'll be low on the list (after PG, CenAm)
  17. Flying (and fighting) over the Birthplace of Human Kind....
  18. now you know WHY I write such detailed ones!!!
  19. perfect! I just want to state, here and now and for all eternity.... how jealous I am of 3d guys!!! thanks Russ!
  20. or considering they go up like mini-nukes, maybe just a smoking hole in the ground!! the 'half-broken' egg is great idea!!
  21. just wondering how these were coming along? I've 'reserved' some parking slots for them (Ledbeds) at Busher and Khrag(ho) island, so whenever they're released.... I'm all set to place them on the PG map
  22. nope. not without Win7 and it's native DX10 support. however, having said that, you'll be slightly ahead of the curve by already having SF2 when it's Computer Upgrade Time ™, and not have to run around too terribly much to catch up
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..