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Wrench

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Everything posted by Wrench

  1. looks good! i have a homemade template, if you want it Paulo edit: forgot to ask, is the FM adjusted to SF2 standards?
  2. it's DAT property ... they ONLY way to get it is through them. That's the rules
  3. hurc, i'd say that's damn near perfect!! with a couple "small additions" (that I know aren't really possible)
  4. I don't know if TMF kept them, but on the outside chance they did, maybe a PM to Sony Tuckson would help. Maybe Bpao kept the max file? can't hurt!
  5. thank eric! we can only keep our fingers crossed
  6. File Name: A-16A 'Attack Falcon' File Submitter: Wrench File Submitted: 07 July 2011 File Category: What If Hangar A-16A 'Attack Falcon' -- For SF2, Full-4 Merged (Prefered) and/or SF2:I ONLY!!! -- As stated above, you =MUST= have a Full-4 Merged install, or at the VERY LEAST SF2:I to make use of this mod package, as it references all stock items for the aircraft and cockpit lods that are ONLY found in SF2:I or Full-4 Merged game installs. If you have neither of these, don't download this, as you'll not be able to use it. This is a modification of the F-16 Netz into the proposed A-16A 'Attack Falcon', a specalized ground support aircraft intended to replace the A-10 Thunderbolt II. Those wishing more infromation on it, are encouraged to Google it, and also look at F-16.net. The aircraft has been completely reskinned in 3-tone Euro 1, from a new home-grown template. Markings represent those based a Nellis AFB, Nevada (for weapons testing and integration). All basic inis, skins and decals are included, as is new green painted version of the AIM-9P Sidwinder (just for this mod/skin pak). All markings are decals, with the exception of the Nellis tail stripe. Serial numbers are spurious; taken from another source. In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). With the exception of the green 9P winder, all loadouts use stock items. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. Any and all inaccuracies are mine, as we only have the Netz to work from Good Hunting! Wrench Kevin Stein Click here to download this file
  7. are you f***ing kidding me? that's pure f***ing bulls**t!! Every patch we get, something new is broken. Something that's worked perfectly since Day1, in over 500 aircraft mods. ya know, it be great to actually have these little f***-ups notated somewhre, like in the patch read me. "Due to changes in coding, hangar screen will not appear as before. Custom hangar screens will need to be installed into every skin folder for the aircraft effected, as they now change with with skin operational start years. This only effect 3rd Party add-on aircraft, those originaly AI-only and newly added skins" wow. just wow.
  8. My new Hotfod grill here's the pics.

    omg ... THAT is so frakiing AWESOME!!!! (from Chevy Lover!!)
  9. yah, the aircraft list ini thingy is quite impressive ...3 Oz Mirages, L,M,N model scooters, N & S phantoms, 3 Intruders (plus EA-6B), A model Crud, RF-8 crud, F-84F_56,, Thuds F & G, different model mig-15s (including FB version), The Bears (!!!), buncha new blinders.... definate possibilities there!
  10. File Name: Yak-9 Pak for SF2 (by Pasko) File Submitter: Wrench File Submitted: 18 October 2011 File Category: Soviet Origin Yakovlev Yak-9U, -9UT and -9P "Frank" by Pakso = For SF2, Any & All versions (Full-4 Merged Prefered) = *Note: Full-4 merged prefered tag is because some decals used are referenced from SF2:I* MOdifications, tweeks, FM enhancements, and so forth to Pakso's Yak-9 WW2/Korean Era/Early Cold War Soviet & satellite countries fighter. This package contains 3 aircraft: Yak-9U Yak-9UT (made from the data ini supplied by Pasko on the original release) *Note: these have the plywood aft fuselage, hence no rivets* Yak-9P will full metal fuselage (export version?) The 9U & 9P have the standard arament of 2 12mm machine guns and single 20mm cannon through the prop hub. The 9UT has 2 20mm upper deck cannon and a 37mm gun through the prop hub (T= anti-tank. Works great against bombers too!) All aircraft have new, enhanced FMs for SF2. While pretty close, there is probably some room for improvement - this is !ENCOURAGED! for those with the skills and time to accomplish. All aircraft have completely NEW skins, created from a Home-Grown Templates (patent pending), and how have the correct color schemes, as well as corrected/new panel and rivet lines for the variant (9U/UT is different from 9P). All national marking and 'Bort' numbers are stock, in-game decals. Userlists are incuded for all three. All guns and weapons, excepting bombs which are stock, are provided in this pak, as well as Pasko's pilot figure. As expected, the canopy opens/closes via manual animation keystroke -the (in)famous Shift/0. A new in-line V-12 sound, from many of the WW2 mods, is included. A quick note on guns: the nose cannon on ALL variants has been set as "Fire_Secondary_Gun", so make sure you have a seperate button mapped for it's use. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read for further information and stuff like that there. For historical purposes, Pasko's original readme is included. Good Hunting! wrench kevin stein Click here to download this file
  11. anybody also notice that 'aftermarket' hangar screens no longer work?? -- on ANY 3rd pary add on aircraft, AIs made flyable?? Loading screens, however still do. jeez....
  12. where's the Thunderbirds hangar??? (having been to Nellis during our many Vegas trips ... can never resist taking the Tour of their facility) Look REALLLY good!!
  13. dosn't bother me at all brother! In fact I welcome a new model!! (this one is a bit 'long in the tooth', with some lod and mapping issues -look into the radiator scoop) This one HAS a new FM, that handles pretty damn good in SF2; did Baff finish the one for Cocas's model? (I dont have the new KAW one yet) Perhaps mine can be adapted? Trying to generate more movement in KAW Forums, and General Interest ™ on the project (btw: it's a 9U -- the only major differenc bettween the U and P is the all metal fueselage -which is represented by the drawn-in rivets)
  14. isn't the 'weapons types' coverd in the 1stGen knowledge base? or was it in the pdf readme in the old BunnyPak?
  15. The proper cockpit mods for the series (1stGen or SF2) I take it there was no readme for the cockpit downloads involved? the whole procedure is/was outlined here: http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/ I take it that didn't work for some reason? or this one for the Fresco: http://combatace.com/files/file/9178-ordways-early-mig-pits-upgraderepair-package/ if using the Scooter "as is", you DON'T need to extract all the cockpit bits ... just the cockpit ini. The game engine ™ will automatically 'seek out and install' the pit to the aircraft
  16. looks like file extension names are turned off. (ini, exe, etc). Afterbruner tga should prolly be in the /Flight folder why not just use Ordways's Fresco pit?? (and don't forget the radar ranging gunsight on Frescos -- you'll need the proper avionics ini as well mine: and the avionics ini (you can delete the RWR statements if you want. Obviously also work for Farmers):
  17. Yak-3RDs from an unidentified Guards Unit, over East Germany circa 1947
  18. I'd think better as Royal Netherlands Naval Air Service, replacing their Seahawks, if they'd kept/modernized Karl Doorman. (yes, it exists, but isn't available any longer)
  19. Go to Club Vandersexxxx in Amsterdam, and forget the safe word??? (yah, was watching "EuroTrip" the other day)
  20. Version

    752 downloads

    Yakovlev Yak-9U, -9UT and -9P "Frank" by Pakso = For SF2, Any & All versions (Full-4 Merged Prefered) = *Note: Full-4 merged prefered tag is because some decals used are referenced from SF2:I* MOdifications, tweeks, FM enhancements, and so forth to Pakso's Yak-9 WW2/Korean Era/Early Cold War Soviet & satellite countries fighter. This package contains 3 aircraft: Yak-9U Yak-9UT (made from the data ini supplied by Pasko on the original release) *Note: these have the plywood aft fuselage, hence no rivets* Yak-9P will full metal fuselage (export version?) The 9U & 9P have the standard arament of 2 12mm machine guns and single 20mm cannon through the prop hub. The 9UT has 2 20mm upper deck cannon and a 37mm gun through the prop hub (T= anti-tank. Works great against bombers too!) All aircraft have new, enhanced FMs for SF2. While pretty close, there is probably some room for improvement - this is !ENCOURAGED! for those with the skills and time to accomplish. All aircraft have completely NEW skins, created from a Home-Grown Templates (patent pending), and how have the correct color schemes, as well as corrected/new panel and rivet lines for the variant (9U/UT is different from 9P). All national marking and 'Bort' numbers are stock, in-game decals. Userlists are incuded for all three. All guns and weapons, excepting bombs which are stock, are provided in this pak, as well as Pasko's pilot figure. As expected, the canopy opens/closes via manual animation keystroke -the (in)famous Shift/0. A new in-line V-12 sound, from many of the WW2 mods, is included. A quick note on guns: the nose cannon on ALL variants has been set as "Fire_Secondary_Gun", so make sure you have a seperate button mapped for it's use. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read for further information and stuff like that there. For historical purposes, Pasko's original readme is included. Good Hunting! wrench kevin stein
  21. did you look at the OUT file? Should've come with the pakcage. Lists all the mesh names
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