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Wrench

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Everything posted by Wrench

  1. File Name: MiG-15bis Fagot-B, NKPAF "The Hunters" File Submitter: Wrench File Submitted: 26 July 2011 File Category: MiG-15 MiG-15bis Fagot-B, NKPAF "The Hunters" = For SF2, Full-4 Merged, PLUS Expansion Pak 1 = As stated above, you MUST have -at minimum!!- SF2 (full-4 merged) plus/and/or SF2I with Expansion Pak 1. If you do not have these minimum requirements, DO NOT DOWNLOAD this package, as you'll be unable to use it. The skin is a base natural metal, with a partly repainted (from a partial template) "nose" bmp to add the NKPAF Red Nose. Those familiar with actual historical marking will note that is IS slightly smaller, and without the central cutout for the Bort numbers, than those made (in)famous during the Korean War. Those familiar with the movie "The Hunters" will note that the 'MiGs' were really F-84s, but that's neither here nor there <grin>..... So, basically what this is, is a re-purposing of of the decal set as used on Pasko's MiG-15 to recreate the movie Enemy Aircraft ™, now using TK's model from Expansion Pak 1. However ... number randomization has NOT been activated for this skin, so with luck "7-11" should be the first aircraft shown. After all, you want to fly as Casey Jones, right? Not as some lower-echelon flunky?? The latest (as of 7/11 patch + all the DLCs -don't know if they changed/added anything) Data ini is included, as I've activated the canopy, added a different pilot (my craptastic PilotER), and a seat ("liberated" from Pakso's old version -- fits quite nicely, too!) for him to park it on. If you have the Cuban MiG-15 skin/ini pak, the data ini herein will replace that one. Allow the Overwrite. I've made some AI changes, to try and improve the insane pitch-up they perform on take-offs. The canopy is (still!) activated via a manual animation key (use shift/0 to open and close it). As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Have Fun!! wrench kevin stein 8/11/2013 Note: It's suggested you ONLY add the skin and decals to the KAW MiG-15bis. THAT one has the good flight model by Fubar512. So, do NOT use the data ini included herein! Click here to download this file
  2. File Name: 3rd Wire F-16A Netz Templates File Submitter: Wrench File Submitted: 20 July 2011 File Category: SF2 Patches and Tools Layered Templates for Stock 3rdWire F-16A "Netz" These are the PSD templates that I created from the stock bitmaps for the Netz from SF2:I. These are NOT hi-rez, but only 1024 x 1024 maps. You can experiment with upsizing, but I personally feel that 1024 is perfect 'in middle' size, that looses no detail in game, and will keep frame rates smooth. (after all, the game engine WILL resize to fit) Feel free to make changes, repaint -the purpose of the upload- and correct any/all errors that I may have induced. Remember, folks, I ain't Sundowner, so things won't be as pretty has his!! (Ant being the Skinning Deity) I've left ALL my 'working' layers intacat, so there's undoubtedly a bunch of stuff you won't be needed there. Also included are templates for the pylons and drop tanks. Enjoy! Wrench kevin stein Click here to download this file
  3. File Name: F-80C Shooting Star (by Pakso) For SF2 Updated File Submitter: Wrench File Submitted: 24 July 2011 File Category: F-80 Lockheed P-80 Shooting Star, Skin & Ini Update Pak For SF2, Any and All versions. (although Full-4 merged, with Expansion Pak 1 is HIGHLY reccomended for some weapons that might be needed!!) This package contains Pakso's F-80C "Shooting Star" kinda-sorta updated for SF2. This is a full aircraft package, with 3 skin/decal sets: A 'base' USAF skin (my 416th FG with all the cool nose arts), A new FAC (Colombian Air Force) skin, and a 'Plane-Jane' generic natual metal, also tagged for USAF (easily used on others; this skin points to the 416th for some decals). There are many more skins for the F-80 in the SF/Wo* downloads section. The cockpit is included. Many of the 'tweeks' in the package are from several other mods, either by me or other folks I can't remember (oh! age!!). Other edits give you a manual animation keyed canopy (use Shift/0 to open/close), landing lights, a new SF2 UserList, updated avionics that give you the radar ranging gunsight. The main F-80C.ini is 'cleaned' out as to skin listings, so any others you may have will automatically add. A 'generic USAF' SF2 style hangar screen is included. It should be noted here, that although this is mostly for the FAC skin pak, it should be consided an SF2 update for the entire aircraft. Some changes have been made to the Flight Model, but it could use further refinements (flys ok on Normal) The WW2 era bombs are =NOT= included, but the 2 drop tanks are and a 'new' rack for the HVARs is. The other items are available in the GunnyPak or if industrious, you can edit the loadout ini to use 3rdWire WW2 bombs from SF2:I Expansion Pak 1. Details are in the loadout ini (although TK neglected to add the AN/M65 1000 pounder.. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. There are some weapons notes in the "Notes and Other Ramblings" section that may be pertinent to those withOUT Expansion Pak 1 Happy Flying! Wrench kevin stein Click here to download this file
  4. ok this is the best I can do with AG panel. Like I said, there's some mapping issues. <sigh> If we had a TMF -1A/-1D I do it almost perfect....I'm a bit more familiar with that mapping (and it's MUCH better) from doing all the 4/4B skins for KAW had to redo your decal, as it wasn't 'square'. you could title this shot "Just Visiting" ... flying over Lake Nicaragua, with Sandino Int'l, Managua and Lake Managua in the background (first real identified shots from the Central America terrain)
  5. I saw some shots of the 'splintered splinter' ... wasn't EVEN gonna try that!! Although....... the top/bottom mapping of the template is pretty easy to figure out. It's the left/right fues sides that need work those are great color shots, btw! thanks! I'll post some screenies later ... having a 'issue' with the anti-glare panel on the front upper deck .. it ain't showing!
  6. Glad you like it!! I can add that as a decal to the fueselage, with not too much problems. doing the light gray/white skin also should not be too terribly difficult. The nose scallop, however...... it has some odd mapping issues. What year did the FAS start using this scheme, as I can turn it on via a textureset.ini edit ------ on a side note, there's not too much of El Salvador on the map, BUT... the important eastern border is. Santa Rosa de Lima (and the airport), La Union & seaport so the ground attack route to Nacome & Choluteca should work ok. Was even thinking of adding a GA route towards Tegucigalpa, to simulate the Hondurar capitol being threatened (yes, I do my research!!!) Figure a n/s line from SRdL to LU, with a 5 tile buffer to the west to that little river. Should give enough 'flying room' The other nightmare will be to retemplate TK's Mustang for the FAS camo -- I'm gonna cheat and just to a VN-SEA style 2-tone (light green/brown), following the IDF tan/blue pattern. Still QUITE a ways in the future....what with all the other stuff I'm doing. W
  7. Messing around with the effects ini or anything in the /Effects folder will not achive the required goal of removing the exhaust trail from all aircraft.... 1) extract data in for EACH and EVERY stock aircraft (one assumes -OH! that word!!-) you'll them readily handy from any add on aircraft 2) place data in in EACH and EVERY stock aircrafts folder 3) open each and every data ini, scroll down to you find the /engine section. The example below is from the Alb D5, all others will be identical in setup: Locate the ExhaustEmitterName= (indicated above in RED) Then, you can either remove the item, or comment it out. This: ExhaustEmitterName= (leaving it blank) or this: ExhaustEmitterName=xInlineExhaustEmitter renamed like above will allow the GameEngine ™ to ignore it. If unsure on how to use the cat extractor tool, there's a several tutorials in the SF/Wo* Knowledge Base (the link below is for Skypat's 1stGen extractor) YOu'll probably need to use Gerwins SF2-style extractor for FE2, as the old one prolly don't work on it no more. Have fun!!!! wrench kevin stein
  8. no, the tanks have been oversized since day 1 (you should see the 260 Misawas!); as is the birds butt -- everything aft of the star is not quite right in shape. we've got a WHOLE new one in the works for KAW, when the guys finish it. nobody noticed/ID'ed WHO is on that nose art???
  9. Version

    623 downloads

    Lockheed P-80 Shooting Star, Skin & Ini Update Pak For SF2, Any and All versions. (although Full-4 merged, with Expansion Pak 1 is HIGHLY reccomended for some weapons that might be needed!!) This package contains Pakso's F-80C "Shooting Star" kinda-sorta updated for SF2. This is a full aircraft package, with 3 skin/decal sets: A 'base' USAF skin (my 416th FG with all the cool nose arts), A new FAC (Colombian Air Force) skin, and a 'Plane-Jane' generic natual metal, also tagged for USAF (easily used on others; this skin points to the 416th for some decals). There are many more skins for the F-80 in the SF/Wo* downloads section. The cockpit is included. Many of the 'tweeks' in the package are from several other mods, either by me or other folks I can't remember (oh! age!!). Other edits give you a manual animation keyed canopy (use Shift/0 to open/close), landing lights, a new SF2 UserList, updated avionics that give you the radar ranging gunsight. The main F-80C.ini is 'cleaned' out as to skin listings, so any others you may have will automatically add. A 'generic USAF' SF2 style hangar screen is included. It should be noted here, that although this is mostly for the FAC skin pak, it should be consided an SF2 update for the entire aircraft. Some changes have been made to the Flight Model, but it could use further refinements (flys ok on Normal) The WW2 era bombs are =NOT= included, but the 2 drop tanks are and a 'new' rack for the HVARs is. The other items are available in the GunnyPak or if industrious, you can edit the loadout ini to use 3rdWire WW2 bombs from SF2:I Expansion Pak 1. Details are in the loadout ini (although TK neglected to add the AN/M65 1000 pounder.. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. There are some weapons notes in the "Notes and Other Ramblings" section that may be pertinent to those withOUT Expansion Pak 1 Happy Flying! Wrench kevin stein
  10. Whilst doing some FM research, I found this site: http://www.wwiiaircraftperformance.org/ could be EXCEEDLINGY useful for out Flight Model guys (if any.....) wrench kevin stein
  11. If the max files for Wolfs aircraft were to become available, would any of you be willing to take them on? Meaning, doing what work would be necessary to update them for SF2 usage? This would mean cutting meshes for movable control surfaces, checking them closly for open meshes, flipped faces, seperate animations (ie: the linked gear/canopy operations), general fiddling, etc. Not sure if this is even going to happen, I requested that Wolf contact me here so I can ask if he'd be willing to release the Max files so we can rework them to the most current standards. We can only keep our fingers crossed. This would go a LOOOOOOOOONG way in bringing WW2 to SF2 (mind you, flight models are another matter...) wrench kevin stein
  12. more problems with Wolf's lods in SF2 Look in this thread, at the screenie with the black pylons http://combatace.com/topic/66616-needed-new-flight-model/ I'm just about to toss in the towel on this one and I even got a fairly decent FM for it (albeit it's still a little too draggy, and needs to develop a litte more lift) Wheres' Major Lee when we need him???
  13. Version

    168 downloads

    Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) (TMF/MM) - For SF2, Any and All, This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. TMF original -7 readme is included. This is an SF2 revamp of the version I uploaded a few years ago. This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1. This is a COMPLETE aircraft, with almost all the trimmings, ready to unzip and fly away. Many tweeks have been performed on this, mostly by Column5 to the FlightModel. Some data ini mods by me (duplicating the HVAR stations) alow for wingfold and the ordanance to "stay put" the pylons. Canopy & wingfold is activated by manual animation keys; use Shift/0 for the canopy, Shift/9 for wingfold. Obviously, the FAH dosen't have carriers, but research indicated that the wingfold was never disabled. As always, all the external lighting has been updated to be historically/mechanically correct. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, please review the Legal disclaimers at the bottom - some changes have been implimented. Special thanks to TMF, and Sony Tuckson in particular for permission to include all the bits and pieces. Many Thanks man! Happy Landings! wrench kevin stein
  14. shirke is 'point and shoot' approx 5-7 miles from target -- watch you RWR display and let fly walleye or other EO bombs: shallow dive, release from 10000 feet or above, 3-5 miles from target, and hope for the best. Walleyes have a superb ability to hit the ground ... and sometimes even the target they're aimed at!!
  15. Version

    15 downloads

    Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) - For SF2, Any and All, This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. TMFs original -7 readme is included. This is an SF2 revamp of the version I uploaded a few years ago. This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1. This is a COMPLETE aircraft, with almost all the trimmings, ready to unzip and fly away. Many tweeks have been performed on this, mostly by Column5 to the FlightModel. Some data ini mods by me (duplicating the HVAR stations) allow for wingfold and the ordanance to "stay put" the pylons. Canopy & wingfold is activated by manual animation keys; use Shift/0 for the canopy, Shift/9 for wingfold. Obviously, the FAH dosen't have carriers, but research indicated that the wingfold was never disabled. As always, all the external lighting has been updated to be historically/mechanically correct. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, please review the Legal disclaimers at the bottom - some changes have been implimented. Special thanks to TMF, and Sony Tuckson in particular for permission to include all the bits and pieces. Many Thanks man! Happy Landings! wrench kevin stein (as stated in another recent upload, the proper terrain for it's operation is still in the works)
  16. no, what christian is saying on pre-08/06 use of 'auto speed' canopies in now working again. O8+ scrwed them badly I swiched all mine a looooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time ago to manual animation key. there should be an updated Tony data ini in the SF2 propheards forum someplace
  17. a new, SF2-compliant flight model is needed for Wolf's P-47D 'bubbletop' Jug. Yes, we know the model is old; Yes we know it lacks moving control surfaces/flaps/other goodies. But still... That way, I can finish off the Latin American AF skins.... (and update the FAB WW2 version, too)!! Pleaseeeeeeeeeeeeeeeee ..................... many thanks in advance, even if, well, ya know.. wrench kevin stein
  18. one of the reasons I DIDN'T add ground attack routes ... there just ain't enough land for it. (hence the name 'Waterworld', mentioned in the readme, iirc) Imagine running a CAS mission over Tokara Island ... the SAMs would kill ya before you even got close.
  19. this is seriously messed up....THIS is one the reasons I wanted to get ahold of Wolf, and try and obtain his MAX files. Now that I have a fairlly workalbe/worthwhile FM, THIS issue crops up (see screenie below). Apparently, from Day 1 of their release, the pylons are all unmapped. I double/tripple checked with the panel finder, repainted/filled all the 'empty' areas on both skin bmps, and you can see the result below. The black is how SF2 reads untextured material on the LOD. Also, for some stupid reason, they're not taking a decal to cover it. I'm at a total f***ing loss as to what to do ... spent 3 days on the FM and skin issues; THIS IS WHY WE NEED THE ORIGINAL MAX FILEs!!! Otherwise, we need a 3d Guy to build and skin us a completly new aircraft. That means all the existing skins go right down the tubes. Fortunately, all the decals can be reused. But still..... I'm so frakking pissed....
  20. Search the Forums for "fade distance". Caused by the June 11 patch; even at 7/11 level, you'll have to turn it off in one of the inis (either options or something else I can't rmemeber right now EDIT: option.ini scroll down to this section and do as shown: [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1024 DisplayHeight=768 DisplayDepth=32 AspectRatio=1.333333 AntiAliasing=4 UseAdvancedShaders=1 ForceDX9=FALSE ForceVSyncOff=FALSE LensFlare=1 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=3 CockpitMirrors=1 CockpitReflection=1 EffectsDetail=3 TerrainDetail=2 TerrainTexture=3 HorizonDistance=1 GroundObjectDensity=3 WaterDetail=2 CloudsDetail=2 Shadow=2 ObjectsFade=FALSE <-- this is mine. default is TRUE. set to FALSE
  21. The basic reason to leave ALL the Heavies as AI controled. As MB said, change the Role to ATTACK. Had the identical problem with the Hustler I recently uploaded. It was listed as BOMBER; changing to ATTACK stopped the crash, when giving wingmates orders. In Gen 1s it didnt matter, but the sf2's more capable AI routines it seems to be an issue (or something like that) wrench kevin stein
  22. If the STOCK terrain's aren't show the TOD items, there's something seriously wrong with the game install. Or you're terrain settings are way too low; but I've never heard of them turning "off" TODs (from the main menu, Options -> Graphics --> various stuff On any of the stock terrains, fly over a city, and take a screenie and post it. Safe to assume the runways, wareouses, hangars, etc are showing up? edit: just tested with LOW on everything, and all the TODs show up, stock desert, germany, isreal and VN.
  23. Moved to the correct Forum, as it's an SF2 question ===== Well, 1st off, welcome back to madhouse! to anwser the terrain question, any of them with my name on it!! Altough PureBlue's Anatolia and Baltika's (uncompleted) New Zealand and his Kamchatka are all superb!!
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