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Wrench

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Everything posted by Wrench

  1. It's Major Lee's Birthday!

    Have a great day Ken!!! wrench kevin stein
  2. It's Major Lee's Birthday!

    i came in about 7-8 months after release, sometime in 2003. I was taught by The First Ones (love the B5 references!)
  3. File Name: AV-8A Harrier for SF2 File Submitter: Wrench File Submitted: 03 May 2011 File Category: AV-8 MDD/HSA AV-8A Harrier, USMC -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! -- As stated, above, you =MUST= have a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit that is ONLY found in SF2E or Full4 Merged game installs. This package represents AV-8A Harriers as used by the USMC when first delivered. The skins (located for me by CA Member Amariani -many thanks!!) have been run through my HomeGrown ™ template, for to reuse the tail markings, courtesy of 331KillerBee/SFP1Ace's WoE-to-SF2 AV-8A conversion pak (which this expands upon) Skins and decals in the pak are for: VMA-231 'Aces' VMA-513 'Flying Nightmares' VMA-542 'Tigers' New decals for the serial, service name and BuNums are incuded. Some decals are modified from stock ones. These make use of the full color National Insignia, and not the LoViz as seen after 1980-ish (or thereabouts). All weapons used are stock in-game items, excepting the 'new' units included. These are either clones of existing or, in the ALE-37s case, from the GunnyPak. The canopy is NOT activated, as there are no more animation slots available for it. Sorry! However, in compensation, there IS a working landing light!! <grin> As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. As usual, the expected "Notes" section for notes and other insane ramblings Good Hunting! Wrench Kevin Stein Click here to download this file
  4. thank you!! there are a few subtle differences in the RealLife ™, and this one, but just look the other way on those!
  5. all those gauges on the right, unfortunately, are mapped to the same gauge bmp. I have to change my statement; I was able to move the gauge, but NOT the needles!! (now, if I could just remember which/what I was doing it for, and maybe find the cockpit ini....shoot..!! nuts!) It may be possible, but it's gonna be hlla work!! wrench kevin stein
  6. Version

    727 downloads

    MDD/HSA AV-8S (AV-1) Matador, Armada Española Arma Aérea -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! -- As stated, above, you =MUST= have a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit ONLY found in SF2E or Full4 Merged game installs. If you have neither of these, don't download this, as you'll not be able to use it. This package represents AV-8S (aka AV-1 locally) Matadors of the Spanish Naval Air Arm. A completely new skin, from a Home Grown ™ template was created, as was all but 3 original decals taken from the Matador pak from 2005. All new serial, name badges, and insignia markings were created (and, obviously included!) Some minor edits to the data, loadout and avionics give the aircraft a little more operational flexibility. All weapons used are stock in-game items. The canopy is NOT activated, as there are no more animation slot availalbe for it. Sorry! However, there is a working landing light, and a new SF2-style hangar screen (albeit a photo, as opposed to my usual 'boxart' type) As as extra added surprise bonus, a skin/decal pak for the Royal Thai Navy Harriers is included as well (all 8 of them!). New serials and individual markings were created; all others are stock 3W decals (insignia, finflash) from the game's objectcats. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. Happy Landings! wrench kevin stein
  7. I tried removing the 2nd guage set once upon a time, but found the meshes are all linked. So if you remove one set, the other vanish too I like this pit!
  8. 2005: South China Sea, Anti-piracy patrol
  9. ummm...I don't think I put the city there ... scaling issues with these cursed tiles, doncha know! (of course, you could put it at the north edge of Islamabad)
  10. why not just use the infantry squad we alrady have, slightly reskinned, and call them 'NavySeals'??? We've been re-tasking them for years as various different usages (even in my Himilaya terrain rebuild, they're "Yeti_Squad"!!) simple, quick data ini edits can replace the Soviet weapons with western. nothing to it wrench kevin stein
  11. I'd also start in BOTH the SF/Wo* and SF2 Knowledge bases and read EVERYTHING in there. Mind you, some stuff for SF2 might not be relevant (but 98.6% IS), but the basic 'working knowledge' gained will be invaluable. and welcome! wrench kevin stein
  12. the updated I/I terrain I released some weeks back has the SF2 required _water.bmp. All one needs to do to confirm is actually LOOK in the terrain folder why a particular ship dosen't work, I have no clue.
  13. veltro's computer died ... we're all hoping he come back in the near future
  14. File Name: F-11F-1 Tiger for SF2 File Submitter: Wrench File Submitted: 01 May 2011 File Category: F-11 Grumman F-11F-1 Tiger -- For SF2, Any and All -- This is an upgrade package of the F-11F by Fleet Defender & Co (originally released in 2005). All the skins and decals have been updated, with many new ones created. Ini edits fix the overbright landing light; other tweeks add new AI sections, place weapons more centered on the pylons, round count corrected, and some other minor adjustments. A new avionics ini is included, that adds the radar ranging gunsight. The cockpit used is the stock A-4B Skyhawk, which is available in all versions of SF2, excepting stand-alone SF2:I mods folders. Merged installs should have no issues whatsomever. The lead-computing gunsight statements have also been added. 4 skins and decals are included in this pak (all that I could find!). They are: VA-156 (which became VF-111 in 1959) VF-21 VF-33 VF-111 Skins are by various artists, hopefully listed (correctly!) in the Credits below. Several of the skins were repainted, from a partial template I created, to remove the painted on Modex numbers. These are now all decals. Weapons included are just the 150 gallon drop tank; all others use stock in-game items. I've added several Mission profiles that I'm sure the actual aircraft did NOT perform (Strike, CAS, Armed Recon, and Anti-Ship). They're there for the playability factor. If you don't want to perform them, just edit them out of the data ini. As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. A full credits listing of those that worked on it, or contributed parts are below, and in the original release readme included. Happy Landings! Wrench Kevin Stein Click here to download this file
  15. i would say, the drill rig, a flat platform, and the legs (wish I had a screenie of the old one from Fighters Anthology!!)
  16. sea1 and sea2 (depending if it's a GermanyCE/VietnamSEA based tileset -they use both) or just sea1 if desert based
  17. thanks! I'm having to remake all the serial number decals, tho, as they're wrong. You can't really see it, but that's a 'new' twin bomb rack on the wing (for USN/Armada) usage. (to keep things 'real', I took the screenie on the Canary Island terrain! ) It's nice having a full template, even if it's HomeGrown ™. One day I"ll release the INAS Sea Harrier Mk.51 (stand in, as it's also using the GR.1 body-even if its nose is wrong. But EVERYTHING works! and, its a waste of Ghostrider883s decals just sitting here) wrench kevin stein
  18. one of the reasone I INSIST on 'clear' tiles for airfield zones. to fix the Danish airfields, yes; they'll need reflattening. If you or some you know (not me sorry -- too busy!) can work the terrain editor, you can create a specific citylist.ini for just those 3 airfields, and use that list to reflatten them i'd call it nf4citylist.ini, and just list them out with the usual format (i'll use aaa/bbb/ccc for base name (insert the real name found in the targets ini), and xxx and yyy for the X/Y coordinates [City001] Name=AAA airbase TextureType=3 Randomness=0 PositionX=xxx.000000 PositionY=yyy.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City002] Name=BBB Airbase TextureType=3 Randomness=0 PositionX=xxx.000000 PositionY=yyy.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE [City003] Name=CCC Airbase TextureType=3 Randomness=0 PositionX=xxx.000000 PositionY=yyy.000000 Width=6.000000 Height=6.000000 HasAirfield=TRUE the PositionX= and PositionY= are taken from the _Targets.ini. You ONLY need the 1st 3 digits of both the coordinate sets. Example: Name=Key West NAS Position=336000.000,680000.000 Radius=6000.000 it takes 5-10 minutes to set up and so forth*. Then, after flattening, move the new HFD into the terrain folder, and fly a mission over each base. Use the free camera view to see if things are flat. Or, if you've got expansionpak 2 with the mission building, create/build a new mission STARTING from those bases. Again, using the free-camera to double/triple check everthing. now, you just need someone to do it! *=given the assumption of a preexisting GermanyCE setup Terrain Editor
  19. i'd guess something generic, like this: http://merchantmarinejobs.net/wp-content/uploads/2010/11/oilrig.jpg wrench kevin stein
  20. start looking at the PSU ... pretty much the same symptoms that my old single-core machine presented before it blowed (watching too much House... "the computer presents with random restarts and crashes") wrench kevin stein
  21. scroops???? whoda thunk it!! what a strange name!! but that's got it!!! Thanks DanW!! wrench kevin stein
  22. super easy man .... zip up the appropriate skin folders, then go the Private Messages, 'new message' to me, then attach the file (just like attaching pics to a post), then, send it! shoot .. didn't even know we HAD those skins!!! might've saved me some work. what the heck, righ! Had to do the ini work, at any rate!! edit: stupid me .... why not just use the link the nice man gave you Kevin??? (smacks head). Sometimes I just get dumb...I got the skins ...now, to resize with my homemade template (all 5, as I had to reskin for the Mk.51), and see what we gets! wrench kevin stein
  23. good one PH! I'd met Dan O'Herlihey several time when I worked in Malibu ... super NICE guy. nice -and LUCKY!!- shots Sid!
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