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Everything posted by Wrench
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Mule Skinner Needed
Wrench replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nice desert skin Daniel!!! -
Planning map target list problem
Wrench replied to Dedalus's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
they're stored inside the various terrain cats, and have to be extracted useing TK SF2 extractor. Grab the _types.ini too, as you'll probably be needing that as well -
.....Tiles.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
edit: forgot this when you get really cleaver and creative, you do this with tiles i could have built the piers on the right into the 'breakwater', but chose to use objects instead (the reason I need to LNG spheres & ship) -
.....Tiles.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
why didn't you just use the SG-RivR and SG-RivL to make them? Wouldn't have had to mess with the alpha at all!!! All you'd have needed to do was add a layer from the City1, and just erase the unneeded city parts. There's like 6 different kinds of those tiles already existant ... they're scattered in various terrains -
.....Tiles.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
only if the RGB section is in layers (like painting the farms or the water itself). Leave the alpha as itself. so, in other words, don't merge down. I totally agree with Brain & Stary -- it's pretty much how we ALL do it!! "Working Smarter, Not Harder, To Build You A Better Terrain" i like that phrase...ok, it's mine -- i'm calling "DIBS" and copywriting it!! -
Libya campaign?
Wrench replied to alless's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
there's also an update to the Libya terrain, adding some of the more important location to the revolt -
Operation Darius Part 1
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the urals and gaz's were fixed in the original OpDarius GroundObject pak (visual distance errors), as they weren't targetable eric: thank you for your explination; it also answered another question (the missing missiles) that I'd also experienced. and everyone knows how I feel about proper readmes!!! -
Operation Darius Part 1
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
might I inquire as to why the targets ini was so heavily re-edited? And as to why certain Iranian Air Defense units were removed? Don't you think they were placed there for a reason? I can understand adding some 'new' things for GA or Amphib assault or strategic strike, but why the removals? Everything is done for a reason, based on Real Life positioning and/or tactical doctrine, playability (or just being sneaky). I find it quite disturbing, and more than a little --cant even think of a word here-- -
Freeware Licensing
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
addendum to my Freeware allowance status: http://combatace.com/topic/26131-freeware-licensing/page__view__findpost__p__545949 -
Freeware Licensing
Wrench replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
*** Special Cases ONLY means that I'm removing my permission for modification to any and all my terrain work. I'm tired of seeing hundreds of hours of research and build time get tossed around like a cheap soda can. Every one of my terrain works is heavily researched to nth degree, and are the best possible product, given the Engine Limitations. When one of my terrains is finished and released, you can bet your ass it's 98.6% True to Life IF such modifications/changes & whathaveyous are needed, they'll have to go through ME first, and have a pretty good, and powerfully convincing reason as just why they are needed. However, all my aircraft, skins, groundobjects, etc are STILL covered under the Freeware accords, and may be used as freely as they've ever been; just spell my name right in the credits. Wrench Kevin Stein -
.....Tiles.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
paint brush, and black paint everywhere but the river itself albeit without the picture (don't know where it went...) this'll be of some help: http://combatace.com/topic/50042-simplified-sealand-transition-tile-creation/ in other words, use a alpha off the SEA1 or SEA2 (since youre VnSEA tiling) and paint around it -
Mule Skinner Needed
Wrench replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
have you looked at ChampionVA65 and/or my Tiger skin sets? Should be some farily 'blank' ones in there. in the SF2 d/l sections, prolly under /Aircraft -
.....Tiles.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm betting your alpha channed dosen't look like this.... -
Tu-90 Plastik Kit
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
admitedly, not as "current" on Red Air as I'd like to be!! -
Tu-90 Plastik Kit
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
337 Stratoliner, C-97/KC-97. (all based off B-50, an outgrowth of the B-29) hard to put one over on me with US birds!! -
Cockpit sounds missing
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
mine does it on and off (Nov 2011, Full 4 plus both expansions). Pausing and unpausing the game usually brings it back. some glitch somewhere, that's hasnt been fully addressed -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
sidd: stock aircraft & skins load faster, expecially when you nose-deep in terrain objects (looooooooong load times in my terrains! ) nobody noticed the skyscrapers??? this shot's from Doha (with thanks to Gepard who created them -- yes, they're NOT TOD objects, but terrain objects, just like the stock city buildings) -
Tu-90 Plastik Kit
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
nice kit-bash!! you know, of course, all those follow-ons to the Bull are/were based off that Superfort design (evolutionary sorta thing) -
Need A 3D Guru
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
maybe not paras, but we've had Soviet Infantry since 2005/ish ... look for "Soviet_Squad" in many terrains or in the 1stGen D/L section (iirc, Kesselbrut did them) If you can't find them, let me know. I gots all different kinds (same lod, just different countries!) why not just use the Zombie squad??? -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
on approach to beautiful Abu Dhabi.... -
the movie or The Hot Chick ????
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.....Tiles.
Wrench replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
how MANY are you using?? the most I've done/used, iirc, is around 200. In theory, like all things TW, 3digit max should go to 999 (like in types and targets listings) I assume you're using the WoV/WoE TE??? -
Version
510 downloads
Ki-57 "Topsy" skin - for SF/WoV/WoE WW2 PTO instals This is just a simple reskin of Wolf257's Ki-57 IJAAF transport plane to give it a slightly better looking paint job. Nothing really special, just added on the 'side windows' (ie: painted them on). The skin is based off my Ki-21 'Sally' upgrade for some time ago. It's a very basic, rather generic IJAAF green, with no important markings. Simply because I couldn't find any in my source books! As this aircraft IS desinged for AI use only, I haven't included any of the really neat little bits for adding a cockpit. You can use the instructions in either of the Sally upgrade pak. It might actually be kind of fun, to just take off and fly around the map (avoiding enemy fighters, of course, as you ain't got no guns!!). The cockpit ini, just for giggles, IS included. You'll need to have the cockpit from Pasko's Mosquito B.IV. The readouts have been converted to use metric data, as has the data ini. The included slightly tweeked data ini, adds Japanese pilots and seats for them to rest on. A damage tga is also included, so you can have the shot up look. I didn't bother to create a hangar screen. It's a transport, and nice for eye candy. See the enclosed readme for more, detailed install instructions Happy Landings! Wrench Kevin Stein