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Everything posted by Wrench
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coverting campaigns
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
might want to wait a bit, until this map is finished, or be ready to create a new campaign (yes, there are some unresovalable scaling/distance issues) -
Attempting bringing the A-37B into SF2 Vietnam
Wrench replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
skinning and decaling is a reasonably simple matter, once a good model is in hand. -
patriot pac2 and s-300 for sf2E (wip)
Wrench replied to ramin-am's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the PAC-3s have been already updated/converted -- they're in the Operation Darius GroundObjects pak, in the SF2/Objects d/ls section. should be a simple copy/paste of the relevant statement in the DetectSystem section to the PAC2 search/track radars as to the S300 .... -
Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
dingdingdingding!!! and we have a winner!!! Zur (the Great & Powerful) has given the correct answer. You may collect your prize in "2 weeks" the game is now over. We now return control of your television set to you, until next week, at the same time when the Control Voice will take you to... The Outer Limits. -
Attempting bringing the A-37B into SF2 Vietnam
Wrench replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i'm not a FM guy ... more of a skinner/decaler and loadout dancer. I'm sure we can find someone, though I'm LOVING this new one!!! -
all your tears are belong to us??? glad to see the whack-job gone; just worried as to what happens next
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SF2 AAA Pack
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
my guess is, as they're updated, it'll overwrite/replace them -
The equivalent of poking ones self in the eye...
Wrench replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if it's anything like I go through with terrains ... oh, yeah. I feel for ya, brudda!! -
Adding objects on maps
Wrench replied to Dunois's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the maps were released before (well, actually, for SF1, and modded up) SF2 required what's called a '_water.bmp'. I don't remember where they are exactly, but terrain specific (ie: named and shaped to fit!) ones are available around here someplace. Check this thread.... http://combatace.com/topic/60932-formats-for-carriers-and-warship-with-the-mission-editor/page__pid__537369__st__100#entry537369 don't know if the various _water.bmp(s) are still posted as attachments. if not, use the 'cheat' mentioned near the end of the thread. It's not perfect, but it will get things working. You'll just have to be very carefull in poisitioning your CVs --- the planning maps will show you where the sea is. -
Mirages 5 around the world
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
addictions???? well, in truth, we all know how addicting mod-making can be!! (j/k!!!) -
Well it's official
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no TIEs or Z-95s?? bummer, man!! -
SF 2 F-20 SKINS
Wrench replied to James Fox's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
search: Area 88 -
SF 2 F-20 SKINS
Wrench replied to James Fox's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
again, my offer of the templates (for the B as well) always stands! -
SF 2 F-20 SKINS
Wrench replied to James Fox's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
James, you forgot to add the AFR decal positions! if EndUsers have the original pak by me, and add James, open the IRIAF decal subfolder, and copy/paste the AFRB.tga to the root of the /Decals/F-20 folder. This is a black outlined AFR "door" for use on some of the camo (llght colored desert, etc). The standard, original AFR.tga is white add this to the bottom of the decals ini of any/all skins you wish to add the simulated AFR slipway too, where ** is the next number in sequence: [Decal0**] MeshName=Fuselage DecalLevel=0 DecalFacing=TOP FilenameFormat=F-20/AFR Position=0.0,0.50 Rotation=0.0 Scale=0.75 DecalMaxLOD=3 if wanting to use the black one, just change to FileformatName= to /F-20/AFRB. works a charm! -
Newbie Seeking help!
Wrench replied to SpitfireNut22's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
recent downloads are ALWAYS at the current patch level, which is Nov, 2011. There is NO need to apply any patch (until the next one comes out) ---------------------------------------------- Awful lot of bad, faulty, defective, misleading and downright wrong information I see in (some of) the posts above .. btw, this is all covered -correctly- in the SF2 Knowledge Base. Located directly above this Forum The SF2 series ALWAYS installs the core operating files to the C:\Program Files (x86)\ThirdWire\Strike Fighters 2 folder. This assumes a 'normal' install, not some wackadoodle install on some other drive. For all intents and purposes, this will suffice. When the game exe is clicked, (or the factually, the game started) for the first time it will build what is generally called "the Mods Folder" containing all the 'other sub folders' for aircraft, ground objects, decals, whathaveyou THAT folder is generally located (assuming Window7) in the C:\Users\*yournamehere*\Saved Games\ThirdWire\StrikeFighters2 it does this for ALL versions of the game (SF2:E, SF2:V, SF2:I, ExpansionPak 1 and ExpansionPak 2 -if those exes are clicked as well). create a new shortcut on your desktop or desktop/games folder and off you go. It's also HIGHLY reccomended spending some time reading threads in the KnowledgeBase (hereinafter refered to as the "KB"), and play the game in its unmodded, unadded-to, fully stock format for several weeks to get used to 'how things are done'; file and folder structres and so forth -
Attempting bringing the A-37B into SF2 Vietnam
Wrench replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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McDonnell F3H-2 Demon Ultimate for SF2
Wrench replied to ChampionsVA56's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
how cool!!! -
HAWK_HIPIR model?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
let us know if you do!!! -
Attempting bringing the A-37B into SF2 Vietnam
Wrench replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and needed for my Central America map, too!! Kess has given 'blanket permission' to use his stuff, so that takes care of the cockpit issue -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
for the Iranian, don't forget post-79, the markings change to IRIAF. Change the 'nationname' decal to use the stock, 3W one, it and other roundells/flashs will automaticly change to post-islamic revolution markings based on year selected in the drop down. (did that on the What If iranian F-16A, except I was dumb, and used 2 skin/decal sets, with a differend StartDefaultYear= tag) -
Adding objects on maps
Wrench replied to Dunois's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they ALL use stock objects .... I'll bet you don't have SF2, with the Desert terrain and the Desert.cat, to which these terrains are "pointing" to. Re-read the readme -- expecially for Libya, Iran/Iraq. They're quite detailed in the "To Install" sections; with particular note on the "Selecting The Proper Cat File" section. If anybody knows, it's me. as to a full 3d, 'step into the picture to place the object' mission builder. Ain't never gonna happen. -
zip and upload as an attachment; the Board software don't care about zips. I do it all the time. as to the il-2 clouds mod, has anyone LOOKED at the shaders/effects called out? They may need updated names to match those used in FE2 (dx10 style). Pull the envrionment.ini and cross check
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you could add some armor to them. you'll have to extract the data ini, from whichever ObjectData *** cat that its in (prolly 001), put the extractged data ini IN the truck's folder in the /GroundObject folder, and add the armor type and values to the components as they're broken down & listed. Now, since most of my work is SF2 (from WW2 on up), I don't remember if all the types are used in FE/FEG/FE2 Wood Aluminium Steel Titanium there may also be a concrete, for structures I'd go with Wood; add 10-15mm to the ]Truck[ section -that's probably the chasis/cab of the vehicle like so, since it's an "open" vehicle, nothing on top. thickness is in MMs Add to the bottom of the secion shown: [Truck] ModelNodeName=truck (snippage to remove unneeded stuff) HasArmor=TRUE ArmorMaterial=WOOD Armor[FRONT].Thickness=5 Armor .Thickness=5 Armor .Thickness=5 Armor[REAR].Thickness=5 Armor[TOP].Thickness=0 Armor[bOTTOM].Thickness=10 save and close, and go test it out!
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Attempting bringing the A-37B into SF2 Vietnam
Wrench replied to Jug's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Moved to the correct Forum (ie: the SF2 ones) -------------------------------------------- if you don't see the physical aircraft, you're missing the LOD. (only available at the DAT site) the third pilot, I'll venture a bet, is due to the use a 'FakePilot', and the items being used as the (fake)'Seat' is missing. the 'white patch' (which I'll bet is square in shape) is an mesh artifact, and I'll venture a guess that DA is on XP or Vists with DX9. Older 1stGen models, in many cases, with undefined (ie: 'no material applied') meshes show that way. If the offending mesh is internal (like a bulkhead in the fuselage), you can use Bpao's (patent pending) "remove mesh data ini edit", once the mesh has been located in the OUT file (if supplied). the shadow 'tractor beams' usually means open holes in the LOD's meshes that can only be fixed in 3d MAX. Or just turn the shadow statement OFF in the A-37B.ini. Another aircraft that needs a complete rebuild to fix many issues. A pity, as Kesselbrut's cockpit is quite nice! Jug, if you can post a screenie, it'd help! -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
I like it! was wondering when someone would come up with that one!