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Everything posted by Wrench
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
with (great deal of) assitance from Dave (decals are mine though!) Soon -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oy vey..... -
CH Products for SF2?
Wrench replied to famine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ya can't go wrong with CH -- EVER!!! -
Any Hi Rez TW F-16A Templates About?
Wrench replied to steelflanker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
How do you think I did the A-16A??? Let me assemble the package...and I'll upload it. -
Aircraft Carriers for SF2
Wrench replied to F117NightHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
in a full-4 merged, EVERYTHING is available in the SF2 (base) install. So, propbably, you'd need SF2V merged to get them. (and FRAM2 as well) EDIT: checking my SF2E install mods folder, they 2 stock CVs also show. Must be a 'merged' then, when reading mods folders from the SF2E.exe, with all the others. They're in SF2:I as well. (to say nothing of Israeli Centurions/Sho'tkal/Magach and European Leopards in SF2V) this is what the userlist and limitednations statements in the terrains are for -
Aircraft Carriers for SF2
Wrench replied to F117NightHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you get the SCB125 and CVA63 stock. Any others , you add just like before to the GO folder (although their radars will need updating to show on a TEWS) -
Suez addon?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
even has a slightly modified Israel terrain, adding things on Cyprus. Has everything you need, all in one nice, tidy package -
Speculation - Next Payware A/C... A-1H/J?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Honetly, who cares? We're gonna buy it anyway!! -
Terrain Editor is Seriously Irritating Me...
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
1st question is, WHY are you exporting the height map, and then reimporting it?? Why would cropping be necessary? Let the games world settings place The Wall let the DEM build the HFD, don't even mess with the *terrainname*.bmp unless you have to (to edit river valleys, or mountains or shorelines)...and only then after tiling. tile it and build up. mess with things after the tiling is done, and them modify the tiles to fit. -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
while looking for something completly different I stumbled across a reference to this (seen below). Thought I'd give it a try..... Truck hunting, anyone? -
Sone F-104 INI modifications
Wrench replied to Toryu's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not outside of MAX -
TF-102 WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Genies on a 102???? I thought Greece was a non-proliferation signatory? -
Airfields mod revizited
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've actually tried that, with FULL airfields, to represent an expansaion/overhaul/extension, and couldn't get the ENTIRE target area to switch. However, individual items within seem to work. Haven't tested since the last patch, since the terrains I've been working on have relatively 'fixed' airfield types. (no major expansions and so forth) It may be possible now, however Maybe something like this might work (it WILL need testing.) Example is truncated for space saving [TargetArea014] Name=Puntarenas Airport Position=263000,390000 Radius=6000 ActiveYear=0 InactiveYear=1975 Location=3 Alignment=FRIENDLY AirfieldDataFile=desert_airfield2.ini NumSquadrons=1 Target[001].Type=Runway2 Target[001].Offset=0.00,0.00 Target[001].Heading=0 [TargetArea015] Name=Puntarenas Airport Position=263000,390000 Radius=6000 ActiveYear=1976 Location=3 Alignment=FRIENDLY AirfieldDataFile=desert_airfield6.ini NumSquadrons=3 Target[001].Type=Runway6 Target[001].Offset=0.00,0.00 Target[001].Heading=0 the 'clear airfield zone tiles' are a definate must to be used (4 of them). That nicely centers the 0,0 point of the airfield and makes it look a little better -
SF2 Korea Mod - Just Wondering Status?
Wrench replied to NIELS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Better? -
Pakistani Air Force F-16 re paint/skin
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
why not use a reskinned Netz, in all-over green? Using the template I made for the A-16, you want it in the medium green or the lighter green? the above Paki uses the -15 pit it came with, and the Netz avionics ini. Works a charm, as they say! -
"Waterworld" Terrain
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: "Waterworld" Terrain File Submitter: Wrench File Submitted: 11 July 2011 File Category: Full Terrains "Waterworld" Terrain for SF2 Full-4 Merged (Reccomened) and/or SF2:V Just a bit of silliness. I was asked to create a 'quick and dirty' mostly ocean terrain by Fubar512, so he could test some ship mods. This is it. Just a little something fun, and slightly different. Yes, there are Easter Eggs. In fact, the WHOLE map is an Easter Egg! This terrain contains 2 land-airfields (one for each side) and 6 CV stations; 3 each for Blue and Red. I made use of the "Allowed Missions" statement, so you won't be seeing any CAS or Armed Recons (with no place to drive too...well, you get the idea). Plenty of shipping routes, however. No tiles (excepting one special, and one for use with GH3) are included with this, but it uses the VietnamSEA tile set, as pointed to via the 'use this cat' statement in the terrain's main ini. If one wished to, you can easily just drop Stary's GH3 set, or any other Vietnam-named tiles directly into the terrain folder. Once the terrain has it's own internal tileset, you can use any cat pointer =EXCEPT= the IsrealME.cat. The cities on the map have the minimal amounts of targets possible ... this is more for those liking to keep their feet wet. Also, you might just want to consider this terrain a "myth-mash" (see notes below). Bonus point awarded to ID the source of several of the place names. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Happy Swimming! Wrench kevin stein Click here to download this file -
Speculation - Next Payware A/C... A-1H/J?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
new one. with LOTS and LOTS of new and interesting items -
Airfields mod revizited
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
try this, as an example: Target[037].Type=shelter3 Target[037].Offset=-1050,-315 Target[037].Heading=0 Target[037].InactiveYear=1969 Target[038].Type=GFD12 Target[038].Offset=-1050,-315 Target[038].Heading=0 Target]038].ActiveYear=1970 experiment...sometime it works,sometimes it don't. Also, make sure the ActiveDate= in the _types ini matches the year you want something to start -
Speculation - Next Payware A/C... A-1H/J?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
oppps ... you're right! It's Dels. It's been sooooooooooooooooooooooooooooooooooooooooooooo long ....age creeping on me! -
Airfields mod revizited
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You have to ask!!!?????????????? I like the Gate Guard Spits!! -
Nation-specific loadouts
Wrench replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
always has, since day 1, SFP1. there's a line in each weapon's data ini: Exported=TRUE or False and the AttachmentType= statments in every hardpoint entry in every aircraft data ini, and the weapon's data ini makes for nice mix and match. (Meaning: allied countries will be albe to use other allies contries weapons, if exported) Look at all the western aircraft; call can carry sidewinders (with VERY few exceptions). All RedAir use Soviet/WarPac weapons. couldn't get any easier suggestion: extract the data and loadout inis and userlists for 'like aircraft' (F-104s, Phantoms, all Mig21s) and compare. You'll see how it works wrench kevin stein -
Speculation - Next Payware A/C... A-1H/J?
Wrench replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
how true ... not a hard task. Just needs a 'stock' gray skin and decals anyway, there's the AD-1 thru 4NL pit. Bobrock's work, iirc. -6 & 7 are pretty much identical, with a sheetmetal cover screwed onto the panel to cover the hole where the scope used to be (basically) -
Question about imprvements in the textureset.ini
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It will be .. I'm just behind on a LOT of things -
Airfields mod revizited
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
look in "The Factory Place" there's a single tree object that can be used, and 'hand planted' (Plants vs Zombies?). Might need a new tga, but worth a shot -
Pakistani Air Force F-16 re paint/skin
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've love it for the TMF model! the old is just about ready to go; just needs the readme finshed. Oddly enough, even though the shadow is totally f***ed, it flys pretty well in SF2!