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Wrench

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Everything posted by Wrench

  1. why would you even be messing with it? You'd only need to if adding a new nation, like I had to do with Panama. the reasons for some of the years is, some nations didn't exist until after the collapse of the Soviet Union, some have insigina decal changes (Egypt & Syria, fer instance), and so forth
  2. have you adjusted the rolling radius and the shock spring and damping?? (btw, this is a MAJOR issue on just about all 1stGens built prior to 06, and many built later) wrench kevin stein
  3. Happy Birthday Zurawski!

    woot woot de-woot!!! Many Happy Returns to The Great and Powerful Zur!! wrench kevin stein
  4. remove mesh trick only works on aircraft, not ships or weapons unfortunately. like WK said, there is an M60 in the old BunyPak that might work wrench kevin stein
  5. it's the same procedure for all patching (which is, YES, covered in the KB in 'patching made easy part2' post) ... if you have pulled any ini (data, avionice, loadout, etc) or tweeked them in any way, and do NOT back up ALL the mods folders, they WILL be overwritten by the new stuff. This means that any AI made flyable, will have to be done all over again if you apply the patch to your pre-existing mods folder Hence, the need to back up (ie: just rename them x*nameofmodfolder*), create the new exe copies, run each and every one, thereby creating NEW mods folders -- don't forget to start each and every game install and start a single mission-, they delete the newly created mods folders, and rename the backed up ones back to their original names. I've got 10 I have to deal with ... and, as already mentioned somewhere, Gerwin's cat extractor NO LONGER WORKS ... so we're waiting for TKs. I'm hopeing it's like the old one, and lets us pulll single files, unstead of unpacking the cursed thing!!! wrench kevin stein
  6. yup, TK said it should be out sometime next week. also, it appears that any mod that has a user-created cat is now non-functional as well. You'll probably have to extract all the bits, and place them in their proper folders (which, no doubt, will need to be created) wrench kevin stein
  7. somebody explain the "more Brit love" statement above??? more details on the changes would be helpfull....I hate patching; even someting (relatively) esay as SF2. Too many damn instlls...
  8. transfer the files by hand, allow for any overwrites wrench kevin stein
  9. Version

    217 downloads

    Ok...we're gonna try this one more time.... Dassault Mirage5COA, Fuerza Aérea Colombiana = For SF2, (Full-4 Merged Installs, at minimum, SF2:E & SF2:I) = As stated, this pak will =only= work with a Full-4 Merged install, as it makes use of the Mirage5F lod from SF2:E, and the Nesher cockpit from SF2:I. Obvioulsly, if you have both of these, it'll work (ie: Full-4 merged is best!). This mod represents Mirage 5(COA) aircraft from the Colombian Air Force, with historically accurate serial numbers. All loadouts use 100% stock, in-game items. The canopy has been activated via a manual animation key; use Shift/0 to open and close it. The data and userlist inis have been set to a 'single nation use only' type. Landing lights have also been added, for those pesky night flights. An SF2 style hangar screen is also included. As always, easy to folllow install instructions are included; so read and follow them! Let's hope THIS time, it uploads and downloads for everyone! Happy Landings! Wrench Kevin Stein
  10. while testing missiles/avionics tweek, this was just TOOOOO nice a shot to pass up wrench kevin stein
  11. File Name: Dassault Mirage5COA, Fuerza Aérea Colombiana File Submitter: Wrench File Submitted: 13 May 2011 File Category: Mirage 5 Ok...we're gonna try this one more time.... Dassault Mirage5COA, Fuerza Aérea Colombiana = For SF2, (Full-4 Merged Installs, at minimum, SF2:E & SF2:I) = As stated, this pak will =only= work with a Full-4 Merged install, as it makes use of the Mirage5F lod from SF2:E, and the Nesher cockpit from SF2:I. Obvioulsly, if you have both of these, it'll work (ie: Full-4 merged is best!). This mod represents Mirage 5(COA) aircraft from the Colombian Air Force, with historically accurate serial numbers. All loadouts use 100% stock, in-game items. The canopy has been activated via a manual animation key; use Shift/0 to open and close it. The data and userlist inis have been set to a 'single nation use only' type. Landing lights have also been added, for those pesky night flights. An SF2 style hangar screen is also included. As always, easy to folllow install instructions are included; so read and follow them! Let's hope THIS time, it uploads and downloads for everyone! Happy Landings! Wrench Kevin Stein Click here to download this file
  12. Beauty!! thanks guys. don't know what the heck went wrong yesturday!!
  13. Aviatik-Berg D.I is here

    Great first product! And the line up on your sight is QUITE impressive!! Keep up the good work!! wrench kevin stein
  14. So, its working now I take it???? Don't see any complaints, lets hope so!
  15. and a Happy Birthday to Amokfloo

    I'm drinking mine...(and yours ... and I don't EVEN drink!) Happy Birthday Florian!! wrench kevin stein
  16. I wouldn't worry about the twit that gigged you. That's CombatAce's very own troll, rhuzyo. He keeps coming back, we keep banning him. It's sort of a game, since we don't really have a way to block the whole state of Nebraska; and he keeps spooffing using various and sundry proxy server thingys. One day he might actually grow up, move out of his mothers storm cellar, and become an actual, functioning human being. Or, they'll just up the meds
  17. as seen in the screenie below, how do I get them OUT farther away from the aircraft (more forward) I can't rmemeber WHICH of the numbers to tweek these are the data ini entries: [LandingLightLeft] SystemType=LIGHT Position=-3.60,-0.8,-0.80 LightSrcOffset=0.0,6.0,-0.2 Color=0.66,0.66,0.6 Brightness=0.02 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [LandingLightRight] SystemType=LIGHT Position=3.70,-0.8,-0.80 LightSrcOffset=0.0,6.0,-0.2 Color=0.66,0.66,0.6 Brightness=0.02 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE I know it's either the LightSrcRange or the Light RAnge, but can't remember which!! TIA!! wrench kevin stein
  18. that's because the OTC setup predates the 08 patch, and won't properly work it in. Without a complete rebuild....well, you get the picture wrench kevin stein
  19. and most importantly ... WHERE is you WoE install???? if you've installed to the defalut location (C/ProgramFiles(x86), you won't be able to mod/edit it. For Win7, ALL 1stGen game need to be installed in the root if C/ --there's even a mention of this somewhere in KB, and in several post by folks with the same issue. so, your path would be: C:\Wings Over Europe and, as been menitoned above, it don't work in SF2. Yet wrench kevin stein
  20. agreed! But I remember reading in one of my aviation magazines, speculating on Sea Flankers for the USN (even had a nice photoshoped picture! looked VERY believable!) -------- I just liked the crescent moon and contrials in this one.... W
  21. minum 5 pixels, is what I use (usually MUCH more!! -- I'm paranoid about decal bleeds!!) wrench kevin stein
  22. HAPPY BIRTHDAY ISRAEL!

    HAPPY BIRTHDAY ISRAEL!!! wrench kevin stein
  23. Happy Birthday to mauricepiesligeros!

    Happy Birthday man!!! wrench kevin stein
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