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Wrench

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Everything posted by Wrench

  1. Version

    189 downloads

    F-4E (78) USAF Indiana Air National Guard Skin and Decal Pak = For SF2 (Full-4 Merged Reccomended) *Note: can be used in any install with access to the F-4E_78* Slight modifications to a 1stGen skin pak done by Joe "DrDoyo" Royal in 2007, to bring it to SF2. This is my way of saying "Thank You". And remembering and honoring one of our own. This skin is the "Egypt1" 2-tone gray camo from his 3-skin pak. I chose this one, as more aircraft (according to his notes) were in this pattern than the others. The skin has had some very small tweeks, to fill in some bits, and is renamed to fit the _78 model Phantom. I made the assumption (oh! that word!) these would have been the variant he worked on in the Indiana ANG. If I'm wrong, my extensive apologies! With a simple rename of the skin bmps, it can be used for any/all F-4E variants. All decals were done by DrDoyo, and reflect 100% accuracy for the aircraft depicted. Randomization is set the "TRUE" for the 25 tail numbers (it might even work!). As always, fairly easy to follow, detailed install instructions are included. So, please read them!! DrDoyo's original readme is included, as it has nice personal historical notes. Any mistakes/errors are all mine. Happy Landings!! wrench kevin stein
  2. Version

    67 downloads

    F-4E "Air Inferiority Orange" Skin Pak = For SF2 (Full-4 Merged Reccomended*) *Note: can be used in any install with access to the F-4E* This actually started as a joke, during the building of "Operation Darius", and took on -as usual- somewhat of a life of it's own. It's being placed here, in the "What If..." skins simple because I can't think of a better location. This represents F-4E (no variant) aircraft painted in a VERY bright Orange. It's called "Air Inferiority Orange" for several reasons: Many smaller, less powerful airforces still use the Phantom. Sometimes alongside more modern 5th Generation fighters. The reasoning is you take a known aircraft, with the some of smokiest engines in history, well documented radar signatures (both from it's on-board and skinpaints) paint it an exceedingly bright, highly visible color, and use it to lure enemy aircraft into traps (your more modern, angrier, birds are hiding in the weeds, running silent). It's set up for IRIAF markings, but a simple edit will allow any F-4E user to be selected from the drop-down menu. It'd also make a very good Drone, too! With simple skin bmp renaming, it can be used for any other F-4E variant. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Remember, this was done as a joke, so have fun with it!! Happy Landings!! wrench kevin stein ps: forgot to mention in the Credits, without Sundowner's templates this craziness wouldn't have been possible. Thanks Ant!!
  3. speaking of terrainianmaina, anyone have a good Mount Rushomre in MAX? I'd like to put it on the map, but we need to change Teddy Roosevelt's face to Dave's.* *its was Fubar's idea....I'm just following through....
  4. want to know what boring is??? Trying filling in all the blanks in 150 cities for a terrain mod; all the research of "who has what where"... and the movements, and making sure everything fits...and the look is correct....and and andandnananananananananaadd AAAAAAAAAAAAAAAAAAAAAAAAHHHHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!! maybe classed as a type of insanity?
  5. Iran displays captured UAV

    funny how the color seems to match those of resin model parts...
  6. for one of our Lost Friends ... DrDoyo his Indiana ANG Phantom Euro1 scheme, seen over Fort Wayne (modified for SF2 -needs corrected serials, but...)
  7. sounds like me talking about my SIL!!! All she does is whine! actually, it's working ok with Desert, WoE, WoV based TFD/HFD (of course, when said terrains are placed in an 08 level 1stGen install....it just don't seem to like WoI based terrains, which is odd, considering it's built IN the WoE/WoV TE) btw, Ken, did you look at the Jug pak I uploaded recently? Albeit Lo-Fidelity....the FM ain't too terribly bad http://combatace.com/files/file/12375-pf-47d-25-thunderbolt-by-wolf257-for-sf2/
  8. Iran displays captured UAV

    somebody need to do a bit more research on current Iranian capabilites, methinks
  9. definatly less painful than the terrain editor (I was just at the dentist today, too!)
  10. no as we don't have the inis associated with the stock TODs. The only way to fix that, is create new ones. hence, my insistence on 'clear' airfield-only tiles (and, of course, their triple-damned/cursed transitons) I'll say this one more time, for those not fully paying attention...and trying for whatever reason to re-invent the wheel ---Have a look at terrains that are already done using the tilesets in question -like those listed above- there's a 98% chance what you're looking for already exists and, then it's a simple copy/paste of the needed TOD, with perhaps a quick check of the Desert_Data.ini, to make sure said tile has the necessary Solid and Alpha object callouts listed
  11. Harry Morgan Dead at 96

    rest well, Col. Potter
  12. drop airfield inis into the terrain folder edit _targets ini to accomadate new airfield inis via copy/paste each target area callout of the "new" airbases into the targets ini save and hope for the best (should work with no major problems). there are a couple of issues, mostly the use of multiple areas within the airfield zones. these should be rebuilt to place them into the airfield's target listing, to prevent the 'drives you crazy' target area overlaps (like what I did with Iran/Iraq and many others) exmaple: having seperate AD zones in the region between the runways, when it's a simple matter to just lay the objects down there, as part of the airfield items listing of course, they're all military airfields, and dosen't take into account multiple use (GA/Commerical/Military) as most airports seem to be
  13. they're working fine for me (excepting the usual misses with 9B and Falcons)
  14. you can call the destroyed objects from their various cat through terrain _types and target ini callouts (including destroyed aircraft) i'd suggest either the mustang or skyraider (if prop driven)
  15. albet standard size, these templates may be of some assistance http://combatace.com/files/file/10944-sf2-series-menu-screen-templates/
  16. those are for Polak's tile set i was thinking more of Israel2, SoCal, Libya, some of the WW2 terrains I rebuilt (albeit WoV tiles) -- lots of custom TODs. People actually need to LOOK at things with a clear, descerning eye. ----------------- I'm really wondering what NA will bring to the table, as several posts at 3W seem to hint at LOD and Shader driven terrains, as opposed to what we have now. And how the older will be effected; with luck, 'legacy' reading will still be availalbe (like DX9 is for non-Win7 users) will there be a new editor released? Unknown. Should I start looking for a new job??
  17. moved to the correct Forum, as this is an SF2 series question. and, yes, that link has all the data you need
  18. guys, it's a frakking desert!!!! It ain't supposed to have trees!!! there's buttloads of custom TODs laying around for the stock Desert tiles -- one just has to LOOK for them, hidden in plane site, in various terrains that use the Desert tile set. Take a moment, and think on that ... the answer(s) should be quite obvious (hint -look for my name)
  19. that's why there's only only like 3-5 actual terrain builders; not counting the superb artistry required to create new tiles (like Stary and Brain and most recently JSF_Aggie) Creating acturate, Real World target areas is another thing altogether. So, basically, far less than 10 people, of all the 10s of thousands of End Users are recreating the World, as best we can, given the massive limitations of the engine and the suicide rate, of course
  20. I never had the max file ... maybe drop Marcello (Marcfighters) a line, and see if he still has it. Be nice to fix the flaps and canopy, too!!
  21. Yes since 99.9% of all the modders, and hence all the mods, are being built for SF2
  22. like a Gripen with Swiss markings on it???
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