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Wrench

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Everything posted by Wrench

  1. yes they should. also, notice the "R" CVW (CVG-17) code .. and Essex was S (CVG-5). Maybe a squadron 'chopped' to Essex, without proper squadron color, from another ship? red - 100 white -200 blue - 300 yellow- 400 green - 500 can't remember the 600 (purple?), very rare in any case.
  2. welll, hell... and I was almost done with it!! thanks Brain! now I dont have to!!!
  3. what are the Modex numbers? The series (100,200,300,etc) dictates what color is used. I should know ... I've done around 20 korean-era skins for Navy birds for KAW
  4. thank you Major Lee!!! ... I KNEW somebody would quote that!!
  5. Version

    130 downloads

    New "Undead Infantry Horde" = For SF2 (Any and All) and SF/Wo* = A Horrific New Enemy ™ for the 3rdWire series; just in time for Halloween!! A Just-For-Fun Mod, for folks with twisted imaginations! Modifications/repaints and ini tweeks to Kesselbrut's Infanty squad now create Legions of the Walking Dead. A new sound file is included, along with instructions on editing the Soundlist.ini to add it. Included is a CAS mission on the Desert terrain, so you see how they work. Within that mission, are 6 escaping enemy transport aircraft. As they may be carring infected survivors, they cannot be allowed to escape!! Watchout for enemy air defenses as well! (NOT Zombie-crewed) As always, fairly simple easy to follow install instructions are included, so give them a read! Should be usable in SF/Wo*, but this is untested. There should be no reason why not... Duck, Cover and Cower ... they're coming for your brains... Enjoy! wrench kevin stein
  6. Please do NOT post question in the Knowledge Base -- they go here, in the General or Mods & Skinning Forums. Otherwise, they won't be seen ==================
  7. and how is that less work than a simple open/save as for 4 inis, that permanently reside in each aircraft folder? (same for ALL non-flyable made player controlable)
  8. Happy Birthday

    welll then! 3 birthdays calls for 3 rounds!! have a GREAT one guys!!
  9. yes, but you can always add noise to the repainted layer, and fade to match. That's how I did the RAAF Mirages and the F-114 mirage (and countless others!!)
  10. Germania, 2754 AUC*. Elements of the Air Chohort of the Felix Legion on Patrol in Venator fighter-bombers (close up is of the Legion Banner) (*go ahead... google roman year numbering systems ... )
  11. there are several posts in several threads on "How To Do That" ™, by me explaining what to do ™ basically, you need to create a partial template from the original skin bmp, with as many layers as necessary, repaint the affected panel and rivet lines (each a seperate layer, then fade down to match), color match the background region, paint over the insignia. Save and boom you're done it's not that hard at all.
  12. Jonathan already asked about that ... I should have one in a day or so! (want to finish the Etendards first!)
  13. Somebody's about to have a VERYYY Bad Day ™
  14. that whole setup dosent even look right .... I see no "Saved Games/Third Wire/ .../ folders at all*. (Assuming Windows 7 - XP you should have a Third Wire folder in the /My Documents) As seen below, in a screenie of my set up. Do 'stock' aircraft work? assuming so, maybe reading some of the post in the SF2 Knowledge Base might be of some assistance http://combatace.com/topic/62302-what-is-the-mod-folder/ to start with wrench edit: *in the 2nd posted pic; I see it in the first one. The 2nd pic just looks like an unzipped aircraft folders (hope this don't sound too rude but...) Don't forget to read the "readme.txt" that should accompany every download! That has all the install instructions, if the uploader has done his/her/its job
  15. Remember People -and this is VERY IMPORTANT!!!!-- open each of the main inis (A-1H.ini, A-1H_67.ini, A-1J.ini and A-1J_67.ini) and "save as..." x*nameofplane*.ini, because after the installation of the next patch or DLC, they'll all revert BACK to non-flyable AI-only. Then, it's just a simple matter of opening the inis (all of them in turn), and "save as..." back to the original name, withOUT the x Thanks again Dels, for cranking this puppy out!! Some superb little tricks with 'hide nodes'! wrench kevin stein
  16. nearing completion of the Super Etendard, and during CarQuals, notice a new and wonderous glitch.... the damn thing won't catch the arresting wires -- on ANY carrier, stock or 3rdParty. here's the hook statements: (the commented out sections are the originals -they don't work either) [Tailhook] SystemType=ARRESTER_HOOK //MaxDeflection=60.0 MaxDeflection=45.0 Retractable=TRUE DeployTime=1.0 ModelNodeName=Tail_Hook HookArmLength=1.701 //HookArmLength=2.16 AttachmentPosition=0.0,-4.85,-0.572 obviously, it's "carrier ready".... [MissionData] NationName=FrenchNavy ServiceStartYear=1979 ServiceEndYear=2015 AircraftRole=ATTACK AircraftCapability=DAY_AND_NIGHT Availability=RARE Exported=TRUE ExportedStartYear=1981 ExportAvailability=VERY_RARE PrimaryRoles=ANTI_SHIP,STRIKE,SEAD SecondaryRoles=ARMED_RECON,CAS,RECON NormalMissionRadius=850 MaxMissionRadius=1300 Ceiling=13700 MinBaseSize=MEDIUM CarrierBased=TRUE cross-checked against USN birds (from Scooters to Phantoms, incudind the new DLC FN Cruze). Everything look right, but is just keeps missing the wires. Tested on the SCB125, CVA63, CV59, CVAN65, Nimitz -- everything including the (notavalible) Clem -which will catch the Cruze, btw-. anybody have any ideas, cause I'm out of them
  17. good thing I still have ONE remaining 1stGen installl....and Oli included the OUT with the original release in the attached zip, is the OUT
  18. Screenies of the issue might be of some help here...as we're all guessing in the dark If running may 2010, you far behing the curve. Even for single core XP, you should be able to run the Jan 2011 or evan as far up as May2011. first off, try using a different "stock" pit, and see what that looks like. I'd reccomend the F-100, just to experiment with. It that works fine, just use tht one. It's quite possible that the pits are slightly different in mapping (but I don't see TK spending the extra time/money to crete different versions)- There also might be the differences between 1stGens ANSI and the Unicode lods being used int SF2, but this doubtfull as many 1stGEn pits (ok, by 3rdparties) work fine Also, isn't the SF2:E Mysetere IV already flyable? Full merged installs, even with seperate mods folder have everything already accessable as the use ALL the same cat files. In short, you may not be able to port the WoI version over.
  19. that's got it! Baff's tweeks, plus a few other ones lets this puppy trap every time now, just waiting for Sony to approve the use of the 2 skins I got from C6, finish the readme ... and upload they go! (2 versions!) gents, I thank you!
  20. yeah, but look at the date of my original post -2006!! Those were/are DAT models, and as such.....
  21. vampires ... just in time for Halloween, too!!! zombies next???
  22. like i'm the avionics guru!!! nice job!!
  23. i'll hae a look at those .. i know the landingspeed entry isn't even there... thanks guys!
  24. had to 'install' Gepard and Russo's new offshore oil rig... looks great guys!! (santa catalina channel,looking towards Avalon, Santa Catalina Island, SoCal.just about where the real one is)
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