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Wrench

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Everything posted by Wrench

  1. Yah, them Rufes is kinda weak. (can't take credit for superhuman shooting!! ) Stock 50 cals too!! guess I should up the armor a bit on the Rufes....(they definatly need a FM -- too damn slow!!)
  2. Nice ones Stary!! Now, on the other side of the world (and war)... Angel of Okinawa...
  3. had to get the new Iowas in game, so I could really check it out.... Congrats to the Idiot Team!! A superb job!! Here's a screenie with particular attention to the circling drone (and it DOES fly around the ship ... very cool)
  4. Why Brother Sid, it's as if you know where that bridge is.... (even if it's only there after 2004)
  5. I had to try this ... if I didn't, Mannie would be sure too! under!! over the top, looking back!
  6. no tile set really exists that can duplicate that region ... although combinining GH3 with polak's desert tiles (suitably color adjusted for more greenage) might be usable. Though IsraelME -- might be closer, if it werent for the fact that every tile is rotated 45 degs off the normal N/S axis (which plays hell on trying to locate target items. Try fitting railroads that must run E/W or N/S or bridges across the too-small rivers.) Sounds like a good project for ya ... should get started on that right away!! (and before it's said "don't know how to use the Terrain Editor" ... NONE of us did when we first started.)
  7. should be a SideArm in the old BunnyPak as for dispensers, have you looked at the F-104S and/or S-ASA-M mods available??? Zipper seems a poor choice for WW -- short legs and not (quite) enough ordanance. btw, a lot of the KLU Gs had ECM boxes added late in their service life.
  8. HOOT!!! yah, now we're talking!! wrench kevin stein
  9. gravational lensing, maybe??? (yes, such a thing DOES exist) wrench kevin stein
  10. That would make sense, as you're pushing the chamber pressures up. notice on the Mustang, there's a manifold pressure line, too. Wonder what the differences are between in-lines and radials (R-2800s to be specific!)
  11. actually, I was thinking Russo's Jug-N!! Mabye Geo's Hellcat and/or the Corsairs (have to check and see if they had it first, off course) edit: monty's 109s!!! MW50!! wrench kevin stein
  12. If u were gonna buy a game where would u buy it

    moved to a more appropriate Forum
  13. Done We now have a Screenshot Thread stickied! Enjoy my brothers! wrench kevin stein
  14. you mean open the canopy? (also assuming the stock 3W ones...) no. no animation slots are left to assign. been there, done that
  15. Birthdays!

    Happy Birthdays to Firehawkordy (who really has forgiven me for putting an Occupation Force SAM battery in his backyard on the SoCal map) and Fatman; whom we haven't seen for a while -another of our dedicated PropHeads ™ Gentlemen; congrats!! wrench kevin stein
  16. experimentating with the new decal number block randomizer, while harrasing enemy aircraft over the Home Islands
  17. also just noticed we're still missing the Mustang drop tanks ... there's the nodes called out, and fueltanktupe= in the data ini, they'e listed in the loadout ini, exist (the parts; bmp, ini) in objectdata001cat, and is listed in the weaponsdata ini. but a no-show on the bird using the old (and I do mean old!) ones, with the node commented out, makes them unjettisonable the WEP is COOL feature!!
  18. It sure does work... Look at my OzMirages ... the NM skins start, and then switch to the camo example: 75 Squadron, NM: [TextureSet] Name=75 Sqdn (Silver) Nation=Australia Squadron=76 Squadron StartDefaultDate=1964 Specular=1.000000 Glossiness=0.500000 Reflection=0.600000 75 Squadron, Gray/Green camo: [TextureSet] Name=75 Sqdn Camo Nation=Australia Squadron=75 Squadron StartDefaultDate=1970 Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 you pick 1969 to fly in, you get NM. YOu pick 1970, it's camo works a charm, as they say
  19. sounds like we needs us the 'magic 8-ball'.
  20. There's never been ANY other crew figures in either Betty (the 2 or 3) since its original release in 2004 .. no waist, topturret or tail gunner, no bombadier or navigator aft of the pilots. The 'figure' (ie: lod) for the tail gunner would have to have been built facing aft, like the USGunner or LuftGunner figures. Or, built into the aircrft lod itself. the issues with the physical placement (or pointing in this case) of the tail gun may be able to be tweeked with data ini edits to to the tailgunner station have it point more aft (but it sure as hell shoots correctly!) I screwed around with that for a long time on the G4M3 mod, before giving up. My personal opinion is, it's an issue internal to the lod. And without ArmorDave and Max files .... well..... btw, G4M2s didn't have waist or nose guns ... those came on the G4M3 Personally, I wouldn't even bother with it ... it shoots, and hits.
  21. have you checked the terrain nations ini??? RCAF, I know for a fact is NOT on the LimitedNations list. RAF is, so the Brits should have no issues with loading things (drop tanks should show up, no matter what). Isn't 56 a bit early for the 9Bs??? Check the weapons data, exportation date wrench kevin stein
  22. credit TK for the original CVW tag; I just painted stuff out! LOOKING GOOD BABEEE!!! wrench kevin stein
  23. this should do it... positioning will be EXACTLY the same here's how it was done extract the decals. open image manulipator program in alpha channel paint Red Ripper crest black in the RGB channel, paint Red Ripper crest black save
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