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Wrench

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Everything posted by Wrench

  1. Here, Charlie Charlie .... come out, come out whereever you are.
  2. Somebody is making things FAAAAAAAAAAAAAAAAARRRR more complicated than they should be. Let's fix that right now.... here's an SF2 version of the SUU-16 gunpod (attached) what you'll do to down-convert to 1stGen is: unzip, and drop the SUU-16 folder unto your /Weapons folder (yes, 08 level 1stGens can use a /Weapons folder WITH individual weapon sub-folders). open the SUU-16_Data.ini. Open the weapondata.ini with note pad (make sure to extract a fresh one, if you've not added any other new weapons, otherwise just use the one you've been using. after deleting any other SUU-16 entries) copy/paste the statements from the SUU-16_data.ini at the END of the weaponsdata.ini Adjust the WeaponData001 number reading to match the next in sequence in the weaponsdata.ini Save and Close Open the weapons editor, and follow the usual procedure for adding weapons. DO NOTHING TO THE DATA INI OF THE PHANTOM THAT THIS POD IS TO BE USED UPON!!!! If wanting to make this the 'standard' loadout, edit the loadout ini for Station5 ie: (this is the base A-A loadout) Loadout[05].WeaponType=SUU-16 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 do that for any other loadouts you want to carry the SUU-16. Save and close fly and kill MiGs Personally, I'd just go with the stock, alread in-game SUU-23. It requires no jibber-jabbering to get it to work wrench kevin stein
  3. yes, as stated in the readme (iirc) 'brought up to SF2ish standards) DF!??? it IS fully down.
  4. don't use StationSPecificCode for the centerlline station; you'll really screw up the loadouts
  5. that only works for 'airbase zones'. Also, don't forget 'adjust sea level' (which can also cause some 'interestering' effects (read: sinkholes/cenotes) you can export the HeightMap as Bitmap, and then VERRRRRRRRRRRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY carefully paint the parts you want using the same color map (for lack of a better name). There's a tutorial/post/whatever in teh 1stGen KB about doing that mind you .. a 1 pixel brush WILL create a change in heightfiel approx 5km in diameter, when the HM.bmp is reimported back into the TE
  6. not to self ... finish and compile cockpit mod for old, stock Gen1 Birddog (although Diego's payware is far superior!!)
  7. Mutley and Snoopy definatly belong in FE2!!!! great stuff Ed!!!
  8. yes indeed. helps us moderator/admins keep thing a bit more organized. Use if for full aircraft AND skin mods
  9. REMINDER: it's for 1stGen WoE, and may not work properly (if at all) in SF2 the terrain, however, WILL work with minimal editating
  10. WHHOOOOOTTTT!!!! a more generic title is MUCH better!!
  11. A-12 Avenger II out on The Range for weapons proficiency testing.... VFA-192, Golden Dragons
  12. check the C data ini --- it should already have the capabililty ie: the "GP" callout on at lease 3 stations what EXACTLY are you not finding???
  13. It'e BBBBBBeeee time!

    today is 331KillerBee's birthday. In honor of this, I suggest we all drink mead ("Honey, it's made from honey") Happy Birthday man!! wrench kevin stein
  14. you'd need purpose-built lods for those, to be used as a 'terrain object', and placed via targets ini edits. (like the 'static aircraft on the WW2 terrains) stock aircraft models, when used that way always sink, due to their 0/0 world point being centered with gear extended
  15. maybe this book would be of some assistance??? http://military-machine.blogspot.com/2009/03/f-111-aardvark-in-detail-and-scale.html
  16. Have you looked in the Knowledge Base??? (hereinafter refered to as "KB") http://combatace.com/topic/9323-adding-weapons-to-sfwovwoe-a-tutorial/
  17. that terrain never looked better!! And the Sabre looks damn good, too!
  18. "the stuff that dreams are made of"
  19. because you need to make a 'nationalized' Parani skin. I can garanetee Paran is not in the PFMs userlist.ini
  20. yup, still going nuts working on it ... that's why I took a break doing some skins and A/C mods. There were some shots in the Screenshots thread of 'bits and places' one of the reasons all the Latin American aircraft/skin sets have been showing up. Just need a good P-47D-25 or better for some of the airforces
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