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Wrench

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Everything posted by Wrench

  1. standard markings depending on the timeframe... going back to 1945(ish) CVW letter carried on upper left/lower right wing and tail fin. Check the Squad/Signal USN Carrier Air Units books (#6160, 6161, 6162) However, you're right about the NAVY tag -- s/b only on fues sides, not the wings, as that would be the CVW/Modex location. Looks like it's time to break out that template!!! (oddly, post-WW2 and during Korea, the service name was sometimes carried by both USN and USMC squadrons on the wings, with the Modex number. more odd stuff, eh?? You'd think there'd be a T.O. for that!!!) wrench kevin stein
  2. BOMARC launches... wrench kevin stein
  3. my mistake -Mystre VIA!! opps!! (well, they STILL need uploading!! ) wrench kevin stein
  4. assuming they're painted on the skin bmps, only by RE-painting the skin bmps, and removing them. (and why would you want to, as that's a stock USN marking -NAVY, ... and the NL for that CVW) Ant's F-4B templates (SF2) are in the downloads section. Start learing to work with layers .. and really, it's not that hard! wrench kevin stein
  5. then I'd start checking placements ... because I can assure you, you're missing the GC75A or GC75B on those corners. And, like I said a few posts back, you WILL be doing s**tloads of manual tiling ... trust me, there ain't no one around here that knows that better than I wrench kevin stein
  6. Indian AF 1 & 8 squadron are done ... aren't they in the download section already??? (if not, we need to get them up there!!!) wrench kevin stein
  7. sound like somebody was screwing around with the flightengineini, when they shouldn't have been. Delelte it, let it revert to stock and stop messing with things wrench kevin stein
  8. Adjust Sea Level (which WILL cause some very interestering effects --keep a backup of the HFD, as you're gonna need it) wrench kevin stein
  9. don't do a damn thing ... just like the 'roads' function. Ignore it; you'll have to link them by hand (see the downloads section for pre-painted alignment lined tiles) wrench kevin stein
  10. talk about throwing everything at you, including the kitchen sink!! (or the plumbers truck!!) wrench kevin stein
  11. some new tiles, yes; many others revamped (lets just say the texturelist is now up to 153 tiles...) Need rocket gantries, though, even for the 1962 version of the Cape (and yes, the lighthouse is there, for those that know the region) Just redid it again last night, fixing some tile issues around CCAFS wrench kevin stein
  12. west of ataturk (sp?) airport, an SG75 tile is missing; right near that one, a GJ25 (??) looks to be missing as well. So, far, only things I found! Loving the detail!! wrench kevin stein
  13. yup, I too, noticed a LOT of empty territority aching to be filled.... wrench kevin stein
  14. 1962: CAP over the Cape wrench kevin stein
  15. photoshop (at least the 2 verions I have) does that automatically. IE: 'save as...bmp' and it removes the alpha channel Lex -- that's the GermnayCE tileset. The "A" series tiles is a dead give-away (the snowy mountains) wrench kevin stein
  16. action stick figures!!! what a great line!!! ok, maybe this'll help. (please note, in the shortcuts imgage 'Suez56' is actually Exp1) wrench kevin stein
  17. Diego has some gold-plated visors on a couple of his pilot figures ... shoot him a PM; I don't remember where they are wrench kevin stein
  18. awesome!!! wrench kevin stein
  19. or, just have a shortcut to each exe, for each mods folder, like the rest of us do They should never conflict (however, EVERYTHING from everything else WILL be available in/from the main SF2 shortcut), as each exe creates it's OWN mods folder (which, unfortunatly, will have pretty much everything in them, so some editing/removal of unneeded objects will be required ie: IDF aircraft/tanks in the sF2E mods folder -and SF2v as well!!! But, hopefully, to userlist.ini for such objects will prevent their appearence in those installs) wrench kevin stein
  20. did you move the decals folders INTO the /Objects/Decals/*nameofaircraft*/*nameofskin*/D folder??? remember -- SF2 don't do decals like the 1stGens do.... make sure ALL name are correct ... if the folder name in the decals pathway has been changed (ie: A-7H_MF, as shown), make sure the aircraft folder name matches. wrench kevin stein
  21. ummm...it's a STOCK aircraft .... wrench kevin stein
  22. looks like it's time to start hand tileing the transitions, eh??? btw, have you tried the function pointed to in the screenie below??? wrench kevin stein
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