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Everything posted by Wrench
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CVN-65 Enterprise
Wrench replied to aleks1's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
yup, you're right! didn't scroll down far enough in the data ini to notice the CWIS and Standards! -
R01 SNS Dedalo
Wrench replied to YEYEYE's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
nice to see the Matadors finally have a home!! great work! -
CVN-65 Enterprise
Wrench replied to aleks1's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
start service date is incorrect, change to ServiceStartYear=1961 -
TMF F-14 Tomcat Superpack
Wrench replied to Spectre8750's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
so, a revamped package is now available, is what you're saying? -
SZ: you wanns substantiate that?? The only other CVN-65 around was BigBeers, finished by Capun, and only available at the DAT site, after they're removal from here at CA Browsing our 1stGen D/Ls shows I found NOTHING else of yours but the every-building betas of the Nimitz class So, show us the proof
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A-4 Gun Barrel Model Node Name/ Parent Component Name?
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
try these (from A-4F, but should be close!): Gun_right GunBarrel_Right Gun_Left GunBarrel_Left (why I keep those old pre june extrated cats around) -
even as we speak, I'm working on it. I suppose I could put back Central America, yet again, and fully concentrate on the PG.....(sigh... our Latin American Brethern will just wait a bit longer. besides, I still need dinosaurs for JP!!!)
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QuickSand 1966 Campaign issue
Wrench replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
wouldn't it depend on which F-4C that's being used? There are 3 of them ..... and loadouts WILL change with mission year, and which model is being used. It's how the game works. that, and Falcon IS the standard loadout for early Cs. actually, that for for another member (who's still here), who consistently was always posting utterly incorrect answers, and totally messing up people's games. One of several "sufferers" of Persistant HUA -
Burning Sand Campaign NEVER ends
Wrench replied to WingZero's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
sound like the standard Middle East situation to me ... the s**t never ends, just goes on and on and on and on..... -
Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't place airfield within 1 tile of the coast -- they'll never flatten correctly (even in the TE). Unless you extract the height bmp, and "paint it flat" manually (way too much work, and often makes it worse) -
Newer weapons for series 1?
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
have you even tried converting them down? If the lods are ANSI, it's a very simple matter to copy/paste the weapons data info the the main weaponsdata.ini, do the 'regular add weapons dance', and go from there. 5 minutes work to find out -
HAWK_HIPIR model?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
my point exactly if anyone is so interested, I'd glady make availalbe US Army manual FM-44-1 "US Army Air Defense Employment" on pdf. Albeit dated (1965), it's got more info than some folks here will be able to use. -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
All your Drones are belong to US!!! nice model -
what, never heard of time warps??? it was easier to just leave things in the _types ini from the WW2 mod, rather the rebuild/renumber. I take it you added a year to the ActiveDate= line in their object listing? (it was 0 before, so they'd show for WW2) I'm still tied up with Central America, and staring rework on Gepard Persian Gulf, but if you need help, just shout out! the tiling and city placemtns and such should be about right; so hopefully I won't have to rebuild a TE for that
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Need A 3D Guru
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Florian, that is SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETTT!!!!! -
hex editor
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
XVI32; easy to use and it's free!! http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm -
Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Seahorses... what's next, Aquaman??? http://www.youtube.com/watch?v=t3yb-Zuykfc&feature=related -
USN Phantom questions
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they're just standard or garden varity Level=2 decals. Look at some of my Skyhawk and/or Phantoms skin/decal sets ... they change and WILL rendomize (as all Level 2 decals do, and will stay matched with each other) the numberlist is usually for the Modex numbers, but does control the 4 digit tail BuNum and the "aircraftname" 6 digit BuNum as well (as long as they associate in order example: 500 (modex *** ) 5094 (tail 4 digit) A-4C 145094 (bunum on aft fues) they'll always match what I do, expecially for Modex of a certain sequence, is NOT use the generic USNFighterNum or USNAttack (or USMC for that matter) decal pointers. I pull ALL the relevant numbers from their cat, rename/renumber for each use. like above, for the A-4Cs used by VSF-1 -available in our d/l section-shamelessplug!--, (actually, in this case I made new Modexs -Modexi?)as they were 500 series, and called them "Num***" For the 4 digit, I called them "FNum" (fueselage number) BuNums were easy, as just 'BuNum', with the aircraft type name, and the full 6 digit number. in the screenie below, you can just make out the aircraft type name and bunum decal under the stab. reusing the stock ones, if the Modex is 201-219, I pull them, and drop them in the /D subfolder, and rename to fit what I need, and create a number.lst accordingly. it's actually pretty easy. Do you have the full USN BuNumber listing? I hae the complete list from 192-something through 1988. It's also somewhere in the 1stGen downloads section. If you cant find it, I'll repost or PM it to you (or anyone that wants it) -
No hits with Exocet in Falklands
Wrench replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The Super Etendard Combo Pak that I uploaded in October has a LOT of fixes/tweeks and modifications. Including the CGR Exocets, and the necessary data ini edits http://combatace.com/files/file/12345-super-etendard-super-etendard-m-for-sf2-by-foxmonter/ -
Boeing ACH-47A "Guns A Go-Go"
Wrench replied to JimBeamer5's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the LOD is ONLY available from the DAT --- you'll have to wait for Capun to approve your membership. -
Dirty Bird Exhaust Effect For SF2
Wrench replied to NeverEnough's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
extract the data ini from the relevant ObjectCat, place said data ini into the aircraft folder, and edit away! -
CF-18
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I know I sure would! -
I don't know if some of the regular 'tricks' work in FE, but changing sides is just a text edit. IF the 'ActiveYear=' tag is valid in FE, you can turn on the Royal Army stuff near Gaza around 1917 or something (iirc, I set the map time frame around 1915) if the year edit works, it's be something like this: [TargetArea120] Name=Royal Army Camp, Gaza Position=304000,370000 Radius=2000 ActiveYear=1917 <--- was 1915 Location=1 Alignment=FRIENDLY Target[001].Type=CommBuilding1 Target[001].Offset=0,0 Target[001].Heading=0 same for the RA strongpoint outside the camp/city then, the city of Gaza would change to Location=8 (for Ottoman Palestine) I'm not much of a campaign guy; but I think most can done with in the campaign ini should be able to use the one, base terrain, maybe with different inis depending on year or whatever (again, I'm not knowledgable in that area) Give Baltika a shout; he's a Campaign Guru!
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major edit: I just looked over the Palestine_Data.ini, and the one in my FE2 install is dated 10/9/2009, and STILL has all the 1stGen statements (ie: using the 08 level fx statements) so, for those with FE/FEG, it should just drop right in and work (provided, of course, you have the 08 Desert.cat) if the inis need tweeking, gimme a shout!
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reverting/converting/perverting back to 1stGens isn't that hard for terrains basically, follow these instructions in reverse (kinda sorta) http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/ and MOST IMPORTANT!!! you must have the SF/SF2 Desert terrain in you FE/FEG/FE2 /Terrains folder to make it work! at the very worst, you take your 08 level Desert_Data.ini and copy the top sections (from the very top to the 1st instance of tile listing; iirc, it's Sea1.tga) into the Palestine_Data.ini. (but NOT eliminated that tile listing!) If somebody can't get it right, let me know and I'll pervert back for ya's.