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Wrench

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Everything posted by Wrench

  1. it's not not MS or CFS, where the whole world actually is there, just with no man-made structures. It just kicks back The Wall a few KMs wrench kevin stein
  2. was that the "reworked" buildings with bump mapping? (as shown below) don't remember exactly, but they're direct replacements for stock? A couple look new...are there types entries for them, or do I just make them up? k
  3. No Pilot

    Like quack said, 1stGens you just dump the pilot bits in the ROOT of the /Aircraft folder in NextGens (FE2, SF2 series) you need to folderize them, and have a seperate /Objects/Pilots folder with the pilot figure -and SEATS!- in them wrench kevin stein
  4. Got tested on the STOCK maps first! (well, not exactly ... Korea got tested first to see if I could reach Nagasaki. Yes, you can, but there's nothing there but a watertower placeholding, then Germany) It only expands the usable border; it changes nothign in the stock maps (or 3rdparty for that matter. Anyting below -for saftey- 20 causes CTD (I actually tested down to 5!! Boy howdy did it crash, with a large wet THUD!) if a region isn't on the map (like Tunisia on the IME map) you cant get there. It actaully works BETTER on the IME map, with the our 56 war expansion, as it allows more sea room (well, "air room") around Phaphos and Akrotri. Helps the Canary Island map, which is reeeeeeeeelllllllllllly small! wrench kevin stein
  5. funny, as I just finished re-reading (for the umpteenth time) "Dark Wing" a couple weeks ago. Pity the ww2 china map dosn't quite cover the region needed.... I can't imagine trying to replicate the Dragon's Jaw bridge...oi vey! Now.... If we had a South Africa map ... "Iron Gate" wrench kevin stein
  6. I wish we had active volcanos .. I"d fiddled with something like that for WW2 New Guinea, but never got it working (would also be cool for WW2 Tunisia, as well as Libya as Vesuvisis and Etna are both on the maps) Safe to assume the Beehive is a government facility or a sport arena?? (time to visit Google/GoogleEarth!) EDIT: ok now I know what it is... well, a new 3d item would be needed; sketchup (3d Warehouse) has it, but since I'm not a 3d-guy..... IF someone converts it, and remaps, I can place it!
  7. http://combatace.com/topic/23485-decal-tutorial-long-with-biggish-images/ this is the one in the FE forum. I do mine differently (and can't seem to codify the procedure for some reason; it's just instinctive after 6 or 7 thousand ...)
  8. Stary, they're supposed to be screenshots not photographs!! that first one is simply stunning!!!
  9. thats why I painted the road sections ... they still suck, though!! (look at the new Korea terrain ... a real PIA to link all those cursed things!) wrench kevin stein
  10. La-200A

    I'm liking that!!! I think I saw pics of it in one of Yefram Gordon's books. Very cool! wrench kevin stein
  11. there's a decal creation tutorial in FirstEagles forums (somewhere!) too. Long and involved, but detailed The National Insignia ™ is a stock decal, as Kuwait is listed in the nations.ini. Probably be insigina051 (as that's the nation listing) Squadron badges, however, are another story... wrench kevin stein
  12. was there a WinDoze error message associated with the CTD, or just stright down to the desktop??? Error messages are important! wrench kevin stein
  13. and the tile naming conventions are the same between VNSEA and GCE -- once one learns the various suffixes (SJ/SC/RJ/GJ, etc), it's not diffucult to switch between TE/tilesets. Even added some roads, but had to delete them as they just didn't fit right, so that's that with them! I'm using the trees TOD from the last GermanyCE set you did, Stary. Cities I'm leaving alone (when one gets used to the hi-rez, hi-detailed tiles, the stock one just look so icky!!) I can have a "basic"* targeted terrain in "2 Weeks", but I want to triple check the movements ini too, as Im sure its not the least bit accurate (as was the frontline -- waaaaaayyyyyy the hell off!! wrench kevin stein *=basic targeting means minimal 'generic' target objects; with some support AD units (meaning: every city must have an evildamncommbuilding
  14. Caption this photo: "So, Sergi, the landing gear extension tests aren't going well, are they?" or "Never go with the lowest bidder for concrete" or "This is why OKB Ilyushin is no longer is business, Comrade!!" wrench kevin stein
  15. National Museum of the Air Force...

    Althought I like the idea of having one freeway close to me here in LA, I would have though the Cosmosphere (dome?whatever!) in Hutichinson, Kansas would have gotten one.e It's a GREAT museaum, we were there some years back whilst visiting Witichia wrench kevin stein
  16. the bump mapping can only be attached to the LOD via 3dMax, as it's a material applied (so I'm told!) wrench kevin stein
  17. Birthdays Today!

    Contrags and drinks go out to Old Diego and Baltika!!! Gents, I raise a glass to you both!! Happy Birthday! wrench kevin stein
  18. Where is the loading screen?

    is this even in the right Forum??? Since an identical post is also in the SF2 Forums.... wrench kevin stein
  19. don't need to pull the stock on, just drop the new one into the aircraft in questions main folder and add the ponter line to the main ini: (Skyraider used as example) [AircraftData] AircraftFullName=A-1H Skyraider AircraftShortName=A-1 AircraftDataFile=A-1H_data.ini LoadoutFile=A-1H_loadout.ini UserList=A-1H_UserList.ini CockpitDataFile=A1_COCKPIT.INI LoadoutImage=A-1H_LOADOUT.BMP LoadingScreen=A1USN_Loading.jpg <--- HangarScreen=A1H_Hangar.jpg AvionicsDLL=Avionics60.dll AvionicsDataFilename=A1_avionics.ini SF2 series uses jpgs, but it'll take any type (we used to use bmps) JPG prefered, due to small file size. I should know, I've made hundreds..... wrench kevin stein
  20. Also considering the fact that the 1stGen games are "a done deal"... it's unlikely that any upgrades -of any kind- will be forthcoming, ever, for their future. So, the alternative is something like FRAPS. Just how it is wrench kevin stein
  21. you MUST use the TE to flatten airbases - there ain't no other way. However, your answer lies within: http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=14&t=7614 as to the ship issue, I have no idea. Are the ships in question listed in the terrain's _Types.ini? If not, do so. It's all I can think of
  22. NEVER assume that with terrain objects (or groundobjects for that matter). You'll find its pretty much never the case. Easy way to find what texture goes with which lod: open the LOD with a hex editor (use XVI32 - and it's easy and even better -its free!!!), "Search" for bmp and tga. Copy/Paste said textures into you new terrain. It's how wel all do it, and we don't always keep the items stored seperatly
  23. did the skin have a textureset.ini? That's what makes the GameEngine ™ see the skins. I can't believe that Ant would forget something like that (he's not nearly as old as I am )
  24. briefings, or mission descriptions like we had, say, in ATF or FA are not available in any of the 3W games. The only way to do it, is like how YAP and Rising Sun does it ... seperate txt or pdf files in a seperate folder, that you'd read before starting the game (and the mission) would be great if we had them ... would really help with things like the novel conversions I used to do for FA. But, that's the way it is! wrench kevin stein
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