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Everything posted by Wrench
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Adding SAMs to custom campaigns
Wrench replied to exhausted's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AFAIK, and hope a Campaign Guru corrects me, the SAMs are set in the terrain _Types.ini; either as seperate battery-style target areas, or said batteries built into existing targets areas. So, if more are needed, the desert_targets.ini would need their addition. As they've been before (look at the VNSEA, and GermanyCE_targets ini), and you'll see the sams and various search and track radars built in wrench -
AnatoliaProject_Version1.7z
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
fire the helmsmen??? looks like a shipping route needs re-routing! (oh man, been there done that!) Or it's Elric and the other incarnations of the Imortal Heros in the Ship(s) That Sail Over Land and Sea?? wrench kevin stein -
Smoke markers
Wrench replied to exhausted's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
mine work (from Gunny's Pak). Try those. I also have some working para-flares with long hang times for those pesky night interdiction missions over Korea/Early VN wrench kevin stein -
Start and end dates in data.ini reminder
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I've never tried whole dates, just years. Say, a 39-40, then 40-41. Roundels/other markings as decal are an easy edit (to leave off!) wrench kevin stein *tried the black/NM or white skin on the DAT Hurris and Spits, but due to mapping the Hurri's radiator will either be all black or all white (a decal can fake it, though). Same with the spits Have a semi/partly completes 1sqd AASF skin for the Phony War I never finished... -
Back to Playing Strike Fighters and it's Children
Wrench replied to firehawkordy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
!! did I ever apoligize for putting that SAM battery in your backyard, on the SoCal map??? wrench kevin stein -
Back to Playing Strike Fighters and it's Children
Wrench replied to firehawkordy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SF2 really is the way to go... so many improvements... You don't have to worry about relearning everything for SF2, it's basically the same. The differences are the core files are located in the protected regions of the HD, and all the 'goodies' (aka 'the mods folder') are in the MyDocuments (xp) or SavedGames (vista/win7) The formats of the folders are the same, expect for one major exception ... decals now MUST be in the /Objects/Decals folder. SOme minor moving of folders/files is necessary (and then deletion of unneeded stuff in said skin folders), but it's easy Good to see you back again! wrench kevin stein -
Luftwaffe marking question...
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
In particular, this is directed to StGs in North Africa.... It seems the StGs carried their lettering; T6+AM on the uselage, where the 3rd letter is the individual call for each aircraft The question is: did they carry the individual call letter under the wing? Sommat like this: + A None of the pictures/profiles and such that I've got in my various and sundry books on the Stuka in NA seem to show it (in particular in the time of the retreat from Benghazi west to Tripoli, and during Torch and the departure from Africa). btw, this is for a new variant based off the B, with LOTS of fixes. Eventually, I'll apply them the B and release an update, as it's sadly in need of some tweeking (don't even get me started on the lights....) wrench kevin stein -
Setting for smoke/burning vehicle duration?
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not, Cuban -- JAMACIAN, mon!!!! wrench kevin stein -
looking for some skin temples
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
did you look in the data ini?? -
Fix for the Mirage F1C with the Cockpit
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
exhaust position is incorrect ExhaustPosition=0.0,-6.5,0.115 AfterburnerEmitterName=AfterburnerEmitter AfterburnerEffectSize=0.9 -
rafale b problem
Wrench replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Flight Model (ie: the data ini) -
Start and end dates in data.ini reminder
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
you can do the same for skins, too, below, from my unreleased MirageIII0, switching from NM to camo: [TextureSet] Name=76 Sqdn Nation=Australia Squadron=76 Squadron StartDefaultDate=1967 <-- Specular=1.000000 Glossiness=0.500000 Reflection=0.600000 -
Updated Information on ALL current Projects?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Iran/Iraq terrain -completed and released India/Pakistan terrain -completed and released Korea terrain completed; awaiting aircraft/ground objects/campaigns India/Pak aircraft need releasing; my mods folder for I/P got f***ed up in the last patch, and I (stupidly!) didn't have a back up that survived. So, I'd hope the other teammates will package the necessary aircraft and release them. Then, a campaign guru needs to build the various wars. OTC/Cuba terrain, nealy finished -- final targeting and movments ini in progress. Then, off the eburger for campaigns. (some aircraft being redone -like the Neptune in the screenies thread) Ok? -
SF2 Prop Wish List
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
the S.6B would be good for the unfinished "Air Race" terrain. Unfortunately, with no multi-plaeyer in SF2..... Yes, Light and Mediums will be needed Havoc/Boston (at least 4/5 variants C/G/J) Mitchells (B/C/D/J/H) remember too, folks, it's not just ETO/MTO we have to think about ... there's all that wonderful stuff in The Pacific to shoot up! ------------------------- Has anyone thought about trying to contact Wolf257, and see if he still has his max files? I'm sure our 3dGuys could cut the meshes to create moving control surfaces; this also keeps the dozens and dozens of skin/decal sets from having to be remade. (he also showed, once upon a time, a Spit and Hurri in the works....) wrench kevin stein -
Fix for the Mirage F1C with the Cockpit
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
add the proper effect callout in data ini perhaps??? -
looking for some skin temples
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
start with a known position -- for nose, in this case, it's the pilot position, then move forward or aft depending -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Inspection at-sea the actual photogrpah can be seen here: http://upload.wikimedia.org/wikipedia/commons/b/b6/P-2H_Neptune_over_Soviet_ship_Oct_1962.jpg wrench kevin stein -
SF2 Prop Wish List
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I'd also like to remind everyone (expecially the 3d Guys), that as far as I know -and of course, I'll have to ck with Major Lee on this, the "Great Gabby Autograph Giveaway" is active http://combatace.com/topic/58359-the-great-gabby-autograph-give-away/ -
Ssomething i can do for wings over europe and vietnam
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
if you're meaning the destroyed model, and it's associated effect, No don't work in 1stGens, as its not coded for it -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
caption this: "Oh, sure they say! 'Join the Navy and see the World'. What? Through this stinking litte window?" or "What engineering genius puts GIANT picture windows next to the toilet?" wrench kevin stein -
APEX PROBLEM WOI
Wrench replied to tomas22's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Did you add WP to the AttachmentTypes=??? make sure it reads SOVIET,WP try that -
A/C data.ini's for WoV S1
Wrench replied to hotrodss's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Skypats' Cat Extraction Tool (in the Utilities/Tools Downloads) couple of threads on "How To Use It" in the Knowledge Base. If using Vista/Winge7, put all the extractor bits (ini, exe, other stuff) in a folder on your desktop, and run it from there. If XP, just create a new folder at the root of C (ie: C:/Cat Extractor), and put it all in there wrench kevin stein -
Yankee air pirate
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
clicking the link to check wasn't an option??? -
Converting MSFS Planes to SF2
Wrench replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
One still needs a full version of 3ds Max to export the lod to TKs specifications (VERY Expensive, I'm told) Not that iit can't, or isnt' done all the time ... the DAT's been doing it for years, as well as Razbam. BUT.. you MUST have the source MAX file (and the get ready to rebuild all the animations and prolly remap as well) -
Welcome to the SF2 PropHeads Forum
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
"porked" is too kind a word But, with the A-1s, Mustangs and Spitfires, we have a workable base to start from