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Wrench

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Everything posted by Wrench

  1. infinity value??? I wonder if that works.... the entries would/might be something like this?? [TargetType001] Name=barrack1 FullName=Barrack ModelName=barrack1.lod TargetType=ARMY_BASE ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=99.9999 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=barrack1_destroyed SecondaryChance=100 SecondaryEffect=SmallExplosionEffect nobody's ever experimentated with that, to my knowledge. Brother Sidd may be on to something here!!!
  2. i'd acutally started a Paki skin about 3 years ago; never finixhed it. the main gear tires are mapped to the upper left corner of the wingsupper.bmp tail gear is mapped to the tail2.bmp
  3. it's a ww2 terrrain ... and therefore NOT compliant with "modern" jets (runways are wwwwwaaaaaaay to small)
  4. Towards the Unknown

    been about 15 years since it was aired. One of my favs! actually, the Gilbert XF-120 was the XB-51; historically, it was to replace the Martin-built Canberras don't forget the quickie view of the XF-92 at the opening where Lloyd Nolan crashes in front of Holden's car for futher reading (and cool behind-the-scenes stuff) http://www.bellx-2.com/index.html
  5. departing Luke for Range time (quickie decaling)
  6. you know how much work that acutally entails???? Just to do that, the TerrainEngineer would need the exact coordinates (the x/y from the debugged huddata ini display), the edit each line of the targets ini, to remove/replace them with a 'destroyed model' (destroyed models are easy -- but would require adding ALL the named destroyed objects into the _types ini), then upload the new _targets.ini -- for each and every mission perfomed! NOt something I'd want to do!
  7. Last Post...

  8. ive been studying those painting intensley (that guy does GREAT work!!) ... I can do the solid green Kahu-type, but can't quite figure out the mapping for the 3-tone. you can see my mid-body slimer is in a slightly different place ... was eaiser. the nose one I prolly won't add (i've got decals sitting there for various contries)
  9. yes, indeed the hangar screens are working again! Speaking as the guy that's made over 500 of the cursed things.. Thank You Very Much TK!!!!!
  10. if you've got SFP1, the original 1stGen version at the 08 patch level, you can copy/paste that into the /Terrains folder of any SF2 mods folder. (provided you don't have SF2, obvously!) You will, however, have to extract the Desert_data.ini and make some pretty easy changes to add the SF2 DX10 shaders and a couple other small tweeks. you need help with it Ed, gimme a shout!
  11. same thing ... you're missing whatever is being called for that uses a "fake pilot" OTH, that dude could come in handy for watching out for bandits sneaking up from under...
  12. it's Mannie's birthday

    woot! I must add my own mazel tov too!! happy birthday!!!
  13. squadron leaders have 2 stripes flight leaders have 1 stripe 'regular dudes' don't get one -- it REALLY does look good, don't it!!
  14. export variants: http://combatace.com/files/file/12023-mirage-2000b-export-vol-1/ 2000D http://combatace.com/files/file/11811-mirage-2000d-for-sf2/ 2000N http://combatace.com/files/file/11810-mirage-2000n-for-sf2/ AdA 2000B http://combatace.com/files/file/11770-mirage-2000b-ada/
  15. kesselbrut's invaders should in the 1stGen DL section....
  16. like this? WA is a seperat decal, as is the serial (ok, borrowed from the stock A10! Hello, my name is Kevin, and I'm a decal cheater) here's the Football City AF, from "The Wingman" series. Should've gone here, as it's a WhatIF -- voilated site forum policy by posting it in the regular screenshot thread!
  17. 10th TFS Tigershark... edited post: this is the repaint, with F-15 style coloring/pattern
  18. it needs a ROCAF skin!!! (expeically after I get done rebuilding the Formosa terrain....)
  19. clone or duplicate the station? have it just mount that specific, and edit the loadout ini for a nation specific lodout (you know all about that!)
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