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Wrench

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Everything posted by Wrench

  1. hmmmmm....is that the Templehoff terminal I spy??? love that airbase ... needed something like that like, forever!!
  2. File Name: F-104G Starfighter, Generic SEA/NATO 3-Tone skin File Submitter: Wrench File Submitted: 05 October 2011 File Category: F-104 F-104G Starfighter, Generic SEA/NATO 3-Tone skin, (1024x1024) For SF2, Any & All (Full-4 Merged Prefered) Note: usable in any SF2 install with access to the F-104G This is 'medium rez' skin for the stock F-104G; I call these "medium rez", as it's only 1024 x 1024. There is no partucular nation attached to this skin; it's "Generic" (however, certain contries may have had different placards - these, again, are generic in nature). This is a "clean" skin, with no painted on markings, using all stock in-game markings (decals) - the decals ini will use whichever you choose (excepting USAF). This will allow skinners/decalers more latitude in creating country-specific squadron markings and such. The skin has a default start date of 1970; you can adjust as needed (again, a generic date of 1973 might be more accurate). Included also are updated data and loadout inis, with "Nation & Year Specific" mission profile loadouts (in particular Marineflieger anti-ship). Updated version of the AS-30 and Kormoran 1 missile are included, for MFG usage. *Note: the only thing NOT added is the Orpheus recon pod for KLU usage* As expected, the canopy operates with the Shift/0 key. Since the skin mapping hasn't changed since SFP1, this skin should (may) also be usable in 1stGen game installs that have the F-104G accessable. This, however, has NOT been tested. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Happy Landings! wrench kevin stein PS: the attached screenie shows HAF Zippers, with stock 3W serials, BuzzNumbers and national insigina Click here to download this file
  3. I'd forgotten about the 'built into the aircraft lod drop tanks' dosen't work in SF1 -- a simple edit of the data ini takes care of that!
  4. Version

    317 downloads

    F-104G Starfighter, Generic SEA/NATO 3-Tone skin, (1024x1024) For SF2, Any & All (Full-4 Merged Prefered) Note: usable in any SF2 install with access to the F-104G This is 'medium rez' skin for the stock F-104G; I call these "medium rez", as it's only 1024 x 1024. There is no partucular nation attached to this skin; it's "Generic" (however, certain contries may have had different placards - these, again, are generic in nature). This is a "clean" skin, with no painted on markings, using all stock in-game markings (decals) - the decals ini will use whichever you choose (excepting USAF). This will allow skinners/decalers more latitude in creating country-specific squadron markings and such. The skin has a default start date of 1970; you can adjust as needed (again, a generic date of 1973 might be more accurate). Included also are updated data and loadout inis, with "Nation & Year Specific" mission profile loadouts (in particular Marineflieger anti-ship). Updated version of the AS-30 and Kormoran 1 missile are included, for MFG usage. *Note: the only thing NOT added is the Orpheus recon pod for KLU usage* As expected, the canopy operates with the Shift/0 key. Since the skin mapping hasn't changed since SFP1, this skin should (may) also be usable in 1stGen game installs that have the F-104G accessable. This, however, has NOT been tested. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! Happy Landings! wrench kevin stein PS: the attached screenie shows HAF Zippers, with stock 3W serials, BuzzNumbers and national insigina
  5. there's a trick for that too.... you can make a decal, 64x64, with a 1 pixel square in the middle, call it "SqTail", then use the same Scale= size number. I did that for the A-12 Flying Dorito, to get the USN squadron names to show - you can use the decal from that pak if you want to! It just has to be anywhere on the plane, listed as a Level=1 to activate the Squadron Name display on the LoadoutScreen
  6. I PROMISE!!! I won't!! I'll leave the BLW & MFG Zippers to you Experts! (however, I will release a 'generic' 3-tone, with no painted-on markings so decaler can go nuts )
  7. be almost impossible using TK flight engine ... don't forget all the recon mission are run BELOW 1000ft. of course, you can always fly the entire profile by hand, to the required altitudes for those birds. Wonder if the mission builder would accept the proper alt parameters??
  8. i was surprised at that 2! well,its only Flotille12 and 14!
  9. actually, it goes in the /PilotData folder. (just found that out with the JASDF starfighter squadrons I just added and released)
  10. i think this moot, as paulo just released his ... and his look better!!!
  11. well, I guess I can stop fiddling with mine! (I like yours better!! ) thanks!! EDIT: since the national marking are painted on, here's a little trick to get the nation name to show up on the Loadout Screen's menu open the decals ini, and add this: [Decal007] MeshName=wing_left DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingL Position=0.0,0.0 Scale=0.000001 DecalMaxLOD=3 this'll force the game engine to 'think' there's a marking there, and turn-on the name on the loadout screen
  12. there is NO stock cockpit for the BirdDog, as it was always an AI aircraft, and never designed for player usage (it's poor FM alone says that). you might, with a lot of work, get the SF2 mod I uploaded to work. good luck!
  13. there's a bit of a problem with the shock/intake cones ...they're only mapped at one place for both sides... as you can see below. uforntunately, might have to drop the accuracy a bit, and leave them black (you know how I hate being inaccurate, to0!) those badges ARE small! let me see what I can do....
  14. File Name: JASDF F-104J Starfighter, SF-2 Re-Optimization Pak File Submitter: Wrench File Submitted: 04 October 2011 File Category: F-104 JASDF F-104J Starfighter, SF-2 Re-Optimization = For SF2 (Any/All, but Full-4 Merged Prefered) = *Note: Usable for any SF2 install with access to the F-104G* *Note2: You should have made them Flyable as per the CA Knowledge Base article @ http://combatace.com/topic/57393-flyable-f-104s-for-sf2/. Follow the instructions therein! *Note3: this is NOT the full aircraft -- just some fixes. Read on... --------- Some general cleanup and optimization of the EXCELLENT! JASDF F-104J by Spillone104 for SF2 Designed to be applied Directly =OVER= these 2 paks: Original Aircraft Pak: http://combatace.com/files/file/11113-f-104j/ paulopanz's sf2 upgrade pak: http://combatace.com/files/file/11130-lockheedmitsubishi-f-104j-sf-2-upgrade/ It -MUST- be installed after these 2 are installed, right over paulo's pak. Changes: Latest data ini (as of Sept,2011) Loadouts adjusted Uses 'built-in' drop tanks and skins (sknis supplied) All decals inis adjusted to have squadron badge at Level 1 All textureset inis have correct format for squadron listings. Canopy operates via manual key (surprise! Shift/0) New SF2-style hangar screen (photograph) This will bring the flight model and avionics up to the latest patch level. All weapons used are (or should be!) stock in-game items. In the instructions below, are also the listings to use for the Squadronlist.ini, to add the Hikotai to the game. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Clear Skies! wrench kevin stein Click here to download this file
  15. Version

    316 downloads

    JASDF F-104J Starfighter, SF-2 Re-Optimization = For SF2 (Any/All, but Full-4 Merged Prefered) = *Note: Usable for any SF2 install with access to the F-104G* *Note2: You should have made them Flyable as per the CA Knowledge Base article @ http://combatace.com/topic/57393-flyable-f-104s-for-sf2/. Follow the instructions therein! *Note3: this is NOT the full aircraft -- just some fixes. Read on... --------- Some general cleanup and optimization of the EXCELLENT! JASDF F-104J by Spillone104 for SF2 Designed to be applied Directly =OVER= these 2 paks: Original Aircraft Pak: http://combatace.com/files/file/11113-f-104j/ paulopanz's sf2 upgrade pak: http://combatace.com/files/file/11130-lockheedmitsubishi-f-104j-sf-2-upgrade/ It -MUST- be installed after these 2 are installed, right over paulo's pak. Changes: Latest data ini (as of Sept,2011) Loadouts adjusted Uses 'built-in' drop tanks and skins (sknis supplied) All decals inis adjusted to have squadron badge at Level 1 All textureset inis have correct format for squadron listings. Canopy operates via manual key (surprise! Shift/0) New SF2-style hangar screen (photograph) This will bring the flight model and avionics up to the latest patch level. All weapons used are (or should be!) stock in-game items. In the instructions below, are also the listings to use for the Squadronlist.ini, to add the Hikotai to the game. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Clear Skies! wrench kevin stein
  16. better? or is the triange too red? needs the tail badge decal, which I can't seem to find anywhere!
  17. yes, they really aren't needed is SF2, due to the fact that individual weapons are folderized with their own main ini and data inis. don't even need the Editor, realy, anymore
  18. Samuri .... (new zealand standing in for Hokkido). These skins are just sooooooooooooo well done ... (figure if I to an overhaul on the JASDF Zippers, we'll get them as a DLC!)
  19. What reunites the Worlds Religions?

    Tell ME about it!!!
  20. Ready on the Cat.... stand by to launch!!
  21. anyone else notice, that IF you're NOT on the Sept2011 update, you can't install it?? my days just keep getting better and better.... so.. are the faults in that patch fixed, or am I gonna get screwed?
  22. mine, of course, be slightly different (prolly for the screenie location), but here it is: (also, has the extended end years)
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