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Wrench

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Everything posted by Wrench

  1. yes, that's right ... you can only hit primarys. that's how the engine works. as you see from the data ini above, the LD built into the aircraft, therefore it ain't necessary to add one via loadout ini mods.
  2. how about a picture of the open TE, with the display set to 'show height field'??? like below.... this is what i meant, in 'is the hfd showing water'
  3. Korea

    Google Earth is your friend... make sure you have 'pictures' and 'places' turned on. There's a boatload of things to see and do in Seoul
  4. Falika Island?? It's supposed to look like that. If you'd gotten closer (less than 100m alt), you'll see how it blends to the surrounding tiles. That's the city 'on the corner', right next to the 7-11. (look in the terrain folder for sea2city-mountain25b.tga) and the water effect is just fine for the region it's representing (nobody else has ever complained, since ODS -same tileset/effects- and the original Iran/Iraq mods were released 5+ years ago)
  5. Moved to a more better Forum, where it can be seen by "those that know" =========================== Don't we all!!! ------------------ are you using a complete terrain texture list ini? Do you have all the tiles IN the TE, converted to bmp format --ESPECIALLY all the sea, river, and sea/land transitions? Does the DEM have water on it? Is the HFD showing the 'blue' regions for said water??? not enough info a present to accurately answer the question or find the fault! More info needed!!!
  6. or just do this the HUDData.ini... [Debug] //DisplayDebug=FALSE DisplayDebug=TRUE that way, you have the switch already to activate/deactivate
  7. anybody have any LNG spherical storage tanks and LNG 'tankers'?? (with the storage spheres) it appears they're needed in the PG the tanks should have the approximate footprint of the stock oiltank1 (which is 32x32 m, so, call it 35x35 or anything close!) TIA!!
  8. oh yeah!!!!!!!!!!!!!!!! that's what I call as perfect as it gets!! edit: change pic, after changing label to something more appropriate (and silly)
  9. Eritera/Ethiopia/Dabootie, retiled with the new Desert set (JSF_Aggies??). Just sort of experimentating till the new terrain objects are passed to me for Persian Gulf ... it needs more work than I can give it at the moment (well, it's all fully retiled and some quickie targets adjustments within the last 24 hours) I could actually release it 'as is', if someone else wants to regtart -and the eventual retiling that'll be needed after misplaced targets are moved- if not, it'll be low on the list (after PG, CenAm)
  10. Flying (and fighting) over the Birthplace of Human Kind....
  11. now you know WHY I write such detailed ones!!!
  12. perfect! I just want to state, here and now and for all eternity.... how jealous I am of 3d guys!!! thanks Russ!
  13. or considering they go up like mini-nukes, maybe just a smoking hole in the ground!! the 'half-broken' egg is great idea!!
  14. just wondering how these were coming along? I've 'reserved' some parking slots for them (Ledbeds) at Busher and Khrag(ho) island, so whenever they're released.... I'm all set to place them on the PG map
  15. nope. not without Win7 and it's native DX10 support. however, having said that, you'll be slightly ahead of the curve by already having SF2 when it's Computer Upgrade Time ™, and not have to run around too terribly much to catch up
  16. Birthdays time!

    OMG!!! How did I miss this!!! Happy (belated) Birthday(s) Gents!!! my apologies!!
  17. sorry, pal ... the general use vehicles (GAZ, MBZs, etc) are not -- they're set as they should be for general international usage. I'd suggest looking over the supplied userlist inis I created for them. That goes for bunches and lots of the others as well. The ones that I modded ARE correct He can always pick and choose which vehicles and whatnots to install, can't he?
  18. use groundobject pak from Operation Darius -- they're the most recent, improved and corrected for SF2 (will need the corrected SF2 weapons, too)
  19. some of the lods had things 'repositoned' for SF2 try using the decal positons from the stock decals ini, and see where they sit, ajust as necessary
  20. well, at least the poor SOB has something to sit on! ---- testing object placments for some new goodies from Cocas (I repainted them Daniel...just to be different!)
  21. yeah, it has to match the callout in the aircraft's data ini (I found that out just like you did!! )
  22. yes/no ... they'll always show / can't remove them (linked via the common dlls used by the game from the core directory)
  23. yes, you can still look with the hex editor (pre may/june/whatever) which has helped for other aircraft mods unfortunately in this case, it didn't gain us anything, and I apoligize for that. I'd hoped there was something there, but as it turned out....
  24. Copyright

    well, maybe not for free, but how about "deeply discounted"? (75% or so??? can't hurt to try!)
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