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Everything posted by Wrench
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Aug 2011 Update impact on Stock Aircraft
Wrench replied to flameout513's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget, too, that when patching or adding a DLC, it will overwrite and/or remove any modded inis from the aircraft folders (and possible GroundObjects -but I'll have to check that one) so, if you've got flyable RedAirs, they'll revert back to unflayalbe after patch or DLC installation. -
Terrain object limit?
Wrench replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
1200 single object at Khe Sanh??? I thought the targeta area limit was 999??? I've had long loading times on many terrains, but never a crash I'm tring to remember when .. but I think TK may have said (many moons ago) that 999 was possible, for total target areas. And maybe for 'intrnal' listing (ie: Target[999]) nobody's ever gone that far before! (meaning: maybe a 3digit limit) -
An interesting weapons system for the 106
Wrench replied to macelena's topic in Military and General Aviation
there's mention of that in the 'Detail & Scale' book too. Interestering concept, but I'm sure that without the alwyas-carried drop tank, would have reduced the range to unacceptable levels. Still ... -
How about this for a what if...
Wrench replied to Slartibartfast's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
that whole set of British Secret Projects is great!!! Now, if we could just get some of the Flying Saucer aircraft.... -
Need Someone To Check Something
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I was wondering about that, the pinned Falcons, just the other day ... it does effect everything below. So, the newest addition should be right below them. I prefer seeing the newest at the top, but it don't really matter all that much. Just a couple of click a page or 2 back, and one can usually find what one is looking for -
worked perfectly for me, both is SF2 and in my last remaining 1stGen install as well!!
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Anyone else like this idea?
Wrench replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
couldn't say for sure, but probably not. It ain't just the tiles ... it's the height field display (HFD) and the targeting. More work than I want to take on at present. Meaning: starting fresh, with a clean DEM, and using Stary's GermanyCE 4 Season tile set is the best answer -
Top Gun Campaign at Avsim
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
to say nothing of me trashing the map, rebuilding it (literaly) from the bottom up, and re-releasing the terrain only as "SoCal" aka Southern California -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here, Charlie Charlie .... come out, come out whereever you are. -
Somebody is making things FAAAAAAAAAAAAAAAAARRRR more complicated than they should be. Let's fix that right now.... here's an SF2 version of the SUU-16 gunpod (attached) what you'll do to down-convert to 1stGen is: unzip, and drop the SUU-16 folder unto your /Weapons folder (yes, 08 level 1stGens can use a /Weapons folder WITH individual weapon sub-folders). open the SUU-16_Data.ini. Open the weapondata.ini with note pad (make sure to extract a fresh one, if you've not added any other new weapons, otherwise just use the one you've been using. after deleting any other SUU-16 entries) copy/paste the statements from the SUU-16_data.ini at the END of the weaponsdata.ini Adjust the WeaponData001 number reading to match the next in sequence in the weaponsdata.ini Save and Close Open the weapons editor, and follow the usual procedure for adding weapons. DO NOTHING TO THE DATA INI OF THE PHANTOM THAT THIS POD IS TO BE USED UPON!!!! If wanting to make this the 'standard' loadout, edit the loadout ini for Station5 ie: (this is the base A-A loadout) Loadout[05].WeaponType=SUU-16 Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9E-2 Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9E-2 Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9E-2 Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9E-2 Loadout[13].Quantity=1 Loadout[14].WeaponType=Tank370_F4 Loadout[14].Quantity=1 Loadout[15].WeaponType=Tank370_F4 Loadout[15].Quantity=1 do that for any other loadouts you want to carry the SUU-16. Save and close fly and kill MiGs Personally, I'd just go with the stock, alread in-game SUU-23. It requires no jibber-jabbering to get it to work wrench kevin stein
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Lockheed S-3B Viking by FoxMontor
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yes, as stated in the readme (iirc) 'brought up to SF2ish standards) DF!??? it IS fully down. -
don't use StationSPecificCode for the centerlline station; you'll really screw up the loadouts
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
all tucked in ... nighty night! -
Terrain Height field editing
Wrench replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that only works for 'airbase zones'. Also, don't forget 'adjust sea level' (which can also cause some 'interestering' effects (read: sinkholes/cenotes) you can export the HeightMap as Bitmap, and then VERRRRRRRRRRRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY carefully paint the parts you want using the same color map (for lack of a better name). There's a tutorial/post/whatever in teh 1stGen KB about doing that mind you .. a 1 pixel brush WILL create a change in heightfiel approx 5km in diameter, when the HM.bmp is reimported back into the TE -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Harpoon, AWAY! -
Airfields mod revizited
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not to self ... finish and compile cockpit mod for old, stock Gen1 Birddog (although Diego's payware is far superior!!) -
Announcement - The Combat Ace 'What if' Hangar
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ill or IL???? -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mutley and Snoopy definatly belong in FE2!!!! great stuff Ed!!! -
Announcement - The Combat Ace 'What if' Hangar
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes indeed. helps us moderator/admins keep thing a bit more organized. Use if for full aircraft AND skin mods -
Can someone point me to...
Wrench replied to fireengineer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
REMINDER: it's for 1stGen WoE, and may not work properly (if at all) in SF2 the terrain, however, WILL work with minimal editating -
Announcement - The Combat Ace 'What if' Hangar
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
WHHOOOOOTTTT!!!! a more generic title is MUCH better!! -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A-12 Avenger II out on The Range for weapons proficiency testing.... VFA-192, Golden Dragons -
check the C data ini --- it should already have the capabililty ie: the "GP" callout on at lease 3 stations what EXACTLY are you not finding???
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today is 331KillerBee's birthday. In honor of this, I suggest we all drink mead ("Honey, it's made from honey") Happy Birthday man!! wrench kevin stein
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O-1 as ground object
Wrench replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you'd need purpose-built lods for those, to be used as a 'terrain object', and placed via targets ini edits. (like the 'static aircraft on the WW2 terrains) stock aircraft models, when used that way always sink, due to their 0/0 world point being centered with gear extended