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Wrench

ADMINISTRATOR
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Everything posted by Wrench

  1. and updating the inis is a simple matter of extracting those from the lates patch level (data and loadout inis), making the necessary changes in the TOP section (aka the "MissionData" section), adjusting any weapons Nations callouts further down on the hardpoint callouts, adjusting the loadout ini, and off you go. Literally, about 10 minutes of work. There actually is a tutorial in the 1stGen Knowledge Base on the creation of a 'nation specific' aircraft. http://combatace.com/topic/19469-how-to-create-a-country-specific-aircraft/ Mind you, this IS for 1stGen, before the invention of that fabulous little trick called the Userlist.ini. You'll need to build one, or expand on the one -if it comes with it- from the mod linked above (it WILL need expanding, as there's no NATO users listed) How do you think I build the 'What If..." Iranian Falcon???
  2. Again, hence the reason to keep archived extracted CATs from pre-Jan 2011. As some of us have done. It was done to reduce or eliminate the amounts and attempts at LOD piracy. As several aircraft had been reverse engineered by unscrupulous parties and released as they're own. While Cat002 is locked, oddly enough Cat001, with all the ground objects, is not.
  3. i could actaully USE the crop irrigation circles on the Persian Gulf map, too. Lots of them around there too
  4. Happy Birthday

    Wooooooooooo wwweEEEEEEEEEEEEEEEEEEE have a GREAT Day Jeff!!!
  5. did you create a USAF/NATO F-16??? you have to build the airplane first, before it'll appear anywhere. The Netz is 'single user only' aircraft. Hence the need for any other F-16As to have a proper userlist ini (covered in the Knowledge Base), and the base user -the the data ini, as USAF
  6. P47N

    already been asked by me -- 3-4 (or more!) months ago.
  7. None We've decieded not to use them. They use too much fuel, and we're cutting back as a measure to spur economic growth. Also, due the economic pressures of modern-day America, Dave and several other Team Members (myself included) will sharing one keyboard and joystick (probably an MS Sidewinder) Since they won't be included, there's no need for seperate flight models. There is as yet insufficent data for a meaningfull response.
  8. File Name: Ethiopian Air Force F-86F-40 Sabre Skin & Decal Pak File Submitter: Wrench File Submitted: 01 February 2012 File Category: F-86 Ethiopian AF F-86F-40 Sabre Skin Pak = For SF2, Any and All = A new skin/decal pak for the Sabre, representing those as flown by the Ethiopian Air Force in the 1960s through the mid-1970s. Designed specifically for the F-40 (as this model/lod has the least in-game problems -ie shadow probs), it can be used on any version as they're all mapped the same. However, what little data is availalbe seems to suggest the later 'hard winged' versions. So, stick to that one A modifed Loadout ini, with Ethiopian nation-specific loads, is included, as they never seemed to have been fitted with Sidewinders. This A-A load has been eliminated via the magic of that recently (as of Sept/Oct 2011 patch) implemented trick. Ground attack loadouts using rockets keep the 8 HVAR loads. All others are the same as before. A new "Userlist.ini" is also included, that replaces the one from my JASDF Sabre Pak. It would be advisable to add THIS package over that one, or you'll be editing the main ini to add the Userlist line. Serial numbers are/have been extrapolated from the 3 known photos - one of which was a derlict camo aircraft, and are not 100% historically accurate (excepting 251 and 258). The aircraft is in Natural Metal, as delivered from the USA. Sometime in the 1970s, the EtAF recieved several dozen from Iranian stocks, which were painted in the same camo colors as the IIAF F-5s. That skin may be forthcoming...who knows! As always, fairly easy to follow, yet detailed install instructions are included. Please read them! Happy Landings! wrench kevin stein Click here to download this file
  9. File Name: Somali Air Corps MiG-17F Fresco-C File Submitter: Wrench File Submitted: 01 February 2012 File Category: MiG-17 Somali Air Corps MiG-17F Fresco-C =For SF2, Any and All with MiG-17F Avaliable= A new skin and decal set for the stock 3W MiG-17F Fresco-C, representing those as used by the SAC in the 60s/70s and maybe the early 1980. With so little hard data available, and only 2 know serials, some conjecture and extrapolation was used in creating the others. 24 decals are supplied for the serials, all other markings are stock items. Locations, from the 4 existing pictures -and 2 were Farmers and of no use!- showed the serial sometimes on the nose, sometimes on the vert fin. I've 'split the difference', and placed them on both. 100% historical accuracy is =NOT= claimed. Decal randomization is set to TRUE for the serials. It's reccomended that you have converted your AI-Only Fresco to Player-Usable by adding Ordway's cockpit pak availalbe somewhere in the CA downloads section As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Happy Landings!! wrench kevin stein Click here to download this file
  10. the A-6A is a stock aircraft in both WoV and SF2:V. However, the SF2V versions ain't got no cockpit being AI-Only, so you'll have to find one. Either in the D/L section or extracted/copied-pasted from WoV
  11. the splinter looks great on that Thud!!!
  12. === Moved to the correct Forum, as it's SF2, and not SF/Wo* related ==========
  13. maybe should be asked at the DAT site? Prolly get an answer quicker
  14. P47N

    yup. shore do. did it a coupla years back made bunches of changes. You want it??
  15. Version

    142 downloads

    Somali Air Corps MiG-17F Fresco-C =For SF2, Any and All with MiG-17F Avaliable= A new skin and decal set for the stock 3W MiG-17F Fresco-C, representing those as used by the SAC in the 60s/70s and maybe the early 1980. With so little hard data available, and only 2 know serials, some conjecture and extrapolation was used in creating the others. 24 decals are supplied for the serials, all other markings are stock items. Locations, from the 4 existing pictures -and 2 were Farmers and of no use!- showed the serial sometimes on the nose, sometimes on the vert fin. I've 'split the difference', and placed them on both. 100% historical accuracy is =NOT= claimed. Decal randomization is set to TRUE for the serials. It's reccomended that you have converted your AI-Only Fresco to Player-Usable by adding Ordway's cockpit pak availalbe somewhere in the CA downloads section As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Happy Landings!! wrench kevin stein
  16. Mwahahahah! Space-related

    Even worse ... they spun it up before FREEDOM and INDEPENDENCE docked ... that's frakking stuuupid!!!
  17. is/are the planning map bmps in the terrain folders in question? If not, they'll need to be placed there
  18. trying to save money, as i've been unemployed for 6 years this month. That $15.00 a month would be of greater use in my pocket (and my wife's), rather than yahoo's. everything, however, is still archived on CD or external HDs
  19. Which CTD bug??? as there are/were several. Please specify!!!
  20. Mwahahahah! Space-related

    http://www.youtube.com/watch?v=EPF0533Dw3A
  21. 2 seperat meshes with identiacal positions example: [Decal001] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=SovietNum Position=3.13,-0.113 Scale=1.5 DecalMaxLOD=3 [Decal002] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=SovietNum Position=3.13,-0.113 Scale=1.5 DecalMaxLOD=3
  22. site's closed (kinda ... ) all the items have been removed
  23. ok ... this is driving me bat-s**t crazy. What the heck is causing this??? (see below). Been noticing this on many TODs, even brandy-new ones, like the one shown. This is a city2mountain50 tile (the 75 does the same, as do the city2deserts) here's the top section of the data ini for the terrain; it was copied right from the latest (Nov 2011) Desert data ini (since this is a desert named tileset).... the buildings are fine; sitting like they're supposed to on the ground. Could it be Cavorite in the water causing the trees to levitate???? I'm at a total loss on this one!! Even does with stock Desert TODs. All ideas considered (excepting the obvious one with firearms...)
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