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Everything posted by Wrench
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Somebody's NOT happy we're flying over their house... wrench kevin stein -
Start and end dates in data.ini reminder
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
was experimentating with that the other day, but was only partly successful. Removed ONE wing bulge, and none of the cannon barrels (trying to make a Mk.1) These are the statements; there may be other mesh/node names I'm mising, so break out the UNICODE compatible hex editor to read the LOD: (add to the AircraftData section) //moves to remove cannon barrels// Component[011]=Move1 Component[012]=Move2 Component[013]=Move3 Component[014]=Move4 [Move1] ParentComponentName=fuselage ModelNodeName=20mm_barrel_R DestroyedNodeName=20mm_barrel_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Move2] ParentComponentName=fuselage ModelNodeName=20mm_barrel_L DestroyedNodeName=20mm_barrel_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Move3] ParentComponentName=fuselage ModelNodeName=cannon_bump_R DestroyedNodeName=cannon_bump_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Move4] ParentComponentName=fuselage ModelNodeName=cannon_bump_L DestroyedNodeName=cannon_bump_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE wrench kevin stein -
Sargasso sea or Devil's Triangle?
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
oh, you this one: http://youtu.be/oJ3oQMLMBnk -
Your assistance please…
Wrench replied to steelflanker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I take it you haven't seen my A-1H & J upgrade paks for the stock Skyraiders?? From the readme: I know WHAT to do, and HOW to do, I just don't WANT to do it!! Actaully, rethinking to what we had to do with Monty's for KAW, using BOTH the RotatingPylon and MovingPylon statement, still left the weapons behind, until we cut the plyon meshes from wing, and rebuilding the attachment point setting from scratch (and duplicating them, as well) Don't think that TK gonna wanna spend the extra time and money for piece of eye candy like this, that truely serves no purpose wrench kevin stein -
Sargasso sea or Devil's Triangle?
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, we'd need s**t-loads of seaweed tiles, plus lots of decaying sailing ships (one of which is fake, and has an elevator tube to an "enemy submarine", with a laser gun on top (with the dudes seen below -sorry for the small size) or s shown in this historical record http://youtu.be/o8uF_Hsef2Q wrench kevin stein btw, the OTC Cuba/Flordia map covers the entire Triangle region already -
How can i get a combat ship stay at fixed position
Wrench replied to Murphy'S's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
add them as a specific target area, with a ActiveDate= and InactiveDate= maybe??? [TargetArea184] Name=Beach Red Position=276000,590858 Radius=1000 ActiveDate=11/01/1962 <-- InactiveDate=01/31/1963 <-- Location=2 Alignment=Friendly Target[001].Type=USFlag Target[001].Offset=0,0 Target[001].Heading=0 Try it, and see if it works! having a similiar issue in cuba the the para drop zones and landing beaches wrench kevin stein -
Adding SAMs to custom campaigns
Wrench replied to exhausted's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AFAIK, and hope a Campaign Guru corrects me, the SAMs are set in the terrain _Types.ini; either as seperate battery-style target areas, or said batteries built into existing targets areas. So, if more are needed, the desert_targets.ini would need their addition. As they've been before (look at the VNSEA, and GermanyCE_targets ini), and you'll see the sams and various search and track radars built in wrench -
AnatoliaProject_Version1.7z
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
fire the helmsmen??? looks like a shipping route needs re-routing! (oh man, been there done that!) Or it's Elric and the other incarnations of the Imortal Heros in the Ship(s) That Sail Over Land and Sea?? wrench kevin stein -
Smoke markers
Wrench replied to exhausted's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
mine work (from Gunny's Pak). Try those. I also have some working para-flares with long hang times for those pesky night interdiction missions over Korea/Early VN wrench kevin stein -
Start and end dates in data.ini reminder
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I've never tried whole dates, just years. Say, a 39-40, then 40-41. Roundels/other markings as decal are an easy edit (to leave off!) wrench kevin stein *tried the black/NM or white skin on the DAT Hurris and Spits, but due to mapping the Hurri's radiator will either be all black or all white (a decal can fake it, though). Same with the spits Have a semi/partly completes 1sqd AASF skin for the Phony War I never finished... -
Back to Playing Strike Fighters and it's Children
Wrench replied to firehawkordy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
!! did I ever apoligize for putting that SAM battery in your backyard, on the SoCal map??? wrench kevin stein -
Back to Playing Strike Fighters and it's Children
Wrench replied to firehawkordy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SF2 really is the way to go... so many improvements... You don't have to worry about relearning everything for SF2, it's basically the same. The differences are the core files are located in the protected regions of the HD, and all the 'goodies' (aka 'the mods folder') are in the MyDocuments (xp) or SavedGames (vista/win7) The formats of the folders are the same, expect for one major exception ... decals now MUST be in the /Objects/Decals folder. SOme minor moving of folders/files is necessary (and then deletion of unneeded stuff in said skin folders), but it's easy Good to see you back again! wrench kevin stein -
Luftwaffe marking question...
Wrench posted a topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
In particular, this is directed to StGs in North Africa.... It seems the StGs carried their lettering; T6+AM on the uselage, where the 3rd letter is the individual call for each aircraft The question is: did they carry the individual call letter under the wing? Sommat like this: + A None of the pictures/profiles and such that I've got in my various and sundry books on the Stuka in NA seem to show it (in particular in the time of the retreat from Benghazi west to Tripoli, and during Torch and the departure from Africa). btw, this is for a new variant based off the B, with LOTS of fixes. Eventually, I'll apply them the B and release an update, as it's sadly in need of some tweeking (don't even get me started on the lights....) wrench kevin stein -
Setting for smoke/burning vehicle duration?
Wrench replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not, Cuban -- JAMACIAN, mon!!!! wrench kevin stein -
looking for some skin temples
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
did you look in the data ini?? -
Fix for the Mirage F1C with the Cockpit
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
exhaust position is incorrect ExhaustPosition=0.0,-6.5,0.115 AfterburnerEmitterName=AfterburnerEmitter AfterburnerEffectSize=0.9 -
rafale b problem
Wrench replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Flight Model (ie: the data ini) -
Start and end dates in data.ini reminder
Wrench replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
you can do the same for skins, too, below, from my unreleased MirageIII0, switching from NM to camo: [TextureSet] Name=76 Sqdn Nation=Australia Squadron=76 Squadron StartDefaultDate=1967 <-- Specular=1.000000 Glossiness=0.500000 Reflection=0.600000 -
Updated Information on ALL current Projects?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Iran/Iraq terrain -completed and released India/Pakistan terrain -completed and released Korea terrain completed; awaiting aircraft/ground objects/campaigns India/Pak aircraft need releasing; my mods folder for I/P got f***ed up in the last patch, and I (stupidly!) didn't have a back up that survived. So, I'd hope the other teammates will package the necessary aircraft and release them. Then, a campaign guru needs to build the various wars. OTC/Cuba terrain, nealy finished -- final targeting and movments ini in progress. Then, off the eburger for campaigns. (some aircraft being redone -like the Neptune in the screenies thread) Ok? -
SF2 Prop Wish List
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
the S.6B would be good for the unfinished "Air Race" terrain. Unfortunately, with no multi-plaeyer in SF2..... Yes, Light and Mediums will be needed Havoc/Boston (at least 4/5 variants C/G/J) Mitchells (B/C/D/J/H) remember too, folks, it's not just ETO/MTO we have to think about ... there's all that wonderful stuff in The Pacific to shoot up! ------------------------- Has anyone thought about trying to contact Wolf257, and see if he still has his max files? I'm sure our 3dGuys could cut the meshes to create moving control surfaces; this also keeps the dozens and dozens of skin/decal sets from having to be remade. (he also showed, once upon a time, a Spit and Hurri in the works....) wrench kevin stein -
Fix for the Mirage F1C with the Cockpit
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
add the proper effect callout in data ini perhaps??? -
looking for some skin temples
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
start with a known position -- for nose, in this case, it's the pilot position, then move forward or aft depending -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Inspection at-sea the actual photogrpah can be seen here: http://upload.wikimedia.org/wikipedia/commons/b/b6/P-2H_Neptune_over_Soviet_ship_Oct_1962.jpg wrench kevin stein -
SF2 Prop Wish List
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I'd also like to remind everyone (expecially the 3d Guys), that as far as I know -and of course, I'll have to ck with Major Lee on this, the "Great Gabby Autograph Giveaway" is active http://combatace.com/topic/58359-the-great-gabby-autograph-give-away/ -
Ssomething i can do for wings over europe and vietnam
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
if you're meaning the destroyed model, and it's associated effect, No don't work in 1stGens, as its not coded for it