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Wrench

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Everything posted by Wrench

  1. Version

    1,719 downloads

    Early MiG Series Cockpit Upgrade/Repair Pakage for SF/SFG/WoV/WoE/WoI & SF2/SF2:V/SF2:E This is a rebulid of Ordway's Early MiG pits for use in ALL the 3rd Wire Series. It's designed for the following aircraft (and/or variants thereof): MiG-15bis (by Pasko) Stock 3rdWire: MiG-17 Fresco-A MiG-17F Fresco-C MiG-19S Farmer-C It is also, therefore, completly useable for any of the myriad 3rd-Party mods of variants of these aircraft (excepting those Frescos and Farmers that are radar equipped -doh!) Specifialy, it's designed to REPLACE the original versions, as some (including myself) have experienced odd CTDs with an 'aircraftobject.dll' fault in the SF2 series.. By rebuilding these with a STOCK A-4B cockpit lod (albeit from WoE), and reusing Mr. Ordway's VERY COOL gauge bmp repaints, and re-editing the A-4B_cockpit ini, this has been eliminated. This mod has been EXTENSIVELY tested in SF2, as this was the basis and reason for the 'fix', and will work in the Classic Series ™ just as well as the originals. All necessary parts are included. I even snuck in some Generic WoE-style Hangar screens for the 17 & 19. These will also work in ANY version of the sim. As always, it's reccomended that you unzip this package to temp folder, or your desktop, to gain access to the rest of the readme for it's specific instructions. Which are gonna run a bit on the long side....so you probably (read: SHOULD) read the document all the way through first before installing. Just to be safe, doncha know :yes: With expecial thanks to Mr. R. Ordway for creating these in the first place!! Good Hunting! Wrench Kevin Stein ps: yes, that's still the original screenie. why mess with a good shot?
  2. yes!!! Football City needs them!!!
  3. just pretend you're in Eureka ... they have some local gravimetric issues (at times)
  4. File Name: IDF TA-4H Skyhawk by pappychksix/fracture File Submitter: Wrench File Submitted: 08 August 2011 File Category: A-4 IDF TA-4H Skyhawk by Fracture/Pappychksix 8/7/2001 =For SF2, Full-4 Merged (Reccomended/Preferred) ** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing ** This is a overhaul of Fracture/pappychksix' IDF TA-4H Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR (but knowing the Israelies....). The standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter.. New damage textures (dds) and a new SF2-style hangar screen are included. Please note, that like the TA-4J recently released, the very same shadow issues =WILL= be present, as it uses the TA-4J's lod. You'll just have to live with that (see Notes below) As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Fracture's original readme is also included. Happy Landings! wrench kevin stein Click here to download this file
  5. Version

    366 downloads

    IDF TA-4H Skyhawk by Fracture/Pappychksix 8/7/2001 =For SF2, Full-4 Merged (Reccomended/Preferred) ** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing ** This is a overhaul of Fracture/pappychksix' IDF TA-4H Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR (but knowing the Israelies....). The standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter.. New damage textures (dds) and a new SF2-style hangar screen are included. Please note, that like the TA-4J recently released, the very same shadow issues =WILL= be present, as it uses the TA-4J's lod. You'll just have to live with that (see Notes below) As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Fracture's original readme is also included. Happy Landings! wrench kevin stein
  6. yes!!! check any/all of my terrain mods. I'd forgotten that I usually include them (well, most of the time) will all of them
  7. Things are VERY different now you should have SF2 anyway. 90% of all 3rdpary terrains reference the desert cat for airfields (as they're the most commonly used), as well as other terrain objects.
  8. and it's not possible to do a copy/paste of the VietnamSEA terrain folder to WoE????
  9. it used to be in the MissionControl.ini (1stGen). There was this statment (the one shown below may be modified -- its from my only remaning WoE install, heavily modded) [Altitude] Normal=3000 Low=500 VeryLow=100 High=5000 VeryHigh=8000 obviously, in meters
  10. look at your response, and my answer above it...it's pretty self explanitory. right...because it's 1stGen, and at that point in time, the GermanyCE cat HAD the required 6 desert airfield inis inside it, so referencing that cat would work. It don't now, in SF2. extract all 6 desert airfield inis from the desert cat, place them in the 2 offending terrain folders. Can't get any simplier than that black sea, you'e on your own, as it ain't mine, but I suggest going through the targets ini, and see what airfield ini is referenced (or wait for pfunk to finish the new one)
  11. you answered your own question do they have to correct shader statements in their effects inis??? If not, some editing will be required
  12. do you have the proper cat required for the terrains being pointed to? OTH, do you have ALL the desert airfield inis in the terrain folder(s)? ANW and SoCal require the Desert cat (should say so in the included readmes***). Can't speak to black sea, as that ain't mine --but here's an experiment -- point it to GermanyCE and see what happens the ANW trees I can't do a thing about --- it's a TOD issue that I'm not going to revist. Ever *** remember-these were originally build for 1stGEns, whose terrain cats INCLUDED all the proper airbase inis (read: desert airfields). SF2 does NOT and requires the proper, corrcet terrain-specific airfield ini INSIDE the 3rd Terrains, when using an improper cat pointer
  13. by not using WoV -- it, and WoI are the 2 weakest and most limited of the series (by design) switch to WoE, and that'll fix it
  14. File Name: TA-4J Skyhawk by Fracture SF2 Compliant File Submitter: Wrench File Submitted: 05 August 2011 File Category: A-4 TA-4J Skyhawk by Fracture =For SF2, Full-4 Merged (Reccomended/Preferred) ** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing ** This is a overhaul of Fracture's TA-4J Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR. The standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter. Decal randomizations is implemented, so be sure you're at least at the June, 2011 patch level. New damage textures (dds) and a new SF2-style hangar screen are included. As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Fracture's original readme is also included. Happy Landings! wrench kevin stein Click here to download this file
  15. http://zvis.com/nuclear/nukimgs.shtml it seem that with "regular" bomb/reentry vehicles, there may be a mushroom cloud that develops, depending on deotnation altitude. the high altitude (ie: in space, seem more spherical)
  16. true and the Radius= should only be 2000 -- not 7 km!!
  17. Military Vehicle Show Pics

    the 'aussie' jeep look more like British SAS or LRDG from the Western Desert
  18. ok...we're apparently gonna catch TB on ON Demand later this week..... i can safely say, mine isn't working either!!!! however, when switched to the standard or garden variety Nuke Explosion, it do (see bleow) Genie fired from my wingmans Scorpion. I'm not sure I like the look of mushroom cloud when the burst is at >5000 feet, but there MUST be something wrong with the effect itself. Unfortunately, that's not an area I'm familair with
  19. just took at look at AIR-2 (oddly, I seem to have 2 of things!! Air-2 and AIR-2_GENIE in my /weapons folders) In both data ini, at the bottome I found this: [EffectType001] Name=AerialNukeEffect Element[01].ElementType=PLACE_EMITTER Element[01].ElementName=VeryLargeNukeFlashEmitter Element[01].StartTime=0.200000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=HOLD_EMITTER Element[02].ElementName=NukeExplosionEmitter2 Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=5.000000 Element[02].EjectTimeDeviation=0.000000 Element[03].ElementType=PLACE_EMITTER Element[03].ElementName=LargeGreySmokeEmitter2 Element[03].StartTime=0.000000 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=18.000000 Element[03].EjectTimeDeviation=0.000000 which rings a dim bell ... I vaguely remember somebody (331KB?) saying you can have the effect statements IN the weapons' data ini. I'll try mine later (True Blood's starting..), try and let us know!
  20. Nope, exactly the same throughout the entire series, includind FE Agnostino: haven't seen this in the 1stGen KB, I take it?? http://combatace.com/topic/44621-adding-objects-to-your-target-areas/
  21. it's not working right ... don't know why. Should be an expanding spherical shell, like any other airburst I'll have to check mine, and see. I know groud bursts are working... screenie below is very old ... from a WoE (jpg is dated 12/2007) YOu can see the burst on the left
  22. is the Indian B-24J coming down 0k for everyone?? I've reuploaded the F-12A Starduster pack to Spinners' What If.. Hangar, so after the Admins approve it, we'll see.....
  23. now, how the HELL did I miss that!!! easy SF2 conversion, what with the J's userlist having Israel already!
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