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Everything posted by Wrench
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MIRAGE IIIV
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for external tanks, I'd reccomed the ones from TMFs Mirages (either the just plane fuel tank, or the fueltank/rocketpod combo) wrench kevin stein -
Any WW2 campaigns for SF2?
Wrench replied to SopmodMikeFour's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
one mustn't forget Gepard's BoB Terrain as well ... as I did!! wrench kevin stein -
HOOT! HAppy Birthday! wrench kevin stein
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Version
172 downloads
MiG-21F Fishbed-C, Fuerza Aérea Revolucionara (Cuba) = For SF2, Any and All, Merged or Not, With Access to MiG-21F = As stated above, you MUST have an install that has the MiG-21F in it. As this is pretty much ALL installs, it should work in all types, merged or not. It also assumes you've made the aircraft flyable. If not, consult the CombatAce Knowledge Base for instructions. The skin is a base natural metal with a partly repainted (from a partial template) tail bmp to add the FAR rudder flash. The stock in-game Bort number decals are used, as all the photographic evidence seems to point that way. (in fact, other than the repainted tail bmp, everything is stock!) The latest (as of 1/11 patch) _data ini is included, as I've activated the canopy, and included a modified Loadout ini, that adds the centerline drop tank to the base Air-to-Air loadout, and reset the RECON loadout. The engine sound has been set to the old TMF "MiGEngine.wav" (not supplied), but there are several good/better ones out there for you to find. A replacement main ini (MiG-21F.ini), and a NEW avionics ini that activates the gun-ranging radar are included. When installing allow for the overwrite. Any other skins will be automatically added (so, not to worry!) The canopy is activated via a manual animation key (use shift/0 to open and close it). As all the decals used are stock, there are no additional decals to be added. As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Wrench Kevin Stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
recreating the closing shot from one of my favorite movies (yes, this shot is taken AT the same place as the movie was) Bonus point to name the movie (Dave and Fubar are exempted from this) Actually, this is a cool idea -- recreate scenes from our fav aviation films, via screenshots! wrench kevin stein -
Any WW2 campaigns for SF2?
Wrench replied to SopmodMikeFour's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no problem in that respect; the core files are the same. but for the end product, the GermnayCE will be needed (btw, you CAN import the WoE terrain with no problems ... youjust need to extract the _data ini, and make the shader adjustments) wrench kevin stein -
Japanese Spitfires!
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
that's more like it brother!!! wrench kevin stein -
File Name: MiG-21F Fishbed-C, Fuerza Aérea Revolucionara (Cuba) File Submitter: Wrench File Submitted: 08 April 2011 File Category: MiG-21 MiG-21F Fishbed-C, Fuerza Aérea Revolucionara (Cuba) = For SF2, Any and All, Merged or Not, With Access to MiG-21F = As stated above, you MUST have an install that has the MiG-21F in it. As this is pretty much ALL installs, it should work in all types, merged or not. It also assumes you've made the aircraft flyable. If not, consult the CombatAce Knowledge Base for instructions. The skin is a base natural metal with a partly repainted (from a partial template) tail bmp to add the FAR rudder flash. The stock in-game Bort number decals are used, as all the photographic evidence seems to point that way. (in fact, other than the repainted tail bmp, everything is stock!) The latest (as of 1/11 patch) _data ini is included, as I've activated the canopy, and included a modified Loadout ini, that adds the centerline drop tank to the base Air-to-Air loadout, and reset the RECON loadout. The engine sound has been set to the old TMF "MiGEngine.wav" (not supplied), but there are several good/better ones out there for you to find. A replacement main ini (MiG-21F.ini), and a NEW avionics ini that activates the gun-ranging radar are included. When installing allow for the overwrite. Any other skins will be automatically added (so, not to worry!) The canopy is activated via a manual animation key (use shift/0 to open and close it). As all the decals used are stock, there are no additional decals to be added. As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Wrench Kevin Stein Click here to download this file
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Any WW2 campaigns for SF2?
Wrench replied to SopmodMikeFour's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
could even use the stock Germany map, as it covers that region. With Stary's tiles ... hmm...have to eliminate the skyscrapers in the cities with stock TODs (or, just use stock tiles with some of stary TODs for forests...hmmmmm) .....rebuild the targets and types inis (types is the easiest). Good thing most of the names haven't changed since 1945. And with my 'expanded world tweek', airfields in S/E England are also possible. Well, one or 2 at least rearrange the airfields to a more WW2 look...those already exist in my other ww2 terrains (read: dirt textured stock runways) yea, it's doable wrench kevin stein -
Any WW2 campaigns for SF2?
Wrench replied to SopmodMikeFour's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks Chuck! Seriously, converting the existing terrains (with perhaps the exception of the EAW Euro one) is a next to nothing job; just 30 second edit of the data ini. It's the flight models we need... (I'm not all that particular with the externals ... "a good coat of paint hides a multitude of sins") wrench kevin stein -
Making canopy glossy/shiny?
Wrench replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
and place in skin folder wrench kevin stein -
Must have mods for the SF2 series.....Anyone?
Wrench replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not to blow my own horn (more than 2 or 3 times a week, at least) ANY terrain I've done. and ANY and ALL of Stary's retilings ... they're just too good to pass up! -
New request and need for assistant for new project.
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Like FrankD said, the 3 or 4 of us (love the new name!!) Terraformers are up to our ears with work. BTW, there ain't a damn thing wrong with the new I/I rebuild for pre-DesertSheild usage - Kuwait and Saudi Arabia and points south/east, just need targeting (and turning Iran OFF -make it neutral-. This, iirc, may have been explained the in accompanying read me) and how hard is it to build a texturelist ini??? (odd that I forgot the leave it in the terrain folder -- I used to) Having had to (re)build several, I can say..... Not Very. Here's what ya do.... 1st off, create a new, seperate standalone TE for I/I usage (like I did) 2nd, place all tiles -reduced in size to 265x256 max, otherwise the TE willl choke on them - in the new TE main folder 3nd, convert ALL tgas to bmp. discard tgas afterwards 4th move the I/I terrain folder into the TE, discard ALL items except the following: Ir.TFD IR.HFD Ir.ini Ir_DATA.INI you can leave the types, nations, movement and targets ini in, as they might be needed. In the main TE folder you'll need the desert_texturelist ini. Open it, and "save as..." IR_Texturelist.ini. open the TE, load the IR_texturelist, load the Ir.HFD. When the terrain loads, you WILL be missing tiles .. don't worry about that. In notepad, open the data ini; LEAVE IT OPEN as that'll be your reference to (re)build the txlist Go to "Edit Texture Map List", and matching the numbers in the data ini, add the new textures to the IR_Texturelist.ini in the exact order they appear in the data ini. That is super critical!!!!! Remember: there are 68 stock tiles in the desert terrain, so start LOOKING and then ADDING from 69 on. Crosschecking, and refershing the TE occasionally. You'll see that as the correct/new tiles are added, the blanks will start filling themselves in. When you reach the end (Tile160), you should be done. When done, however, completly NEW nations and movement inis will be needed, refecting the nature of the new national alignments. The Nations ini will also need editing, to again reflect the new alignemnts The targets ini will also have to be completly redone, with Irag becoming ENEMY (or in acutality, staying ENEMY, Iran switched to NEUTRAL, and all the other Gulf States becoming FRIENDLY. There you have it -
Japanese Spitfires!
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
forgot to mention, if its IJAAF, the squadron markings would be completly different (ie: the Sentai) Japanese naval aviation used completly different styles and types than army aviation. (see the Pearl/Midway Zekes, Kates, Vals I've done, as well as any Oscars, Tonys, and etc) I've got several (read: MANY!) books on PDF on the subject! wrench kevin stein -
In anticipation for maybe a SF2 Props Thread
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes, completely rebuilt FMs to meet SF2 criteria (approx 300 needed, for aircraft variants) and completely rebuilt aircraft lods that meet SF2 criteria (although, I'm quite flexable on that -- as long as they fly correctly, I can overlook lod issues. After all, you should only be outside the cockpit for screenshots) wrench kevin stein -
Must have mods for the SF2 series.....Anyone?
Wrench replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The World Famous Pasko SAMS and Vehicle Pak is still in the 1stGen Downloads section (again, the HAWK radars will need updating, but updated ones are readily availalbe in most of my terrain mods) And, THANK YOU for using my old thread! At least, somebody's read it!! I feel better!! wrench kevin stein -
TextureList won't load !?
Wrench replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
as I said at the very beginning -- you're GOING to be hand-placing s**tloads of tiles. The autotile feature is only good for the basic shape -and even then gets it wrong more than half the time. So, get used to working one tile at a time --that's how it gets done yup. paint the transition edges with contrasting colors of a bright nature the 3-ways I'm speaking of are the transition TILES you have at the city -- city to grass to farm (C/R/G -- don't know why the texture types calls a "G" tile farm, and an "R" tile grass ???. Yet another oddity) Look at the city in my screenie above -- city/grass on all the transitions as for roads .. each tile MUST be linked by hand, using the various ones given in the screenies below, are the Kobe/Osaka region of Japan (that's lake biwa in the corner), and Pyongyank NK. Like I said, the roads run all over...from Kobe all the way to Shimonoseki at the extream s/w end of honshu. The NK roads run evrywhere....and there's lots in the PRC that won't get seen until the post-KW version is released. too much detail to list also, on the G-RIVS tile, you'll be throwing bridges across the river to link the road on oppsite sides of the river w -
TW C-47A Upgraded Base Pack
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
expansion pak 1 (along with Spitfires, Mustangs, Fagots, Meteors and some new vehicles) wrench kevin stein -
Japanese Spitfires!
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
harder than hell to find an unused Kitai number, ain't it!!!??? So, this is an IJN Spit from 343 Kokutai (wonder what code name ATIU would have assigned it??) edit: missing the yellow ID stripe in the leading edges. those went into effect mid/late 42 wrench kevin stein -
In anticipation for maybe a SF2 Props Thread
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
wrench kevin stein -
TextureList won't load !?
Wrench replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
get rid of those 3-ways around the cities ... that was the missing tile was shown above. Retile the city edges with the GC 25/50/75. Try to stay away as much as possible from the screwy RGC/RCG tiles. They suck. Also, you city isn't linked to the road network, you'll need teh GC-RoadS for those. Linking roads is a f***ing NIGHTMARE!!!! ... wait till the New Korea comes out, and you'll see. The entire penninsula is linked by a massive road network ... from the Sea of Japan (and IN Japan too,) to the Chinese and Russian borders, and points in-between. Remember, too, there are NO R-series road tiles (although, easy enough to make) and, you might want to consider doing this (look at the screenie) to all tiles in the TE folder. Yes, I AM a fracking genius!!! (why do you think mine come out aligned perfectly, everytime?) -
Supermarine Swift FR.5
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
looks much better!! Good job guys!!! wrench kevin stein -
Quick question
Wrench replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
kfrge sent me a basic terrain; but it needs to be completly retiled (had an importation problem on my end) no time frame ... so maybe next year?? And will be released for SF2 (but, like all terrains, with <45 seconds of editing, convertable to 1stGens) wrench kevin stein -
Always the best idea!! wrench kevin stein
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Update the new New Zealand terrain for SF2
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
as promised...Napier harbor.