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Wrench

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Everything posted by Wrench

  1. File Name: Crashed/Destroyed Aircraft for SF2 WW2 Installs File Submitter: Wrench File Submitted: 04 June 2011 File Category: Effect Mods Destroyed Models Pak for SF2 WW2 Installs This package is for use in creating the 'Destroyed Crashed & Burning Wreck' ™ for add-on aircraft in SF2 based WW2 installs. These bits have been culled from the various terrain mods as these contained static parked aircraft with their associated destroyed lods. THESE are those destroyed lods!!, with repainted skins to make them look a bit more burned up/toasted. This will allow you to add them and have the burning wrecks on the ground ala the later model jets and so forth as seen in SF2 installs (and FE2 as well). As always, fully detailed (and illustrated!!) install instructions are included. As well as a highly detailed "Notes" section, elaborating on the procedure, and giving alternates as you =WILL= probably be using several stock destroyed models as well in the data ini edits, as some of the larger aircraft will require reuse of the stock wrecks. =PLEASE= read this document throughly before installing -- that will help you in making correct choices on what to use. This pak is for free usage; any and all are welcome to it. Let's enhance our SF2 WW2 Experience!! Wrench kevin stein Click here to download this file
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    Destroyed Models Pak for SF2 WW2 Installs This package is for use in creating the 'Destroyed Crashed & Burning Wreck' ™ for add-on aircraft in SF2 based WW2 installs. These bits have been culled from the various terrain mods as these contained static parked aircraft with their associated destroyed lods. THESE are those destroyed lods!!, with repainted skins to make them look a bit more burned up/toasted. This will allow you to add them and have the burning wrecks on the ground ala the later model jets and so forth as seen in SF2 installs (and FE2 as well). As always, fully detailed (and illustrated!!) install instructions are included. As well as a highly detailed "Notes" section, elaborating on the procedure, and giving alternates as you =WILL= probably be using several stock destroyed models as well in the data ini edits, as some of the larger aircraft will require reuse of the stock wrecks. =PLEASE= read this document throughly before installing -- that will help you in making correct choices on what to use. This pak is for free usage; any and all are welcome to it. Let's enhance our SF2 WW2 Experience!! Wrench kevin stein
  3. I thought we were up to 27.3 people, a coupla years ago???
  4. Here's some new flight models for testing in SF2, PTO installs. These are for USN/USMC F4U Corsair series. Most are for mods of the Corsair that I've done. Those are available in the 1stGen WW2 Allied Fighters Section. new datainis are for the F4U-1 (birdcage stand=in) F4U-1A F4U-1C F4U-1D F4U-2 (nightfighter) These are all based on Wolf257s Corsairs from the WW2 Planes Pak. Again -- for Wolf's Corsairs ONLY!!! FIRSTO!!!!! backup the orignal data ini!!! Just in case; after all I AM the High Priest of CYA Unzip the pack, and you'll see that I've folderized each with the proper aircraft name. After backing up the original inis, Just drop the folders into the Objects/Aircraft folder of you WW2 PTO install. not included is one for the FAA Corsair Mk.1 -- I haven't done an ETO mods folder yet; expect that one soon Flightmodel is by column5, for 'another corsair for another project' that will remain nameless for the moment All have correct light placements, etc. Feedback, comments, etc, please post in a seperate thread in the main PH Forums below. thank you!! wrench kevin stein (also have to fix the FAS FG-1D for El Salvador, too!) IMPORTANT Correction!!!: In the ControlSurfaces section in ALL the above data inis, scroll down to the Rudder call out. Change the rotation axis to read thusly: RotationAxis=Y-AXIS had it wrong, and it looked funny!
  5. now we just need a 3d guy to build a to-scale Volks and/or Abokir filter, and we can have Trops!! wrench kevin stein
  6. No 1stGen supports destroyed models. All the more reason to move up to SF2, eh??
  7. Readmes are acutually quite fun ... if you print them out, you can make paper airplanes out of them!! Can't do much of a Bucc; these will be WW2 only. Although one for the Bucc could be done just pointing to a stock one, Mystere or F-100 is a close match in shape. After all, it's just gonna lay there burning!
  8. In response to a question in one of the other Forums, asking 'what to do about the parked statics on older terrains'. Well, there are 2 ways to go about this... 1) keep them, and if one still has an 06 level terrain cat (Desert, VietnamSEA or GermanyCE), extract the 6 airfield inis and drop them into the offending terrain folder. In some cases (the question was about the old EAWEuro WW2 terrain), renaming of the airfiled ini to match the original naming convention will be required. 1a) OTH, one could just as easily go through the _targets ini and rename the airfield ini pointer to match the Desert_Airfield***.ini (this is a good idea, as 90+% of the ww2 terrains have been edited to use the stock, standard Desert airfield naming style. The above method will keep the statics in their original places. 2) However; for 08 and SF2 usage, you'll have to do a LOT more editing. And its actually quite easy. Again, you'll be needing the desert airfield inis (all 6) from the most recent patch level. Extract them and drop them into the terrain folder that needs fixing. Now, you'll have to go through the targets ini and somehow remove all those now 'in the way' parked statics. The Easiest, Simplest Way ™ is to just rename to item pointed to. Thusly: (our example is Abbeville Fliegerhorst on the EAWEuro terrain. All other WW2 terrains will need editing the same way -all- the maps used for MTO and PTO.) Note the bold/colored "X". This will cause the game engine ™ to skip over that item, effectively ignoring it. This saves a boatload of time in rebuilding/renumbering target areas. The game will automanicly generate the parked birds. Sometimes even era and theatre appropriate. It should be noted at this time, that the stock airfield inis have something you won't/shouldn't see on 99.9% of WW2 airfields -- too many lights around the runway and taxiways. These will need to be removed, and it's quite doubtfull that such brightly lit targets would exist in the War Zones. That's the subject for another post; as we're going to keep some lights, just not all of them wrench kevin stein
  9. that's an easy one edit the _targets.ini, and remove the parked aircraft slots/statmemnt. Easiest, simplesy way is to just rename to item pointed to. Thusly: (from Abbeville Fliegerhorst) Note the bold x. This will cause the game engine ™ to skip over that item. saves a s**tload of time in rebuilding/renumbering target areas. Then, using the latest airfield inis (best to have them IN the terrain folder. seriously. 08 level ones will also work fine.). The game will automanicly generate the parked birds. Sometimes even era and theatre appropriate. Meaning: extract the desert airfiled inis (all 6). You'll have to rename them to match the EAWEuro naming conventions (EuroWW2_Airfield***.ini), and that should take care of it. Unless you want to go through the targets ini and rename all the airfiled pointers to "Desert_airfiled***.ini". Too much work for us old guys. wrench kevin stein ps: i take it you've deployed again? Be safe out there DA!!! K
  10. yes, your nitpicking There is no end date; the next skin starts at whatever year you specify it would work the same way ...example: you start with the SEA (DefaultStartDate=1), then Euro1 ( StartDefaultDate=1975), then Hill1 (StartDefaultDate=1985) or whatever the year you want it to start with. they switch autovanmatically. Select the mission start year, and see whats up (test with my OzMirages -- you'll see) wrench kevin stein
  11. Yah, them Rufes is kinda weak. (can't take credit for superhuman shooting!! ) Stock 50 cals too!! guess I should up the armor a bit on the Rufes....(they definatly need a FM -- too damn slow!!)
  12. Nice ones Stary!! Now, on the other side of the world (and war)... Angel of Okinawa...
  13. had to get the new Iowas in game, so I could really check it out.... Congrats to the Idiot Team!! A superb job!! Here's a screenie with particular attention to the circling drone (and it DOES fly around the ship ... very cool)
  14. Why Brother Sid, it's as if you know where that bridge is.... (even if it's only there after 2004)
  15. I had to try this ... if I didn't, Mannie would be sure too! under!! over the top, looking back!
  16. no tile set really exists that can duplicate that region ... although combinining GH3 with polak's desert tiles (suitably color adjusted for more greenage) might be usable. Though IsraelME -- might be closer, if it werent for the fact that every tile is rotated 45 degs off the normal N/S axis (which plays hell on trying to locate target items. Try fitting railroads that must run E/W or N/S or bridges across the too-small rivers.) Sounds like a good project for ya ... should get started on that right away!! (and before it's said "don't know how to use the Terrain Editor" ... NONE of us did when we first started.)
  17. should be a SideArm in the old BunnyPak as for dispensers, have you looked at the F-104S and/or S-ASA-M mods available??? Zipper seems a poor choice for WW -- short legs and not (quite) enough ordanance. btw, a lot of the KLU Gs had ECM boxes added late in their service life.
  18. HOOT!!! yah, now we're talking!! wrench kevin stein
  19. gravational lensing, maybe??? (yes, such a thing DOES exist) wrench kevin stein
  20. That would make sense, as you're pushing the chamber pressures up. notice on the Mustang, there's a manifold pressure line, too. Wonder what the differences are between in-lines and radials (R-2800s to be specific!)
  21. actually, I was thinking Russo's Jug-N!! Mabye Geo's Hellcat and/or the Corsairs (have to check and see if they had it first, off course) edit: monty's 109s!!! MW50!! wrench kevin stein
  22. If u were gonna buy a game where would u buy it

    moved to a more appropriate Forum
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