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Wrench

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Everything posted by Wrench

  1. do I hear 50,0000 USD? Opening bids... sorry, but no. Closed to team members only -- who ARE the best in the business
  2. as promised, and forgotten due to (re)working the terrain, the Iranian Hercs (based off Dels' C-130H, nationalized -but userlist included so a simple data ini edit returns to USAF -although years may need adjusting- and other skins added) ============= Also, had a thought last night, while retargeting. Would/Is there an interest in making this a completly 'new' seperate terrain, that does not conflict or replace the existing 1980s version I did. Similar to the "CubaOTC", where it's different from the "cuba' terrain Basiclly, it's a very simple matter of renaming the IR folder, a few inis, the HFD & TFD so it would become "IR2003". Nothing else would really change. If warranted, I can do this for the next update. Thoughts?
  3. remember folks ... use ONLY mods/addons that are freely available here at CA. Keeps things nice and tight, and readily accessable to all End Users ™
  4. from the vietnamSEA.ini: [AllowedMissionTypes] FriendlyMissionTypes=SWEEP,CAP,ESCORT,STRIKE,CAS,SEAD,ARMED_RECON,RECON EnemyMissionTypes=SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,CAS,SEAD,RECON that should explain it all. Think about the capabilities of the VPAF .... the types of aircraft, and more importantly, how little range they had.
  5. Popular AVIATION movies you've watched and liked!

    you mean James Cagney's "Captains of the Clouds"??? or the early parts of "A Yank in the RAF"?? (movie buff...)
  6. looks like the Bosporus, from pureblue's Anatolia map -- which is EXCEEDINLY well done!
  7. still working on terrain and targeting updates....AND it seems something in last several patchs has broken the 'emplaced' destroyed models (aircraft), as I'd built a nice junkyard at Baghdad Intl, and they ain't showing up. retiled/added the marshes/lake west of Basra; fixed Falika island, added iranin offshore rigs. just need to find the kuwaiti, saudi, and iraqi ones. GE is failing me!!
  8. profiles how a single line, but not what it says. from this book: http://military-machine.blogspot.com/2009/10/on-target-profiles-7-english-electric.html
  9. a check of an freshly extracted data ini will tell if there's newly attached DT nodes
  10. i think the water bmp is hosed .... maybe we can talk brain32 or ??? into doing a better one. everyone I do, dont work; even using brain32 color pallete act
  11. armor values in the _types ini; but down-tweeking causes other problems (especially when some wack-job terraformer adds earthen berms around ammo bunkers....)
  12. ....cause the AD-6 was only blue for about a year, having the pre-57 skin is kinda wastefull; and there's still the 'not having a stock cockpit issue' (although Dels new pit covers that quite nicely)
  13. oh goodie!!! Been using the stock Leo 5 for 'parked' vehicles at the various camps/depots --------- here's the semi-standin F-7M unzip, drop over the /Objects folder. All decals are stock; includes one PLAAF silver skin,too. Userlist for other countries, and stuff like that there. Wired for Magics
  14. updating some of the ground objects, and target areas, with particular (peculiar?) reference to the parked vehicles at the various and sundry army camps... could you all look thorugh the GO folder, see if I'm missing something (there's an update coming that adds the GAZ and MBZ trucks --all FULLY updated and corrected userlists and such--, Stryker, Humvve, Leo 5 in particular I'm looking for/at AFV, IFVs, tanks that the NAG would have.
  15. copy the SF2:E exe up and down, BACK into the the C:\Program Files (x86)\ThirdWire\Strike Fighters 2 it'll rename itself 'xxxxxcopy.exe' then, just rename it NF4, create a new shorcut, run the game so it builds a new NF4 mods folder, and then have at it! Should be in the SF2 KB someplace.... sorta like the screenie below
  16. create a seperate install for Nato4+
  17. since the CF-104s are AI only (and the 104G for other NATO users), they're probably not. the squadronlist.ini would/might need the addition of the CF squadrons, and the campaign inis edited to match. however, they are easily converted to player usable .. look in the SF2 Knowledge Base for full instructions
  18. forces need deployment in the north as well, Mosul, Kirkuk...historically iranian attack corridors. If anyone needs to Osprey books for references (i/i war - tomcats and phantoms), I can shoot a link to where to get them. ------- ok, filed under 'just for s**ts and grins', or really bending to my what if-ishness... 100% refurbished 21MFU (Upgraded); similiar to the IAF Bison; cleared for all Western/NATO weapons (and many Russian); fully upgraded avionics suite, blah blah blah... should the insiginai bee full color, or subdued? just for fun, mind you! (only 18 aircraft). I may release this in the "What If..Hangar" anyway. Give spinners something to fiddle with!
  19. ...and the color is wrong too ... brown should be more 'sand' (light earth?). should also have 'anglish' serial/TAB number codes. if we can live with just the 3 point, I can have it out in a few hours. after all ... it's just a target!! ha! maybe we'll see one as a DLC!!
  20. best i can do for the IRIAF F-7s ... so much conflicing data; some pics show 3 hardpoints, some text tells of 5 ...since we ain't got the right body for the later models (cranked delta - which iran does not have, or even this one with the slightly different canopy/no rear window), this is an M with normal wings, and 3 hardpoints you all want it?
  21. Korean War Flight Sim

    probably not, as is uses the Desert map for it's cat pointer to say nothing of EVERYTHING needing overhauling for SF2. Not worth the effort
  22. File Name: AT-6B Texan COIN, Iraqi AF (Skin & Ini Tweeks) File Submitter: Wrench File Submitted: 30 October 2011 File Category: Other AT-6B Texan COIN, Iraqi AF =For SF2, Any and All (but Full-4 Merged Prefered/Reccomended) A new skin and decals, some data, loadout and weapons mods for Dels and FastCargo's AT-6B Texan COIN version. The aircraft is available here: http://combatace.com/files/file/9849-at-6b-for-sf2-version-15/ This mod is designed to be applied =OVER= the existing AT-6B in your game(s) install. This is NOT the full aircraft; just a package of inis, the new skin and decals. The new skin is for the reformed Iraqi Air Force, circa 2010 and later, with some Real Life ™ and extrapolated serial numbers in the new style, along with the new fin flash/national insignia (locations are educated guesswork based upon other aircraft's placement). Data ini edits are very small; mostly to reset the cockpit position to remove the 'double cockpit'. Everything else is pretty much the same. A new weapon, the FIM-92 Stinger for self-defense has been created, so as not to conflict with those used on the MANPADS versions (this had been an issue). The avionics ini has been updated to use the generic "RWR.lst" by dtmdragon. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Important: it should be noted here, that the userlist supplied covers operators of =BOTH= the T-6 trainer and AT-6 COIN. It should also be noted, that I've made the assumption (oh! that word!!) of the T-6 and the AT-6 being interchangable for Iraqi use for training and 'internal security'. Happy Landings! wrench kevin stein Click here to download this file
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