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Wrench

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Everything posted by Wrench

  1. Version

    394 downloads

    MiG-15UTI "Midget" Jet Trainer by Pasko, for SF2 =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended) Modification, tweeks, compilations and other adjustments to Pasko's MiG-15UTI trainer, to bring in more in line with SF2 requirements. Data ini tweeks include an all new FM, based off the stock 15bis; please note that as that is usually an AI-only aircraft, there may be some small issues. Fly accordingly. Several skin/decal sets have been compiled from the Archives, to try and present as complete a set as possible. Included skins are: Soviet Silver EAF Silver LSK Silver Mozambique (a pale blue) Desert camo (Iraqi) Also included are the weapons (ok, the slipper-style drop tank), 'Early MiG' pilot figures and M15 seat, and the VK-1 sound. New Post-Oct patch SF2 hangar screens are included, rebuilt from the original 2004 release version. As expected, the canopy still operates via the standard or garden variety manual animation keystroke -shift/0. Is should be noted, that most of the original work was done by suhjake, and is taken from his MiG-15bis & 15UTI pack from 2009 (available here at CA). I just did a little fine tuning and compiling. THIS pak replaces the UTI from that one. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff. Happy Landings! wrench kevin stein
  2. get GIMP; they say it's pretty easy to use, and its free. look in the KB (both SF1/SF2) there's decal creation tutorials in there somewhere; alos in the FE forums.
  3. another suggested fix by pureblue again, open the targets ini, find Al Basra, and repjlace the items with those below: Target[080].Type=Blindfire Target[080].Offset=3502,1370 Target[080].Heading=90 Target[081].Type=Rapier_L Target[081].Offset=3431,-1455 Target[081].Heading=90 Target[082].Type=Rapier_L Target[082].Offset=3213,1531 Target[082].Heading=90 Target[083].Type=Rapier_L Target[083].Offset=3135,1315 Target[083].Heading=90 be a little less crowded than with 4 PAC3 batteries....
  4. this is how you do a recon photo... ---------------------------------------- Taken at high altitude from a 'unidentified' high-speed, LO platform
  5. quicke target ini fix... open the IR_Targets.ini, and 'find' Bushehr. Scroll down the list to item 099 ... it's reads AAA; change it MTB. A shilka looks funny sittin in the water.....
  6. ok...wasn't really gonna add this to THIS screenie thread, but some might appriciate and/or recognize. Remember; it's just for fun! ------------------------------------------------------------------------------------------------------------- CAP over the Gulf encountered this aircraft, 75 nm north of al-Quaseem. Aircraft carried no markings, excepting for a white inverted triangle on the aft fuselage. Pilots waved at the intercepting aircraft, and made a slow turn to the east. Aircraft was not followed on orders of GHQ
  7. yup! just think of me as the "Logistics Guy"
  8. forgot something ... i have a C-130H for Iran, but its incomplete as it lack serial numbers -- never could find any hard data. is it worth uploading, even "as is", so they'll appear parked around bases?
  9. i cheated a LOT on adding the AD units in Iran ...they're built INTO the cities, not as seperate target areas - of which there are plenty (3 or 4 around Busher). I found it worked better, both for general targeting -- reduces that cursed overlap of areas, and playability -- makes it a tad more "interestering" for player ok, new ground objects and weapon; tweeked for this usage ONLY!!! Found the issue with the HAWKs was some wrong end years unzip, and drop over the /Objects folder (with luck I spelled GroundObject correctly, right PB!!?) screenies show that things WILL get interestering....as the Grumbles are showing up i think the TOR as mobileAAA may force it to appear in CAS/ArmedRecon. It's easly changed to MOBILE_SAM; just hope the usual glitch don't raise it fugly head...
  10. give me a couple of hours ... found my updated Gammon and SquarePair...have to check the others edit: no need to adjust the FansongF, SA-2LF, SA6 or straightflush .. newly extracted inis show all the correct (for our use) countries listed. However, they are set to RARE. do you want it adjusted to COMMON? How ofted do you wish to die??
  11. as/is was supplied in the GO folder I uploaded. -- many new userllists don't remember if the SA5 has one ... 2s are easily extracted and tweeked, as is the 6. Hawks are still in iran, as many were hand placed, and the userlist shows them if one wanders around Iraq, in the usual places where I put the AD batteries, you'll see Western units (since Irag is classed as FRIENDLY in the terrains nations ini) Tor are showing up in Iran; as seen in the recce phots. i will be leaving things set as 'generic' -- if hand placing SAMs and Radars, the Old Bug is still there ... I've flow right over Patriot batteries, hand placed, and they NEVER showed on my TEWS, even with dtmdragons updated RWR.lst
  12. Squadron/Signal #6563, USAF Europe 1947-1963, Vol 2 color bands on W/C aircraft are of each of the squadron colors
  13. all you need are the decals... the positons are pre-plotted, and known below, from KAW, 21st TCS "Kyushu Gypsies" also, look in the downloads, you'll find a find a butt-load of Skytrain skins, for the stock C-47 edit: maybe some extractor work is is order ... look at the generic stock skins, as their decals inis have everything you need. ObjectData022.cat
  14. make them yourself, like the rest of us did
  15. Popular AVIATION movies you've watched and liked!

    yup, my SF/Wo site. been open since like 2004 or 5. There might still be some AFT/FA and XvT stuff floating around there!
  16. don't know if this should go here, or in the Operation Darius thread.. The Old and the New: new Iraqi AF AT-6B passes over the Ziggurat of Ur
  17. Popular AVIATION movies you've watched and liked!

    although it hasn't been updated in about 5 years... http://wrench1smog.com/wrench7.html
  18. no, those were _water,bmps for the mission editor, that didn't work at all! (hence, they're removal) there's a different one in the CubaOTC terrain, that has some fairly nice 'swells' in it (coutesy of Fubar)
  19. lazy sods!! let the western folks do all the work...how typical...
  20. familarization flight (just took it as is was a nice shot! Finally get to see the reactor effect working!)
  21. something i thought of last night... is/will/should there be an Iraqi air component; even if using 2nd hand aircraft (Amodel vipers, or modded from my IRIAF Netz -skin would be easy), or anything they can get their hands on (left-over Migs?). Or, are they sitting this one out? edit: and what of the other regional AFs?
  22. File Name: Republic F-84C Thunderjet by RussoUK, for SF2 File Submitter: Wrench File Submitted: 27 October 2011 File Category: F-84 Republic F-84C Thunderjet, 59th FIS, 33 FIW (by RussoUK) =For SF2, Any and All (Full-4 Merged Reccomended/Preferred,etc) *Expansion Pak 1 may be necessary for WW2 era weapons, if not using the GunnyPak* Some modifications, tweeks, and general fiddlating on Russo's early Thunderjet. AKA: revamping of my very old F-84B/C mod, refocused on just the C model (Bs did a lot of crashing and self-disassembly, and wound up back at the factory, or on 'fire training') Serial/Buzz number are 100% correct for the 33rd FIW; those marked in the Numbers.lst with a star (*) have 100% positively IDed as being from the 59th FIS. All others are, again, from the 33rd, but was unable to 'attach' them to any specific squadron(s) within The Wing. Decal radomazation is set to "TRUE" Like the recently released F-84E & G, it has a new 'experimental' SF2-level flight model, uses the same Sabre drop tanks, and uses the same manual keyed animation (surprise! Shift/0) to open and close the canopy. It also uses the same sound file, not included. The same 'generic-style' hangar screen from the G is included as well. A userlist is included; as these were ONLY used by the USAF, it may be moot! As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff. Good Hunting wrench kevin stein Click here to download this file
  23. google? search "Soviet anti-aircraft guns" while you there, might as well read up on the SAMs too
  24. as per this thread: http://combatace.com/topic/63262-a-reminder-do-not-post-questions-in-this-forum/ this topic has been moved to a more correct Forum --------------------- to answer the original question: you can't. there is NO radar ground lock in any 3W game
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