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Everything posted by Wrench
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Update the new New Zealand terrain for SF2
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Auckland and Devonport (in progress) wrench kevin stein -
SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
bumpmapped TILES??????? Very interesting.......how does that work?? wrench kevin stein -
New Zealand
Wrench replied to tonix's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
all being taken care of .. I even split it further into Tasman Sea and Pacific Ocean. City/airport names, etc, spelling corrections being done. Sea levels adjusted, and missing tiles replaced (mostly caused by over use of 3-way transitions -city/rock/grass or grass/city/rock tiles), some areas retiled to fit (Wellington for example), rivers added. Even stripped it of the supplied tiles, and let it pull from the GermanyCE.cat; reduces folder/download size. Like been said before, it's a GREAT first effort -on the terrain itself!!- the mountains are really cool! But (oh! that word!) further development of the targets ini (acurized targting & tiling) is required, and already in the works. The best terrain guy around here is already on it, despite having 3 others well developed, and in the pipeline (Central America, Cuba, MidwestUSA) Tonix, I'd suggest reading my targeting tutorials in the Knowledge Base. And studying GoogleEarth images of region. some screenies are up in the SF2 Forums, in dtmdragons theard about the terrain wrench kevin stein -
Getting 3rd party planes to show up in campaigns...
Wrench replied to 33LIMA's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
First off, Welcome Back! 2nd, Please!!! DO NOT POST QUESTION IN THE KNOWLEDGE BASE!!! (thank you!) It's where the answers are. Questions go here, in the regular Forums ------------------- Since I'm not a campaign guy, I can't answer accuratly. But I do know they must be added to the existing campaign ini. I"m sure someone with the right answer will be along shortly! wrench kevin stein -
Masquerade!
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
(insert radio/tv advert announcer's voice) "Also available, at no extra charge, in Anti-Flash White and RAF 2-Tone Camo" spinners, don't forget the B-49s on site ... there might be some ini edits and decals you can use (A/R slipwaydoor decal) wrench kevin stein -
Update the new New Zealand terrain for SF2
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I must correct myself ... retiling is NOT done. I decieded to go ahead and do some additions. Hope you like rivers*! Also added a couple more cities (right now, just reworking North Island -- south will come after). Swapped out a few airfields ... far too many 1/5/6s are being used, instead of smaller 'aerodromes/airports' -they are also named wrong in the original Targeting, however as I don't have enough time to really do it up right, I need a local volenteer ... how about it Dan? You up to learning?? Might as well recruit the local talent! If not, I can do some very basic targeting, and after Cuba and Central America and American Midwest, go in and really detail it (want to add the Weta Studios, and The Shire!!! btw ... can a 3dguy build me Minas Tirith???) wrench kevin stein *=unfortunately, due to terrain countours, and tilesize issues, cannot add all of them -
Saving file under the .DDS format?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and, as it's an SF2 lod, make sure you check the Unicode box -
ZZZZZZZZZZZZZZZZZZZZZ
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
converting the terrains is a nothing job (EXCEPTION: the EAW Euro WW2 is totally f***ed, even in 08 and needs rebuilding from the ground up -so to speak) what's really needed are FM guys new models, of course, and the associated skinners, etc. Those can and will appear if decent models and FMs are present. Look at the work ndiki has done (sf2wise) on the spits and Monty's 109! maybe we should open a PropHeads in SF2 .. I"ll ask the admins for one wrench kevin stein -
actually, it's not till tommorrow (is icq screwing up BDs again?) But I'll sure take that milkshake!!! yyyyuuuuuuuuuuuummmmmmmmm Thanks guys! wrench kevin stein
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SF2 Screenshot Thread
Wrench replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice pics Gunny! In the same vein ... Mytai's decals adapt quite easily to the new skins (with only 1 small change!) You can easily guess what movie I watching today.... now, where's that soup...???? wrench kevin stein -
Iran-Iraq War Campaign Issue with SP1
Wrench replied to iranianace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
so, you went and overwrote weeks and weeks of work, on the terrain itself and the targets ini -which is 95% realworld- with the old, inaccurate targets ini and whatever else from the original? Just to play a campaign that's outdated? wow. This gives me lots to think on -
assuming you're speaking of feature films... Breaking the Sound Barrier (lots of neat stuff!) No Highway in the Sky (not so much for the Reindeer, but stuff at Farnborough) there's a "Movie Page" on my site, while not updated for several years ..... is/was fairly comprehensive
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ZZZZZZZZZZZZZZZZZZZZZ
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
i share the sentiment, my brothers! but considering what's needed .... i'm so sad.... wrench kevin stein -
Update the new New Zealand terrain for SF2
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, got all the tiling issues fixed (took 8 hours!) ... even made some 'repairs' to wellington (mind you, due to size/scaling issues with the objects, the airport is NOT in it's correct location), the bay inlet looks a little closer to reality just have to move all the airports into the center of the cleared zones, move the city 'targets' to their appropriatly tiled regions... I'm loving that huge volcano at the top of North Island! edit: also generated to real planning maps; not perfect but a lot better then the height map bmp that was being used. wrench kevin stein -
Iran-Iraq War Campaign Issue with SP1
Wrench replied to iranianace's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
or to be using the cat pointer line.... -
New Zealand_targets.ini new positions air bases
Wrench replied to tonix's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
that is ssoooooooooo easily fixed.......- 1 reply
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New Zealand
Wrench replied to tonix's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
yes, we know. The targetization leaves a lot to be desired (as well as the tiling). Targeting was done via copy/paste, without checking the actual physical locations in-game. It'll get fixed, eventually -
problem with the game
Wrench replied to krgf15's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
check your power supply too ... it's similiar to what happened to me when mine died wrench kevin stein -
Update the new New Zealand terrain for SF2
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Dan, try this: copy/paste the infor directly OVER the sections of the data ini ... don't forget (because I'm the High Priest of CYA), to keep a backup of the data ini... right down to the first tile listing (just right on top of it) that should get it working wrench kevin stein -
New to Sf2
Wrench replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
EVERYTHING is EXACTLY the same as ALL the 1stGens ... it's just now the folders are in a different place. Due to Vista/Win7 internal security settings READ and FOLLOW the instructions linked above -
New Zealand
Wrench replied to tonix's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
This is not all that bad, for a first effort. Is it safe to assume this is a beta release??, as there's a LOT of annoying (well, to me!) issues. 1) unflattened airfields/airbases not centered on the 'cleared zones' Gisbourne need flattening; all other moved to center & rechecked 2) missing transitions/tiles misplaced approx coordinates: 831688,643291 3) city 'target objects' not centered/placed with city tiles haven't checked them all .. but Gisborune and Palmeston 4) lack of (my words!) usable targets...where are the ports??? NZ should be covered with them! 5)missing tiles (see screenie below)/odd placements/transition issues there's at least 3-4 that I found right off at approx Hastings 799221,544475 Christchurch 540396, 310289 Blenheim 629501,431654 "nearest target area" Timaru AB 415826,335075 Massive mismatching of all tiles, totally lacking in sea/land transitions around the coordinates above again, these are NOT slights ... just pointing out some obvious errors, that are easily corrected. Like I said at the start, it's a GREAT beginning --- I LOVE the mountains!! wrench kevin stein -
Update the new New Zealand terrain for SF2
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I had NO problems getting it into SF2. Took me less than 30 seconds? Didn't I document everything in the KB thread? What issues (except those listed below) are you having? However, it needs major reworking, in partucular the coastline transition tiles, airfield flattening, target placements and other stuff. I mean ... a LOT of rebuilding; several places have missing tiles. completly. Where are the ports??? I'm SURE you guys have places to park your boats!! I'll be listing my findings for toxin in the release thread. Actually for a first effort, it's not all that bad. For a beta wrench kevin stein -
new mission ideas,previous world events 10 years or so..
Wrench replied to AmishJedi's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
terrain building/targetizations (read: ACCURATE targetization) is probably the most difficult thing to do in these series. I should know .... just look in the terrains d/l section for my name There are buttloads of maps already available (and adaptable) for both modern and post-modern usage, and lot more that should/need to be done. But the lead times are tremendous -- a good, accurate map can take literally months and months and months to do (well, in some cases longer... the new Korea map for KAW has been worked and reworked several times over the last 3 years, and it still ain't released) Learning the TE is akin to learning 3dMax ... but MAX is much more user friendly, and has features that actually work. wrench kevin stein -
F-4B Phantom II, VMFA-58 "Wildcards"
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File F-4B Phantom II, VMFA-58 "Wildcards" F-4B Phantom II, VMFA-58 "Wildcards" Skin/Decal set (A "What If.." skin) = For SF2, any/all versions with access to the F-4B Phantom, merged or not = A complete rebuild of my "What If..." Phantom skin from 2006. This is a reskinning and redecaling of the stock, plane-jane F-4B (no year suffix), using Sundowner's templates (what a masterpiece!!!). New serial numbers and all new BuNum decals have been created. BuNums ARE 100% accurate, in that they are for F-4Bs. Since this is a fantasy skin ... they're purly there for looks. Many new decals, for crew names have been created and added to the canopy rails (these are characters and production staff from the Space: Above and Beyond TV show, with a few 'just for funs' thrown in). What is unusual for me, is the fact that most of the generic national/service markings are painted on, as opposed to my prefrence for decals. This was done to "open up" some meshes for other decals, thereby greating imporving the historical "look", and accuracy (!), of the aircraft. This skin/decal set is perfectly usable for ANY of the other F-4Bs (F-4B_65 and F-4B_67), and possibly even the F-4J. Renaming of the skin bmps will be required for use on the other aircraft, however, but their mapping is identical (this =HAS= been tested!). See below for more details & instructions. The skins are 2048x2048, so users with older, slower machines may need to resize them down one step to 1024; expect some detail loss, but they're still quite beautiful, even at the the smaller size. NOTE: I've supplied 2 different _1.bmps for use. The one being used right now has the ship name "USS SARATOGA"* above the squadron name. If you do not wish to use that, use the 'no-ship-name_F-4B_1.bmp'. Instructions for switching are in the 'To Install' section below. Included as well are modified data and loadout inis; the data ini has a new landing light added and the canopy activated via a manual animation key. Use Shift/0 to open and close it. The loadout ini removes the non-existant reconpod,from RECON missions, and replaces it with the 600 gallon tank. All other loads remain stock. The landing gear's RollingRadius has also been adjusted, as I've gotten sick and tired of the 'flat tire' look. The numbers I used can also be used on all the other Phantoms. Other improvements are some additional armor over vital internals. No other changes have been made. * the SARA was the space carrier The Wildcards was assigned to in the TV show; just keeping continuity <grin> As always, detailed, step-by-step install instruction are in the enclosed Readme. It's required you actually read it ... Good Hunting and Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 04/02/2011 Category What If Skins -
you had to pick All Fools Day???!!!! Have a good guys! And keep up the good work!! wrench kevin stein