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Everything posted by Wrench
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Its got a name...
Wrench replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wonder if 'stand-off' jamming might be modeled? as to the name....we're know that for a while.... -
F-15E Skin Request
Wrench replied to raymin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
look in the SF2 screenshot thread for "Mud Hen" (2nd to last page?) ... took about an hour to do -
happy birthday Henrik!!!
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mud Hen -
F-15E Skin Request
Wrench replied to raymin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, it comes (at least the 2 Mud Hens I have - E and E_04) with a 494th tail codes ... and as all the tail numbering/tags/colorband/serials are done as decals, it shouldn't be too hard. Since they're already coded for Lakenheath... see below......(note, should say 'repainting' -- mistyped!) -
AMI numbers questions....
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
trying to wrap my head around HOW the number work on AMI aircraft. Using the 6 & 7 stromo 104 skins as a base, can one assume that the first number (or numbers deisgnate eithr the stromo or gruppo?) and the 2nd set of digits the actual aircraft number. as seen below, a 46ABG, with individual number of 01. I ask because some of the references I looked up mention the main wing/stromo as first 2 (if 2 digit), gruppo/squadron as 3rd and individual aircraft as 4th. Which seems odd, as that only give you 10 aircraft. or is how I've shown below more likely? -
AMI numbers questions....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I see! Thank you gents! Makes like a bit eaiser knowing I only have to make 20 decals!! -
Unimog templates?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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AMI numbers questions....
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup! that's where I started! -
Su-25 on SF2?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's called SovietCamoflague, for some odd reason. Should be renamed to Desert. Also, the 'SovietGreen' in NF4 is actually gray! -
Endless Recon Flights
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
or edit the SingleMission.ini: [TargetValues] MinStrikeTargetValue=05 HeavyStrikeValue=500 NormalStrikeValue=100 don't know if it'll affect Campaigns, but worth a try! -
Operation Darius Part 3a -- Aircraft Part 1
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Operation Darius Part 3a -- Aircraft Part 1 File Submitter: Wrench File Submitted: 22 November 2011 File Category: SF2 Series Add On Missions and Campaigns Operation Darius Aircraft folder, part 1 this contains the 1st Part of the /Aircraft folder. Aircraft included are A - 3, as detailed in the attached screenshot (somehow, ths Part 1 got mislaid...) Click here to download this file -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To any and all concerned: all the vaious parts are now up in the SF2 Missions/Campaigns downloads. Excepting the terrain, which is obviously, in the Terrains d/l section have fun peoples! -
Unimog templates?
Wrench replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1st making sure the 2 images are the same size... use the lined map suppled in the rar above as the bottom, or background layer. Drop the unimog.bmp on top of it, becoming layer 2. create new layer for panel lines, new layer for dirt/noise/other stuff. create new layer UNDER panel lines for 'the paint job' paint flatten layers, and save as new skin. how hard can that be ? You WILL need Photoshop or GIMP or some other program that can handle multiple layers -
Su-25 on SF2?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
why not just make use of the pre-existing Desert camo skin??? How hard can that be be simply redecal for Paran? Not even a 30 second job.... -
Operation Darius Part 3a -- Aircraft Part 1
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I've deleted the non-functioning Aircraft Part 1 -- so use this one! -
Operation Darius - Part 3 Aircraft, Part 2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Operation Darius - Part 3 Aircraft, Part 2 File Submitter: Wrench File Submitted: 22 November 2011 File Category: SF2 Series Add On Missions and Campaigns Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts) ========= This is the /Aircraft folder, Part 2. It covers aircraft from E - F, as detailed in the attached screenshot Click here to download this file -
Operation Darisu - Part 4 -- Aircraft Part 3
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Operation Darisu - Part 4 -- Aircraft Part 3 File Submitter: Wrench File Submitted: 22 November 2011 File Category: SF2 Series Add On Missions and Campaigns Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). ======= This is the /Aircraft folder, Part 3, It includes aircraft from FA thru T, as detailed in the accompaning screenshot Click here to download this file -
Operation Darius - Part 2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Operation Darius - Part 2 File Submitter: Wrench File Submitted: 21 November 2011 File Category: SF2 Series Add On Missions and Campaigns Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload (855 megs zipped with 7z), the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts) You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install. Howver, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected. As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on =========== This is Part 2, which contains the following sub-folders for your Mods folder's main /Objects folder, as seen in the screenshot above: Decals GroundObject Guns Pilots Weapons Click here to download this file -
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Operation Darius - Part 2
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
they've all been uploaded; just waiting for one of the other Staff to do the approval. you all remember what happens when I approve my own files -- for some reason, they get messed up. So...rather than take THAT risk (especially with zips running on the average 200+ megs....) well... you see my reluctance! it's worth the wait! -
Operation Darius - Part 1
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Operation Darius - Part 1 File Submitter: Wrench File Submitted: 21 November 2011 File Category: SF2 Series Add On Missions and Campaigns Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into many smaller, more managable parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install. However, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected. As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on === This is Part 1. The zip file contents are as shown in the screenshot. Sub-folder for the main mods folder contained herein are: Effects Flight Menu Missions Sounds *please note: the HUDData.ini included MAY have the Debug= set to TRUE. You'll need to change it to FALSE. My Bad!* Do Nothing With These Until You've Obtained ALL the Pieces! There are 6 in total, of varying large sizes, included the IR2003 terrain. All available seperatly. Click here to download this file -
Version
547 downloads
Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). ======= This is the /Aircraft folder, Part 3, It includes aircraft from FA thru T, as detailed in the accompaning screenshot -
Version
539 downloads
Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload, the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts) ========= This is the /Aircraft folder, Part 2. It covers aircraft from E - F, as detailed in the attached screenshot -
Version
447 downloads
Operation Darius Mods Folder Paks, In Various Parts As the entire mods folder would have been FAR to huge to upload (855 megs zipped with 7z), the varous and sundry folders have been broken down into parts. You'll need to d/l EACH and EVERY part, and then unzip them into a temp folder to reassemble the entire thing. Once assembled, you'll need to create a stand-alone mods folder for the 'NATO Action Group' (aka NAG - or call it whatever you want). You'll then delete ALL the folders from the NAG mods folder, and use ONLY those supplied. (With the exception of the main /Objects folder - you still need someplace to put the G0,Decals,Pilots, Weapons and aircaft. BTW, the aircraft d/l is divided into 3 parts) You can, OTH, simply install the GroundObjects, Aircraft, Pilots, Weapons, Guns, and Decals to a regualar install, but you do so at your own risk. There is a distinct possiblity of severe damage to said install. Howver, use of the varous GroundObjects would probably NOT cause any difficulties. Many of them you may already have; 99.9% of the original releases were WRONG in how they were handled either for incorrect Nations applied and/or the complete and utter lack of proper Userlist.inis. This has been corrected. As yet, there is no 'Campaign' built for this .. it's designed for running single missions, as outlined in the various threads in the General Discussion Forum. You'd be adivsed to read through those, to get a feel for what's going on =========== This is Part 2, which contains the following sub-folders for your Mods folder's main /Objects folder, as seen in the screenshot above: Decals GroundObject Guns Pilots Weapons