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Wrench

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Everything posted by Wrench

  1. Cuba (OTC Plus) Terrain

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    1,127 downloads

    Cuba "OTC Plus" Terrain for SF2 This is a complete rebuild of the 'Operation Tainted Cigar' terrain, that originally represented the time frame of the Cuban Missile Crisis. While revamped with that in mind, everyone knows that I don't build terrains that can only be used for 14 Days. This terrain has been EXTENSIVELY expanded, and has operation years spanning from 1959 (the year of the Cuban Revolution), to the Present Day and Beyond, ie: 1959-2050. This is a complete terrain, with many new/revamped/replaced/whatever tiles, and includes Stary's Enhanced Cuba pakage (meaning: LOTS of custom-made tiles and TODs). The entire map was gone over completly, moving/removing and adding dozens of new target areas and correcting errors from the original release. Unfortunately, I was not able to generate new planning maps, as for some reason SFMap kept crapping out on this terrain (volenteers, anyone??) My apologies for getting 'stuck with' the old ones. The targets, types, and movements ini have been expanded to be as historicaly and geophysically accurate as (much as is, with this terrain engine) possible. See "Notes" for more on this. The data ini uses the latest (June 2011) structure. The Limited Nations statement is set to TRUE, reducing the players to those regionally historical. So as not to conflict with any other Cuba terrain, this is called "Cuba (OTC+)" -this is how it will appear in your dropdown menu. The folder itself is called "CubaOTC". However, this terrain does NOT include the southern US (north of Orlando), Central or South America. Other than that, I think you'll find it enjoyable (no, DisneyWorld/EPCOT is NOT on the map, sorry) A large number of Ground Objects are included; some you may already have, some are new or revamped versions. Userlists have also been genrated for these, where the user(s) was known and/or discoverable. This also explains the LARGE size of the download - sorry, it's the one way I know that makes sure you have damn near everything necessary to run. Aircraft and skins are NOT included. With luck, I've remembered to add the items necessary; pleas make sure you have the needed artillery pieces. (both sides, although a new one is included) The map is 'time sensitive', with respect to the October Crisis; the IRBM batteries will turn on and off for that time frame. SAM sites are accurately placed, and for the most part remain active for the full duration up to Modern/Post-Modern Times. *Shameless Plug: several country & era-specific aircraft/aircraft skins are available in the CA SF2 downloads section* For those wishing to use this terrain on the old OTC campaign -DON'T. It will not work. A new campaign is under construction. As expected, there are several Easter Eggs -- you'll find them if you look hard enough. (Hint: one's in the Bahama's) Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the standard disclaimer, as it's been changed slightly. Good Hunting! Wrench Kevin Stein
  2. yes, you can hit The Wall in the vertical (I've done it) ... but not in a Hustler decieded to go with a more stock loadout for recon
  3. It's not for a 'modern' aircraft...hehehehehehehehe. it also carries about 2500 gallons for fuel. much needed for THIS bird!!
  4. only in the data ini .... I don't think it'll work. my experiments for an MC-1 just gave me a drop tank, even after adding the recon camera. alternativly, i could add the camera to the aircraft, and just have the pod 'fakedout' for fuel
  5. it can also be editied in the cockpit ini with this statement: HideExternalNode= the diffucult part is iding the mesh nodes on the aircraft LOD. The OUT file, where available is a godsend. Otherwise, it's search the LOD with a hex editor
  6. hmmm....I just drpped the terrain into my 'all is everything' mods folder, and it worked. It just lacks all the terrain details (read: targeting) that we're so used to. I wonder what he did to the flight engine ini ... have too look. My gut suspicion is the world border statement was moved too far out, and those regions are untiled. My maps are tiled right to edges. edit: yes, the border was expaned to 25.0000. without the coordinates of where that screenie was shot, hard to tell
  7. Blank, insginia/marking-less skins would be great!
  8. lack of proper transition tiles, maybe? I was looking through all the tiles, and it's definatily missing a good number of transitions
  9. Nice Zippers Carlo!! ----------------------- You all have heard of 'moon over miami'.... how about a Crud over Miami??? (not smog!)
  10. that's the sound ... I even use on the 3dWire ones, too
  11. no, the correct quote was "Oh, thank G*D". Watched it again the other night. Pity it wasn't the full cut, that had Enola tripping over the plague Hillary placed on the summit of Everest It's a special terrain project that Fub's wanted, that WILL be released. A very bare-bones terrain, with LOTS of carrier stations for sea-borne action wrench 'Deacon of the Dez'
  12. figuring out the mapping on the skin was a nightmare ... expecially for the tail hook! Kept coming out green!! you'll note they more-or-less follow the Isreali camo pattern ... laziness sometimes pays off!!! Now....if some 3d Guru want to build a GPU-5 lod ... I've got all the ini work already done (just need a lod that fits 'betwix the legs.
  13. buzzing the Overseas Highway and 7 Mile Bridge
  14. something for fubar ... I TOLD you I'd do it!!!
  15. Your best mods for First Eagles?

    http://cplengineeringllc_bb.cplengineeringllc.com/Forum/index.php?sid=d13c8446379546f32d69516a4ece53ec on the page above, you'll see a 'Board & Files Policies'. The info you need is in that forum wrench kevin stein
  16. I reallly must apologize in advance ... I just couldn't resist!! (fubar made me do it!!) http://www.youtube.com/watch?v=WaGO_WqS40M wrench kevin stein
  17. looks like an update is in order; this is from the wate section in DBS: [WaterTextureMaterial] //UseEffectShader=TRUE //EffectShaderName=WaterEffect.fx EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE Note the 'FALSE" have to fix that
  18. for S & Gs, have you tried using the Netz avionics in with the old Team Viper birds? Seems to work pretty good with the Blk15 cockpit on the Paki version just a thought -- as none of the old hud stuff is working for me, even after updating the avionics and cockpit inis to use SF2 materials
  19. you attempting the impossible, in regards to the pylons. They're part of the aircraft model (ie: the LOD), and aren't moveable outside 3dMax. How about trying this line on the relevant hardpoints (as seen on the Scooters:) RackLimitOutsideOnly=TRUE you'll only have 4, but it's better than massive clipping issues as to the gunsight, are you referencing BOTH the Corsairs cockpit and avoinics inis??
  20. nice to see JMSDF represented!!! be perfect on the Kamchatka map! (and modern Korea, too!)
  21. oi.... well, the winders may stay white (don't want to make a whole new weapon.) reskinning the tanks is not too hard .. just generate a new psd!! (which I was gonna do anyway!!
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