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Everything posted by Wrench
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Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force)
Wrench posted a file in Other Origin
Version
16 downloads
Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) - For SF2, Any and All, This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. TMFs original -7 readme is included. This is an SF2 revamp of the version I uploaded a few years ago. This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1. This is a COMPLETE aircraft, with almost all the trimmings, ready to unzip and fly away. Many tweeks have been performed on this, mostly by Column5 to the FlightModel. Some data ini mods by me (duplicating the HVAR stations) allow for wingfold and the ordanance to "stay put" the pylons. Canopy & wingfold is activated by manual animation keys; use Shift/0 for the canopy, Shift/9 for wingfold. Obviously, the FAH dosen't have carriers, but research indicated that the wingfold was never disabled. As always, all the external lighting has been updated to be historically/mechanically correct. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, please review the Legal disclaimers at the bottom - some changes have been implimented. Special thanks to TMF, and Sony Tuckson in particular for permission to include all the bits and pieces. Many Thanks man! Happy Landings! wrench kevin stein (as stated in another recent upload, the proper terrain for it's operation is still in the works) -
Jul 2011 patch available!
Wrench replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no, what christian is saying on pre-08/06 use of 'auto speed' canopies in now working again. O8+ scrwed them badly I swiched all mine a looooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time ago to manual animation key. there should be an updated Tony data ini in the SF2 propheards forum someplace -
Needed: New Flight Model
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
a new, SF2-compliant flight model is needed for Wolf's P-47D 'bubbletop' Jug. Yes, we know the model is old; Yes we know it lacks moving control surfaces/flaps/other goodies. But still... That way, I can finish off the Latin American AF skins.... (and update the FAB WW2 version, too)!! Pleaseeeeeeeeeeeeeeeee ..................... many thanks in advance, even if, well, ya know.. wrench kevin stein -
Campaign Success trigger?
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
one of the reasons I DIDN'T add ground attack routes ... there just ain't enough land for it. (hence the name 'Waterworld', mentioned in the readme, iirc) Imagine running a CAS mission over Tokara Island ... the SAMs would kill ya before you even got close. -
Needed: New Flight Model
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
this is seriously messed up....THIS is one the reasons I wanted to get ahold of Wolf, and try and obtain his MAX files. Now that I have a fairlly workalbe/worthwhile FM, THIS issue crops up (see screenie below). Apparently, from Day 1 of their release, the pylons are all unmapped. I double/tripple checked with the panel finder, repainted/filled all the 'empty' areas on both skin bmps, and you can see the result below. The black is how SF2 reads untextured material on the LOD. Also, for some stupid reason, they're not taking a decal to cover it. I'm at a total f***ing loss as to what to do ... spent 3 days on the FM and skin issues; THIS IS WHY WE NEED THE ORIGINAL MAX FILEs!!! Otherwise, we need a 3d Guy to build and skin us a completly new aircraft. That means all the existing skins go right down the tubes. Fortunately, all the decals can be reused. But still..... I'm so frakking pissed.... -
Terrain problem
Wrench replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Search the Forums for "fade distance". Caused by the June 11 patch; even at 7/11 level, you'll have to turn it off in one of the inis (either options or something else I can't rmemeber right now EDIT: option.ini scroll down to this section and do as shown: [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1024 DisplayHeight=768 DisplayDepth=32 AspectRatio=1.333333 AntiAliasing=4 UseAdvancedShaders=1 ForceDX9=FALSE ForceVSyncOff=FALSE LensFlare=1 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=3 CockpitMirrors=1 CockpitReflection=1 EffectsDetail=3 TerrainDetail=2 TerrainTexture=3 HorizonDistance=1 GroundObjectDensity=3 WaterDetail=2 CloudsDetail=2 Shadow=2 ObjectsFade=FALSE <-- this is mine. default is TRUE. set to FALSE -
some troubles with tribbles sry couldn't resist
Wrench replied to DarthRevan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The basic reason to leave ALL the Heavies as AI controled. As MB said, change the Role to ATTACK. Had the identical problem with the Hustler I recently uploaded. It was listed as BOMBER; changing to ATTACK stopped the crash, when giving wingmates orders. In Gen 1s it didnt matter, but the sf2's more capable AI routines it seems to be an issue (or something like that) wrench kevin stein -
Terrain problem
Wrench replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If the STOCK terrain's aren't show the TOD items, there's something seriously wrong with the game install. Or you're terrain settings are way too low; but I've never heard of them turning "off" TODs (from the main menu, Options -> Graphics --> various stuff On any of the stock terrains, fly over a city, and take a screenie and post it. Safe to assume the runways, wareouses, hangars, etc are showing up? edit: just tested with LOW on everything, and all the TODs show up, stock desert, germany, isreal and VN. -
Updates etc
Wrench replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Moved to the correct Forum, as it's an SF2 question ===== Well, 1st off, welcome back to madhouse! to anwser the terrain question, any of them with my name on it!! Altough PureBlue's Anatolia and Baltika's (uncompleted) New Zealand and his Kamchatka are all superb!! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Using FastCargo's ruler tool to try & figure out some decal placements, as now in SF2, unmapped sections of the lod turn black; whereas in 1stGens, they turned white thereby hiding themselves against the painted surface so... caption this picture "I Roolz" or "I wanted to see how long I was flying" -
Version
201 downloads
Vought/Goodyear FG-1D Corsair (F4U-1D) Fuerza Aérea Salvadoreña (El Salvador Air Force) (wolf257) -- For SF2, Any and All Versions (Full-4 Merged reccomended, and/or SF2V due to the use of the destroyed A-1 Skyraider model*) Many modifications and a complete reskin of Wolf257s F4U Corsair into those as used by the El Salvadoran Air Force. This is a complete aircraft, ready to unzip and fly away. Weapons, sounds, skins, decals, etc (for the most part!) are all included. This is basically the version I released in 2009, now uprated for SF2 usage with a new flight model and other minor tweeks. This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Happy Landings! wrench kevin stein *=unless you download the 'WW2 Destroyed Planes Pak', and edit the data ini to point the wreck of your choice (and yes, the appropriate terrain IS still being worked on!!) -
Vought/Goodyear FG-1D, FAS (Wolf)
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Vought/Goodyear FG-1D, FAS (Wolf) File Submitter: Wrench File Submitted: 23 July 2011 File Category: F4U Vought/Goodyear FG-1D Corsair (F4U-1D) Fuerza Aérea Salvadoreña (El Salvador Air Force) (wolf257) -- For SF2, Any and All Versions (Full-4 Merged reccomended, and/or SF2V due to the use of the destroyed A-1 Skyraider model*) Many modifications and a complete reskin of Wolf257s F4U Corsair into those as used by the El Salvadoran Air Force. This is a complete aircraft, ready to unzip and fly away. Weapons, sounds, skins, decals, etc (for the most part!) are all included. This is basically the version I released in 2009, now uprated for SF2 usage with a new flight model and other minor tweeks. This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Happy Landings! wrench kevin stein *=unless you download the 'WW2 Destroyed Planes Pak', and edit the data ini to point the wreck of your choice (and yes, the appropriate terrain IS still being worked on!!) Click here to download this file -
New Project / Product Announcement: When Thunder Rolled
Wrench replied to Dave's topic in CombatACE News
Interestering! I know where they can get some good maps -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Dateline, 1956: With the towering Andes in the background, the FAC takes delivery of their new jet fighters, the Lockheed F-80 "Shooting Star" (trust me, when I say those are the Andes, those ARE the Andes!!) -
NEW! SF2 HD WALLPAPERS & ICONS
Wrench replied to famine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
why not, instead of attaching to a post =which will eventually wander off the bottom of the page, and clog/fill up your /attachments folder here on the server= upload them? There should be a category for menu screen in the SF2 D/L section and they are NICE! wrench kevin stein -
Terrain problem
Wrench replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
could you be a little less specific??? is it safe to assume the TOD biuldings are not showing up? (meaning: the little 1,2 and 3 story buildings in cities) along with the trees. which terrains? a single terrain, or ALL add-on terrains? are the stock terrains showing their terrain objects? which cat are they pointing to? (example below) Terrain cat tutorial: http://combatace.com/topic/50389-selecting-the-proper-terrain-cat/ more information is requred if we're to diagnose this issue -
Airfields mod revizited
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
don't forget dumbbombs! look good Ant!! -
Color Change after adding .TGA Decals
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'd suggest 'cheating' ... like I've done on many of my RAF skins. Make the roundel/DF one decal (ok, 2 - since r & l are opposite) at Level=0, and the individual a/c letter at Level=2 something like this: (mind you, wrong font here) -
B-17F WIP
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
data in tweeks to the SlowPropRPM= FastPropRPM= MaxPropRPM= IdlePropRPM= statements???? Maybe??? -
Asian F-16 Viper Pack Part 1
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
HEY!!! That's my line!!! Nice job, ace!! -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice one Ed!! Got the bathing suit on the right in blue? -- No matter how many ways or times I look at this, there's something I positivly, 100% cannot figure out WHY is bothers me.... Just can't put my finger on it.... -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Salvadoran and Honduran Corsairs mixing it up............ -
Huey questions
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ww2 or modern???, and Ours or Their's???? -
T-45 skin request
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's because this is a very basic VT skin, as used by USN squadrons -
Lockheed U-2A for SF2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Lockheed U-2A for SF2 File Submitter: Wrench File Submitted: 11 December 2010 File Category: Other Lockheed U-2A =For SF2 (any and all merge levels) *Note: as I'm not fully sure if "Dragon Lady" applies to this early model, I didn't add the name*. This is a slight overhaul of Pasko/Column5's Lockheed U-2A recon plane. This is a full aircraft pak, with a modified cockpit. All new serial number decals have been created, historcally accurate for the USAF version, and those discoverable for CIA usage (US civil N-series). Both the original skins (NM and 'dark gray') are included. A new SF2-style hangar screen is included, as is Pasko's "PilotU2" , dressed in the 1950s style pressure suit. The flight model feels pretty good in SF2, considering it hasn't been tweeked since 2005, but the aircraft is NOT a fighter, so don't expect massive manuverabililty. Other ini tweek remove some unneeded cockpit bits, add an audio-only RWR (couldn't find any info if A-models had jammer suites), landing lights, and a working Driftsight (ie: downward looking periscope). A destroyed model has also been assigned, for SF2 users. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. You should pay special attention to the "Flying the U-2" sections below, as it explains the use of the 'driftsight' and other things you'll need to know for correctly flying recon missions in this bird. It is also highly likely this mod can be used in 1stGen SF/Wo* with minimal adjustments -- as 08 level game also use the /Decals subfolder, this should pose no issue whatsoever. Some data ini adjusment of the landing gear rolling radi may be necessary. Since I don't mod 1stGens anymore, this was not tested. And yes, for those that look for such things, there are 2 Easter Eggs in the cockpit (actually, 3, but one seems to have disappeared!). Happy Landings! Wrench Kevin Stein Click here to download this file