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Wrench

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Everything posted by Wrench

  1. you'll be concerned with the _2.bmp and 3_bmp (or PSD as the case may be). Those are the 2 wing skins/templates easiest way to do it; resize teh original skin as needed to match the psd size, copy/paste it in as a new layer (UNDER all the panel, rivet lines, and other details), create ANOTHER new layer directly over the original skin, and just paint over the NAVY section of the wing on this new layer, keeping all the little details intact. Flatten, save as bmp, drop into skin folder wrench kevin stein
  2. moved to correct forum (sorry, I don't have an answer, just putting this where the right folks will see it) wrench kevin stein
  3. I guess this section somehow got missed....?????????? don't work without SF2:I wrench kevin stein
  4. I was thinking that too .. Ant would never make a mistake like that on his beloved Rhinos!! wrench kevin stein
  5. just because the tiles are in the terrain folder, dosn't mean they're placed/located in TFD (in my terrains, there's sometime a few extra tiles I've made, that aren't used) Here's an idea ... go back into the TE, and hand place the corner tiles in the locations where they're supposed to go, and recheck that location in game. Then, triple check the data ini, and make sure they're listed in it wrench kevin stein
  6. they'll be needed when I (FINALLY!!!) get the Central America map finished ... if I can get out of Flordia!! They look MUCH better, btw. What about the camo version? (ducks and runs....) wrench kevin stein
  7. standard markings depending on the timeframe... going back to 1945(ish) CVW letter carried on upper left/lower right wing and tail fin. Check the Squad/Signal USN Carrier Air Units books (#6160, 6161, 6162) However, you're right about the NAVY tag -- s/b only on fues sides, not the wings, as that would be the CVW/Modex location. Looks like it's time to break out that template!!! (oddly, post-WW2 and during Korea, the service name was sometimes carried by both USN and USMC squadrons on the wings, with the Modex number. more odd stuff, eh?? You'd think there'd be a T.O. for that!!!) wrench kevin stein
  8. BOMARC launches... wrench kevin stein
  9. my mistake -Mystre VIA!! opps!! (well, they STILL need uploading!! ) wrench kevin stein
  10. assuming they're painted on the skin bmps, only by RE-painting the skin bmps, and removing them. (and why would you want to, as that's a stock USN marking -NAVY, ... and the NL for that CVW) Ant's F-4B templates (SF2) are in the downloads section. Start learing to work with layers .. and really, it's not that hard! wrench kevin stein
  11. then I'd start checking placements ... because I can assure you, you're missing the GC75A or GC75B on those corners. And, like I said a few posts back, you WILL be doing s**tloads of manual tiling ... trust me, there ain't no one around here that knows that better than I wrench kevin stein
  12. Indian AF 1 & 8 squadron are done ... aren't they in the download section already??? (if not, we need to get them up there!!!) wrench kevin stein
  13. sound like somebody was screwing around with the flightengineini, when they shouldn't have been. Delelte it, let it revert to stock and stop messing with things wrench kevin stein
  14. Adjust Sea Level (which WILL cause some very interestering effects --keep a backup of the HFD, as you're gonna need it) wrench kevin stein
  15. don't do a damn thing ... just like the 'roads' function. Ignore it; you'll have to link them by hand (see the downloads section for pre-painted alignment lined tiles) wrench kevin stein
  16. talk about throwing everything at you, including the kitchen sink!! (or the plumbers truck!!) wrench kevin stein
  17. some new tiles, yes; many others revamped (lets just say the texturelist is now up to 153 tiles...) Need rocket gantries, though, even for the 1962 version of the Cape (and yes, the lighthouse is there, for those that know the region) Just redid it again last night, fixing some tile issues around CCAFS wrench kevin stein
  18. west of ataturk (sp?) airport, an SG75 tile is missing; right near that one, a GJ25 (??) looks to be missing as well. So, far, only things I found! Loving the detail!! wrench kevin stein
  19. yup, I too, noticed a LOT of empty territority aching to be filled.... wrench kevin stein
  20. 1962: CAP over the Cape wrench kevin stein
  21. photoshop (at least the 2 verions I have) does that automatically. IE: 'save as...bmp' and it removes the alpha channel Lex -- that's the GermnayCE tileset. The "A" series tiles is a dead give-away (the snowy mountains) wrench kevin stein
  22. action stick figures!!! what a great line!!! ok, maybe this'll help. (please note, in the shortcuts imgage 'Suez56' is actually Exp1) wrench kevin stein
  23. Diego has some gold-plated visors on a couple of his pilot figures ... shoot him a PM; I don't remember where they are wrench kevin stein
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