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Everything posted by Wrench
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SP1 Internal Mission Recorder
Wrench replied to iranianace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Also considering the fact that the 1stGen games are "a done deal"... it's unlikely that any upgrades -of any kind- will be forthcoming, ever, for their future. So, the alternative is something like FRAPS. Just how it is wrench kevin stein -
New request and need for assistant for new project.
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
you MUST use the TE to flatten airbases - there ain't no other way. However, your answer lies within: http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=14&t=7614 as to the ship issue, I have no idea. Are the ships in question listed in the terrain's _Types.ini? If not, do so. It's all I can think of -
Classified Information revealed...
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no, sorry, that's just swamp gas -
TextureList won't load !?
Wrench replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
NEVER assume that with terrain objects (or groundobjects for that matter). You'll find its pretty much never the case. Easy way to find what texture goes with which lod: open the LOD with a hex editor (use XVI32 - and it's easy and even better -its free!!!), "Search" for bmp and tga. Copy/Paste said textures into you new terrain. It's how wel all do it, and we don't always keep the items stored seperatly -
Adding new skins - this time I had to change the aircraft.ini
Wrench replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
did the skin have a textureset.ini? That's what makes the GameEngine see the skins. I can't believe that Ant would forget something like that (he's not nearly as old as I am ) -
Verbal briefings for campaign missions?
Wrench replied to 33LIMA's topic in Thirdwire - First Eagles 1&2
briefings, or mission descriptions like we had, say, in ATF or FA are not available in any of the 3W games. The only way to do it, is like how YAP and Rising Sun does it ... seperate txt or pdf files in a seperate folder, that you'd read before starting the game (and the mission) would be great if we had them ... would really help with things like the novel conversions I used to do for FA. But, that's the way it is! wrench kevin stein -
these are all very old trick, dating back to SF1's first release (should be something somewhere in the old SF/Wo* KB) here's another, to reove the background on the data display, and inflight messages: [infoDisplay] //BackgroundImage=TextBackground.tga <-- BottomLeftPosition=0.01,0.985 BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 EnglishUnitUseMPH=TRUE the real beauty of TKs stuff, is EVERYTHING is the same across the board! wrench kevin stein
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New request and need for assistant for new project.
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
in the targets.ini, change all the Iranian listing to NEUTRAL; remove Iran from the Nations.ini, change all the GCCs to FRIENDLY One of the most important reasone for a LimitedNations=TRUE statement Your Nation.ini should look like this: [Theater] TheaterName=Northern Persian Gulf Location001=Iran Location002=Iraq Location003=Kuwait Location004=Neutral Territory Location005=Saudi Arabia Location006=Bahrain Location007=Qatar [LimitedNationList] FriendlyNation001=Kuwait FriendlyNation002=Saudi Arabia FriendlyNation003=Bahrain FriendlyNation004=Qatar EnemyNation001=Iraq Iran is set as 'FREINDLY" in the game's nations ini -- the only way to keep it from show up is to not list it in the 'allowed nations list (ie: limited) You can try editing the game's Nations.ini, and change teh alighment to NEUTRAL -this has NEVER been done or tested before,so results are unknown. Yo'd also need a complely stand-alone mdos folder for that experiment, and NO IRRAF aircraft in it at all. Let's just hpe the limited nations statment takes care of it. They may still show up randomly, however. wrench kevin stein -
Spitfire
Wrench replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
just bumping this up, and asking "How's it going?" wrench kevin stein -
the planning maps are locating in each of the terrain cat files; they're bmps and not too easily edited (even with the clone tool), but it CAN be done there's an ini to edit that will remove all icons; just can't remember which one (it's the same for all 3W sims) There are replacement icons (albeit for WW2), somewhere in the 1stGen SF/Wo* downloads section. Those'll give you some idea as to what's what. The FE/FE2 icons are in one of the Flight cats (disremember which) edit: look in the MissionControlin, found in the MissionData.cat; a simple text edit will remove them wrench kevin stein
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Things related to the Anatolian Terrain
Wrench replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
if you mean the shimmering on the Olympic stadium, it's a Z-buffer issue in the lod itself (and/or possible flipped faces on the meshes). Only TK can fix it. Even placing it on a completly flat region don't help wrench kevin stein -
Any WW2 campaigns for SF2?
Wrench replied to SopmodMikeFour's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
similiar to this, maybe (although Italy IS missing!) From the NorthAfrica rebuild (so the invasion of Greece, retreat to Crete and invasion of Crete can be recreated) Yes, FULL DAT aircraft cannot be included (everything but the LOD is OK. Folks will have to get those themselves). Which not only cuts down on RAF and LW, it hoses the RA as well. Until new stuff arrives wrench kevin stein edit: if new airfields are needed (Kalamata and/or Andravida -IF hisotircally correct-) shouldn't be too hard to add them as new Axis bases -
New request and need for assistant for new project.
Wrench replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
thank you! It's what I had in mind. I don't build just 'single use terrains'. (as the OTC guys are finding out now) SAMs/AD sites: well, if it's Iraqi, just find one in the targets ini, copy it to a blank notepad sheet, locate a position via free camera, copy down the coordinates, and paste it back in there (editing the Position= line. For 'friendly', you may have to build from scratch ... notice, however on the Iranian side, many are built directly INTO the city/airfield target area. However, there are several HAWK sites that are seperate target entities. (albeit pointed west) (also, it might behoove you to download the shipwreck item from the 1stGen downloads section, as it includes a tutorial on how to place targets. That tutorial is also in the 1stGen KB) wrench kevin stein -
MIRAGE IIIV
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for external tanks, I'd reccomed the ones from TMFs Mirages (either the just plane fuel tank, or the fueltank/rocketpod combo) wrench kevin stein -
Any WW2 campaigns for SF2?
Wrench replied to SopmodMikeFour's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
one mustn't forget Gepard's BoB Terrain as well ... as I did!! wrench kevin stein -
HOOT! HAppy Birthday! wrench kevin stein
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Version
172 downloads
MiG-21F Fishbed-C, Fuerza Aérea Revolucionara (Cuba) = For SF2, Any and All, Merged or Not, With Access to MiG-21F = As stated above, you MUST have an install that has the MiG-21F in it. As this is pretty much ALL installs, it should work in all types, merged or not. It also assumes you've made the aircraft flyable. If not, consult the CombatAce Knowledge Base for instructions. The skin is a base natural metal with a partly repainted (from a partial template) tail bmp to add the FAR rudder flash. The stock in-game Bort number decals are used, as all the photographic evidence seems to point that way. (in fact, other than the repainted tail bmp, everything is stock!) The latest (as of 1/11 patch) _data ini is included, as I've activated the canopy, and included a modified Loadout ini, that adds the centerline drop tank to the base Air-to-Air loadout, and reset the RECON loadout. The engine sound has been set to the old TMF "MiGEngine.wav" (not supplied), but there are several good/better ones out there for you to find. A replacement main ini (MiG-21F.ini), and a NEW avionics ini that activates the gun-ranging radar are included. When installing allow for the overwrite. Any other skins will be automatically added (so, not to worry!) The canopy is activated via a manual animation key (use shift/0 to open and close it). As all the decals used are stock, there are no additional decals to be added. As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Wrench Kevin Stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
recreating the closing shot from one of my favorite movies (yes, this shot is taken AT the same place as the movie was) Bonus point to name the movie (Dave and Fubar are exempted from this) Actually, this is a cool idea -- recreate scenes from our fav aviation films, via screenshots! wrench kevin stein -
Any WW2 campaigns for SF2?
Wrench replied to SopmodMikeFour's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no problem in that respect; the core files are the same. but for the end product, the GermnayCE will be needed (btw, you CAN import the WoE terrain with no problems ... youjust need to extract the _data ini, and make the shader adjustments) wrench kevin stein -
Japanese Spitfires!
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
that's more like it brother!!! wrench kevin stein -
File Name: MiG-21F Fishbed-C, Fuerza Aérea Revolucionara (Cuba) File Submitter: Wrench File Submitted: 08 April 2011 File Category: MiG-21 MiG-21F Fishbed-C, Fuerza Aérea Revolucionara (Cuba) = For SF2, Any and All, Merged or Not, With Access to MiG-21F = As stated above, you MUST have an install that has the MiG-21F in it. As this is pretty much ALL installs, it should work in all types, merged or not. It also assumes you've made the aircraft flyable. If not, consult the CombatAce Knowledge Base for instructions. The skin is a base natural metal with a partly repainted (from a partial template) tail bmp to add the FAR rudder flash. The stock in-game Bort number decals are used, as all the photographic evidence seems to point that way. (in fact, other than the repainted tail bmp, everything is stock!) The latest (as of 1/11 patch) _data ini is included, as I've activated the canopy, and included a modified Loadout ini, that adds the centerline drop tank to the base Air-to-Air loadout, and reset the RECON loadout. The engine sound has been set to the old TMF "MiGEngine.wav" (not supplied), but there are several good/better ones out there for you to find. A replacement main ini (MiG-21F.ini), and a NEW avionics ini that activates the gun-ranging radar are included. When installing allow for the overwrite. Any other skins will be automatically added (so, not to worry!) The canopy is activated via a manual animation key (use shift/0 to open and close it). As all the decals used are stock, there are no additional decals to be added. As always, fairly easy to follow, highyl detailed install instructions are included. So, please read them .... Wrench Kevin Stein Click here to download this file
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Any WW2 campaigns for SF2?
Wrench replied to SopmodMikeFour's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
could even use the stock Germany map, as it covers that region. With Stary's tiles ... hmm...have to eliminate the skyscrapers in the cities with stock TODs (or, just use stock tiles with some of stary TODs for forests...hmmmmm) .....rebuild the targets and types inis (types is the easiest). Good thing most of the names haven't changed since 1945. And with my 'expanded world tweek', airfields in S/E England are also possible. Well, one or 2 at least rearrange the airfields to a more WW2 look...those already exist in my other ww2 terrains (read: dirt textured stock runways) yea, it's doable wrench kevin stein -
Any WW2 campaigns for SF2?
Wrench replied to SopmodMikeFour's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks Chuck! Seriously, converting the existing terrains (with perhaps the exception of the EAW Euro one) is a next to nothing job; just 30 second edit of the data ini. It's the flight models we need... (I'm not all that particular with the externals ... "a good coat of paint hides a multitude of sins") wrench kevin stein -
Making canopy glossy/shiny?
Wrench replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
and place in skin folder wrench kevin stein -
Must have mods for the SF2 series.....Anyone?
Wrench replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not to blow my own horn (more than 2 or 3 times a week, at least) ANY terrain I've done. and ANY and ALL of Stary's retilings ... they're just too good to pass up!