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Everything posted by Wrench
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Help with nation specific loadouts
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All the statments above look like they should work... actually, i'm running into the same problem on the Tigersharks .... have nation/year specific loads for USAF, Japan, RAF, and year specific for all (CAP/INtercept -changes to 120s from 7Ms & Skyflash), and nation specific for RAF (Strike, CAP/Intercept & Escort -strike should use standard UK bombs) , a total of 17 seperate load statements. The RAF ones aren't working. wonder if there's an upper limit? Maximumo of X number of load statments? Maybe we should bug TK? -
Co pilot in backseat?
Wrench replied to LtSturm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
no -
modding ability has nothing to do with being able to use 3DMax -- cause I sure can't!!! as to the rack, is there a similarly shaped one in any weapons pak, that could be re-edited for use??? (ie: repurposed?) The APU-62s come to mind (R & L). They may be too small, but only mounting them with Metors will tell Don't the Hornets have a dual AHM rack??? (what I don't remember is, if it's horizontal mounting or L shaped)
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Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I did???? Ok then! (meaning: I called out the TFB names for airports?) so, what are Iranian Turkeys doing flying over the Port of Long Beach/San Pedro??? the gray skin looks REALLY good!! also, a note to folks about the downloads ... DON'T FORGET TO RE-D/L THE TERRAIN!!! Even if you have it already; there's been some fixes/changes/corrections since the last terrain update of a couple of weeks ago. -
Version
283 downloads
"What If..." MiG-21MF(U), New Iraqi Airforce for SF2 =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended*) *Note: should work in any install with access to the MiG-21MF lods. Which, iirc, are available in all versions* While doing research for the "Operation Darius" mod, I came across some statments about rebuilding the New IrAF, possibly using upgraded/updated/rebuilt versions of many that were outside Iraq when OIF kicked off. This mod is the result, albeit beyond speculation, into the realms of pure fantasy. This assumed (oh! that word!) that the GoI chose to refurbish 18 MiG-21MFs that were in Serbia in 2003 to modern 21st Century capabilities. Think along the lines of the Mig-21-93, Lancer or even closer, the HAL-built Bison for the Indian AF. These aircraft would be used for border security, in-country airspace control, ground support and martime strike. If required. This aircraft has a modern HUD, TEWS, full avionics suite with multi-mode AA and AG radars, and a defensive pak with jammers and expendable decoys (ie: chaff and flares). It's speced/cleared for weapons of NATO, French and US origins, as well as being able to (re)use old Soviet/WarPac munitions. Offensive weapons mounts carry standard IRMs and medium range radar guided missiles (Magics and R-530F) This mod also makes use of dtmdragon's 'generic' RWR listing, so make sure you have that installed and updated. As expected, the canopy operates via manual animation keystroke, the ever popular Shift/0. All new serial numbers using the 2010-stle 'YI' codes have been created, as is the new IrAF insigina (same as the new flag). This is the same prefix code now seen on NIrAF C-130s, Cessna 182s, various helicoptors, and T-6A Texan IIs now in service. 2 versions of the insignia are included; one is full color, the other a Low-Viz version. It's set for the full color now, but you can switch it, if wanted, by a simple edit of the decals.ini. No weapons are included (other than a "new" 2-IR mount); they are either stock, from pre-existing mods and/or reference those from the GunnyPak. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! The usual "Notes" section for other interestering details and stuff, explinations, and general musings and things. Good Hunting!! Wrench kevin stein -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
a small error like that on the nation ini is a simple text edit ... just go ahead and add it!! I'd call this the 'basic' pak ... but at 3.5 gigs, it's little large for that! -
File Name: "What If..." 2011 MiG-21MFU (Upgrade), New Iraqi Air Force File Submitter: Wrench File Submitted: 14 November 2011 File Category: The Combat Ace What If Hangar "What If..." MiG-21MF(U), New Iraqi Airforce for SF2 =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended*) *Note: should work in any install with access to the MiG-21MF lods. Which, iirc, are available in all versions* While doing research for the "Operation Darius" mod, I came across some statments about rebuilding the New IrAF, possibly using upgraded/updated/rebuilt versions of many that were outside Iraq when OIF kicked off. This mod is the result, albeit beyond speculation, into the realms of pure fantasy. This assumed (oh! that word!) that the GoI chose to refurbish 18 MiG-21MFs that were in Serbia in 2003 to modern 21st Century capabilities. Think along the lines of the Mig-21-93, Lancer or even closer, the HAL-built Bison for the Indian AF. These aircraft would be used for border security, in-country airspace control, ground support and martime strike. If required. This aircraft has a modern HUD, TEWS, full avionics suite with multi-mode AA and AG radars, and a defensive pak with jammers and expendable decoys (ie: chaff and flares). It's speced/cleared for weapons of NATO, French and US origins, as well as being able to (re)use old Soviet/WarPac munitions. Offensive weapons mounts carry standard IRMs and medium range radar guided missiles (Magics and R-530F) This mod also makes use of dtmdragon's 'generic' RWR listing, so make sure you have that installed and updated. As expected, the canopy operates via manual animation keystroke, the ever popular Shift/0. All new serial numbers using the 2010-stle 'YI' codes have been created, as is the new IrAF insigina (same as the new flag). This is the same prefix code now seen on NIrAF C-130s, Cessna 182s, various helicoptors, and T-6A Texan IIs now in service. 2 versions of the insignia are included; one is full color, the other a Low-Viz version. It's set for the full color now, but you can switch it, if wanted, by a simple edit of the decals.ini. No weapons are included (other than a "new" 2-IR mount); they are either stock, from pre-existing mods and/or reference those from the GunnyPak. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! The usual "Notes" section for other interestering details and stuff, explinations, and general musings and things. Good Hunting!! Wrench kevin stein Click here to download this file
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Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
EDIT: zip files deleted 11/20/2011. They will be uploaded over then next 34-36 hours to the main SF2 Downloads Sections; the IR2003 terrain will be in the /Terrains downloads, the Rest (aircraft, objects, weapons, main game support folders) will be in the /Campaigns. As they are in MANY parts, you'll have to unzip them to a temp folder, and re-assemble the various main sub-folders (in particular, for the aircraft, which is in 4 parts) Wrench Kevin Stein Logistical Support Section "The Maker Gave Us an Empty Box .. We Fill It With Wonders" -
Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they already exist .... they're called (insertterrainname)_target.ini & (insertterrainname)_types.ini from pretty much any terrain I've done -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
THAT'S where I remember it from!!! -
USMC VMA513 Skin for Harrier GR.7
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
and maybe adjust the userlist!! thanks! -
F-20B Tigershark, Quickie Skin/Decal Tweek Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-20B Tigershark, Quickie Skin/Decal Tweek Pak F-20B Tigershark Quickie Skin & Decal UPgrade Pak for SF2 =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended*) *Note: at minimum, you =MUST= have SF2:E, as the decals ini makes references/callout pointers to the stock F-15A serials. If you don't meet these minimium criteria, don't D/L this, as you wont be able to use it* Just a quickie pak with slightly modified skin bmps and decal pointers to use stock in-game decals for Veltro2k's F-20B Tigershark. You =MUST= have the F-20B to apply this pak to; it's just a skin, a few decals and a couple of inis for said skin and decals. It's a rather generic skin, with tail code markings for the 56th FW, at Luke AFB, Arizona. The "LF" code is a new decal, as are the intake warnings. The rescue tags are borrowed from somewhere I can't remember (an F-104???). As always, fairly easy to follow, detailed install instructions are included. So, please read them!! The usual "Notes" section for other interestering details and stuff, explinations, and general musings and things. To make it easier, I'd reccomend (highly!) you unzip this archive first, and read the install instructions BEFORE installing, as without following them, you'll have a conflict. *note: this is the correct tail code; the one shown in the "What if..." screenshots thread was not* Happy Landings! wrench kevin stein Submitter Wrench Submitted 11/13/2011 Category What If Skins -
F-20B Tigershark, Quickie Skin/Decal Tweek Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
the standard F-20 has 10 skin and decal sets, as of last night when I went to bed. A new cockpit, minor FM tweeks, loadout tweeks (many nation/year specific) and asssorted goodies see the 'what if screenshots' forum for pics -
Swedish Campaign (The Scandinavian Front)
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
i been doing layered defenses for years ...all the way back to ATF/FA. Soviet style, no less! The mission builder in ATF/FA had a switch to turn on radar ranges, so it was super easy to have overlapping 'rings of steel' must be my Russian ancestry!! -
Ok Let's Start A Virtual "NATO"
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok, was unable to upload the 854 meg single zip .... gave up after 2 hours of waiting. so, tommorrow, I"ll be putting up the various and sundry bits in 4 parts, more or less. The objects (expecially the aircraft and GOs) will still be a little on the large side, but shouldn't choke somewhere in the pipeline. stand by for action!! -
dtm, you should SERIOUSLY upload that!
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Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that runway's not centered ..... ducks and runs............................. superbly done gerwin!!! -
Harrier Campaign V2.0
Wrench replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
there is an AircraftObject.ini in the /objects folder or someplace, rename or delete it. known issue with pre-08 games -
Version
177 downloads
F-20B Tigershark Quickie Skin & Decal UPgrade Pak for SF2 =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended*) *Note: at minimum, you =MUST= have SF2:E, as the decals ini makes references/callout pointers to the stock F-15A serials. If you don't meet these minimium criteria, don't D/L this, as you wont be able to use it* Just a quickie pak with slightly modified skin bmps and decal pointers to use stock in-game decals for Veltro2k's F-20B Tigershark. You =MUST= have the F-20B to apply this pak to; it's just a skin, a few decals and a couple of inis for said skin and decals. It's a rather generic skin, with tail code markings for the 56th FW, at Luke AFB, Arizona. The "LF" code is a new decal, as are the intake warnings. The rescue tags are borrowed from somewhere I can't remember (an F-104???). As always, fairly easy to follow, detailed install instructions are included. So, please read them!! The usual "Notes" section for other interestering details and stuff, explinations, and general musings and things. To make it easier, I'd reccomend (highly!) you unzip this archive first, and read the install instructions BEFORE installing, as without following them, you'll have a conflict. *note: this is the correct tail code; the one shown in the "What if..." screenshots thread was not* Happy Landings! wrench kevin stein -
Is there a way to see Cities placed on the map?
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
you can also download the old WoVSqmd (its a 1stGen Mission builder). It read the targets ini, and shows all objects. it also gives x/y coordinates, so you can plot movement routes (this is how I do it for truck, ship an GA routes) you can install the folder directly into any sf2 mods folder, but you should rename the .exe to match (ie: SF2SQMD.exe). It is NOT good for placing targets, as it can't/dosent see the TODs, which is vitally important in placing the target object buildings and such use only planningmap1, as the others will be too large to fit the screen, but you can zoom in quite close (<1km) see below for examples of zoom levels. the 'square' box is my generic army base, with all items showing -
A request and a question about water
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, but does it work??? made 6 of the damn things one day, and only got one to actually allow ships. I just can't seem to get the color pallet right!!! -
Carrier Ops.
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this may be of some help.... http://military-machine.blogspot.com/2009/09/postwar-military-aircraft-07.html -
WW2 Phillipine Islands by Edward
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
yeah, pretty much. It's built with a PTO install in mind. In particular, mid/late 1944, with the southern islands in Allied hands and Luzon and points north in Japanese hands. -
Gloster F-73D Reaper
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
ooppps...right! my time sense must've been a bit "skewed" when I wrote that!