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Wrench

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Everything posted by Wrench

  1. new one. with LOTS and LOTS of new and interesting items
  2. try this, as an example: Target[037].Type=shelter3 Target[037].Offset=-1050,-315 Target[037].Heading=0 Target[037].InactiveYear=1969 Target[038].Type=GFD12 Target[038].Offset=-1050,-315 Target[038].Heading=0 Target]038].ActiveYear=1970 experiment...sometime it works,sometimes it don't. Also, make sure the ActiveDate= in the _types ini matches the year you want something to start
  3. oppps ... you're right! It's Dels. It's been sooooooooooooooooooooooooooooooooooooooooooooo long ....age creeping on me!
  4. You have to ask!!!?????????????? I like the Gate Guard Spits!!
  5. always has, since day 1, SFP1. there's a line in each weapon's data ini: Exported=TRUE or False and the AttachmentType= statments in every hardpoint entry in every aircraft data ini, and the weapon's data ini makes for nice mix and match. (Meaning: allied countries will be albe to use other allies contries weapons, if exported) Look at all the western aircraft; call can carry sidewinders (with VERY few exceptions). All RedAir use Soviet/WarPac weapons. couldn't get any easier suggestion: extract the data and loadout inis and userlists for 'like aircraft' (F-104s, Phantoms, all Mig21s) and compare. You'll see how it works wrench kevin stein
  6. how true ... not a hard task. Just needs a 'stock' gray skin and decals anyway, there's the AD-1 thru 4NL pit. Bobrock's work, iirc. -6 & 7 are pretty much identical, with a sheetmetal cover screwed onto the panel to cover the hole where the scope used to be (basically)
  7. look in "The Factory Place" there's a single tree object that can be used, and 'hand planted' (Plants vs Zombies?). Might need a new tga, but worth a shot
  8. I've love it for the TMF model! the old is just about ready to go; just needs the readme finshed. Oddly enough, even though the shadow is totally f***ed, it flys pretty well in SF2!
  9. Don't suppose you've seen the A-1H/J upgrade kits I released last year? Even without a 'proper' cockpit (ok, extensively modified Scooter-B pit), works pretty damn good. To say nothing of the skin paks We have an early SPAD pit, but it's for the 1-4s, so it has the radar. I'm sure we might be able to talk the modler into removing it for the H/J
  10. Happy Birthday to

    Gents, have one on me! Happy Birthday to both of ya!! wrench kevin stein
  11. Don't know about you, but for me, it's usually the Primary target!!! (bomb long, bomb short. even with nukes I can miss it!)
  12. Kruge returns

    Feed Him!!!
  13. Kudos on the Vipers guys!!! Departing Howard AFB, for some fun...
  14. you got me on that one, too! we just recently went through that with SF2, and it was something TK had to fix. 1st time I've heard of it in FE
  15. That's funny

    do you have the correct pilot figure called for in the data ini or, is the data ini calling for a 'fake pilot' figure?? If so, you're missing the 'fakepilot' (happens alot is SF/Wo*/SF2 when that object missing, too!) wrench kevin stein
  16. Zur promised us a real FJ-4M one day ..... PB, if they carried winders, use the lod that's in that pak -- it has the rails. You can call it whichever mark in the main ini. As the gunsight, ALL Sabres had radar-ranging sights (excepting maybe the D/L/K all-weather versions, as they had air intercept radars)
  17. you mean this one? http://combatace.com/topic/50389-selecting-the-proper-terrain-cat/
  18. the flashing building phenon may be caused by flipped faces on the meshes of the objects used to create the TOD buildings. If so, there may not be a fix for that. we've been enountering that for years is SF/Wo*/SF2 with a lot of the terrain object buildings, and the only what to fix it, is to have the object rebuilt in MAX. Another thing to do, is backup the original data ini, extract one of the stock terrain data inis, and copy/past the relevent sections into JTs terrain, and see what happens. Just as an experiment, doncha know! wrench kevin stein
  19. and don't forget the updated avionics ini .. .has a working radar-gunsight
  20. Ok, first and formost, for vista/Win7: DO NOT ISNTALL ANY 1ST GEN 3W GAME TO ANY OF THE C/ProgramFiles/**** FOLDERS Install them to the root of /C, as in: C:/Wings Over Europe Create you new shortcut, and you'll find everything works just as it's supposed to. This IS covered somewhere in the 1stGen Knowledge Base. when placed in teh /ProgramFiles folders, it'll become essentially "locked" as those are protected areas, and you wont' be able to mod it. That should fix that issue.
  21. just a plane-jane, unmarked skin??? Get the Iranian Sabres I did a few months back. All markings are decals, but no fues/wing stripes the templeates should be in the 1Gen templates d/l section. If not, I'll shoot you mine (which aint' stock!) wrench kevin stein
  22. anybody have any? If not, I'll make my own. Need a different 3-tone camo than the IDF one TIA! wrench kevin stein
  23. while during research on the current terrain probject, and concurrently on the militaries of the countries involved, I stumbled on a blurb about the FAH wanting to buy Kfir C2. So, with a few decals .... (historcally/Real Life™, they wouldn't have the rudder flash. But it looked cool) wrench kevin stein
  24. shoot, I LOVE Hunters ... one of the most beautiful planes ever built!!! Nice job guys!!! Keep up the good work!
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