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Wrench

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Everything posted by Wrench

  1. expect an upgrade pak for Globemaster III in a few days as well (partial reskin, all new decals)
  2. C-17s from the 437th AW departs King Fhad, after delivering vital Patriot AD units (reskin, redecal...4 hours work just to take a screenie!)
  3. there's also an update for the 141 ... can't remember if it's in SF2 aircraft or skins (start with A/C...i'm sure that's where I put it)
  4. mine seems to drop calibration all the time (also a 568) mostly since SEpt. Even moved it to a differnt port,still does it. Unplug, plug it back in, recalibrate, and see if the game re-recognizes it?? Reset you controls and see what happens?
  5. here's the groundobject folder ... complete. if you've made a seperate install, just allow the overwrite. this one dosen't have any IDF vehicles (tanks and such) alos, on the terrain stuff above, the terrain has a start year of 2003 ... if that's ok; i can easily change it if not. Going for a post-modern/post OIF time frame. Got some more terrain objects from Florian, so expect a terrain update in a day or so. a new IR_water.bmp, i think, may be required...the ones i make don't seem to work for some reason.... just unzip, and drop over the existing GO folder. userlists have been created where needed, some radar data may need tweeking for the EWRs or SAMRadars, but they should all work ok. Some ships/carriers may be missing (Nimitz,LHA, LPD?) guys, DO wander around the terrain ... there's an AWFUL lot of detailing in there
  6. Ok FINALLYY!!! working!! terrain fixes guns ground objects coming ... got to add 3 more
  7. cool icon! ok... here's a bunch of stuff terrain fixes ground object folder guns folder important, some of the radar equiped vehicles/sams/aaa/ducklaunchers NEED the SF2 radar statrement for the TEWS, and most likely new RWR list entries, and tga icons Test EVERyTHING!! many of the AD sites in iraq (well, iran too sometimes!) are set 'generic' (SAMRadar, SAMLauncher, AAA, etc) so expect some radomization let me know of major faults edit;;; damnit!! the site's gone wonky, and won't let me attach/upload anything. frack! I'll try again later tonight
  8. florian: those are already in the GO folder; the'll just need adding to the types ini, and placed. (I don't recognize the fuel truck, though whre's that from?-- but the rovers are there) note; Isreali stuff will be removed before upload screenie of the GO folder *i just realized that "NATO Action Group" spells NAG!!
  9. oh, which brings something elese in question, regarding "details". There's a LOT of port cities (ok, like 3 or 4) in the previously neutral regions. (KWC, Dahrain, Doha, etc) How important is it that they have the same level of population as, say Busher or Um Qsar? I mean, it'll just give the iranians something else to bomb .. and YOU to defend. ANDD....extend the time it'll take me to release and fix... and do we really want the Ikea in Riyadh (yes, there IS one!) Cause I can put it there!!
  10. im working as fast as I can on "fixing' the terrain .. and all the frakking groundobjects; most of wich don't have userlists ... which is VITAL for this theatre. I have the nations/targets converted, and will be uploading them prolly tonight. Along with my GO and guns folders ... cause simply put, there's a lot of s**t missing!! (good thing I have a backedup I/I mods folder from when i was rebuilding the terrain) Also 'upping' the detail level in previously NEUTRAL airbases (the stuff around Saudi/Qater/Bahrain/RA, etc) and adding the AD units. yes the plannning maps will still be reversed for 2 reasons: 1) pretty sure i deleted the original psds I used to make them 2) ain't gonna make new ones ... however, IF i find the psds, i'll redo them, as it's simple changing the color dots.
  11. another bad guy, with (mostly) corrected loadout. Osprey books rule!
  12. um... F-4G WW right here... http://combatace.com/files/file/5545-mirage-factory-f-4g/ split/adjusted loadouts here: http://wrench1smog.com/wrench3.html near the bottom of the page
  13. hangar screens is easy! Now, I just have to find some decent shots...
  14. actually, you forgot one vital step.... 1. Copy and paste your mod folder (for each modded install) to a safe location. 2. Delete old exe's. 3. Copy and rename new .exe's. 4. Run the .exe's once. 5) Go into the game, select Single Mission, and fly one 6. Copy the folders from #1 back into your mod directory, overwriting when asked. selecting and flying a single mission allows all the 'new' file to be built and placed
  15. i'd say yes ... 1) too politically sensitive 2) no where to base them ... Israel is way off the map
  16. the iranian f-4E seems to be missing from the aircraft pak this is the one I did/redid when I redid the iran/iraq map (big file whn unzipped, ant's skins, etc) new sf2 hangar screen, other interesting bits.
  17. for sihts and grins, here's a new main menu screen (of course, you all know I have templates for ALL the menu screens...) if you don't have one, create a /Menu folder (assuming a seperate instll), and save the pic below and name as "mainscreen.jpg" and throw it in there working out details of the targets ini ... everything friendly has to be enemy, everything enemy has to be friendlly, and everything neutral has to friendly (which is why I (re)built the thing with something like this in mind -- although it is/was geared more for a 'Warbirds' scenario
  18. I need a complete list of participating NATO nations ... since the terrran is "limited nations", i need to list all those allowed. how it stands now: [LimitedNationList] FriendlyNation001=Iraq FriendlyNation002=Saudi Arabia FriendlyNation003=Kuwait FriendlyNation004=Bahrain FriendlyNation005=Qatar FriendlyNation006=USAF FriendlyNation007=USMC FriendlyNation008=FRANCE FriendlyNation009=USN FriendlyNation010=WGERMANY FriendlyNation011=RAF FriendlyNation012=ROYALNAVY EnemyNation001=Iran
  19. how is the nations issue being dealt with? meaning, iraq is enemy, iran is friendly and everyone else on the map is neutral?
  20. simple answer is: you can't you'll have to have edited data inis to make it work. there are no provision anywhere in the game engine (dlls, whathave you) for TER RPs as to patching, that's -to be brutely honest- the End User's Problem ™. It takes 2 seconds to back up an ini (data & loadout) by renaming (see my Patching Made Easy threads in the SF2 KB). It takes 30-45 seconds to extract a new one after patching (to check for FM changes). It take 2-3 minutes to copy/paste the RP statements/info into the newly extracted data ini, if needed. Same for the loadout ini. the same can be said for ini tweeks that put LAU-3A RPs on the winder rails -it's a been done thing; i've got a couple floating around somwheres... (albeit only 2). Allowed weight needs to go up, to accomadate the RP, which creates other issues (or duplicate the winder stations as ONLY RP mounts, eliminating one problem.) that's how it is. Unless in the highly unlikely event we get new coding to creates this. Holding my breath, I will not be!
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