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Wrench

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Everything posted by Wrench

  1. the syrian and egyptian DisplayName= are still in German (didn't I change them english??) This is my I2 nations.ini: (mind you, is sf2, but should work the same. RAF/France, from 56 war, and Greece because of Cyprus; those, plus the US services, should be removed) TheaterName=The Middle East Location001=Israel Location002=Egypt Location003=Syria Location004=Jordan Location005=Lebanon Location006=Cyprus Location007=Sinai Location008=Mediterranean Location009=Red Sea [LimitedNationList] FriendlyNation001=ISRAEL FriendlyNation002=USAF FriendlyNation003=USN FriendlyNation004=USMC FriendlyNation005=RAF FriendlyNation006=France FriendlyNation007=Greece EnemyNation001=Egypt EnemyNation002=Syria EnemyNation003=Jordan EnemyNation004=Lebanon EnemyNation005=Libya this is the main, Isreal 2.ini: [Terrain] TerrainFullName=Israel 2 DataFile=Israel 2_data.INI TargetFile=Israel 2_targets.INI TargetTypeFile=Israel 2_types.INI MovementFile=Israel 2_movement.INI NationsFile=Israel 2_nations.INI BriefingText=Israel 2_briefing.INI DogfightFile=Israel 2_dogfight.INI DogfightOnly=FALSE CatFile=..\Desert\Desert.CAT //CatFile=..\GermanyCE\GermanyCE.CAT //CatFile=..\VietnamSEA\VietnamSEA.CAT Longitude=29.0 Latitude=35.0 LimitedNations=TRUE [Map] FilenameFormat=PlanningMap%d.bmp Width=1000000.0 Height=1000000.0 NumZoomLevels=3 [WeatherChance] ScatteredChance=25 BrokenChance=25 OvercastChance=4 InclementChance=2 Wonder if the extra space in the folder/main ini name has something to do with it?? Never experienced any types of crash with it in either series (but, again, I don't build missions either!<grin>) even in 1stGens at 08 levels, you no longer need to list the ]Nation001[, etc in the terrain's nations ini. try this ... rename the folder and main ini to Israel2, taking out the space. It's worth a try! wrench kevin stein
  2. installed to the main SF2 install, yes??? Have you checked for double nested folders ... ie: Objects/Aircraft/*AircraftName*/*AircraftName* folders? Happens sometimes! wrench kevin stein
  3. mine just dropped right in ..!!! how odd!!! Even without installing all the /GroundObjects, it worked fine, albeit missing a few things. (the only reason I said 'for sf2 only', is cause you said 'installed to WoE'.) wrench kevin stein
  4. NF4 and ODS are completly seperate mods, requiring completly seperate game installs All is explained in their readmes wrench kevin stein
  5. yes, it's a small mapping error, and has no effect on the game. Why waste time sweating the small s**t, seriously??? wrench kevin stein
  6. because it's for SF2 only, maybe??? wrench kevin stein
  7. airport terminals with jetways!!!!! and a large suspension bridge that touches the ground a both ends!!! Just in time for me to "borrow" them for 2 other terrains!!! btw, use the FlightEngine tweek to kick back "The Wall", and the eastern map issues will go away wrench kevin stein
  8. which cat extractor? Skypats don't work on Gen2s. YOu need Gerwins wrench kevin stein
  9. Moved to the proper Forum REMINDER: Do NOT post question in the Knowledge Base ... it's for ANWERS only; question go here, in the regular forums
  10. Yup, substantially easier. Be advised, however, that when you add the others in the series (SF2V/E/I/Exp1/Exp2), it'll automatacilly merge with SF2, and will erase/rewrite the pre-existing main ini for ALL aircaft -expecially the (normally) AI controled Red Air. So, once you've made the ini edits to make them flyable, you'll really want to have a "copy of ***.ini" in EACH of their folders Example: /Aircraft/MiG-17F/Mig-17F.ini (standard) and as a backup /MiG-17F/Copy of MiG-17F.ini (this one with all the necessary lines added to make it flyable, then it's just a simple 'save as....MiG-17F.ini', or copy/paste the needed lines INTO the newly (re)created main ini.) Saves a hell of a lot of time ... wrench kevin stein
  11. din't TMF's Vipers come with their own cockpits??? Of course, you can alwasy import the WoI Netz pit -- takes some doing to extract/move/etc all 200-odd bits, but it's QUITE doable wrench kevin stein
  12. is this the updated Israel2 I did a couple of years back??? If not, I'd suggest using that one (VERY expanded targets ini). May also need to use the Desert.cat, as ALL the airfields are desert terrain based. (btw, IRAN is WRONG!!! should be Iraq -Iran is classed a FRIENDLY in the nations.ini) You're definately using a old version, as the update goes to 99 tiles... wrench kevin stein
  13. same procedures for both series (and FE2, as well) wrench kevin stein
  14. open cockpit.lod with hexeditor, search "tga"....???? or, extract/open the various and sundry hud tgas (there's about 250 of them, for the various aircraft -those for each aircraft called out in their specific avionics inis) wrench kevin stein
  15. preparing to depart from the transient ramp ... just a quickie overnighter... (paul nortness skin/decal set on stock SF2V Intruder) wrench kevin stein
  16. actually, it's 3 decals max per mesh wrench kevin stein
  17. HOLY s**t!

    hmmm....rapidly increasing decrepitness.... I should know!!! Happy (early) BD, Dave!!! wrench kevin stein
  18. can't find the link right now, but Deucse had an RGB to *whateveritis* converter on his old site. You plug in the RGB values (111,222,333,example), and it spit out the numbers TK uses for things like lights, HUDs, etc. I'll look around my old bookmarks, and see if I can find it wrench kevin stein
  19. could be the min/max extent issues from way back... try this: http://combatace.com/topic/28344-fixes-for-su-172022-fitters/ wrench kevin stein
  20. Happy Birthday, paulopanz

    Happy Birthday Paulo!!!! Here's one on me ... wrench kevin stein
  21. why not try unzipping to a temp folder, and then hand place/move the necessar files to where they go?? and, YES it WILL overwrite the existing 3rdWire Intruder, if you have merged installs. So.... some ini/folder renaming will be necessary. wrench kevin stein
  22. Give us a harder one .... did you have F-102s trying to (re)catch the Vindicators???? wrench kevin stein
  23. Give that man a cheroot!! And don't forget to place them in the _targets.ini, too. wrench kevin stein * -- TargetValue=0
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