-
Content count
27,283 -
Joined
-
Last visited
-
Days Won
145
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Wrench
-
SF2: Modern Warfare Korea V1.03 Part1
Wrench replied to Spectre8750's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
from the Dev A-Team -
Changing AI wingman minimum flying height
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it used to be in the MissionControl.ini (1stGen). There was this statment (the one shown below may be modified -- its from my only remaning WoE install, heavily modded) [Altitude] Normal=3000 Low=500 VeryLow=100 High=5000 VeryHigh=8000 obviously, in meters -
Odd sky textures
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
look at your response, and my answer above it...it's pretty self explanitory. right...because it's 1stGen, and at that point in time, the GermanyCE cat HAD the required 6 desert airfield inis inside it, so referencing that cat would work. It don't now, in SF2. extract all 6 desert airfield inis from the desert cat, place them in the 2 offending terrain folders. Can't get any simplier than that black sea, you'e on your own, as it ain't mine, but I suggest going through the targets ini, and see what airfield ini is referenced (or wait for pfunk to finish the new one) -
3D rocket exhaust effect not working anymore
Wrench replied to Vambrace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you answered your own question do they have to correct shader statements in their effects inis??? If not, some editing will be required -
Odd sky textures
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
do you have the proper cat required for the terrains being pointed to? OTH, do you have ALL the desert airfield inis in the terrain folder(s)? ANW and SoCal require the Desert cat (should say so in the included readmes***). Can't speak to black sea, as that ain't mine --but here's an experiment -- point it to GermanyCE and see what happens the ANW trees I can't do a thing about --- it's a TOD issue that I'm not going to revist. Ever *** remember-these were originally build for 1stGEns, whose terrain cats INCLUDED all the proper airbase inis (read: desert airfields). SF2 does NOT and requires the proper, corrcet terrain-specific airfield ini INSIDE the 3rd Terrains, when using an improper cat pointer -
WWII types of missions
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
by not using WoV -- it, and WoI are the 2 weakest and most limited of the series (by design) switch to WoE, and that'll fix it -
TA-4J Skyhawk by Fracture SF2 Compliant
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: TA-4J Skyhawk by Fracture SF2 Compliant File Submitter: Wrench File Submitted: 05 August 2011 File Category: A-4 TA-4J Skyhawk by Fracture =For SF2, Full-4 Merged (Reccomended/Preferred) ** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing ** This is a overhaul of Fracture's TA-4J Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR. The standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter. Decal randomizations is implemented, so be sure you're at least at the June, 2011 patch level. New damage textures (dds) and a new SF2-style hangar screen are included. As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Fracture's original readme is also included. Happy Landings! wrench kevin stein Click here to download this file -
Genie missile not exploding
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
http://zvis.com/nuclear/nukimgs.shtml it seem that with "regular" bomb/reentry vehicles, there may be a mushroom cloud that develops, depending on deotnation altitude. the high altitude (ie: in space, seem more spherical) -
Sorry - more questions!
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
true and the Radius= should only be 2000 -- not 7 km!! -
the 'aussie' jeep look more like British SAS or LRDG from the Western Desert
-
Genie missile not exploding
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok...we're apparently gonna catch TB on ON Demand later this week..... i can safely say, mine isn't working either!!!! however, when switched to the standard or garden variety Nuke Explosion, it do (see bleow) Genie fired from my wingmans Scorpion. I'm not sure I like the look of mushroom cloud when the burst is at >5000 feet, but there MUST be something wrong with the effect itself. Unfortunately, that's not an area I'm familair with -
Genie missile not exploding
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just took at look at AIR-2 (oddly, I seem to have 2 of things!! Air-2 and AIR-2_GENIE in my /weapons folders) In both data ini, at the bottome I found this: [EffectType001] Name=AerialNukeEffect Element[01].ElementType=PLACE_EMITTER Element[01].ElementName=VeryLargeNukeFlashEmitter Element[01].StartTime=0.200000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=1.000000 Element[01].EjectTimeDeviation=0.000000 Element[02].ElementType=HOLD_EMITTER Element[02].ElementName=NukeExplosionEmitter2 Element[02].StartTime=0.000000 Element[02].StartTimeDeviation=0.000000 Element[02].EjectTime=5.000000 Element[02].EjectTimeDeviation=0.000000 Element[03].ElementType=PLACE_EMITTER Element[03].ElementName=LargeGreySmokeEmitter2 Element[03].StartTime=0.000000 Element[03].StartTimeDeviation=0.000000 Element[03].EjectTime=18.000000 Element[03].EjectTimeDeviation=0.000000 which rings a dim bell ... I vaguely remember somebody (331KB?) saying you can have the effect statements IN the weapons' data ini. I'll try mine later (True Blood's starting..), try and let us know! -
McDonnell Douglas F-4EN
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
imported from the good ole USofA -
Project WOEMAC: Dev Diary 11/30/2011
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nope, exactly the same throughout the entire series, includind FE Agnostino: haven't seen this in the 1stGen KB, I take it?? http://combatace.com/topic/44621-adding-objects-to-your-target-areas/ -
Genie missile not exploding
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it's not working right ... don't know why. Should be an expanding spherical shell, like any other airburst I'll have to check mine, and see. I know groud bursts are working... screenie below is very old ... from a WoE (jpg is dated 12/2007) YOu can see the burst on the left -
Why is this message popping up
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
is the Indian B-24J coming down 0k for everyone?? I've reuploaded the F-12A Starduster pack to Spinners' What If.. Hangar, so after the Admins approve it, we'll see..... -
SF2 - Training Mission #10
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
now, how the HELL did I miss that!!! easy SF2 conversion, what with the J's userlist having Israel already! -
Sorry - more questions!
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
elaborating on Fubars.... did you force placement via the mission editor, or place them (specifically called out ) via _targets.ini edits -which, btw, works better) -
TA-4J Skyhawk by Fracture SF2 Compliant
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
mentioned in the readme ... mesh errors ONLY when the outer pylons are loaded. Bugs the crap outta me, too. On an otherwise nearly perfect aircraft. The fix is alos mentioned ... change CastShadow to FALSE the only alternative I can think of, is have a 3D guy build a new pylon, comment out the outers via the 'remove component method', and add the 'fixed forever' new pylons via the fake pilot method (like the Argentina Scooter's avionics humps) -
Why is this message popping up
Wrench replied to Fatman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I would say, try the button on the first page, 'clear cookies set by the site', and try again the admins have looked at it, and get it with no problems. also, try logging out, clear all cookeies and log back in that's all I can think of. -
SF2 - Training Mission #10
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I see you turned the shadow off ... Wish we had the MAX file to fix that! btw ... it NEEDS an IDF skin!!!! -
A Warning......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Isn't that the SAME as using the TE???? After a while, it starts to feel good, then you know you should stop. btw, the link to outsky isn't working for me, and like Veltro, it's not like I can read Chinese.... -
A Warning......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It wasn't just 3dparty models, but TKs as well -
Odd sky textures
Wrench replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
open the main ini (AmericaNW.ini) and SCal ini, delete the lines for the EnviromentalSystem= statement. The envirosys ini included should have been left out, and they're 1stGen and don't work properly. [Terrain] TerrainFullName=American North West DataFile=AmericaNW_data.INI TargetFile=AmericaNW_targets.ini TargetTypeFile=AmericaNW_types.ini MovementFile=AmericaNW_movement.ini //EnvironmentFile=AmericaNW_ENVIRONMENTSYSTEM.INI <--- NationsFile=AmericaNW_nations.ini BriefingText=AmericaNW_briefing.ini DogfightFile=AmericaNW_dogfight.ini DogfightOnly=FALSE CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=123.04 Latitude=49.08 let's the game engine's envirosys handle everything -
Problems with SF1 cocpits.
Wrench replied to rustyCaramultuk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you didn't, by chance, edit the options ini's FlyAll= statement, did you?? [singleMission] AircraftType=A-4Q_CANA Service=ArgentineNavy MissionMap=PANAMA MissionType=RECON MissionTime=AFTERNOON MissionWeather=SCATTERED AirActivity=HEAVY AirDefenseActivity=HEAVY FlyAll=FALSE LoadMission=FALSE LoadMissionFilename=C:\Users\kevin\Saved Games\ThirdWire\StrikeFighters2\Missions\targets test 1 Commie.MSN MissionDate=1982 StartYear=0 EndYear=2050 EditMission=FALSE