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Wrench

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Everything posted by Wrench

  1. So, its working now I take it???? Don't see any complaints, lets hope so!
  2. and a Happy Birthday to Amokfloo

    I'm drinking mine...(and yours ... and I don't EVEN drink!) Happy Birthday Florian!! wrench kevin stein
  3. I wouldn't worry about the twit that gigged you. That's CombatAce's very own troll, rhuzyo. He keeps coming back, we keep banning him. It's sort of a game, since we don't really have a way to block the whole state of Nebraska; and he keeps spooffing using various and sundry proxy server thingys. One day he might actually grow up, move out of his mothers storm cellar, and become an actual, functioning human being. Or, they'll just up the meds
  4. as seen in the screenie below, how do I get them OUT farther away from the aircraft (more forward) I can't rmemeber WHICH of the numbers to tweek these are the data ini entries: [LandingLightLeft] SystemType=LIGHT Position=-3.60,-0.8,-0.80 LightSrcOffset=0.0,6.0,-0.2 Color=0.66,0.66,0.6 Brightness=0.02 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [LandingLightRight] SystemType=LIGHT Position=3.70,-0.8,-0.80 LightSrcOffset=0.0,6.0,-0.2 Color=0.66,0.66,0.6 Brightness=0.02 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE I know it's either the LightSrcRange or the Light RAnge, but can't remember which!! TIA!! wrench kevin stein
  5. that's because the OTC setup predates the 08 patch, and won't properly work it in. Without a complete rebuild....well, you get the picture wrench kevin stein
  6. and most importantly ... WHERE is you WoE install???? if you've installed to the defalut location (C/ProgramFiles(x86), you won't be able to mod/edit it. For Win7, ALL 1stGen game need to be installed in the root if C/ --there's even a mention of this somewhere in KB, and in several post by folks with the same issue. so, your path would be: C:\Wings Over Europe and, as been menitoned above, it don't work in SF2. Yet wrench kevin stein
  7. agreed! But I remember reading in one of my aviation magazines, speculating on Sea Flankers for the USN (even had a nice photoshoped picture! looked VERY believable!) -------- I just liked the crescent moon and contrials in this one.... W
  8. minum 5 pixels, is what I use (usually MUCH more!! -- I'm paranoid about decal bleeds!!) wrench kevin stein
  9. HAPPY BIRTHDAY ISRAEL!

    HAPPY BIRTHDAY ISRAEL!!! wrench kevin stein
  10. Happy Birthday to mauricepiesligeros!

    Happy Birthday man!!! wrench kevin stein
  11. Bring It ON, baby ... we're ready and waitin' for ya.....
  12. are we supposed to actually land at the end of mission??? FH, this one's for you, brother --->
  13. yes, indeed, those puppies WILL eat your lunch, steal your milk money, and rip up you homework!!!
  14. yup, ain't nothing. done nearly 1000 nose art decals.
  15. very carefully???? ------- No, really, this is how just like we used to do, back in 1stGens 1)create the new tank skin bmp 2)save with a 'squadron specific name'* - NOT TO EXCEED THE NUMBER OF DIGIT COUNT OF THE ORIGINAL BMP!!!! 3)create new weapon folder for the new squadron specific drop tank with a unique name (ie: VF-999 or whatever) 4)move the lod, ini, dataini and new skin INTO the new folder. 5)with a hexeditor, OPEN the tank's LOD, find the name of the bmp, and REPLACE SAID NAME WITH THE NEW TANK BMPS NAME --NOT TO EXCEED THE DIGIT COUNT OF THE ORIGINAL BMP!!!!! (can't emphasize that enough) 6)rename lod to match the squadron name 7)edit dataini and main ins for the new tank, to reflect the squadon affiliation HOWEVER -- you cannot make the reskinned, squadron-specific tank appear automatically via the loadout ini. The End User ™ will have to select them for themselves from the Loadout Screen in-game. *=if, given the tank bmps name is "Tank_F14.bmp" means you have 8 digits to left of the file name extension (.bmp), which gives you 8 "places" to use. For example, if it's for VF-151 say, you can use "tnkvf151" for the bmp's name, and that'll fit within the required spacing inside the lod. You MUST use all the available 'spaces', and NEVER exceed them, as it'll cause CTDs. This is the same way we've been creating 'new' pilot skins for like, forever! If you can't do it, Sid, send me the files; it's a 2 second job (well, once a name has been chosen) wrench kevin stein
  16. it's a seperate tank, not part of the aircraft lod (so, you'll need to hex edit and create a squadron specific drop tank) wrench kevin stein
  17. at least it dosen't say "UNSPACEY" on the side!!! looks good in the blue/white! wrench kevin stein
  18. File Name: Mistubishi T-2 (for SF2) File Submitter: Wrench File Submitted: 10 May 2011 File Category: SF2 Series Add On Aircraft JASDF Mitsubishi T-2 Trainer For SF2 For SF2 (may require SF2E or I for some of the HUD bits) As stated above, due to the use of pointers to the F-15A HUD markers, this may best be used in a Full-4 Merged install, or at the very least, those with SF2:E. This is a mods package of Veltro2K's JASDF advanced trainer, to bring it into SF2. This is the complete aircrft package, containing everything needed to unzip and install. Most of the mods are to the various inis, and new serial number decals. Otherwise, it is the complete pack as Veltro released it (just slightly tweekificated). The data ini has also had some minor mods; mostly in engine thrust, weight, etc. The FM is not perfect, but it handles just fine for me on Normal flight mode. A userlist is supplied, even though these are Japanese-only aircarft; not built for export. Weither that makes a difference for not, don't know! But, it IS locked into a 'nationalized' usage. Also, my first attempt at a DDS damage texture -- please don't laugh too hard at it <grin>!! A new SF2-style hangar screen is also included. Loadouts have been adjusted, leaning slightly more for the attack/strike role than the Real Life ™ aircraft. In this respect, its more like the fighter-trainer version (FT-2B??) than the pure trainer. Most of the weapons used are stock in-game items, although one or 2 used (in particular the JM117-GSC1 EO bomb) are availble in the Mistubishi F-1 upgrade, to be found at the following url: http://combatace.com/files/file/11175-jasdf-mitsubishi-f-1-for-sf2/ (however, this weapon is only avaliable after 1977; before that you'll get standard US EOGBs) All serial number decals ARE the actual ones as used; The info sheet in the Burindo book is/was a little vague and as I can't read Japanese... As is what I believe to be the 4 Hikotai tail badge; although it does look good! As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, eh? Happy Landings! Wrench kevin stein Click here to download this file
  19. Mistubishi T-2 (for SF2)

    Version

    443 downloads

    JASDF Mitsubishi T-2 Trainer For SF2 For SF2 (may require SF2E or I for some of the HUD bits) As stated above, due to the use of pointers to the F-15A HUD markers, this may best be used in a Full-4 Merged install, or at the very least, those with SF2:E. This is a mods package of Veltro2K's JASDF advanced trainer, to bring it into SF2. This is the complete aircrft package, containing everything needed to unzip and install. Most of the mods are to the various inis, and new serial number decals. Otherwise, it is the complete pack as Veltro released it (just slightly tweekificated). The data ini has also had some minor mods; mostly in engine thrust, weight, etc. The FM is not perfect, but it handles just fine for me on Normal flight mode. A userlist is supplied, even though these are Japanese-only aircarft; not built for export. Weither that makes a difference for not, don't know! But, it IS locked into a 'nationalized' usage. Also, my first attempt at a DDS damage texture -- please don't laugh too hard at it <grin>!! A new SF2-style hangar screen is also included. Loadouts have been adjusted, leaning slightly more for the attack/strike role than the Real Life ™ aircraft. In this respect, its more like the fighter-trainer version (FT-2B??) than the pure trainer. Most of the weapons used are stock in-game items, although one or 2 used (in particular the JM117-GSC1 EO bomb) are availble in the Mistubishi F-1 upgrade, to be found at the following url: http://combatace.com/files/file/11175-jasdf-mitsubishi-f-1-for-sf2/ (however, this weapon is only avaliable after 1977; before that you'll get standard US EOGBs) All serial number decals ARE the actual ones as used; The info sheet in the Burindo book is/was a little vague and as I can't read Japanese... As is what I believe to be the 4 Hikotai tail badge; although it does look good! As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, eh? Happy Landings! Wrench kevin stein
  20. d/led the plugin for PS7, and all it seems to do is runandrunandrun, and finally 'Photoshop is not responding' how DOES this thing work, exactly??? Or am I doing it wrong (first time,doncha know!) advice/help/instructions/etc welcomed! wrench kevinstein
  21. thanks guys ... I actually got it working last night. I must admit, I fell into the trap so many others do ... the Master of the Readme DIDN'T read the accompanying pdf that was the well, readme. well definatley grab that DXT as well (if it easier, I'm all for it) on a side note, I found the tga fix for PS7 (been using 6 for decals), so now those work too! wrench kevin stein
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