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Everything posted by Wrench
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Single mission start dates
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://combatace.com/topic/68224-adjusting-beginning-end-year-spread/ that's why it's a sticky in the KB -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
due to the amount of spamer and spam posts we've been getting here at CA, the Ministry of Air Defence has created a new missle... I present to you, the 12SPM-4 launcher. Based off the SA-3, it uses all the same hardware (search & track radars, etc). Is now available for export around the world -
installing patches
Wrench replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
check the readme (should be posted at 3rdWire) to be sure, but the Nov 2011 should be cumulative. when in doubt, always check the posted readmes at TK's site -
Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
now, all we need is a cockpit (STOCK!!! not imported from WoV!!!) for that TRAM -
Aircraft position
Wrench replied to RAVEN's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OnGroundPitchAngle= in AircraftDAta section of data ini -
Version
2,452 downloads
Upgrade for America NorthWest Terrains: 4 Seasons Inclusive Build -for SF/WoV/WoE/WoI and maybe FE? The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. But...with the advent of the 9/08 patch for the entire 3rd Wire series, they can now be combined into ONE terrain, and with a few ini edits, allow for =ALL= 4 season to be present in ONE terrain folder. Seasonal changes are based upon the date a mission is flown, in single mission (month/day - year makes no difference), and probably in campaigns as well This package includes ALL 4 seasons for Major Lee's "America NorthWest" series, combined.This package is designed to TOTALLY REPLACE =ALL= the original terrains, with one single install. Editing has been done to the all the inis, as per the latest patch standards. Included are also my targets and movements enhancements, as seen in a 8/07 upgrade, with some additions. Included are the "Spring", "Summer" (by CA_Stary), "Thaw" (by Doghouse & Deuces), and "Winter" seasons as new subfolders of this rebuilt terrain. A new 'EnvrionmentalSystem.ini', that is terrain specific, was created that raises the cloud deck OFF the mountains. It's also super easy to edit, to allow for lower clouds, if that is your wish. You'll also find regional specific trees (pine) scattered across the landscape. It looks sooo much better with trees!!! :) For those looking for it, YES, there are more than a couple of Easter Eggs, as you've all come to expect. While set in the "What If.." world of the Global Sedition vs the North American Alliance, it's quite usable for just about anything. =EXCEPTING= no anti-ship missions, as there's no large bodies of water for shipping routes. (see my pleas for retiling in the "General Notes and Other Nonsense" section below) The movements ini has been expanded for more Armed Recon missions, with additional truck routes for both sides. Additonal targets have been added (one new city, airport and train stations for each side), and new Ground Attack routes for CAS missions. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil Fields and Elk Mountains Uranium Mines for their own". New country flags have been added (the 2 GS and Alliance flags are still here!) for NAA alllies - USA and Canada. This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reacharound. This, however, has =NOT= been tested. You use it in these games at your own risk. Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. And the fact that there's no water on this map..... Included as well is FastCargo's SON-9A "FireCan" AA control radar, and some ini updates for a few of the stock "Red" AAA units, networking them to the FireCan. PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've tried to accomplish. Good Hunting & Happy Landings!!! Wrench kevin stein -
TEXTURELIST.INI ?
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
mine work just fine. did you place them in the root of the TE or the terrain being worked on? (btw, they go in the root folder, not the terrain itself) -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no problemo, BB!!! Just need the cockpit OUT file and/or lod. Done it several time for WW2 cockpits. -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
OpenCockpit=TRUE ????? CockpitCGOffset=TRUE ??? you can also hide meshes in the cockpit ini, too -
Stumped on a Texture not showing up
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
always compare them visually (in an image viewer - irfanview, photoshop, GIMP, etc) to see if they're identicaly mapped and always chec the skin bmp names for identicality (is that word??) also, was there a textureset.ini for Gepard's skin? -
How Do I creat Loadouts?
Wrench replied to AlexiR's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
it should already have one a little file called the "Loadout.ini" -
SF2 WWII Mods
Wrench replied to flameout513's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
use the full-4 merged executable (SF2.exe). That (SF2 Full-4 meged) gives the most flexibility; even though all terrains are always available through each mods folder. a very important thing to remember for and ALL stand alones, is that after every single patch, DLC or ahytning else from 3W, that exe will need to be created again (ie: delete the old one, copy/paste the SF2.exe, rename). However, that'll mean that the first time that mod folder's exe is run, it'll add back all the 'modern' stuff. Not a real big deal in deleting them again. Geo's sight has a lot of WW2 vehicles: http://www.geos-aircraft.com/ they're also badly scattered around in the 1stGen Object D/L section. Terrains, of course, are here at CA. be advised, that the DAT stuff needs serious reworking/overhauling both in the FM (08 stuff really don't work as advertised in SF2 -I don't give a damn what anyone says, they really DON'T), and the models are showing their age -
"My underwater station is full of eels!!!"
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Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
been done methinks! Shoot, we got nuke tipped anythings!!! -
Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Truely spoken by someone that has no idea what it takes to build a terrain; with the TE or otherwise. -
Idea for a campaign
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
yes, something of the 'Berlin Airlift' going hot. Given that the Vamp F.3 isn't too much physically different from the FB.5 we have, it's a very simple matter to clone it down 2 marks. Meteor F3s are too physically different from the F8 in game for practical use, so moving that dates up to late48/49 allows for F8 usage (with some suspension of disbelief) what IS missing, and would be useful for some NATO countries, are late-mark Spits (22s, etc) F-80s and F-84s are already available for USAF (and even an F-86A could be easily made, if needed) WarPac is already coverd (15s, Yak-9, Yak-23 if you 'assume' operational vesions) However, 'light strike' and attack aircraft that would still be in service from WW2 are not available (IL-10, Tu-2). That only leaves Tu-4s, again in 1949) missing, of course, is the C-54. DA wants one real bad! -
Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, sometime back I asked TK flat out ... will all the older terrains (non-lod driven) still work. He replied "Yes". 'cause I'd sure hate to have thrown away the last 7 years .... I honestly can't even begin to imagine the physical size of a lod (file size) that covers 1000x1000 km with the level of detail in targeting placements and other physical features that some of us have achieved. ------ Remember, people, we're all just speculating until we have the package in our hot little hands, as to what exactly NA is gonna give us. until that time.... -
Idea for a campaign
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I think the term is "near fatal flaws". To say nothing of the physical models themselves needing serious overhauling (with very few expceptions) -
SF2 Falklands Mod
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The SF2 Sup Etendard pak I released last year was NOT designed for use with the Falklands mod ... may even be mentioned in the readme. As the falklands mod is -and should be a stand-alone, adding my upgrad pak is probably not a good idea. I'd reccomend RE-reading those readmes... -
ADI ball setting
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I was going to post something about 'pivoting balls', but thought better of if at the last second.... a Bevis & Butthead quote is needed here, methinks ..... -
default control files
Wrench replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's called the "Default.ini", and it'll be in the C:\Users\* your name here *\Saved Games\ThirdWire\StrikeFighters2*\Controls *=or whatever game your using is .. it'll be the same for all the SF2 series -
3rd party seats in stock a/c?
Wrench replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ccchhhhaaaa --- CHING!!!! -
How do you borrow planes from one game to another?
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's a common problem ... ther's no Huns in WoI, so you'll need all it's cockpit bits the FishFix is easy it's not a cockpit issue, but a DATA ini issue ... extract the newest data ini for each model (meaning all of them), drop them into their respective /Aircraft folders, and like magic the pilots should appear in front of their seats, now cowering behind them like the cheesy candy-ass commies they are (btw, that should be coverd in the 08 patch "Things To Change" thread in the KB ... the 08 patch made some small but significant changes in lods and inis) the section you're looking for is .... (08 21MF shown) [Pilot] SystemType=PILOT_COCKPIT PilotModelName= SetCockpitPosition=TRUE Position=0.0,2.83,0.85 <---this line MinExtentPosition=-0.30, 2.37, 0.05 MaxExtentPosition= 0.30, 3.42, 1.05 HasArmor=TRUE ArmorMaterial=GLASS Armor[FRONT].Thickness=62 CanopyNodeName=Canopy CanopyAnimationID=4 Vatour should use the F-4B pit, as it got twin-engine 'steam gauges', even if the radar is slightly wrong. In a pinch, you can use the MirageIII pit for it. For the Mystres, you can always swap in the TMF Mirage5 pit, as it has no radar, and is very French looking. Yes, I think outside the box!!! -
3rd party seats in stock a/c?
Wrench replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
this is from the SF2 Canberra B.2... [Pilot] SystemType=PILOT_COCKPIT PilotModelName= SetCockpitPosition=TRUE Position=-0.24,4.74,0.69 SeatModelName= Position= <---insert seat name and positions here --add those 2 lines MinExtentPosition=-0.49, 4.20,-0.42 MaxExtentPosition= 0.01, 5.21, 0.79 CanopyNodeName= HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=6 Armor .Thickness=6 Armor .Thickness=6 Armor[REAR].Thickness=6 Armor[bOTTOM].Thickness=6 BUT... it appears the seat is 'molded' into the aircraft lod. Might cause some problems!