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Everything posted by Wrench
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here, Charlie Charlie .... come out, come out whereever you are. -
Somebody is making things FAAAAAAAAAAAAAAAAARRRR more complicated than they should be. Let's fix that right now.... here's an SF2 version of the SUU-16 gunpod (attached) what you'll do to down-convert to 1stGen is: unzip, and drop the SUU-16 folder unto your /Weapons folder (yes, 08 level 1stGens can use a /Weapons folder WITH individual weapon sub-folders). open the SUU-16_Data.ini. Open the weapondata.ini with note pad (make sure to extract a fresh one, if you've not added any other new weapons, otherwise just use the one you've been using. after deleting any other SUU-16 entries) copy/paste the statements from the SUU-16_data.ini at the END of the weaponsdata.ini Adjust the WeaponData001 number reading to match the next in sequence in the weaponsdata.ini Save and Close Open the weapons editor, and follow the usual procedure for adding weapons. DO NOTHING TO THE DATA INI OF THE PHANTOM THAT THIS POD IS TO BE USED UPON!!!! If wanting to make this the 'standard' loadout, edit the loadout ini for Station5 ie: (this is the base A-A loadout) Loadout[05].WeaponType=SUU-16 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 do that for any other loadouts you want to carry the SUU-16. Save and close fly and kill MiGs Personally, I'd just go with the stock, alread in-game SUU-23. It requires no jibber-jabbering to get it to work wrench kevin stein
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Lockheed S-3B Viking by FoxMontor
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes, as stated in the readme (iirc) 'brought up to SF2ish standards) DF!??? it IS fully down. -
don't use StationSPecificCode for the centerlline station; you'll really screw up the loadouts
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
all tucked in ... nighty night! -
Terrain Height field editing
Wrench replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that only works for 'airbase zones'. Also, don't forget 'adjust sea level' (which can also cause some 'interestering' effects (read: sinkholes/cenotes) you can export the HeightMap as Bitmap, and then VERRRRRRRRRRRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY carefully paint the parts you want using the same color map (for lack of a better name). There's a tutorial/post/whatever in teh 1stGen KB about doing that mind you .. a 1 pixel brush WILL create a change in heightfiel approx 5km in diameter, when the HM.bmp is reimported back into the TE -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Harpoon, AWAY! -
Airfields mod revizited
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not to self ... finish and compile cockpit mod for old, stock Gen1 Birddog (although Diego's payware is far superior!!) -
Announcement - The Combat Ace 'What if' Hangar
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ill or IL???? -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mutley and Snoopy definatly belong in FE2!!!! great stuff Ed!!! -
Announcement - The Combat Ace 'What if' Hangar
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes indeed. helps us moderator/admins keep thing a bit more organized. Use if for full aircraft AND skin mods -
Can someone point me to...
Wrench replied to fireengineer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
REMINDER: it's for 1stGen WoE, and may not work properly (if at all) in SF2 the terrain, however, WILL work with minimal editating -
Announcement - The Combat Ace 'What if' Hangar
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
WHHOOOOOTTTT!!!! a more generic title is MUCH better!! -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A-12 Avenger II out on The Range for weapons proficiency testing.... VFA-192, Golden Dragons -
check the C data ini --- it should already have the capabililty ie: the "GP" callout on at lease 3 stations what EXACTLY are you not finding???
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today is 331KillerBee's birthday. In honor of this, I suggest we all drink mead ("Honey, it's made from honey") Happy Birthday man!! wrench kevin stein
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O-1 as ground object
Wrench replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you'd need purpose-built lods for those, to be used as a 'terrain object', and placed via targets ini edits. (like the 'static aircraft on the WW2 terrains) stock aircraft models, when used that way always sink, due to their 0/0 world point being centered with gear extended -
2 more abreveations I'm not sure about.
Wrench replied to mikeymead's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
maybe this book would be of some assistance??? http://military-machine.blogspot.com/2009/03/f-111-aardvark-in-detail-and-scale.html -
Have you looked in the Knowledge Base??? (hereinafter refered to as "KB") http://combatace.com/topic/9323-adding-weapons-to-sfwovwoe-a-tutorial/
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that terrain never looked better!! And the Sabre looks damn good, too! -
Non Aircraft DLC
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"the stuff that dreams are made of" -
Any idea what the TF light stands for in the F111 pit
Wrench replied to mikeymead's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Terrain Following??? -
Why does the default texture change?
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
because you need to make a 'nationalized' Parani skin. I can garanetee Paran is not in the PFMs userlist.ini -
Pasko's SAM & Vehicle Pack..?
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that require Euro Green!!! -
What ALL-NEW terrain would you like to see?
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup, still going nuts working on it ... that's why I took a break doing some skins and A/C mods. There were some shots in the Screenshots thread of 'bits and places' one of the reasons all the Latin American aircraft/skin sets have been showing up. Just need a good P-47D-25 or better for some of the airforces