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Wrench

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Everything posted by Wrench

  1. if you mean 'service specific loadouts', that's an easy thing....you can even do it by country user (Super Etendard, for example.....) of course, that would mean editing data inis, as well as loadout inin for the Marine Rhinos (and just in case anyone is wondering, after pathcing or DLC additon, any data ini in an aircraft's folder does NOT get removed). Seen it with both player and AIs folders. However, as stated inumerable times, the AI aircraft becomes non-flyable again
  2. so, it IS an NF 14? just so's I can find the right pic also, the earlier shorter nose had the full-framed canopy instead of the blow-bubble of the 14 i take it all already have the Modelers Datafile and warpaint books?
  3. variations in fuse bands on USAF aircraft in the 50s designate Wing commander (usuall 3, sometimes 4) squadron commander (usually 2, sometimes 3), flight commander/lead, (usually 1, rarely 2) somebody wasn't following the discussion of the F-84E/G for it's various users try this site for serials and histories: http://millionmonkeytheater.com/RF-84F.html
  4. because thoe are GENERIC callouts -- IE: AAA, as listed in the _types ini. It's completly random [TargetType059] Name=AAA FullName=AAA TargetType=AAA UseGroundObject=TRUE <--- ActiveYear=0 TargetValue=50 RepairRate=3.22 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=100 uses ANY and ALL groundobjects tagged as "Static_AAA" or "Moble_AAA" if you want a specific object called, you MUST list it in the _types.ini, and have wichever AAA entry replaced with that object. also, if you'll look carefully at the runway heading, it east/west. ALL location offsets on ALL airbases are based on a N/S orientation Didn't I cover this in a targeting tutorial, most lilkely in the KB??
  5. EAF F-4E Phantom II

    Version

    1,149 downloads

    EAF F-4E Phantom II for WoI This is a conversion of the stock WoI F-4E Phantom II into those being used by the Egyptian Air Force. Included is the Hi-Rez EAF skin by Sundowner; his original read me is in the skin folder -- please read it! The package ONLY includes the Sundowner skin, and a few inis needed to run, as everything 'stock' is reused. A new WoI style Hangar screen is included, as is a WoE style for those wishing to install this mod into another version of the series. This mod makes use of all stock items, with the excpetion of some additional 'nationalized' weapons, based on USAF ones, as used by the EAF -- so you WILL be using the Weapons Editor!!! This mod is designed for use in WoI; it's probably usable in any of the other games (SF/WoV/WoE), as it's using all standard in-every-game-items, but this has NOT been tested, but shouldn't create any difficulties to install. It is designed to be used with the Mirage Factory's Weapons Pak. If you are using another (such as the Bunyap Pak), please double check before adding any of the new weapons, as they may already exist. ==YOU MUST HAVE THE WOI WEAPONS EDITOR== PLEASE read the enclosed readme for futher instructions!!! Happy Landings! Wrench kevin stein (yes, I know it's the same screenie I used before -- why waste a good picture?? )
  6. expect an upgrade pak for Globemaster III in a few days as well (partial reskin, all new decals)
  7. C-17s from the 437th AW departs King Fhad, after delivering vital Patriot AD units (reskin, redecal...4 hours work just to take a screenie!)
  8. there's also an update for the 141 ... can't remember if it's in SF2 aircraft or skins (start with A/C...i'm sure that's where I put it)
  9. mine seems to drop calibration all the time (also a 568) mostly since SEpt. Even moved it to a differnt port,still does it. Unplug, plug it back in, recalibrate, and see if the game re-recognizes it?? Reset you controls and see what happens?
  10. here's the groundobject folder ... complete. if you've made a seperate install, just allow the overwrite. this one dosen't have any IDF vehicles (tanks and such) alos, on the terrain stuff above, the terrain has a start year of 2003 ... if that's ok; i can easily change it if not. Going for a post-modern/post OIF time frame. Got some more terrain objects from Florian, so expect a terrain update in a day or so. a new IR_water.bmp, i think, may be required...the ones i make don't seem to work for some reason.... just unzip, and drop over the existing GO folder. userlists have been created where needed, some radar data may need tweeking for the EWRs or SAMRadars, but they should all work ok. Some ships/carriers may be missing (Nimitz,LHA, LPD?) guys, DO wander around the terrain ... there's an AWFUL lot of detailing in there
  11. Ok FINALLYY!!! working!! terrain fixes guns ground objects coming ... got to add 3 more
  12. cool icon! ok... here's a bunch of stuff terrain fixes ground object folder guns folder important, some of the radar equiped vehicles/sams/aaa/ducklaunchers NEED the SF2 radar statrement for the TEWS, and most likely new RWR list entries, and tga icons Test EVERyTHING!! many of the AD sites in iraq (well, iran too sometimes!) are set 'generic' (SAMRadar, SAMLauncher, AAA, etc) so expect some radomization let me know of major faults edit;;; damnit!! the site's gone wonky, and won't let me attach/upload anything. frack! I'll try again later tonight
  13. florian: those are already in the GO folder; the'll just need adding to the types ini, and placed. (I don't recognize the fuel truck, though whre's that from?-- but the rovers are there) note; Isreali stuff will be removed before upload screenie of the GO folder *i just realized that "NATO Action Group" spells NAG!!
  14. oh, which brings something elese in question, regarding "details". There's a LOT of port cities (ok, like 3 or 4) in the previously neutral regions. (KWC, Dahrain, Doha, etc) How important is it that they have the same level of population as, say Busher or Um Qsar? I mean, it'll just give the iranians something else to bomb .. and YOU to defend. ANDD....extend the time it'll take me to release and fix... and do we really want the Ikea in Riyadh (yes, there IS one!) Cause I can put it there!!
  15. im working as fast as I can on "fixing' the terrain .. and all the frakking groundobjects; most of wich don't have userlists ... which is VITAL for this theatre. I have the nations/targets converted, and will be uploading them prolly tonight. Along with my GO and guns folders ... cause simply put, there's a lot of s**t missing!! (good thing I have a backedup I/I mods folder from when i was rebuilding the terrain) Also 'upping' the detail level in previously NEUTRAL airbases (the stuff around Saudi/Qater/Bahrain/RA, etc) and adding the AD units. yes the plannning maps will still be reversed for 2 reasons: 1) pretty sure i deleted the original psds I used to make them 2) ain't gonna make new ones ... however, IF i find the psds, i'll redo them, as it's simple changing the color dots.
  16. another bad guy, with (mostly) corrected loadout. Osprey books rule!
  17. um... F-4G WW right here... http://combatace.com/files/file/5545-mirage-factory-f-4g/ split/adjusted loadouts here: http://wrench1smog.com/wrench3.html near the bottom of the page
  18. hangar screens is easy! Now, I just have to find some decent shots...
  19. actually, you forgot one vital step.... 1. Copy and paste your mod folder (for each modded install) to a safe location. 2. Delete old exe's. 3. Copy and rename new .exe's. 4. Run the .exe's once. 5) Go into the game, select Single Mission, and fly one 6. Copy the folders from #1 back into your mod directory, overwriting when asked. selecting and flying a single mission allows all the 'new' file to be built and placed
  20. i'd say yes ... 1) too politically sensitive 2) no where to base them ... Israel is way off the map
  21. the iranian f-4E seems to be missing from the aircraft pak this is the one I did/redid when I redid the iran/iraq map (big file whn unzipped, ant's skins, etc) new sf2 hangar screen, other interesting bits.
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